OrdainUI
Required client UI for the GOMS Project Ordain server: custom HUD, quests, familiars, classes, stats, and NPC dialogue.
By Spence_GOMS
CHANGELOG
Changelog
0.2.1 — Post-Launch Fix Wave (Aug 2026)
Fixed
- Performance: major stutter fix — a per-frame UI write was hitting the game's HUD canvas constantly. Additionally, the System Feed is temporarily disabled while we finish performance investigation; familiar command feedback appears in chat for now. It'll be back.
- Quest tracker objective text wraps to two lines instead of cutting off mid-word.
- Quest 1 (The Veil Opens) can no longer get stuck — the UI signal fires on every menu open.
- Duplicate panels no longer stack when re-opening menus quickly.
Added
- F1 — Quick Summon: recalls your dismissed familiar, or re-binds your last one if you unbound it. One key, smart behavior. (Requires the current server version.)
- Settings that stick: all HUD toggles, UI scale, and panel opacity now persist between sessions.
- Camera guard: the camera no longer spins or zooms underneath the F6 menu or NPC dialogue. Known quirk: if you open the menu while actively holding camera-rotate, your cursor may stay captured — close and reopen the menu to free it.
Removed
- F7 hotkey — it was accidentally unlocking HUD dragging (and running a debug scan). UI lock/unlock now lives only in UI Settings.
0.1.0 — Launch (Aug 1, 2026)
- Initial release: HUD (XP, class, familiar, quest tracker, notifications, event HUD), F6 menu (stats, familiars, classes, quests, achievements, leaderboards, settings), F3 NPC interaction with dialogue, server-driven quest and progression UI.