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Decompiled source of DeathsquitoSurfingFix v1.0.0
DeathsquitoSurfingFix.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("DeathsquitoSurfingFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b779526d3487d56d0157b799c569a346fc137d52")] [assembly: AssemblyProduct("DeathsquitoSurfingFix")] [assembly: AssemblyTitle("DeathsquitoSurfingFix")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DeathsquitoSurfingFix { [BepInPlugin("alari.valheim.deathsquitosurfingfix", "Deathsquito Surfing Fix", "1.0.0")] public sealed class Plugin : BaseUnityPlugin { internal const string Version = "1.0.0"; internal static ManualLogSource Log; internal static ConfigEntry<bool> Enabled; private Harmony harmony; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Fix Valheim 1.0's ice-slipping layer check so standing on creatures no longer counts as ice. Requires restart."); harmony = new Harmony("alari.valheim.deathsquitosurfingfix"); harmony.PatchAll(typeof(Plugin).Assembly); } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } [HarmonyPatch] internal static class SlipperyLayerFix { private static readonly FieldInfo Mask = AccessTools.Field(typeof(Character), "s_slipperyStuffMask"); private static readonly MethodInfo GetLayer = AccessTools.PropertyGetter(typeof(GameObject), "layer"); private static readonly MethodInfo Bit = AccessTools.Method(typeof(SlipperyLayerFix), "LayerBit", (Type[])null, (Type[])null); private static bool Prepare() { return Plugin.Enabled.Value; } private static IEnumerable<MethodBase> TargetMethods() { yield return AccessTools.Method(typeof(Character), "UpdateWalking", (Type[])null, (Type[])null); yield return AccessTools.Method(typeof(Character), "ApplySlippery", (Type[])null, (Type[])null); } private static int LayerBit(int layer) { return 1 << layer; } private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> codes, MethodBase original) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(codes); int num = 0; for (int i = 0; i < list.Count; i++) { if (!CodeInstructionExtensions.LoadsField(list[i], Mask, false)) { continue; } for (int j = i + 1; j < list.Count && j <= i + 6; j++) { if (CodeInstructionExtensions.Calls(list[j], GetLayer) && j + 1 < list.Count && !(list[j + 1].opcode != OpCodes.And)) { list.Insert(j + 1, new CodeInstruction(OpCodes.Call, (object)Bit)); num++; break; } } } if (num == 1) { Plugin.Log.LogInfo((object)("Fixed slippery layer check in Character." + original.Name + ".")); } else { Plugin.Log.LogWarning((object)("Expected 1 slippery layer check in Character." + original.Name + ", fixed " + num + ". The game may have changed or already fixed this; the patch did nothing here.")); } return list; } } }