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Decompiled source of AchievementEnabler v1.0.0
AchievementEnabler.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("AchievementEnabler")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AchievementEnabler")] [assembly: AssemblyTitle("AchievementEnabler")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AchievementEnabler { [BepInPlugin("vsp.AchievementEnabler", "Achievement Enabler", "1.0.0")] public class AchievementEnabler : BaseUnityPlugin { private void Awake() { Harmony.CreateAndPatchAll(typeof(AchievementEnabler).Assembly, (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Achievement Enabler loaded: mods no longer block achievements (real cheats still do)"); } } [HarmonyPatch(typeof(Achievements), "CanGetAchievements")] internal static class Achievements_CanGetAchievements_Patch { private static void Postfix(ref bool __result, bool cheated) { try { if (!(__result || cheated) && (Game.instance == null || !Game.instance.GetPlayerProfile().m_usedCheats)) { Player localPlayer = Player.m_localPlayer; if ((localPlayer == null || !((Humanoid)localPlayer).GetInventory().AnyCheatedItem()) && !Achievements.IsWorldCheated()) { __result = true; } } } catch (Exception) { } } } }