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Decompiled source of ConfigurableTrophies v1.0.2
7Nicc-ConfigurableTrophies.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("7Nicc-ConfigurableTrophies")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("7Nicc-ConfigurableTrophies")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("25ace447-72ea-4f02-b721-669af206f888")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Nicc.ConfigurableTrophies { [BepInPlugin("com.7nicc.configurabletrophies", "Configurable Trophies", "1.0.2")] public class ConfigurableTrophiesPlugin : BaseUnityPlugin { public static ConfigEntry<float> TrophyDropChance; private void Awake() { TrophyDropChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TrophyDropChance", 0.5f, "The base drop chance for all trophies. 0.0 is 0%, 0.5 is 50%, 1.0 is 100%."); Harmony.CreateAndPatchAll(typeof(ConfigurableTrophiesPlugin), (string)null); } [HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")] [HarmonyPrefix] private static void OverrideTrophyChance(CharacterDrop __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Invalid comparison between Unknown and I4 if (__instance.m_drops == null) { return; } foreach (Drop drop in __instance.m_drops) { if ((Object)(object)drop.m_prefab != (Object)null) { ItemDrop component = drop.m_prefab.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null && component.m_itemData != null && component.m_itemData.m_shared != null && (int)component.m_itemData.m_shared.m_itemType == 13) { drop.m_chance = TrophyDropChance.Value; } } } } } }