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RootboundWitch
A restriction-led moss witch transformation with frostbound equipment, non-metal harvesting, living mushroom light, forest kinship, and owner-bound companions.
By ADARC
CHANGELOG
Changelog
0.4.11
- Fixed multiplayer Mycelial Crook multiplication. Replicated projectile-burst callbacks now pass through the same local-owner authority gate as companion summons, so one primary or secondary cast creates exactly one networked mushroom instead of one per connected peer.
- This also restores the intended yellow-mushroom brightness on multiplayer servers: only one 30-second room light now exists at the planting point.
0.4.10
- Removed the Mycelial Crook's redundant carried point light. Its crown remains visibly emissive, while room-scale illumination remains exclusively on planted yellow mushrooms and expires after thirty seconds as designed.
- Added a source-prefab visual preservation boundary around every reclaimed-staff build. Original staff renderers, materials, lights, particle settings, names and hierarchy are restored before registration finishes, preventing any Rootbound treatment from contaminating the vanilla Staff of Embers or a third-party Surtling Staff source.
0.4.9
- Fixed multiplayer companion multiplication: replicated
Attack.DoMeleeAttackcallbacks could previously make every connected peer spawn its own Kvastur, Charter Abomination or Rootbound Moder. Summon and recall transactions now execute only on the locally controlled owner of the attacking player network object. - Preserved the owner ID, tame/follow setup, one-companion replacement rule and ordinary network replication for the single authoritative creature.
0.4.8
- Added
PetrifiedRootPick, an Antler Pickaxe body whose pale antler is converted into walnut-brown petrified root. - Added
PetrifiedRootAxe, a Bronze Axe silhouette whose blade is converted into non-metallic corewood with restrained wood grain. - Both tools have universal harvesting clearance from first growth so a solo full-set witch can obtain later-biome wood and ore without equipping forged metal. Their harvesting damage and durability still advance across four biome-material upgrades rather than beginning as instant endgame weapons.
- Added a synchronized harvesting-tier configuration value, defaulting to 100 for compatibility with Deep North and modded materials.
0.4.7
- Split the rigid Bog Witch branch crown into upper and lower triangle regions at the wearer's waist. The accepted upper composition remains bound to the animated back/torso anchor, while the butt-level sticks now bind to the animated hips/lower spine so sitting and crouching cannot leave the lower growth floating behind the body.
0.4.6
- Rebound the accepted Bog Witch branch crown from the non-animated player root to Valheim's animated back attachment, with humanoid upper-chest/chest/spine fallbacks. Its accepted standing composition is preserved during the transfer, then breathing, running, crouching and attack motion carry it with the torso and backpack.
0.4.5
- Added an isolated branch-crown experiment that extracts only branch/root/twig/bark/vine/wood submeshes from the live Bog Witch prefab, normalizes them onto the complete-set wearer's back, carries no NPC rig or behaviour, and joins the quality-four permafrost conversion.
- Exposed branch-crown width, height, vertical placement and back offset as configuration values so live alignment can be tuned without rewriting the extraction.
- Added a full-kinship consequence for personally killing a creature whose live drop table contains meat: Running and Jumping each lose five levels by default. Creatures remain ordinarily killable with any weapon.
- Corrected Mycelial Crook targeting so a directly aimed surface is authoritative and an overhead tree canopy or roof cannot steal the planted mushroom.
0.4.4
- Silenced Rootbound Moder's repetitive idle vocal opportunity while she is resting or following; her original voice is restored when alerted or attacking, without muting attack, injury or death sounds.
- Added the Galdr Charter's live recipe-graph reclamation layer: raw animal materials and every compatible food made from them can be converted stationlessly at one item into one Sap.
- Counter-tinted Valheim's warm base skin texture so full quality-four armour resolves to visibly neutral rotten-grey flesh instead of merely darkening the player's ordinary skin tone.
- Made both Mycelial Crook attacks use the same primary throwing animation and removed their large centre-screen planting announcements.
- Retained the validated 15-metre Moder following boundary, world-scale mushroom casting and clean coreless Mycelial staff body in this rollback checkpoint.
0.4.3
- Applied the Charter Abomination's exact configurable minimum follow distance to Rootbound Moder, preventing the flying companion from crowding its owner.
- Removed the generated dark-walnut constriction mesh and sprouts from the Mycelial Crook while retaining its reclaimed Surtling-staff body, deleted core and aligned yellow mushroom crown.
- Expanded Mycelial Crook placement targeting to the same 4,096-metre world-scale ray used by Frosted Root, with a 512-metre unobstructed fallback.
- Replaced the ineffective stored-colour approach with a reversible live-renderer skin pass: every exposed
_SkinColormaterial is forced to neutral rotten grey during full tier-four wear and restored afterward without modifying saved character appearance.
0.4.2
- Fixed Rootbound Moder's second registration failure by deferring
MonsterAI.SetDespawnInDayuntil the spawned companion has awakened; dormant boss prefabs do not yet possess the live network state that method expects. - Added stage-labelled full exception logging around Moder resolution, cloning, configuration and network registration so any further live-build incompatibility identifies its exact boundary.
- Expanded both Mycelial Crook planting attacks to the same 4,096-metre world-scale aim query and 512-metre clear-sky fallback as Frosted Root.
- Replaced the healthy blue skin tint with a drained near-grayscale frostbite value and now drives Valheim's actual
VisEquipmentskin-colour field reversibly, in addition to the material and renderer-property safeguards.
0.4.1
- Fixed the Moder companion registration crash caused by Moder's null vanilla drop table; the companion clone is now committed only after successful network-prefab registration and can resolve the live Dragon through multiple Valheim 1.0 asset identities.
- Moved Rootbound Wisp registration ahead of the optional companion layer so a companion fault cannot erase the Wisp from devcommands or recipes.
- Rebuilt the Mycelial Crook crown on the Crook's measured shaft-axis frame, normalized it to a visible world-space size, and removed mixed-material dead-core remnants instead of only hiding core-only renderers.
- Limited each planted yellow mushroom's point light to 30 seconds and extinguished it immediately when the mushroom is picked; the harvestable mushroom remains persistent.
- Changed Frosted Root's secondary into a true self-centred freezing ward with no cursor-positioned green remnant.
- Expanded Frosted Root's primary target query from the former 45-metre ceiling to a world-scale 4,096-metre ray while retaining its 20-metre sky drop.
- Hardened the tier-four frostbite skin through both material and renderer-property paths, restored a clearly blue-grey but lighter skin value, deepened snow texture contrast, and moved larger vanilla-ice-material accents out of scaled armour attachment hierarchies.
0.4.0
- Removed the procedural Dverger hip-lantern experiment and replaced it with
RootboundWisp, a direct Wisplight continuation that preserves vanilla mist-clearing while adding +150 carry weight in the Utility slot beside the Trinket-slot charm. - Retired Frosted Root's unreliable camera-dependent Elder sky volley. Its secondary now reuses the proven Crook immobilization field, recoloured as ice and dealing the weapon's quality-aware frost damage instead of poison.
- Added explicit Rootbound Crook and Frosted Root tooltip ledgers with projectile count, per-projectile damage components, secondary damage, radius and immobilization duration at the inspected quality.
- Added the Charter-only
RootboundModerSigil, craftable stationlessly only after acquiring the Galdr Charter from one trophy from each Hildir trial; it controls one non-boss, owner-bound, weakened Moder with the proven axe-strike recall. - Lightened the full quality-four skin from black-blue to desaturated frost-grey blue and added restrained crystalline accents derived from the vanilla ice-staff material to break up the flat white permafrost silhouette.
- Added
MycelialCrook, a coreless yellow-mushroom-crowned staff that throws and plants persistent harvestable red mushrooms on primary and room-bright luminous yellow mushrooms on secondary.
0.3.0
- Added the independent
RootboundDvergerHipLanternutility item: a small low-poly hip cage driven by the live Dverger Circlet's light settings and suspended from the live Megingjord attachment contract. - Added a namespaced +150 maximum-carry-weight equipment effect. The lantern uses Valheim's Utility slot while the Rootbound Charm remains in the separate Trinket slot, allowing both effects and the full armour set to coexist.
- Added a workbench conversion recipe consuming one Dverger Circlet, four Fine Wood and eight Resin, without replacing either vanilla source item.
0.2.9
- Rebuilt both summon-item secondary attacks from a live one-handed axe's downward strike, giving right-bumper recall a real melee animation-event and input path instead of the incompatible staff-projectile trigger.
- Changed Kvastur and Charter Abomination recall from direct object deletion into owner-authoritative lethal execution followed by Valheim's ordinary character death and network cleanup; only the caller's matching custom companion is eligible and both summons retain empty drop tables.
- Removed the Frosted Root's collider-derived ceiling contraction and fixed every Moder and Elder projectile to a straight vertical descent from exactly 20 metres above its grounded target, independent of player look pitch or earlier roots in the volley.
0.2.8
- Reshaped Frosted Root's Elder projectile into a much narrower, longer falling root along its true travel axis, reduced its residual particle bulk and retained the exact 20-metre / 102-metre-per-second Moder descent contract.
- Reapplied the reversible Dverger-blue skin after Valheim's own equipment colour refresh so the full quality-four face, neck and hands no longer revert to their saved human colour.
- Replaced transient secondary-input detection with a durable attack signature for both summon items and added recovery for pending or nearby unclaimed custom summons, making secondary recall reliable.
- Moved the Charter Abomination's initial summon beyond its new 15-metre minimum follow distance and stopped its ordinary follow routine at that boundary.
- Preserved the Abomination's original stationary click-groans while suppressing only the repetitive idle-grunt opportunity during actual walking movement.
0.2.7
- Turned the purchased Rootbound Galdr Charter into a summon/recall controller for one independently owner-bound Charter Abomination while retaining its permanent hand-Galdr unlock.
- Cloned and strengthened only the summoned Abomination: two-star combat scaling, 4,800 target health, Mistlands vision, broad resistances, poison/spirit immunity, 20 health per second regeneration and no drops.
- Kept Kvastur and Abomination ownership slots independent; resummoning replaces only the same player's matching companion.
- Removed the failed procedural neck collar and replaced the peach human undertone with a reversible, material-only Dverger-blue skin state across the exposed face, neck and hands at full quality four.
- Raised the Frosted Root's Elder volley descent velocity to the same triple-speed value as the working Moder shard attack while retaining the 20-metre sky origin.
0.2.6
- Added a low-poly white permafrost root collar to cover the isolated player-neck gap without recolouring every exposed skin surface.
- Redirected Frosted projectiles during
Projectile.Setup, before their first rendered frame, eliminating the inherited line from character eye level to the sky. - Removed the Elder boss projectile's horizontal line/trail renderers and reduced its mesh and particles to player-readable scale while preserving the fifteen-shot white volley.
0.2.5
- Extended the quality-four full-set permafrost conversion to an equipped Rootbound Satchel through Smoothbrain Backpacks' public API.
- Fixed the Frosted Root primary cost at exactly 35 eitr for every weapon quality.
- Replaced the animation-bounded Frosted secondary burst with one initial Elder root plus fourteen owner-authoritative continuations at 0.5-second intervals.
- Recoloured the Frosted Root's complete Elder-root volley white with a restrained ice-blue shadow.
- Baked a dark-walnut pixel texture directly into the Crook's UV-less generated roots so Valheim's item shader no longer renders them as white geometry.
0.2.4
- Rebuilt both Frosted Root attacks from the complete live StaffFireball attack lifecycle, preserving its working projectile animation event while keeping the visible cast empty.
- Replaced null-backed empty effect lists with valid zero-entry effect tables so blank casting cannot silently abort before projectile release.
- Aligned Crook overgrowth to the dominant axis of the live held-staff mesh and reduced it to one equipped attachment, removing the detached perpendicular root branch.
- Rebuilt generated roots with an opaque non-emissive material so daylight and source-staff shaders cannot bleach them to luminous white.
- Changed quality-four Rootbound armour to a complete white permafrost conversion, including the attached root meshes and their diffuse textures rather than only the body layer beneath them.
0.2.3
- Moved generated Crook roots and sprouts beneath Valheim's equipped-item
attachtransform so the held model actually carries the overgrowth. - Made procedural root materials texture-independent; the constriction coil, knots, tendrils and sprouts can no longer be multiplied into invisibility by the source staff's dark texture.
- Replaced the Frosted Root's dark tint with a point-filtered snow texture and removed the marked Surtling-core renderer instead of displaying a dead core.
- Changed the Frosted Root to an empty fireball-cast gesture, raised both attacks to 20 metres and tripled their descent speed.
- Expanded the Frosted Root secondary into fifteen Elder root strikes at 0.5-second intervals with one resource payment.
- Changed each Rootbound Crook primary cast into three triangular roots, removed every health cost, and darkened its magic into translucent black-green mould dust.
- Restored the Kvastur Scroll to item and devcommand registration and added explicit loading for Valheim 1.0's soft-referenced living
BogWitchKvasturprefab.
0.2.2
- Moved static equipment eitr into Valheim's authoritative cached maximum so food updates no longer clamp and refill it in a visible 136-140 sawtooth.
- Made one rooted state persist while the player remains still. Movement can uproot it after the configured minimum hold, eliminating periodic take-root/release flashes.
- Replaced the secondary field's partial slow with an actively enforced immobilization and removed its orphaned
ZSyncTransform, allowing the visual to expire normally. - Restricted the Kvastur source lookup to a real networked character with
MonsterAIand moved summoning ontoZNetScene's network lifecycle with synchronized owner recovery and recall. - Added quality-four diffuse-texture generation for the chest and legs, plus the existing attached-mesh tint, so permafrost changes the equipped armour rather than only displaying a cold aura.
- Recoloured the Crook's separately cloned Staff of the Wild projectile and root field to muted draugr-rot green without changing the vanilla prefab.
- Rebuilt the Crook body as visibly consumed wood: a low-poly constricting root helix, irregular knots, three tapered tendrils and enlarged sprouts now overgrow the dead Surtling staff.
- Added the Frosted Root as the Crook's snowbound Deep North continuation, with live Moder ice shards and an Elder root projectile redirected downward from above the aimed point, Deep North baseline damage and +20 frost damage per upgrade.
0.2.1
- Removed redundant registration of the plugin's default BepInEx configuration. Jotunn 2.29.2 already synchronizes default mod configs and rejects registering the same file a second time.
0.2.0
- Added a persistent Kvastur-purchase recognition key.
- Added the Bog Witch's Rootbound Galdr Charter as a second gated trade.
- Added stationless personal-inventory aliases for the highest-level recipes in the live Galdr-table recipe set while preserving canonical recipes and ingredient costs.
- Added possession-based key recovery for spawned or pre-existing Kvastur scrolls and charters.
0.1.0
- First bounded trial build for Valheim 1.0.
- Added the four-growth Rootbound armour set and biome-exact upgrade ladder.
- Added greydwarf kinship, quality-two Dverger hostility, the shared-stamina aura, and one midair re-jump.
- Added static eitr, quality-aware eitr regeneration, environmental regeneration, rooting, and transformation restrictions.
- Added the reclaimed Rootbound Crook with the live Staff of the Wild primary attack and a poison/ensnare secondary field.
- Added the Rootbound Charm: +40 Elemental Magic, +40 Blood Magic, +40 eitr, feather fall, and seven-minute Forsaken-power recovery.
- Added the conditional Bog Witch Kvastur scroll with one owned summon per player and secondary recall.
- Added a Rootbound Satchel through Smoothbrain Backpacks 1.3.8's external-YAML interface.