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Decompiled source of AutoSortChests v1.0.1
AutoSortChests.dll
Decompiled 4 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AutoSortChests { [BepInPlugin("com.michal.valheim.autosortchests", "Auto Sort Chests", "1.0.1")] public class AutoSortChestsPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(InventoryGui), "Awake")] private static class InventoryGui_Awake_Patch { private static void Postfix(InventoryGui __instance) { try { AddSortButton(__instance); } catch (Exception arg) { Log.LogError((object)$"Failed to add sort button: {arg}"); } } } public const string PluginGUID = "com.michal.valheim.autosortchests"; public const string PluginName = "Auto Sort Chests"; public const string PluginVersion = "1.0.1"; internal static ManualLogSource Log; private static readonly FieldInfo CurrentContainerField = AccessTools.Field(typeof(InventoryGui), "m_currentContainer"); private void Awake() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Game.isModded = true; new Harmony("com.michal.valheim.autosortchests").PatchAll(typeof(AutoSortChestsPlugin).Assembly); } private static void AddSortButton(InventoryGui gui) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown Button stackAllButton = gui.m_stackAllButton; GameObject obj = Object.Instantiate<GameObject>(((Component)stackAllButton).gameObject, ((Component)stackAllButton).transform.parent); ((Object)obj).name = "SortAll"; obj.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 150.5f); Button component = obj.GetComponent<Button>(); ((UnityEventBase)component.onClick).RemoveAllListeners(); ((UnityEvent)component.onClick).AddListener((UnityAction)delegate { SortCurrentContainer(gui); }); TextMeshProUGUI componentInChildren = obj.GetComponentInChildren<TextMeshProUGUI>(); if ((Object)(object)componentInChildren != (Object)null) { ((TMP_Text)componentInChildren).text = "Sort"; } foreach (Transform item in obj.transform) { Transform val = item; if (((Object)val).name.StartsWith("gamepad_hint")) { ((Component)val).gameObject.SetActive(false); } } } private static void SortCurrentContainer(InventoryGui gui) { object? value = CurrentContainerField.GetValue(gui); Container val = (Container)((value is Container) ? value : null); if ((Object)(object)val == (Object)null) { Log.LogWarning((object)"No open container, nothing to sort."); return; } Inventory inventory = val.GetInventory(); if (inventory != null) { MergeStacks(inventory); ReorderByTypeAndName(inventory); inventory.m_onChanged?.Invoke(); Log.LogInfo((object)("Sorted container '" + ((Object)val).name + "'.")); } } private static void MergeStacks(Inventory inventory) { List<ItemData> allItems = inventory.GetAllItems(); for (int i = 0; i < allItems.Count; i++) { ItemData val = allItems[i]; if (val.m_stack >= val.m_shared.m_maxStackSize) { continue; } for (int num = allItems.Count - 1; num > i; num--) { ItemData val2 = allItems[num]; if (val.IsSameType(val2)) { int num2 = val.m_shared.m_maxStackSize - val.m_stack; if (num2 <= 0) { break; } int num3 = Mathf.Min(num2, val2.m_stack); val.m_stack += num3; val2.m_stack -= num3; if (val2.m_stack <= 0) { allItems.RemoveAt(num); } } } } } private static void ReorderByTypeAndName(Inventory inventory) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) List<ItemData> list = (from i in inventory.GetAllItems() orderby i.m_shared.m_itemType, i.m_shared.m_name select i).ToList(); int width = inventory.GetWidth(); for (int num = 0; num < list.Count; num++) { list[num].m_gridPos = new Vector2i(num % width, num / width); } } } }