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Decompiled source of EquipmentInWater v0.2.0
EquipmentInWater.dll
Decompiled 5 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Jotunn.Utils; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("EquipmentInWater")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Use your equipment while in the water.")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0+2dbba3538022f74aefc2ae6f6251a1078aac7969")] [assembly: AssemblyProduct("EquipmentInWater")] [assembly: AssemblyTitle("EquipmentInWater")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EquipmentInWater { [BepInPlugin("javidahmed64592.equipmentinwater", "Equipment In Water", "0.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class EquipmentInWaterPlugin : BaseUnityPlugin { public const string PluginGUID = "javidahmed64592.equipmentinwater"; public const string PluginName = "Equipment In Water"; public const string PluginVersion = "0.2.0"; private Harmony _harmony; internal static ManualLogSource Log { get; private set; } private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; _harmony = new Harmony("javidahmed64592.equipmentinwater"); _harmony.PatchAll(); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } internal static class SwimmingCheck { private static readonly MethodInfo IsSwimming = AccessTools.Method(typeof(Character), "IsSwimming", (Type[])null, (Type[])null); public static IEnumerable<CodeInstruction> RemoveCheck(IEnumerable<CodeInstruction> instructions, string method) { int replaced = 0; foreach (CodeInstruction instruction in instructions) { if (CodeInstructionExtensions.Calls(instruction, IsSwimming)) { replaced++; yield return new CodeInstruction(OpCodes.Pop, (object)null) { labels = instruction.labels }; yield return new CodeInstruction(OpCodes.Ldc_I4_0, (object)null); } else { yield return instruction; } } if (replaced == 0) { EquipmentInWaterPlugin.Log.LogWarning((object)(method + " has no swimming check to remove: the game may have changed, so this part of the mod does nothing.")); } } } [HarmonyPatch(typeof(Humanoid), "UpdateEquipment")] internal static class UpdateEquipmentPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { return SwimmingCheck.RemoveCheck(instructions, "Humanoid.UpdateEquipment"); } } [HarmonyPatch(typeof(Humanoid), "EquipItem")] internal static class EquipItemPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { return SwimmingCheck.RemoveCheck(instructions, "Humanoid.EquipItem"); } } [HarmonyPatch(typeof(Player), "Update")] internal static class PlayerUpdatePatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { return SwimmingCheck.RemoveCheck(instructions, "Player.Update"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { internal IgnoresAccessChecksToAttribute(string assemblyName) { } } }