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PortalNetwork
Teleport to any portal through a map interface without tag linking. Builders choose whether a portal is public or private.
CHANGELOG
Changelog
0.1.2
- Press P while the map is open to show or hide portal icons on it, so you can see where portals are relative to other landmarks.
- The key is configurable (
Map>TogglePortalIconsin the config file).
0.1.1
- The map UI now only closes when moving more than 2 metres from the portal.
- The portal icons are now red and bigger on the map, making them easier to see.
0.1.0
- Portal map. Walking into any portal opens the large map with a pin on every portal you can use. Click a pin to teleport there. No tag matching or pairing needed.
- Portal names on the map. Pins use the name set on the portal (press Use on a portal to name it). Unnamed portals show as "Portal".
- Public and private portals. Portals are public by default. The builder can press Shift + Use to switch a portal between public and private, and hovering over a portal shows its current visibility.
- Admins and hosts. Admins, and the host of a self-hosted world, can see every portal and change any portal's visibility.
- Walk away to close. The map closes on its own when you start walking away, move too far from the portal, or die. M and Esc still close it too.
- Multiplayer with server-side checks. The server works out who each player is from their connection, confirms every teleport against the portal's current state, and validates every visibility change. A portal that is removed or made private while your map is open gives a message instead of teleporting.
- Name filtering. Portal names go through the game's platform text filter and have rich text stripped before they are shown.
- Vanilla teleport restrictions still apply: items that can't be teleported, boss events and world modifiers that block portals.