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Decompiled source of LetMeBuild v1.1.0
plugins/LetMeBuild/LetMeBuild.dll
Decompiled 4 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("LetMeBuild")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+3cd869b4c525be8c671029286b5a13cd9dd28e9d")] [assembly: AssemblyProduct("LetMeBuild")] [assembly: AssemblyTitle("LetMeBuild")] [assembly: AssemblyVersion("1.1.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Ainzworth.LetMeBuild { [BepInPlugin("uk.ainzworth.valheim.letmebuild", "LetMeBuild", "1.1.0")] public sealed class LetMeBuildPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "CheckCanRemovePiece", new Type[] { typeof(Piece) })] private static class PieceStationPatch { private sealed class StationCheckState { internal Piece Piece; internal CraftingStation? Station; } private static readonly Func<Humanoid, ItemData> GetRightItem = (Func<Humanoid, ItemData>)Delegate.CreateDelegate(typeof(Func<Humanoid, ItemData>), AccessTools.Method(typeof(Humanoid), "GetRightItem", (Type[])null, (Type[])null)); private static void Prefix(Player __instance, Piece __0, out StationCheckState? __state) { __state = null; LetMeBuildPlugin instance = Instance; if (!((Object)(object)instance == (Object)null) && instance._enabled.Value && !((Object)(object)__0 == (Object)null) && IsTool(GetRightItem((Humanoid)(object)__instance))) { if (!((Object)(object)__0 == (Object)null) && !((Object)(object)__0.m_craftingStation == (Object)null)) { __state = new StationCheckState { Piece = __0, Station = __0.m_craftingStation }; __0.m_craftingStation = null; } } } private static void Finalizer(StationCheckState? __state) { if (__state != null && (Object)(object)__state.Piece != (Object)null) { __state.Piece.m_craftingStation = __state.Station; } } } [HarmonyPatch(typeof(Humanoid), "EquipItem")] private static class EquipToolPatch { private static void Prefix(ItemData item) { if (EnabledTool(item)) { Instance.ApplyTool(item); } } } [HarmonyPatch(typeof(Player), "GetBuildStamina")] private static class BuildStaminaPatch { private static void Postfix(Player __instance, ref float __result) { if (EnabledTool(RightItem((Humanoid)(object)__instance))) { __result = 0f; } } } [HarmonyPatch(typeof(Attack), "GetAttackStamina")] private static class ToolAttackStaminaPatch { private static void Postfix(ItemData ___m_weapon, ref float __result) { if (EnabledTool(___m_weapon)) { __result = 0f; } } } public const string PluginGuid = "uk.ainzworth.valheim.letmebuild"; public const string PluginName = "LetMeBuild"; public const string PluginVersion = "1.1.0"; private readonly Dictionary<Piece, CraftingStation?> _originalStations = new Dictionary<Piece, CraftingStation>(); private ConfigEntry<bool> _enabled; private ConfigEntry<float> _scanInterval; private ConfigEntry<bool> _logChanges; private static LetMeBuildPlugin? Instance; private Harmony? _harmony; private float _nextScanTime; private bool _lastEnabledState; private PieceTable? _lastHammerTable; private readonly Dictionary<SharedData, bool> _toolDurability = new Dictionary<SharedData, bool>(); private static readonly Func<Humanoid, ItemData> RightItem = (Func<Humanoid, ItemData>)Delegate.CreateDelegate(typeof(Func<Humanoid, ItemData>), AccessTools.Method(typeof(Humanoid), "GetRightItem", (Type[])null, (Type[])null)); private void Awake() { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown _enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable station-free, stamina-free and durability-free building and farming tools. Material costs remain unchanged."); _scanInterval = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Scan Interval Seconds", 1f, "How often tool items and build tables are rescanned. This allows pieces added by other mods after startup to be picked up automatically."); _logChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Log Changes", false, "Log every Hammer piece whose crafting-station requirement is removed."); _lastEnabledState = _enabled.Value; _enabled.SettingChanged += OnEnabledChanged; Instance = this; _harmony = new Harmony("uk.ainzworth.valheim.letmebuild"); _harmony.PatchAll(typeof(LetMeBuildPlugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LetMeBuild 1.1.0 loaded."); } private void Update() { if (_lastEnabledState != _enabled.Value) { HandleEnabledStateChanged(); } if (_enabled.Value) { float num = Mathf.Max(0.25f, _scanInterval.Value); if (!(Time.unscaledTime < _nextScanTime)) { _nextScanTime = Time.unscaledTime + num; ApplyToTools(); } } } private void OnDestroy() { if (_enabled != null) { _enabled.SettingChanged -= OnEnabledChanged; } RestoreAll(); Harmony? harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } Instance = null; } private void OnEnabledChanged(object sender, EventArgs args) { HandleEnabledStateChanged(); } private void HandleEnabledStateChanged() { _lastEnabledState = _enabled.Value; if (_enabled.Value) { _nextScanTime = 0f; ApplyToTools(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Station bypass enabled."); } else { RestoreAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Station bypass disabled; original tool values and station requirements restored."); } } private void ApplyToHammerPieces(PieceTable hammerTable) { if ((Object)(object)_lastHammerTable != (Object)(object)hammerTable) { _lastHammerTable = hammerTable; ((BaseUnityPlugin)this).Logger.LogDebug((object)("Hammer PieceTable resolved: " + ((Object)hammerTable).name)); } int num = 0; int num2 = 0; foreach (GameObject piece in hammerTable.m_pieces) { if (!Object.op_Implicit((Object)(object)piece)) { continue; } Piece component = piece.GetComponent<Piece>(); if (!Object.op_Implicit((Object)(object)component)) { continue; } if (!_originalStations.ContainsKey(component)) { _originalStations.Add(component, component.m_craftingStation); num2++; } if (!((Object)(object)component.m_craftingStation == (Object)null)) { string name = ((Object)component.m_craftingStation).name; component.m_craftingStation = null; num++; if (_logChanges.Value) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Removed station requirement from '" + ((Object)piece).name + "' (was '" + name + "').")); } } } if (num > 0 || num2 > 0) { ((BaseUnityPlugin)this).Logger.LogDebug((object)$"Hammer scan: tracked {num2} new piece(s), removed {num} station requirement(s), {_originalStations.Count} piece(s) known total."); } } private PieceTable? TryGetHammerPieceTable() { ObjectDB instance = ObjectDB.instance; if (!Object.op_Implicit((Object)(object)instance)) { return null; } GameObject itemPrefab = instance.GetItemPrefab("Hammer"); if (!Object.op_Implicit((Object)(object)itemPrefab)) { return null; } ItemDrop component = itemPrefab.GetComponent<ItemDrop>(); if (!Object.op_Implicit((Object)(object)component)) { return null; } return component.m_itemData.m_shared.m_buildPieces; } private void RestoreAll() { foreach (KeyValuePair<Piece, CraftingStation> originalStation in _originalStations) { Piece key = originalStation.Key; if (Object.op_Implicit((Object)(object)key)) { key.m_craftingStation = originalStation.Value; } } RestoreTools(); _originalStations.Clear(); _lastHammerTable = null; } private static bool IsTool(ItemData? item) { if (item == null) { return false; } if (!((Object)(object)item.m_shared.m_buildPieces != (Object)null) && (!((Object)(object)item.m_dropPrefab != (Object)null) || ((Object)item.m_dropPrefab).name.IndexOf("scythe", StringComparison.OrdinalIgnoreCase) < 0)) { return item.m_shared.m_name.IndexOf("scythe", StringComparison.OrdinalIgnoreCase) >= 0; } return true; } private static bool EnabledTool(ItemData? item) { if ((Object)(object)Instance != (Object)null && Instance._enabled.Value) { return IsTool(item); } return false; } private void ApplyTool(ItemData item, HashSet<PieceTable>? tables = null) { if (IsTool(item)) { SharedData shared = item.m_shared; if (!_toolDurability.ContainsKey(shared)) { _toolDurability.Add(shared, shared.m_useDurability); } shared.m_useDurability = false; if ((Object)(object)shared.m_buildPieces != (Object)null && (tables == null || tables.Add(shared.m_buildPieces))) { ApplyToHammerPieces(shared.m_buildPieces); } } } private void ApplyToTools() { HashSet<PieceTable> tables = new HashSet<PieceTable>(); if ((Object)(object)ObjectDB.instance != (Object)null) { foreach (GameObject item in ObjectDB.instance.m_items) { if (Object.op_Implicit((Object)(object)item)) { ItemDrop component = item.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null) { ApplyTool(component.m_itemData, tables); } } } } if (!((Object)(object)Player.m_localPlayer != (Object)null)) { return; } foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems()) { ApplyTool(allItem, tables); } } private void RestoreTools() { foreach (KeyValuePair<SharedData, bool> item in _toolDurability) { item.Key.m_useDurability = item.Value; } _toolDurability.Clear(); } } }