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LoadoutBuffs
Extra effects and stats for each equipment slot (damage, block, parry heals and bubbles for allies), picked in an in-game window. Client-side.
CHANGELOG
Changelog
1.2.0
- Clearer slots: On parry (heal, stamina, bubble, reach) is offered only on Melee, Ranged and Shield, the gear you parry with, not on armor or the cape.
1.1.0
- New stat: Eitr cost, a percent of every spell and staff charge (−50 = half the eitr). It's in the window's Costs group (formerly Stamina costs).
- Classes on the ranged slot now work: with Woodcutter or Miner there, your arrows, bolts and staff spells (their blasts too) fell any tree or break any rock or ore.
- Clearer slots: Damage %, Added damage and Woodcutter / Miner are offered only on Melee and Ranged, the weapons they act on, not on armor or the shield.
1.0.0
First public release, as LoadoutBuffs (developed privately as ItemStatOverrides).
- Buffs: one extra effect and/or custom stats per equipment slot (helmet, chest, legs, cape, melee, ranged, shield),
picked in the BUFFS tab of the inventory or edited in
LoadoutBuffs.buffs.yaml. - Stats: movement, carry weight, armor, block armor, block force, fall damage, regen, stamina costs, resistances,
damage %, added damage per type, skills, raw
fields:. - On parry: heal / stamina, set separately for you and for other players; heal for tamed creatures; and the Staff of Protection's bubble (its health and time) for you and everyone in reach. Works for players without the mod.
- Classes: Woodcutter (melee hits fell any tree), Miner (melee hits break any rock or ore).
- Console:
lb_reload,lb_buffs,lb_stats.