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FurtherUpgrades
Enable item upgrades past their natural maximum quality levels. Limits configured per item type (e.g. swords, shields, capes) or individual items.
| Last updated | a week ago |
| Total downloads | 44729 |
| Total rating | 9 |
| Categories | Mods Tweaks Deep North Update |
| Dependency string | Alpus-FurtherUpgrades-1.2.0 |
| Dependants | 126 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Description
- Enable item upgrades past their natural maximum quality levels. Limits can be configured per item type (e.g. swords, shields, capes) or for individual items.
- Optional modifiers for armor, damage and durability gained per upgrade.
- Optional coin costs for upgrades, with global and item category settings.
- Restart the game after changing maximum item levels, material scaling, or custom item/station lists.
Join me on Discord to report bugs and give me feedback
Link: https://discord.gg/gSQHmE3yap
Release notes
v1.2.0
- Added optional coin costs for upgrades, with global and item category settings.
- Added optional modifiers for armor, damage and durability gained per upgrade.
History: click here to expand...
v1.1.2
- Adjusted the crafting station levels after the Ashlands update. Please reset your configs if you would like to use all crafting station extensions available in-game before further upgrading becomes available.
v1.1.1
- Fixed a bug preventing custom items from being upgraded.
v1.1.0
- Added the option to include custom/modded crafting stations so that items crafted at these stations can also be upgraded beyond their natural levels.
v1.0.6
- If the option 'Include Naturally Unupgradable Items' is enabled and the item to be upgraded does not have a pre-configured upgrade recipe, the crafting recipe is used as a base, divided by two per quality level. This stacks with the value defined in 'Materials Required Per Level'. For example, an item costs 30 chitin to craft but is not naturally upgradable. The option to force an upgrade on such an item is enabled, and the value of 'Materials Required Per Level' is 60%. The cost per upgrade will be 30 x 50% x 60% = 9 chitin per quality level.
v1.0.5
- Added an 'Item Ignore List', to which you can add items that should only be upgradable to their vanilla default levels, regardless of the generic settings per item type.
- Fixed a bug that made some modded items that should not be upgradable at all (e.g. food) upgradable when the 'Include Naturally Unupgradable Items' option was enabled.
v1.0.4
- Fixed a minor bug introduced in the previous update.
v1.0.3
- Enabled compatibility with the Warfare mod.
- Added the option to specify item prefabs instead of item tokens in the custom item list.
- Added an 'Upgrade Required Level Divisor' entry, which determines how many times an item can be upgraded per station extension level (e.g. a value of '2' means that an item will require a new extension every 2 upgrades instead of the default of 1).
v1.0.2
- Fixed a bug preventing items from being upgraded beyond their capacity at the black forge.
v1.0.1
- Fixed a bug preventing upgrades to items that require a crafting station above level one to craft the base item.
- Fixed a bug that prevented tools from being recognized correctly.
v1.0.0
- Initial release.