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NordCastCrafting
Groups Nord cast recipes at the top of their stations, with configurable stations and optional Valheim Armory and Dual Swords support.
By Andoryn
CHANGELOG
1.0.0
- Initial release of Nord Cast Crafting.
- Groups supported cast recipes at the top of crafting station lists while preserving craftable-first sorting.
- Adds host-synchronized station and level settings for cast groups, defaulting to their original stations and levels.
- Supports optional Valheim Armory casts and a configurable dedicated Nord Dual Swords mould and cast workflow.
0.1.32
- Defaults Protector and Vanguard armor casts to Black Forge level 4 and Caller armor casts to Galdr Table level 4.
- Updates station and level descriptions to show each group's configured default.
0.1.31
- Renames Shield Weapon Casts to Shield Casts and Magic Staff Casts to Magic Weapon Casts.
- Moves the dedicated Dual Swords mold toggle to the top of its config section and clarifies its recipe behavior.
0.1.30
- Removes the explicit server-sync suffix from config descriptions; Jötunn already adds it for synchronized settings.
0.1.29
- Matches the dedicated Nord Dual Swords mold description to the other weapon molds.
0.1.28
- Moves cast sorting to section 01 and shifts cast recipe groups to sections 02-10.
- Moves the dedicated Dual Swords mold toggle into the Dual Swords Casts section.
0.1.27
- Uses the Dual Swords prefab's crossed
ground_modelfor the finished Frost Foundry display, while leaving held and dropped visuals unchanged.
0.1.26
- Shows the finished Dual Swords item on the Frost Foundry by activating only its station-slot visual while the dedicated mold option is enabled.
0.1.25
- Registers the Dual Swords cast through Jötunn's CookingStation conversion system, matching Valheim Armory's Frost Foundry implementation.
- Adds the cast recipe independently of conversion registration and keeps the dedicated-mold toggle able to remove the conversion.
0.1.24
- Waits for the network scene before creating the dedicated Dual Swords cast and applying station settings.
- Finds the Frost Foundry's Smelter component on its full prefab hierarchy and reports specific lookup failures.
0.1.23
- Explicitly enables the dedicated Dual Swords cast recipe so Valheim can discover and display it.
0.1.22
- Adds a Nord Dual Swords cast cloned from the vanilla Nord Sword cast and moves the Dual Swords cast icon onto it.
- Adds the cast to the Frost Foundry conversion table so it hardens into Gold Dual Swords using the foundry's normal Liquid Frost processing.
- Makes the dedicated-mold option replace the direct craft recipe while leaving the Dual Swords upgrade recipe intact.
0.1.21
- Sets the Gold Dual Swords recipe's base cost to 24 Bloodgold and 12 Timberwood when the dedicated-mold option is enabled.
- Applies these costs after the Dual Swords recipe config loads, while retaining its per-quality scaling; disabling the option restores the original recipe values.
0.1.20
- Adds a Nord Dual Swords mold copied from the Nord Sword mold, with its own icon.
- Adds the mold to matching container and destructible loot tables at the Nord Sword mold's weight.
- Adds a server-synced option to replace the Nord Sword mold in Gold Dual Swords recipes with one dedicated mold.
0.1.19
- Added custom icons for Valheim Armory Dual Axes and Dual Daggers molds.
0.1.18
- Added custom icons for Valheim Armory Dual Axes and Dual Daggers casts and the Dual Swords cast.
0.1.17
- Targets Valheim Armory's generated
_castrecipe outputs; mold items remain ingredients. - Sorts the two Valheim Armory casts after vanilla Nord weapon casts and the Dual Swords cast after those.
0.1.16
- Orders each armor cast group with the helmet or headdress first, followed by chest or robes, then trousers.
0.1.15
- Uses the actual output prefab names for all nine vanilla armor casts, fixing station and sorting assignment for Protector and armor helmet recipes.
0.1.14
- Targets Valheim Armory's Nord Dualaxes and Nord Daggers cast recipe outputs; their mold prefab IDs are ingredients, not recipe outputs.
- Keeps all mapped vanilla armor casts assigned to the configured station and level.
0.1.13
- Adds a server-synced option, enabled by default, to group cast recipes at the top of a crafting bench's recipe list.
- Restores original recipe sort weights when custom sorting is disabled.
0.1.12
- Reorders configuration groups to place the Intricate Key first and separates the groups in the requested order.
- Adds clear native-station and mod-default descriptions to each group's station and level settings.
- Sets every group to default to Artisan Table level 2 while documenting its vanilla Black Forge or Galdr Table level 4 requirement.
0.1.11
- Changes required station level to a 1-7 dropdown, defaulting to level 4 for each group.
0.1.10
- Limits the station dropdown to Artisan Table, Black Forge, Forge, Galdr Table, and Workbench.
- Defaults melee armor, melee weapons, shields, the Intricate Key, and optional weapon recipes to Black Forge; defaults Caster Armor and Magic Staff casts to Galdr Table.
- Notes typed custom station prefab IDs as a possible future feature.
0.1.9
- Separates optional Valheim Armory mold settings from the Dual Swords recipe settings and labels the required parent mods.
0.1.8
- Corrects Valheim Armory support to move the Nord Dualaxes Mold and Nord Daggers Mold recipes, rather than cast recipes.
0.1.7
- Splits Heavy and Medium Armor Casts into separate station and level config groups.
0.1.6
- Replaces per-cast station selectors with grouped station and required-level settings.
- Adds groups for melee armor, caster armor, melee weapons, shields, the Intricate Key, magic staffs, and optional mod weapons.
- Keeps the current station defaults. Required level 0 preserves each recipe's native level; Artisan Table uses level 2 when set to 0.
0.1.5
- Adds host-synchronized station selectors for supported casts and the Gold Dual Swords recipe.
- Defaults armor and staff casts to their original stations; the Nord casts moved by the mod remain on the Artisan Table by default.
0.1.4
- Sorts the Intricate Key, armor casts, shields, magic staffs, and weapon casts in the requested group order.
- Keeps craftable recipes ahead of uncraftable recipes, then places those cast groups before other recipes.
0.1.3
- Moves Valheim Armory's Nord Dualaxes Mold and Nord Daggers Mold recipes to the Artisan Table when installed.
0.1.2
- Sets the required station level to 2 for recipes moved to the Artisan Table.
- Corrects the Intricate Key cast output ID to
KeysGoldUncooked.
0.1.1
- Moves the three Nord shield cast recipes to the Artisan Table.
0.1.0
- Initial development build.
- Moves vanilla Nord weapon casts and the Bloodgold Key cast to the Artisan Table.
- Moves the optional Gold Dual Swords recipe to the Artisan Table.
- Supports Valheim Armory recipes that consume the vanilla Nord casts.