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AnriServerFixes
EpicLoot, StarLevelSystem, Therzie and ChestButler fixes: gated identify, spoiler-free previews, Augment descriptions, deterministic boss stars, spawn limits, Monstrum integration. Bundles EpicLoot 0.15.0 beta.
By Anri
| Last updated | a day ago |
| Total downloads | 97 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | Anri-AnriServerFixes-1.9.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
AnriServerFixes
A set of small plugins that make EpicLoot, StarLevelSystem and Therzie's mods play well together on a co-op server. The goal is a slower, more deliberate loot game: gear you find is tied to how far your world has come, bosses get tougher the more you kill them, and the enchanting table explains itself instead of spoiling things.
Install the package on every client and on the server. Every plugin checks for the mods it extends when the game starts and stays idle if they are missing, so the package is safe to install even if you only run part of the mod list.
Works on top of
These mods are optional. Each line says what this package adds when that mod is present.
- EpicLoot (RandyKnapp) – progression-gated identification, flat identify costs, spoiler-free previews, effect descriptions on the Augment tab, clearer set-rune modes, a sturdier enchanting table, and loot odds that follow boss progression.
- StarLevelSystem (MidnightsFX) – deterministic boss star levels that climb with each kill, capped by distance and boss progression, plus one-copy boss unique drops with a fairer drop chance.
- Therzie Warfare, Armory, Monstrum – Monstrum trophies, bounties and minibosses are wired into EpicLoot's economy; boss uniques from Warfare drop reliably at low star counts.
- AzuCraftyBoxes + MultiUserChest – the enchanting table can take sacrifice and identify materials straight from nearby chests.
- ChestButler (EK_Solutions) – pulling into a Puller Chest no longer loses the stack when another player's game owns the chest.
- Jötunn (required) – gameplay settings are synced from the server so everyone plays by the same rules.
Identification
- Loot that EpicLoot would downgrade because the right boss is still alive drops as an unidentified item of its real tier.
- Identifying it is locked until that biome's boss dies. Pay a small per-item fee to open one early, or unlock the whole tier for your world at the table. Either way the result is gear of the item's own tier.
- Identify costs are a flat 1 material of the biome at every rarity.
- Picking a stack selects one item at a time and shows the count when you choose more.
- Possible results you have never found show as Undiscovered with a question mark. Once you've held an item, it shows normally.
Enchanting table
- Augment tab: hold Shift or Alt to read what each available effect does, or hover an effect on the left.
- Rune tab: the set modes are labelled Legendary Set Etch and Legendary Set Extract, explain that only EpicLoot sets count, and stay hidden until you find your first set piece. A toast announces the unlock.
- The table shrugs off poison clouds like a chest, and deconstructing it refunds exactly the upgrades you paid for.
- Cost rows: the required amount sits under each icon with an outline, so a red shortfall stays readable on red icons.
Loot odds and boss uniques
- Magic equipment odds from creature kills follow world progression: Epic after Eikthyr, Legendary after the Elder, Mythic after Bonemass, Ancient after Yagluth. Repeat kills of those bosses, and of Monstrum's minibosses, raise the odds further. Stars raise rarity, never quantity.
- Boss unique drops roll an EpicLoot rarity, with results folding down to what your world has unlocked.
Boss stars
- Boss star levels are no longer random. They climb with each kill of that boss in the world, capped by distance from spawn and by boss progression, so the first fight is fair and the tenth is not.
- Boss unique equipment drops once per kill, with the base chance doubled so low-star bosses still drop their uniques.
Spawn limits
- Stone Golems and Obsidian Golems no longer stack up. While one is within 200 m, the next spawn waits 5 to 10 minutes; with two or more nearby it waits 10 minutes per golem. This applies to the golem spawners at abandoned cabins, the random spawn system and StarLevelSystem's duplicate spawns. The creature list, radius and timers are server settings.
Discovery
- A recipe is learned as soon as you have found all its ingredients, even before you've seen the crafting station at the required level. It appears in the crafting list with the station requirement, so you always know what to build next.
Monstrum
- All Monstrum trophies can be sacrificed for shards, miniboss trophies for runestones, and every Monstrum creature is a bounty target.
Server
- Gameplay settings come from the server's config files. Clients keep only their UI preferences.
- The server logs a stats line each minute: world objects, players, tick time, and per-player ping, bandwidth and connection quality.
Configuration
Each plugin writes an anri.*.cfg under BepInEx/config with a description on every entry. Entries marked server-synced take the server's value. Admin console commands: bosskills, lootodds, serverstats, dupeitems, patchowners.
Bundled EpicLoot 0.15.0 beta
This package carries EpicLoot.dll 0.15.0, a build of RandyKnapp's beta branch. EpicLoot is RandyKnapp's work under its own licence. Keep the normal RandyKnapp-EpicLoot installed; BepInEx loads whichever copy is newer, so once Thunderstore's EpicLoot reaches 0.15.0 this bundled copy is ignored automatically.