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ResinFire
Five fire pieces burn resin instead of coal, guck or greydwarf eyes, and eight fire pieces refill themselves from containers within 30 m. Prefab lists are configurable, server-side.
By Aquark
CHANGELOG
Changelog
1.2.0
- Added the coloured light sources to the fuel change: Blue Standing Brazier (
piece_brazierfloor02), Standing Blue-burning Iron Torch (piece_groundtorch_blue) and Standing Green-burning Iron Torch (piece_groundtorch_green) now burn resin instead of Greydwarf Eyes / Guck. - The same three pieces are also auto-refilled now, so the refill list covers eight pieces.
- Startup log now prints what each piece burned before it was changed.
- Configs upgrading from 1.1.0 get the new default prefab lists once, unless they were edited by hand.
1.1.0
- Fuel replacement and auto refill are now two separate prefab lists.
- Default fuel list is only the two coal braziers: Hanging Brazier and Standing Brazier. The Iron Fire Pit is no longer touched (it burns wood and its prefab id did not resolve).
- Auto refill now also covers the Sconce (wall torch) and the standing torches.
- Refill pulls whatever item each piece actually burns, instead of always looking for resin.
- Fuel item is also applied per instance on
Awake, so pieces spawned before the prefab patch and prefabs with the component on a child object are covered too.
1.0.0
- Initial release.
- Hanging Brazier, Standing Brazier and Iron Fire Pit burn resin instead of coal.
- Automatic refill from containers within 30 m (configurable radius / interval / prefabs).