ArgusMagnus-ServersideQoL icon

ServersideQoL

Serverside-only QoL mod, compatible with vanilla/console (e.g. XBox, PS, Switch) clients. Stack player inventories into chests, generated portal hub, auto-sort chests, refuel smelters from containers, infinite building/farming stamina and much more

Last updated a week ago
Total downloads 108065
Total rating 36 
Categories Server-side Deep North Update
Dependency string ArgusMagnus-ServersideQoL-2.5.1
Dependants 75 other packages depend on this package

This mod requires the following mods to function

ValheimModding-YamlDotNet-16.3.1 icon
ValheimModding-YamlDotNet

Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.

Preferred version: 16.3.1
denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user. You can help by testing the beta versions on hexium.

Features

This mod does nothing on its own, it provides the framework for the Other ServersideQoL mods

Documentation

The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project. If a similar request already exist, you can add a 👍 reaction to it.

Known Issues

Known issues are listed in the github project. If you experience an issue, please file a report there or on the hexium mod page.

Configuration

The configuration is loaded from BepInEx/config/ArgusMagnus.ServersideQoL.cfg. Start the server once to generate the file if it does not exist.

General
Option Default Value Acceptable Values Description
Enabled true True/False Enables/disables the entire mod
DiagnosticLogs false True/False Enables/disables diagnostic logs
AutoReload true True/False True to automatically reload config files when they are changed.
This value is only respected during initial startup and changing it later while the server is running has no effect.
AutoReloadPollingIntervalSeconds 0 If > 0, config files will be polled every x seconds in addition to listening for file system events.
This should help on file systems for which file system events don't work reliably (e.g. NFS).
UnifiedConfig false True/False True to use a single config file for all SQoL mods.
DO NOT turn this on unless you've updated all SQoL mods to v2.0.11 minimum.
ConfigPerWorld false True/False True to save the config files for each world separately in the world save directory
FarMessageRange 64 Max distance a player can have to a modified object to receive messages of type TopLeftFar or CenterFar
Language English English, Swedish, French, Italian, German, Spanish, Russian, Romanian, Bulgarian, Macedonian, Finnish, Danish, Norwegian, Icelandic, Turkish, Lithuanian, Czech, Hungarian, Slovak, Polish, Dutch, Portuguese_European, Portuguese_Brazilian, Chinese, Chinese_Trad, Japanese, Korean, Hindi, Thai, Abenaki, Croatian, Georgian, Greek, Serbian, Ukrainian, Latvian The language used for item names, etc.
CheckLogMessageRecipients Noone One of Noone, Admins, Everybody Which players should receive in-game messages to check the server log when an error is logged
CheckLogMessageType Center One of TopLeft, Center The message type shown to players