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ArgusMagnus-ServersideQoL_CreatureLevelUp-2.2.0 icon

ServersideQoL CreatureLevelUp

Configure the max level of creature and let it increase with world progression

Date uploaded a day ago
Version 2.2.0
Download link ArgusMagnus-ServersideQoL_CreatureLevelUp-2.2.0.zip
Downloads 279
Dependency string ArgusMagnus-ServersideQoL_CreatureLevelUp-2.2.0

This mod requires the following mods to function

ArgusMagnus-ServersideQoL-2.2.0 icon
ArgusMagnus-ServersideQoL

Serverside-only QoL mod, compatible with vanilla/console (e.g. XBox, PS, Switch) clients. Stack player inventories into chests, generated portal hub, auto-sort chests, refuel smelters from containers, infinite building/farming stamina and much more

Preferred version: 2.2.0

README

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user. You can help by testing the beta versions on hexium.

Features

  • Configure the maximum level of creatures
  • Killing bosses can increase the maximum level of creatures in that boss’s biome and any earlier biomes

Other ServersideQoL mods

Documentation

The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project. If a similar request already exist, you can add a 👍 reaction to it.

Known Issues

Known issues are listed in the github project. If you experience an issue, please file a report there or on the hexium mod page.

Configuration

The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.CreatureLevelUp.cfg. Start the server once to generate the file if it does not exist.

CreatureLevelUp
Option Default Value Acceptable Values Description
Enabled True True/False Enables/disables the entire mod
ShowHigherLevelStars True True/False True to show stars for higher level creatures (> 2 stars)
SizeIncreasePerStar 0.15 The relative size increase a starred creature will have
MaxLevelIncrease 0 Amount the max level of creatures is incremented throughout the world.
The level up chance increases with the max level.
Example: if this value is set to 2, a creature will spawn with 4 stars with the same probability as it would spawn with 2 stars without this setting.
MaxLevelIncreasePerDefeatedBoss 1 Amount the max level of creatures is incremented per defeated boss.
The respective boss's biome and previous biomes are affected and the level up chance increases with the max level.
Example: If this value is set to 1 and Eikthyr and the Elder is defeated, the max creature level in the Black Forest will be raised by 1 and in the Meadows by 2.
MaxLevelCap 0 If > 0, caps max level of creatures at this value.
Example: If this value is set to 5 (4 stars), creatures in lower biomes won't get a higher level than 5
even when MaxLevelIncreasePerDefeatedBoss is > 0 and more than 4 bosses have been defeated.
TreatOceanAs BlackForest Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Mistlands Biome to treat the ocean as for the purpose of leveling up creatures
LevelUpBosses False True/False True to also level up bosses
RespawnOneTimeSpawnsCondition AfterBossDefeated One of Never, Always, AfterBossDefeated Condition for one-time spawns to respawn
RespawnOneTimeSpawnsAfterMinutes 240 Time after one-time spawns are respawned in minutes

CHANGELOG

v2.2.0

  • Fixed issue with vanilla spawn config not being reliably detected for some creatures #315

v2.1.0

  • Compatibility patch

v2.0.14

  • Added config option MaxLevelCap #260

v2.0.11

  • Support for the new core options UnifiedConfig and ConfigPerWorld

v2.0.4

  • Minor fix related to #190

v2.0.0

  • Initial release