You are viewing a potentially older version of this package. View all versions.
ArgusMagnus-ServersideQoL_SmartDefense-2.4.1 icon

ServersideQoL SmartDefense

Ballista don't target players or tames and reload from nearby containers.

Date uploaded 2 days ago
Version 2.4.1
Download link ArgusMagnus-ServersideQoL_SmartDefense-2.4.1.zip
Downloads 580
Dependency string ArgusMagnus-ServersideQoL_SmartDefense-2.4.1

This mod requires the following mods to function

ArgusMagnus-ServersideQoL-2.4.1 icon
ArgusMagnus-ServersideQoL

Serverside-only QoL mod, compatible with vanilla/console (e.g. XBox, PS, Switch) clients. Stack player inventories into chests, generated portal hub, auto-sort chests, refuel smelters from containers, infinite building/farming stamina and much more

Preferred version: 2.4.1

README

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user. You can help by testing the beta versions on hexium.

Features

  • Ballistas don't target players or tames
  • Ballistas reload from nearby containers

Other ServersideQoL mods

Documentation

The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project. If a similar request already exist, you can add a 👍 reaction to it.

Known Issues

Known issues are listed in the github project. If you experience an issue, please file a report there or on the hexium mod page.

Configuration

The configuration is loaded from BepInEx/config/ArgusMagnus.ServersideQoL.SmartDefense.cfg. Start the server once to generate the file if it does not exist.

SmartDefense
Option Default Value Acceptable Values Description
Enabled true True/False Enables/disables the entire mod
Traps
Option Default Value Acceptable Values Description
DisableTriggeredByPlayers true True/False True to stop traps from being triggered by players
DisableFriendlyFire true True/False True to stop traps from damaging players and tames. Does not work reliably (yet).
SelfDamageMultiplier 1 From 0 to Infinity Multiply the damage the trap takes when it is triggered by this factor. 0 to make the trap take no damage
AutoRearm true True/False True to automatically rearm traps when they are triggered
Turrets
Option Default Value Acceptable Values Description
DontTargetPlayers true True/False True to stop ballistas from targeting players
DontTargetTames true True/False True to stop ballistas from targeting tames
LoadFromContainers true True/False True to automatically load ballistas from containers
LoadFromContainersRange 4 Required proximity of a container to a ballista to be used as ammo source
LoadFromContainersMinPlayerDistance 4 Min distance all players must have to a ballista
AmmoAddedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when ammo is added to a turret
NoAmmoMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when there is no ammo to add to a turret

CHANGELOG

v2.4.1

  • Minor fixes

v2.1.0

  • Compatibility patch

v2.0.11

  • Support for the new core options UnifiedConfig and ConfigPerWorld

v2.0.0

  • Initial release