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Pedal Bike
A single-rider timber bicycle: 37 km/h pedaling, 42 km/h sprint, smooth cornering and hill assistance. Includes an 8-slot rear chest and automatic mount recovery. WASD + Shift controls, with no custom speed HUD.
By Arioh
CHANGELOG
Changelog
0.1.7
- Update the package and compiled plugin version to 0.1.7 as requested.
- Retain the movement repair and gameplay behavior from 0.1.5. No additional gameplay changes.
0.1.5
- Repair the body-role/wake path behind reported stationary pedaling. Recheck dynamic owner mode every tick and keep the occupied bicycle awake.
- Apply drive corrections through a bounded waking velocity-change impulse.
- Align native ZSyncTransform kinematic/gravity caches with owner/remote state, scoped only to bicycles.
- Add actual-displacement diagnostic logs for moving or stalled pedal attempts, with no custom HUD.
- Retain 37/42 km/h, handling targets, controls, mount recovery, parking, Stamina, recipe and cargo.
- Build, native API/cache-field and offline force/lifecycle checks pass. Live game verification remains pending.
0.1.4
- Reworked ground drive to retain momentum through steering and mild hills, rather than relying on rear-tyre torque and sideways friction.
- Normal37 km/h and Shift42 km/h; first-launch migration replaces the old8/12 settings once.
- Combined turn/hill powered-target penalty capped at2 km/h; paid pedaling compensates slope gravity.
- Either wheel/nearby ground support can carry drive across brief contact gaps.
- Kept suspension upright and moved cornering lean to the model/rider; disabled occupied low tyre guards to avoid snagging rises.
- Removed the custom speed/Stamina HUD. Kept a short mount-time control hint.
- Retained native collision blocking, Stamina cost, recovery-before-mount, parking, one rider, eight cargo slots and recipe.
- Added sustained left/right turn, mild-slope and slope-entry offline drive checks. Build passes; live game/multiplayer handling still needs verification.
0.1.3
- Right the bicycle on every authorized E-to-ride action before attaching the rider to the saddle.
- Cover same-owner parked/fallen bikes without waiting for a world reload or ownership transition.
- Refresh the recovered seat hierarchy immediately, reset stale drive/brake/steer state and restore dynamic gravity simulation while retaining rotation protection.
- Preserve cargo, save/prefab identity, controls, 45-degree steering, normal 8 km/h and Shift maximum 12 km/h.
- Build and offline recovery/order checks pass; live game and multiplayer verification remain pending.
0.1.2
- Fixed the unprotected two-wheel chassis that could fall over before the parking lock engaged.
- Lock physical rotation from spawn; drive yaw, terrain pitch and cornering lean explicitly while retaining wheel propulsion and gravity.
- Added narrow low tyre contact guards for placement and deep compression.
- Recover saved fallen bikes when simulation ownership starts, without replacing the prefab or cargo.
- Require wheel contact, independent floor support, low speed and upright posture before parking; keep sleeping parking locked until support disappears or a rider mounts.
- Reduced normal speed to 8 km/h and Shift sprint/ground coasting limit to 12 km/h, including existing higher config values.
- Kept 45-degree front steering, controls, stamina rates, centered handlebar, single rider, recipe and 8 cargo slots.
- Added offline stability and constraint-policy regression checks. Live Valheim/connected-player validation of this fix remains pending.
0.1.1
- Centered the straight handlebar over the bicycle neck and replaced the backward-swept stem with an upright stem.
- Joined both fork legs with a crown beneath the stem.
- Moved the visible grips and rider hand targets together to the new handlebar positions.
- Riding controls, 45-degree steering, speed, stamina, recipe and cargo remain unchanged.
0.1.0
- Initial single-rider pedal bicycle release.
- Wood 20 + Bronze Nails 5 recipe in the normal Hammer's Crafting category.
- Native-style timber frame, spoked wheels and an 8-slot rear chest.
- Front-wheel steering limited to 45 degrees in either direction, with assisted balance and cornering lean.
- WASD riding; S brakes then backpedals; Shift increases forward pedal speed and stamina cost.
- Native character stamina use, animated pedals and steering, a riding HUD and an orbit camera.
- Owner-authorized rider control, input timeout protection, native cargo persistence and multiplayer version checks.
- Exclusive riding/cargo access and an unoccupied parking lock.
- English interface, README and configuration descriptions.
Build and offline validation passed. Live-game and multiplayer validation remain pending for this first release.