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EnchantingPouch
EpicLoot pouch as chest panel. Esc closes inventory; X closes only the pouch.
By AstralBeauty
CHANGELOG
Changelog
1.2.11
- Removed center popup message when opening the pouch (name/size)
1.2.10
- Fix Esc closing inventory then immediately reopening (stuck SuppressHide + Show race)
- Esc always closes inventory; X still closes only the pouch panel
1.2.9
- Esc / Tab close the full inventory like vanilla again
- Added an X on the pouch chest panel to close only that window (Backpacks / quiver style)
1.2.8
- Fix pouch vanishing on relog (null m_dropPrefab on save + register before Inventory.Load)
- Fix Esc: first press closes only the pouch panel; second closes inventory (no close-all/reopen glitch)
- Fix free upgrades: vanilla GetAmount ignored m_amount for quality>1 when m_amountPerLevel was 0
- Note: debug No Placement Cost (key B in debug mode) also makes crafts/upgrades free — turn it off to test costs
1.2.7
- Fix: pouch now opens as the real chest panel under the inventory (Container.IsOwner was blocking the grid)
- Container is parented to the player so it does not auto-close from distance
1.2.6
- Esc / close while pouch is open closes only the pouch panel; player inventory stays open
- Hover + E still opens/toggles the pouch
1.2.5
- Fix open with E while hovering: vanilla E closes inventory (Use→Hide); now intercepts Use when the cursor is over the pouch slot.
1.2.4
- Open with E while hovering the pouch in inventory (BBH quiver / backpack style), not world E
1.2.3
- Right-click equips/unequips; auto-store only for ground pickups while equipped
1.2.2
- Fixed open crash, FPS on mass deposit, transparent icon
1.2.1
- Fixed Inventory.AddItem Harmony __result type