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FallRoll
Timed Jump while falling softens fall damage. Skill-based landing roll — not Feather Fall.
By AstralBeauty
CHANGELOG
Changelog
1.0.2
- Fixed inconsistent damage reduction by using peak airborne downward speed (impact-frame velocity no longer overwrites the cache)
- Debounced Jump buffer so Jump + Update hooks do not double-fire
1.0.1
- Reliable Jump buffering (Character.Jump + Player.Update)
- Apply fall damage reduction in RPC_Damage
- Debug log for skip/success reasons
- Safer Feather Fall / soft-fall detection
1.0.0
- Initial release
- Timed Jump while falling softens fall damage (Perfect / Good / Late)
- Velocity-based impact gates, stamina by impact band
- Vanilla dodge-roll animation only