AstralBeauty-FallRoll icon

FallRoll

Timed Jump while falling softens fall damage. Skill-based landing roll — not Feather Fall.

CHANGELOG

Changelog

1.0.2

  • Fixed inconsistent damage reduction by using peak airborne downward speed (impact-frame velocity no longer overwrites the cache)
  • Debounced Jump buffer so Jump + Update hooks do not double-fire

1.0.1

  • Reliable Jump buffering (Character.Jump + Player.Update)
  • Apply fall damage reduction in RPC_Damage
  • Debug log for skip/success reasons
  • Safer Feather Fall / soft-fall detection

1.0.0

  • Initial release
  • Timed Jump while falling softens fall damage (Perfect / Good / Late)
  • Velocity-based impact gates, stamina by impact band
  • Vanilla dodge-roll animation only