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| Last updated | a week ago |
| Total downloads | 4329 |
| Total rating | 10 |
| Categories | Mods Gear Skins Crafting Server-side Client-side PvP Ashlands Update Bog Witch Update Deep North Update |
| Dependency string | AzathothR-LinejaeserasRace-1.0.5 |
| Dependants | 15 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Lineajes Race
Do you want to play as an Orc, Elf, Draenei, Dwarf, Tauren, Eternal, Werewolf, or another race? With this mod, you can.
Lineajes Race adds a system of playable lineages with their own appearances, stats, status effects, abilities, and mechanics. The mod is still being constantly tested on our Discord servers, so some values may continue to change.
The stats and bonuses were initially balanced for our server environment. Any feedback, bug reports, or balance suggestions are welcome.
Personal Discord – updates and development news
SUNNFJORDHEIM Community Server
Media




Main Features
Race Selection
The mod includes a race selection interface. It is no longer necessary to choose a lineage by directly consuming a racial potion.
You can choose your race in two ways:
- From the Lineage Mirror.
- Directly from the character creation panel.
Races are organized into three groups:
- Valheim Natives
- Adapted
- Other Worlds


Current Lineage Mirror Controls
- Interact with the Lineage Mirror.
- To scroll through the list, hold the left mouse button and drag up or down.
- Select the race you want to use.
- Confirm your choice.
Permanent Races
The selected race becomes linked to the character and remains active even after death.
A regular player cannot freely remove their race. The idea is to prevent constant lineage switching and make the choice more meaningful on the server.
A race can only be removed in one of these ways:
- Through a command used by an administrator.
- With the Lineage Reset Bottle.
Personal Boss Progression
Personal progression follows this order:
Eikthyr → The Elder → Bonemass → Moder → Yagluth → The Queen → Fader
When a boss is defeated near the player, the progress is recorded for their lineage.
Depending on the race, each victory can:
- Unlock an ability.
- Improve its power.
- Increase its duration.
- Reduce its cooldown.
- Grant new permanent bonuses.
Not every lineage has an active ability or special boss progression yet.
For now, Tiefling, Draenei, Abyssal Myrmidon, Dark Forest Elf, Mystical Night Elf, and Draugr mainly keep their base racial traits.
Lineage Reset Bottle
The Lineage Reset Bottle allows you to abandon your current race and choose a new lineage again.
| Item | Prefab |
|---|---|
| Lineage Reset Bottle | LNE_Botlereset |
Under normal conditions, the bottle must be in the player's inventory before a new selection can be made.
By default, an administrator can obtain it with:
spawn LNE_Botlereset 1
The configuration can also define:
- Whether the bottle can be crafted.
- Its materials and requirements.
- Whether Haldor can sell it.
Server Race Control
Administrators can enable or disable races individually through the Azathoth.LinejaeserasRace.cfg file.
A disabled race will not appear in the selection interfaces.
This allows the mod to be adapted to the lore, progression, balance, or rules of each server.
Passive effects and abilities can also be enabled, disabled, or hidden depending on the available configuration.
Configuration and Customization
A large part of the mod can be modified through Azathoth.LinejaeserasRace.cfg or by using a compatible manager such as Configuration Manager.
Among other values, you can configure:
- Stats and attributes for each race.
- Status effects and bonuses.
- Racial abilities and passive effects.
- Duration, chance, and cooldown of certain abilities.
- Available or disabled races.
- Spirit damage received by players.
- Behavior, crafting recipe, and sale options for the Lineage Reset Bottle.
After changing important configuration values, it is recommended to restart the game or server.
The mod is still being tested and the balance may continue to change.
Abilities, Traits and Racial Progression
Strength, Combat and Transformations
Tauren
- High health, armor, and carry weight; physical and poison resistance.
- Tauren Stomp (G): slams the ground, knocking back and possibly stunning nearby enemies.
- Boss progression improves its damage, range, and chance to stun.
Orcs: Green Orc, Traditional Orc and Black Orc/Uruk-hai
- Tough lineages with combat bonuses and affinity for axes, clubs, and blocking.
- War Fury (G): consumes fury built up during combat to increase attack power.
- Demolishing Strike (H): prepares the next melee hit to deal more damage, stagger, and knockback.
- Fury increases when attacking, blocking, parrying, taking physical damage, and defeating enemies. Bosses improve its levels and effects.
Jotun
- High health, armor, damage, and carry weight; strong, but slow and noisy.
- Primordial Rock (G): throws a large rock that damages, knocks back, and stuns in an area; consumes stone.
- Moder and Fader especially improve its range and power.
Troll
- High health, stamina, speed, and regeneration; resistant to poison and quiet while moving.
- Excels with spears, bows, knives, stealth, and cooking; vulnerable to fire.
Ulfbjörn
- Can switch between two forms:
- Bjorn Form (G): more health, armor, stagger, and carry weight; built to endure and hit hard.
- Ulv Form (H): more speed, stamina, agility, and slash damage; built to chase and attack quickly.
- Bosses increase the duration of both forms, and the final boss allows them to remain active permanently.
Magic and Elemental Forces
High Elf
- Large eitr pool, magic regeneration, speed, and elemental damage.
- Arcane Projectile (G): fires a magical attack that improves with progression.
- Arcane Barrier (H): creates magical protection; it unlocks after The Elder, improves with bosses, and later can protect nearby party members.
- Using all your eitr causes Arcane Collapse, so managing your energy is important.
Muspelheim
- Fire specialist with fire resistance and affinity for axes, clubs, and elemental magic.
- Self-Ignition (G): releases a fire explosion around the character with knockback and stun.
- Internal Combustion (H): consumes coal to increase fire power for a period of time.
- Vital Spark: interacts with a fire station to create a special improvement.
- Living Furnace: speeds up nearby production stations; bosses improve its benefits.
Niflborn
- Frost specialist with cold resistance and affinity for pickaxes, blocking, and elemental magic.
- Heart of Niflheim (G): consumes ice energy, damages and knocks back enemies, and creates ice armor.
- Breath of Niflheim (H): channels a cone of frost; unlocked after The Elder.
- Bosses improve the shield, damage, range, and duration. When the shield breaks, there is a short period of vulnerability.
Fel Orc
- Fire and blood warrior with moderate life steal and weakness to blunt damage.
- Absorb Corruption (G): consumes Fel Energy to recover part of lost health.
- Fel Eruption (H): after progressing through bosses, releases a fiery area explosion.
- Fel Energy is gained by defeating enemies and through life steal. Progression improves its charge, healing, and eruption.
Tiefling
- High eitr and lower magic cost; affinity with fire and blood magic.
- Resistant to fire, but vulnerable to cold and Spirit damage.
Draenei
- Balanced lineage with health, eitr, and armor, plus good magic regeneration.
- Resists Spirit damage and combines elemental magic, blood magic, swords, and blocking.
Stealth, Exploration, Fortune and Crafting
Goblin
- Fast and quiet, with bonuses to stamina, critical hits, knives, crossbows, fishing, and jumping.
- Gold Instinct: detects nearby chests and valuable objects without permanently marking them.
- Quick Hands: allows you to steal from unaware creatures while crouched; starts at 25% and slowly improves with each boss, up to 28.5% base chance.
- Nimble Fingers: increases coins found in chests; starts at 12% and reaches 19% after all bosses.
- Goblin Raider: some prey can drop extra coins; the chance starts at 12% and reaches 15.5%. Bosses do not count.
- Its progress appears in the Compendium as Goblin Fortune.
- Has lower health and is vulnerable to pierce damage.
Drow
- Fast, quiet, and skilled in stealth, knives, bows, and blood magic.
- Drow Poison (G): coats the equipped weapon with temporary poison.
- Bosses unlock stronger poisons and accuracy improvements. Bow use is unlocked through progression.
- Resists poison, but has lower health and is vulnerable to Spirit damage.
Dark Forest Elf
- High stamina, speed, and stealth mobility; makes less noise and uses less stamina while running.
- Affinity with bows, stealth, dodge, and woodcutting; useful for exploration and ambushes.
- Has lower health and is vulnerable to blunt damage.
Mystical Night Elf
- Combines stamina, eitr, speed, and stealth with good magic regeneration.
- Resists Spirit damage and excels at elemental magic, dodging, stealth, and farming.
- Vulnerable to pierce damage.
Abyssal Myrmidon
- Moves better in water and does not consume stamina while swimming.
- Gains temporary benefits while wet or swimming; also resists cold and poison.
- Affinity with spears, polearms, fishing, and aquatic combat; vulnerable to lightning.
Dvergr
- A lineage of craftsmen and merchants with bonuses to health, eitr, armor, and carry weight.
- Reduces the cost of magical materials when crafting or upgrading and can produce extra Refined Eitr.
- Boss progression unlocks resources from defeated biomes and improves Haldor discounts.
Dwarf
- Tough and skilled in mining, crafting, blocking, and blunt weapons.
- Can find extra ore, occasionally break entire veins, and improve the quality of forged items.
- After progressing through bosses, mining sense can detect natural copper and silver deposits.
Survival and Adaptation
Human
- Balanced lineage with more health, stamina, regeneration, carry weight, and general bonuses to combat, cooking, farming, and crafting.
- Adaptability: gains skill experience faster.
- Each boss increases the Adaptability bonus.
Midgar
- Keeps Valheim's original appearance and customization.
- Shares the Human benefits and its boss-based Adaptability progression.
Undead
- High health, eitr, armor, and carry weight; resists poison and deals more damage to other undead.
- Corpse Feast: interact with organic corpses to recover health and stamina and build progression.
- Each stage unlocked by a boss grants permanent maximum health and stamina. Only progress from the unfinished stage is lost on death.
- Does not suffer from smoke or drowning effects, but is vulnerable to fire and Spirit damage.
Eternal
- Resists poison and pierce damage; vulnerable to blunt and Spirit damage.
- Immortal Will (G): grants a few seconds of complete damage immunity.
- Ethereal Form (H): allows the player to temporarily take a spectral form and resist damage-over-time effects; bosses improve its duration and cooldown.
Werewolf
- In human form, receives small bonuses and can transform with V.
- In beast form, gains speed, stamina, physical damage, and claw and bite attacks.
- The Lunar Curse can awaken the beast form during the night, along with hunting senses and equipment restrictions.
- Feral Feast: raw meat restores resources and temporarily improves regeneration.
- Blood Trail helps track wounded prey and Predator improves hunting rewards.
- Vulnerable to Spirit damage.
Spirit Damage for Players
Players can receive Spirit damage.
This behavior is configurable and can be enabled, adjusted, or disabled depending on the needs of the server.
New Hairstyles
New hairstyles have been added to expand the customization options available for characters and their lineages.
Some hairstyles work better visually with certain races than others.
Current Race and Prefab List
Show Full List
| Race or Lineage | Prefab | Main Administrator Command |
|---|---|---|
| Fel Orc | LNE_Orcovil |
orcovil |
| Green Orc | LNE_Orcoverde |
orcoverde |
| Traditional Orc | LNE_Orctraditional |
orcoverde2 |
| Urukai | LNE_OrcoUrukai |
urukai |
| Troll | LNE_Troll |
troll |
| High Elf | LNE_potionelf |
altoelfo |
| Dark Forest Elf | LNE_potionelfodelbosqueoscuro |
elfobosqueoscuro |
| Mystical Night Elf | LNE_potionelfnoche |
elfonoche |
| Dark Elf / Drow | LNE_potionelfdark |
elfooscuro |
| Dwarf | LNE_Enano |
enano |
| Dvergr | LNE_Dvergr |
— |
| Undead | LNE_Nomuerto |
nomuerto |
| Draugr | LNE_Draugr |
— |
| Tiefling | LNE_Tiefling |
tiefling |
| Myrmidon | LNE_Mirmidon |
mirmidon |
| Muspelheim | LNE_Muspelheim |
muspelheim |
| Niflborn | LNE_Niflborn |
niflborn |
| Jotun | LNE_Jotun |
jotun |
| Draenei | LNE_Draenei |
draenei |
| Goblin | LNE_Goblin |
goblin |
| Tauren | LNE_Tauren |
tauren |
| Human | LNE_HUMAN |
humano |
| Midgar | LNE_MIDGAR |
— |
| Ulfbjörn | LNE_Ulfbjorn |
— |
| Eternal | LNE_Eternal |
eterno |
| Werewolf | LNE_Werewolf |
hombrelobo |
| Nightfeeder — Hidden Lineage | LNE_nightfeeder |
nightfeeder |
Note: Nightfeeder is a hidden lineage. It is recommended to keep it disabled unless the administrator specifically wants to use it.
Testing Races
These variants are currently used for testing and may change in future versions.
| Race | Prefab |
|---|---|
| Orc Testing | LNE_Orcotesting |
| Tauren Testing | LNE_Taurentesting |
| Troll Testing | LNE_Trolltesting |
Administrator Commands
Show Commands
Commands used to assign or remove races require administrator permissions and devcommands to be enabled.
View Available Races
razas
This command shows the races currently enabled by the server configuration.
Assign a Race
General format:
raceCommand me
raceCommand PlayerName
The player's numeric ID can also be used instead of their name.
Examples:
orcovil me
enano PlayerName
tauren PlayerName
The main available commands are:
orcovil
orcoverde
orcoverde2
urukai
troll
altoelfo
elfobosqueoscuro
elfonoche
elfooscuro
enano
nomuerto
tiefling
mirmidon
muspelheim
niflborn
jotun
draenei
goblin
tauren
humano
eterno
hombrelobo
nightfeeder
Remove and Unlock a Race
To remove the administrator's own race:
quitarraza me
To remove another player's race:
quitarraza PlayerName
After the race is removed, the player becomes unlocked and can select a new lineage.
Spawn the Lineage Reset Bottle
spawn LNE_Botlereset 1
This documentation only includes public administrator commands. Internal or secret codes are not included.
Plans
Show Plans
- Continue adjusting the balance between lineages and abilities based on community testing.
- Improve the player animation when using Arcane Projectile and Arcane Barrier, along with their sounds and visual effects.
- Improve and expand the animations and effects of the Orc War Cry/War Fury.
- Review the visual presentation of other abilities and transformations.
- Add a native Troll race.
- Possible Draconian race??????
- Improve the appearance of some vanilla armor so it fits better on wider-bodied races.
Changelog
1.0.5
- UPDATE TO VALHEIM 1.0
- ADD german localization
- Added personal boss progression from Eikthyr to Fader.
- Several abilities and passive effects now improve based on character progression.
- Added and expanded abilities for several lineages.
- Races can now also be selected from the character creation panel.
- Races are now organized into Valheim Natives, Adapted, and Other Worlds.
- Expanded descriptions, appearances, hairstyles, and configuration options.
- Thanks to Venombites for the feedback and continuous testing.
1.0.3
- Fixed a micro-stuttering issue that could happen after selecting a race.
- Optimized the race lock system to avoid unnecessary repeated race refreshes.
- Thanks to Junjunhulk for reporting the issue and helping identify it.
1.0.2
- Added the race selection interface through the Lineage Mirror.
- Races are now permanent and persist after death.
- Added an administrator system for assigning, removing, and unlocking races.
- Added the Lineage Reset Bottle.
- Added the option to disable individual races through the server configuration.
- Added the special abilities of the Tauren and Eternal.
- Added the Werewolf transformation into a Fenring.
- Added configurable Spirit damage for players.
- Added new hairstyles.
- Expanded configuration options for stats, abilities, and status effects.
1.0.1
- Added a missing status effect.
1.0.0
- Initial release.
Special Thanks and Acknowledgments
Show Acknowledgments
- Rusty – For help with creature configuration, hair systems, and attack patterns.
- Cookiexmilk – For teaching me how to create creatures and answering countless questions.
- Ulvar Hræfr – For constant feedback and testing that helped optimize the mod.
- MidnightsFX – For teaching me many of the implementations currently used in the mod.
- KG – For helping me with the implementation of the race selection interface. Although I did not use the provided model in its entirety, I applied several of its ideas and learned how to connect the different parts of the system.
- Shawesome – For sharing knowledge about race systems and for the constant support. This mod exists thanks to your teachings.
- Davidmandalorian – For advice, opinions, and continued support.
- Balrond – For helping me implement Spirit damage for players and teaching me other important functions and systems.
- Morgnar BR – For feedback, observations, and extensive testing of the mod.
- Valheim Modding and OdinPlus – For always answering community questions with patience.
- Sunnfjordheim Community – For giving me a place to test ideas and for the constant support.
- James Jones – For sharing configurations and guiding me toward better balance.
- Junjunhulk – For reporting and helping identify the micro-stuttering issue.
- Venombites – For the feedback and continuous testing.