Azumatt-CombatUIFade icon

CombatUIFade

Fades the HUD out after a few seconds and brings it back when you get hit. Stays up in menus, the map and while building. Can hide the crosshair dot too. Made for UnstableSparkey.

Last updated 2 months ago
Total downloads 161
Total rating 0 
Categories
Dependency string Azumatt-CombatUIFade-1.0.2
Dependants 0 other packages depend on this package

README

Made for UnstableSparkey, who wanted the UI to fade out in combat and in general for a more immersive experience.

Watch UnstableSparkey on Twitch

What it does

The HUD stays up for a few seconds, then fades away. Get hit and it pops right back so you can check your health, then fades again once things calm down.

It won't fade while you're:

  • in the inventory, the big map or the menu
  • on a loading screen
  • holding a build tool (hammer, hoe, cultivator etc.), if you want

The crosshair dot can be hidden entirely. The bow draw circle is left alone, and crossbows still get the dot since they have no circle to aim with.

Config

Everything's in Azumatt.CombatUIFade.cfg and reloads live when you save the file.

Setting Default What it does
SafeDelay 5 Seconds the HUD stays up before it starts fading
FadeDuration 3 Seconds the fade takes
HideCrosshair On Hides the crosshair dot. Bow draw circle is never touched
NoFadeWhileBuilding On Keeps the HUD up while a build tool is out
ShowCrosshairWithCrossbow On Shows the dot with a crossbow even if HideCrosshair is on

For questions or comments, find me in the Hexium, Odin Plus Team Discord or in my own:

Hexium Odin Plus Discord Azumatt's Discord