Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SwampKeyPersist
Swamp/Crypt Key persists indefinitely - but only on servers that also run this mod (server-sanctioned, anti-cheat).
CHANGELOG
Changelog
1.1.0
- Anti-cheat: server-sanction gate. Key protection now only activates on a server that also
runs this mod (or when you are the host). A server running the mod sends each connecting client a
ServerHellohandshake RPC; a client only protects keys if it received that Hello. On any server without the mod, no Hello arrives, protection stays off, and keys consume normally — so the DLL can't be carried to another server as a portable cheat. The gate is not client-configurable. - Resets sanction state on disconnect / new connection so it can never leak between servers.
1.0.0
- Initial release.
- Swamp/Crypt Key (
$item_cryptkey) is no longer consumed when opening a Sunken Crypt gate. - Patch-order-proof
Door.OpenPrefix/Finalizer protect window guardingInventory.RemoveOneItem/RemoveItem. - Config:
Enabled,ProtectAllKeyedDoors,CryptDoorNameContains.