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balrond Absolute Overhaul

A total overhaul adding new systems/features and over 2000 new objects + changes to all vanilla objects

CHANGELOG

v2.0.2

  • Boiler Hotfix

v2.0.1

  • Restored 44 missing English translation entries, including Mead Base names.
  • Restricted ChitinDeposit_bal placement to coastal terrain (0–1.25 m above sea level).
  • Set a minimum 500 m distance from the world center for HalfBurried_ForestCrypt.
  • Fixed AudioPrefabService mixer routing and limited audio changes to BAO-owned prefabs, preserving vanilla and other mods' audio sources.
  • Restored unarmed hit sound and effect references for melee attacks with Stone and Flint.
  • Fixed Ring slot registration with AzuExtendedPlayerInventory 2.6.3, including API compatibility, registration checks, and duplicate-registration protection.
  • Fixed BalrondConverter input matching to use prefab IDs instead of localized item names.
  • Added conversion-route reconciliation after ObjectDB initialization and recovery of empty conversion lists on existing converter stations.
  • Fixed conversion-route binding for Boiler Raw Mead Bases and Oil Press batch processing without changing their existing recipes.
  • fixed issue with bow focus
  • other minot tweaks :)

v2.0.0

  • Initial release.