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Decompiled source of balrond IdleActors v1.1.1
plugins/BalrondIdleActors.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using JetBrains.Annotations; using LitJson2; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Rendering; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BalrondIdleActors")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BalrondIdleActors")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")] [assembly: AssemblyFileVersion("1.1.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.1.0")] [module: UnverifiableCode] public class ArchetypeDialoguePresets { public static List<string> greeting_generic = new List<string> { "$tag_greeting_generic_1", "$tag_greeting_generic_2", "$tag_greeting_generic_3", "$tag_greeting_generic_4", "$tag_greeting_generic_5" }; public static List<string> greeting_human = new List<string> { "$tag_greeting_human_1", "$tag_greeting_human_2", "$tag_greeting_human_3", "$tag_greeting_human_4", "$tag_greeting_human_5" }; public static List<string> greeting_dverger = new List<string> { "$tag_greeting_dverger_1", "$tag_greeting_dverger_2", "$tag_greeting_dverger_3", "$tag_greeting_dverger_4", "$tag_greeting_dverger_5" }; public static List<string> greeting_goblin = new List<string> { "$tag_greeting_goblin_1", "$tag_greeting_goblin_2", "$tag_greeting_goblin_3", "$tag_greeting_goblin_4", "$tag_greeting_goblin_5" }; public static List<string> greeting_priest = new List<string> { "$tag_greeting_priest_1", "$tag_greeting_priest_2", "$tag_greeting_priest_3", "$tag_greeting_priest_4", "$tag_greeting_priest_5" }; public static List<string> greeting_farmer = new List<string> { "$tag_greeting_farmer_1", "$tag_greeting_farmer_2", "$tag_greeting_farmer_3", "$tag_greeting_farmer_4", "$tag_greeting_farmer_5" }; public static List<string> greeting_blacksmith = new List<string> { "$tag_greeting_blacksmith_1", "$tag_greeting_blacksmith_2", "$tag_greeting_blacksmith_3", "$tag_greeting_blacksmith_4", "$tag_greeting_blacksmith_5" }; public static List<string> greeting_hunter = new List<string> { "$tag_greeting_hunter_1", "$tag_greeting_hunter_2", "$tag_greeting_hunter_3", "$tag_greeting_hunter_4", "$tag_greeting_hunter_5" }; public static List<string> greeting_guard = new List<string> { "$tag_greeting_guard_1", "$tag_greeting_guard_2", "$tag_greeting_guard_3", "$tag_greeting_guard_4", "$tag_greeting_guard_5" }; public static List<string> greeting_defender = new List<string> { "$tag_greeting_guard_1", "$tag_greeting_guard_2", "$tag_greeting_guard_3", "$tag_greeting_guard_4", "$tag_greeting_guard_5" }; public static List<string> greeting_villager = new List<string> { "$tag_greeting_villager_1", "$tag_greeting_villager_2", "$tag_greeting_villager_3", "$tag_greeting_villager_4", "$tag_greeting_villager_5" }; public static List<string> greeting_beggar = new List<string> { "$tag_greeting_beggar_1", "$tag_greeting_beggar_2", "$tag_greeting_beggar_3", "$tag_greeting_beggar_4", "$tag_greeting_beggar_5" }; public static List<string> greeting_merchant = new List<string> { "$tag_greeting_merchant_1", "$tag_greeting_merchant_2", "$tag_greeting_merchant_3", "$tag_greeting_merchant_4", "$tag_greeting_merchant_5" }; public static List<string> goodbye_generic = new List<string> { "$tag_goodbye_generic_1", "$tag_goodbye_generic_2", "$tag_goodbye_generic_3", "$tag_goodbye_generic_4", "$tag_goodbye_generic_5" }; public static List<string> goodbye_human = new List<string> { "$tag_goodbye_human_1", "$tag_goodbye_human_2", "$tag_goodbye_human_3", "$tag_goodbye_human_4", "$tag_goodbye_human_5" }; public static List<string> goodbye_dverger = new List<string> { "$tag_goodbye_dverger_1", "$tag_goodbye_dverger_2", "$tag_goodbye_dverger_3", "$tag_goodbye_dverger_4", "$tag_goodbye_dverger_5" }; public static List<string> goodbye_goblin = new List<string> { "$tag_goodbye_goblin_1", "$tag_goodbye_goblin_2", "$tag_goodbye_goblin_3", "$tag_goodbye_goblin_4", "$tag_goodbye_goblin_5" }; public static List<string> goodbye_priest = new List<string> { "$tag_goodbye_priest_1", "$tag_goodbye_priest_2", "$tag_goodbye_priest_3", "$tag_goodbye_priest_4", "$tag_goodbye_priest_5" }; public static List<string> goodbye_farmer = new List<string> { "$tag_goodbye_farmer_1", "$tag_goodbye_farmer_2", "$tag_goodbye_farmer_3", "$tag_goodbye_farmer_4", "$tag_goodbye_farmer_5" }; public static List<string> goodbye_blacksmith = new List<string> { "$tag_goodbye_blacksmith_1", "$tag_goodbye_blacksmith_2", "$tag_goodbye_blacksmith_3", "$tag_goodbye_blacksmith_4", "$tag_goodbye_blacksmith_5" }; public static List<string> goodbye_hunter = new List<string> { "$tag_goodbye_hunter_1", "$tag_goodbye_hunter_2", "$tag_goodbye_hunter_3", "$tag_goodbye_hunter_4", "$tag_goodbye_hunter_5" }; public static List<string> goodbye_guard = new List<string> { "$tag_goodbye_guard_1", "$tag_goodbye_guard_2", "$tag_goodbye_guard_3", "$tag_goodbye_guard_4", "$tag_goodbye_guard_5" }; public static List<string> goodbye_villager = new List<string> { "$tag_goodbye_villager_1", "$tag_goodbye_villager_2", "$tag_goodbye_villager_3", "$tag_goodbye_villager_4", "$tag_goodbye_villager_5" }; public static List<string> goodbye_beggar = new List<string> { "$tag_goodbye_beggar_1", "$tag_goodbye_beggar_2", "$tag_goodbye_beggar_3", "$tag_goodbye_beggar_4", "$tag_goodbye_beggar_5" }; public static List<string> goodbye_merchant = new List<string> { "$tag_goodbye_merchant_1", "$tag_goodbye_merchant_2", "$tag_goodbye_merchant_3", "$tag_goodbye_merchant_4", "$tag_goodbye_merchant_5" }; public static List<string> random_generic = new List<string> { "$tag_random_generic_1", "$tag_random_generic_2", "$tag_random_generic_3", "$tag_random_generic_4", "$tag_random_generic_5" }; public static List<string> random_human = new List<string> { "$tag_random_human_1", "$tag_random_human_2", "$tag_random_human_3", "$tag_random_human_4", "$tag_random_human_5" }; public static List<string> random_dverger = new List<string> { "$tag_random_dverger_1", "$tag_random_dverger_2", "$tag_random_dverger_3", "$tag_random_dverger_4", "$tag_random_dverger_5" }; public static List<string> random_goblin = new List<string> { "$tag_random_goblin_1", "$tag_random_goblin_2", "$tag_random_goblin_3", "$tag_random_goblin_4", "$tag_random_goblin_5" }; public static List<string> random_priest = new List<string> { "$tag_random_priest_1", "$tag_random_priest_2", "$tag_random_priest_3", "$tag_random_priest_4", "$tag_random_priest_5" }; public static List<string> random_farmer = new List<string> { "$tag_random_farmer_1", "$tag_random_farmer_2", "$tag_random_farmer_3", "$tag_random_farmer_4", "$tag_random_farmer_5" }; public static List<string> random_blacksmith = new List<string> { "$tag_random_blacksmith_1", "$tag_random_blacksmith_2", "$tag_random_blacksmith_3", "$tag_random_blacksmith_4", "$tag_random_blacksmith_5" }; public static List<string> random_hunter = new List<string> { "$tag_random_hunter_1", "$tag_random_hunter_2", "$tag_random_hunter_3", "$tag_random_hunter_4", "$tag_random_hunter_5" }; public static List<string> random_guard = new List<string> { "$tag_random_guard_1", "$tag_random_guard_2", "$tag_random_guard_3", "$tag_random_guard_4", "$tag_random_guard_5" }; public static List<string> random_villager = new List<string> { "$tag_random_villager_1", "$tag_random_villager_2", "$tag_random_villager_3", "$tag_random_villager_4", "$tag_random_villager_5" }; public static List<string> random_beggar = new List<string> { "$tag_random_beggar_1", "$tag_random_beggar_2", "$tag_random_beggar_3", "$tag_random_beggar_4", "$tag_random_beggar_5" }; public static List<string> random_merchant = new List<string> { "$tag_random_merchant_1", "$tag_random_merchant_2", "$tag_random_merchant_3", "$tag_random_merchant_4", "$tag_random_merchant_5" }; public static List<string> randomtalk_generic = new List<string> { "$tag_randomtalk_generic_1", "$tag_randomtalk_generic_2", "$tag_randomtalk_generic_3", "$tag_randomtalk_generic_4", "$tag_randomtalk_generic_5" }; public static List<string> randomtalk_human = new List<string> { "$tag_randomtalk_human_1", "$tag_randomtalk_human_2", "$tag_randomtalk_human_3", "$tag_randomtalk_human_4", "$tag_randomtalk_human_5" }; public static List<string> randomtalk_dverger = new List<string> { "$tag_randomtalk_dverger_1", "$tag_randomtalk_dverger_2", "$tag_randomtalk_dverger_3", "$tag_randomtalk_dverger_4", "$tag_randomtalk_dverger_5" }; public static List<string> randomtalk_goblin = new List<string> { "$tag_randomtalk_goblin_1", "$tag_randomtalk_goblin_2", "$tag_randomtalk_goblin_3", "$tag_randomtalk_goblin_4", "$tag_randomtalk_goblin_5" }; public static List<string> randomtalk_priest = new List<string> { "$tag_randomtalk_priest_1", "$tag_randomtalk_priest_2", "$tag_randomtalk_priest_3", "$tag_randomtalk_priest_4", "$tag_randomtalk_priest_5" }; public static List<string> randomtalk_farmer = new List<string> { "$tag_randomtalk_farmer_1", "$tag_randomtalk_farmer_2", "$tag_randomtalk_farmer_3", "$tag_randomtalk_farmer_4", "$tag_randomtalk_farmer_5" }; public static List<string> randomtalk_blacksmith = new List<string> { "$tag_randomtalk_blacksmith_1", "$tag_randomtalk_blacksmith_2", "$tag_randomtalk_blacksmith_3", "$tag_randomtalk_blacksmith_4", "$tag_randomtalk_blacksmith_5" }; public static List<string> randomtalk_hunter = new List<string> { "$tag_randomtalk_hunter_1", "$tag_randomtalk_hunter_2", "$tag_randomtalk_hunter_3", "$tag_randomtalk_hunter_4", "$tag_randomtalk_hunter_5" }; public static List<string> randomtalk_guard = new List<string> { "$tag_randomtalk_guard_1", "$tag_randomtalk_guard_2", "$tag_randomtalk_guard_3", "$tag_randomtalk_guard_4", "$tag_randomtalk_guard_5" }; public static List<string> randomtalk_villager = new List<string> { "$tag_randomtalk_villager_1", "$tag_randomtalk_villager_2", "$tag_randomtalk_villager_3", "$tag_randomtalk_villager_4", "$tag_randomtalk_villager_5" }; public static List<string> randomtalk_beggar = new List<string> { "$tag_randomtalk_beggar_1", "$tag_randomtalk_beggar_2", "$tag_randomtalk_beggar_3", "$tag_randomtalk_beggar_4", "$tag_randomtalk_beggar_5" }; public static List<string> randomtalk_merchant = new List<string> { "$tag_randomtalk_merchant_1", "$tag_randomtalk_merchant_2", "$tag_randomtalk_merchant_3", "$tag_randomtalk_merchant_4", "$tag_randomtalk_merchant_5" }; public static List<string> randomtalkinfaction_generic = new List<string> { "$tag_randomtalkinfaction_generic_1", "$tag_randomtalkinfaction_generic_2", "$tag_randomtalkinfaction_generic_3", "$tag_randomtalkinfaction_generic_4", "$tag_randomtalkinfaction_generic_5" }; public static List<string> randomtalkinfaction_human = new List<string> { "$tag_randomtalkinfaction_human_1", "$tag_randomtalkinfaction_human_2", "$tag_randomtalkinfaction_human_3", "$tag_randomtalkinfaction_human_4", "$tag_randomtalkinfaction_human_5" }; public static List<string> randomtalkinfaction_dverger = new List<string> { "$tag_randomtalkinfaction_dverger_1", "$tag_randomtalkinfaction_dverger_2", "$tag_randomtalkinfaction_dverger_3", "$tag_randomtalkinfaction_dverger_4", "$tag_randomtalkinfaction_dverger_5" }; public static List<string> randomtalkinfaction_goblin = new List<string> { "$tag_randomtalkinfaction_goblin_1", "$tag_randomtalkinfaction_goblin_2", "$tag_randomtalkinfaction_goblin_3", "$tag_randomtalkinfaction_goblin_4", "$tag_randomtalkinfaction_goblin_5" }; public static List<string> randomtalkinfaction_priest = new List<string> { "$tag_randomtalkinfaction_priest_1", "$tag_randomtalkinfaction_priest_2", "$tag_randomtalkinfaction_priest_3", "$tag_randomtalkinfaction_priest_4", "$tag_randomtalkinfaction_priest_5" }; public static List<string> randomtalkinfaction_farmer = new List<string> { "$tag_randomtalkinfaction_farmer_1", "$tag_randomtalkinfaction_farmer_2", "$tag_randomtalkinfaction_farmer_3", "$tag_randomtalkinfaction_farmer_4", "$tag_randomtalkinfaction_farmer_5" }; public static List<string> randomtalkinfaction_blacksmith = new List<string> { "$tag_randomtalkinfaction_blacksmith_1", "$tag_randomtalkinfaction_blacksmith_2", "$tag_randomtalkinfaction_blacksmith_3", "$tag_randomtalkinfaction_blacksmith_4", "$tag_randomtalkinfaction_blacksmith_5" }; public static List<string> randomtalkinfaction_hunter = new List<string> { "$tag_randomtalkinfaction_hunter_1", "$tag_randomtalkinfaction_hunter_2", "$tag_randomtalkinfaction_hunter_3", "$tag_randomtalkinfaction_hunter_4", "$tag_randomtalkinfaction_hunter_5" }; public static List<string> randomtalkinfaction_guard = new List<string> { "$tag_randomtalkinfaction_guard_1", "$tag_randomtalkinfaction_guard_2", "$tag_randomtalkinfaction_guard_3", "$tag_randomtalkinfaction_guard_4", "$tag_randomtalkinfaction_guard_5" }; public static List<string> randomtalkinfaction_villager = new List<string> { "$tag_randomtalkinfaction_villager_1", "$tag_randomtalkinfaction_villager_2", "$tag_randomtalkinfaction_villager_3", "$tag_randomtalkinfaction_villager_4", "$tag_randomtalkinfaction_villager_5" }; public static List<string> randomtalkinfaction_beggar = new List<string> { "$tag_randomtalkinfaction_beggar_1", "$tag_randomtalkinfaction_beggar_2", "$tag_randomtalkinfaction_beggar_3", "$tag_randomtalkinfaction_beggar_4", "$tag_randomtalkinfaction_beggar_5" }; public static List<string> randomtalkinfaction_merchant = new List<string> { "$tag_randomtalkinfaction_merchant_1", "$tag_randomtalkinfaction_merchant_2", "$tag_randomtalkinfaction_merchant_3", "$tag_randomtalkinfaction_merchant_4", "$tag_randomtalkinfaction_merchant_5" }; public static List<string> privatealarm_generic = new List<string> { "$tag_privatealarm_generic_1", "$tag_privatealarm_generic_2", "$tag_privatealarm_generic_3", "$tag_privatealarm_generic_4", "$tag_privatealarm_generic_5" }; public static List<string> privatealarm_human = new List<string> { "$tag_privatealarm_human_1", "$tag_privatealarm_human_2", "$tag_privatealarm_human_3", "$tag_privatealarm_human_4", "$tag_privatealarm_human_5" }; public static List<string> privatealarm_dverger = new List<string> { "$tag_privatealarm_dverger_1", "$tag_privatealarm_dverger_2", "$tag_privatealarm_dverger_3", "$tag_privatealarm_dverger_4", "$tag_privatealarm_dverger_5" }; public static List<string> privatealarm_goblin = new List<string> { "$tag_privatealarm_goblin_1", "$tag_privatealarm_goblin_2", "$tag_privatealarm_goblin_3", "$tag_privatealarm_goblin_4", "$tag_privatealarm_goblin_5" }; public static List<string> privatealarm_priest = new List<string> { "$tag_privatealarm_priest_1", "$tag_privatealarm_priest_2", "$tag_privatealarm_priest_3", "$tag_privatealarm_priest_4", "$tag_privatealarm_priest_5" }; public static List<string> privatealarm_farmer = new List<string> { "$tag_privatealarm_farmer_1", "$tag_privatealarm_farmer_2", "$tag_privatealarm_farmer_3", "$tag_privatealarm_farmer_4", "$tag_privatealarm_farmer_5" }; public static List<string> privatealarm_blacksmith = new List<string> { "$tag_privatealarm_blacksmith_1", "$tag_privatealarm_blacksmith_2", "$tag_privatealarm_blacksmith_3", "$tag_privatealarm_blacksmith_4", "$tag_privatealarm_blacksmith_5" }; public static List<string> privatealarm_hunter = new List<string> { "$tag_privatealarm_hunter_1", "$tag_privatealarm_hunter_2", "$tag_privatealarm_hunter_3", "$tag_privatealarm_hunter_4", "$tag_privatealarm_hunter_5" }; public static List<string> privatealarm_guard = new List<string> { "$tag_privatealarm_guard_1", "$tag_privatealarm_guard_2", "$tag_privatealarm_guard_3", "$tag_privatealarm_guard_4", "$tag_privatealarm_guard_5" }; public static List<string> privatealarm_villager = new List<string> { "$tag_privatealarm_villager_1", "$tag_privatealarm_villager_2", "$tag_privatealarm_villager_3", "$tag_privatealarm_villager_4", "$tag_privatealarm_villager_5" }; public static List<string> privatealarm_beggar = new List<string> { "$tag_privatealarm_beggar_1", "$tag_privatealarm_beggar_2", "$tag_privatealarm_beggar_3", "$tag_privatealarm_beggar_4", "$tag_privatealarm_beggar_5" }; public static List<string> privatealarm_merchant = new List<string> { "$tag_privatealarm_merchant_1", "$tag_privatealarm_merchant_2", "$tag_privatealarm_merchant_3", "$tag_privatealarm_merchant_4", "$tag_privatealarm_merchant_5" }; public static List<string> aggravated_generic = new List<string> { "$tag_aggravated_generic_1", "$tag_aggravated_generic_2", "$tag_aggravated_generic_3", "$tag_aggravated_generic_4", "$tag_aggravated_generic_5" }; public static List<string> aggravated_human = new List<string> { "$tag_aggravated_human_1", "$tag_aggravated_human_2", "$tag_aggravated_human_3", "$tag_aggravated_human_4", "$tag_aggravated_human_5" }; public static List<string> aggravated_dverger = new List<string> { "$tag_aggravated_dverger_1", "$tag_aggravated_dverger_2", "$tag_aggravated_dverger_3", "$tag_aggravated_dverger_4", "$tag_aggravated_dverger_5" }; public static List<string> aggravated_goblin = new List<string> { "$tag_aggravated_goblin_1", "$tag_aggravated_goblin_2", "$tag_aggravated_goblin_3", "$tag_aggravated_goblin_4", "$tag_aggravated_goblin_5" }; public static List<string> aggravated_priest = new List<string> { "$tag_aggravated_priest_1", "$tag_aggravated_priest_2", "$tag_aggravated_priest_3", "$tag_aggravated_priest_4", "$tag_aggravated_priest_5" }; public static List<string> aggravated_farmer = new List<string> { "$tag_aggravated_farmer_1", "$tag_aggravated_farmer_2", "$tag_aggravated_farmer_3", "$tag_aggravated_farmer_4", "$tag_aggravated_farmer_5" }; public static List<string> aggravated_blacksmith = new List<string> { "$tag_aggravated_blacksmith_1", "$tag_aggravated_blacksmith_2", "$tag_aggravated_blacksmith_3", "$tag_aggravated_blacksmith_4", "$tag_aggravated_blacksmith_5" }; public static List<string> aggravated_hunter = new List<string> { "$tag_aggravated_hunter_1", "$tag_aggravated_hunter_2", "$tag_aggravated_hunter_3", "$tag_aggravated_hunter_4", "$tag_aggravated_hunter_5" }; public static List<string> aggravated_guard = new List<string> { "$tag_aggravated_guard_1", "$tag_aggravated_guard_2", "$tag_aggravated_guard_3", "$tag_aggravated_guard_4", "$tag_aggravated_guard_5" }; public static List<string> aggravated_villager = new List<string> { "$tag_aggravated_villager_1", "$tag_aggravated_villager_2", "$tag_aggravated_villager_3", "$tag_aggravated_villager_4", "$tag_aggravated_villager_5" }; public static List<string> aggravated_beggar = new List<string> { "$tag_aggravated_beggar_1", "$tag_aggravated_beggar_2", "$tag_aggravated_beggar_3", "$tag_aggravated_beggar_4", "$tag_aggravated_beggar_5" }; public static List<string> aggravated_merchant = new List<string> { "$tag_aggravated_merchant_1", "$tag_aggravated_merchant_2", "$tag_aggravated_merchant_3", "$tag_aggravated_merchant_4", "$tag_aggravated_merchant_5" }; public static List<string> starttrade_generic = new List<string> { "$tag_starttrade_generic_1", "$tag_starttrade_generic_2", "$tag_starttrade_generic_3", "$tag_starttrade_generic_4", "$tag_starttrade_generic_5" }; public static List<string> starttrade_human = new List<string> { "$tag_starttrade_human_1", "$tag_starttrade_human_2", "$tag_starttrade_human_3", "$tag_starttrade_human_4", "$tag_starttrade_human_5" }; public static List<string> starttrade_dverger = new List<string> { "$tag_starttrade_dverger_1", "$tag_starttrade_dverger_2", "$tag_starttrade_dverger_3", "$tag_starttrade_dverger_4", "$tag_starttrade_dverger_5" }; public static List<string> starttrade_goblin = new List<string> { "$tag_starttrade_goblin_1", "$tag_starttrade_goblin_2", "$tag_starttrade_goblin_3", "$tag_starttrade_goblin_4", "$tag_starttrade_goblin_5" }; public static List<string> starttrade_priest = new List<string> { "$tag_starttrade_priest_1", "$tag_starttrade_priest_2", "$tag_starttrade_priest_3", "$tag_starttrade_priest_4", "$tag_starttrade_priest_5" }; public static List<string> starttrade_farmer = new List<string> { "$tag_starttrade_farmer_1", "$tag_starttrade_farmer_2", "$tag_starttrade_farmer_3", "$tag_starttrade_farmer_4", "$tag_starttrade_farmer_5" }; public static List<string> starttrade_blacksmith = new List<string> { "$tag_starttrade_blacksmith_1", "$tag_starttrade_blacksmith_2", "$tag_starttrade_blacksmith_3", "$tag_starttrade_blacksmith_4", "$tag_starttrade_blacksmith_5" }; public static List<string> starttrade_hunter = new List<string> { "$tag_starttrade_hunter_1", "$tag_starttrade_hunter_2", "$tag_starttrade_hunter_3", "$tag_starttrade_hunter_4", "$tag_starttrade_hunter_5" }; public static List<string> starttrade_guard = new List<string> { "$tag_starttrade_guard_1", "$tag_starttrade_guard_2", "$tag_starttrade_guard_3", "$tag_starttrade_guard_4", "$tag_starttrade_guard_5" }; public static List<string> starttrade_villager = new List<string> { "$tag_starttrade_villager_1", "$tag_starttrade_villager_2", "$tag_starttrade_villager_3", "$tag_starttrade_villager_4", "$tag_starttrade_villager_5" }; public static List<string> starttrade_beggar = new List<string> { "$tag_starttrade_beggar_1", "$tag_starttrade_beggar_2", "$tag_starttrade_beggar_3", "$tag_starttrade_beggar_4", "$tag_starttrade_beggar_5" }; public static List<string> starttrade_merchant = new List<string> { "$tag_starttrade_merchant_1", "$tag_starttrade_merchant_2", "$tag_starttrade_merchant_3", "$tag_starttrade_merchant_4", "$tag_starttrade_merchant_5" }; public static List<string> buy_generic = new List<string> { "$tag_buy_generic_1", "$tag_buy_generic_2", "$tag_buy_generic_3", "$tag_buy_generic_4", "$tag_buy_generic_5" }; public static List<string> buy_human = new List<string> { "$tag_buy_human_1", "$tag_buy_human_2", "$tag_buy_human_3", "$tag_buy_human_4", "$tag_buy_human_5" }; public static List<string> buy_dverger = new List<string> { "$tag_buy_dverger_1", "$tag_buy_dverger_2", "$tag_buy_dverger_3", "$tag_buy_dverger_4", "$tag_buy_dverger_5" }; public static List<string> buy_goblin = new List<string> { "$tag_buy_goblin_1", "$tag_buy_goblin_2", "$tag_buy_goblin_3", "$tag_buy_goblin_4", "$tag_buy_goblin_5" }; public static List<string> buy_priest = new List<string> { "$tag_buy_priest_1", "$tag_buy_priest_2", "$tag_buy_priest_3", "$tag_buy_priest_4", "$tag_buy_priest_5" }; public static List<string> buy_farmer = new List<string> { "$tag_buy_farmer_1", "$tag_buy_farmer_2", "$tag_buy_farmer_3", "$tag_buy_farmer_4", "$tag_buy_farmer_5" }; public static List<string> buy_blacksmith = new List<string> { "$tag_buy_blacksmith_1", "$tag_buy_blacksmith_2", "$tag_buy_blacksmith_3", "$tag_buy_blacksmith_4", "$tag_buy_blacksmith_5" }; public static List<string> buy_hunter = new List<string> { "$tag_buy_hunter_1", "$tag_buy_hunter_2", "$tag_buy_hunter_3", "$tag_buy_hunter_4", "$tag_buy_hunter_5" }; public static List<string> buy_guard = new List<string> { "$tag_buy_guard_1", "$tag_buy_guard_2", "$tag_buy_guard_3", "$tag_buy_guard_4", "$tag_buy_guard_5" }; public static List<string> buy_villager = new List<string> { "$tag_buy_villager_1", "$tag_buy_villager_2", "$tag_buy_villager_3", "$tag_buy_villager_4", "$tag_buy_villager_5" }; public static List<string> buy_beggar = new List<string> { "$tag_buy_beggar_1", "$tag_buy_beggar_2", "$tag_buy_beggar_3", "$tag_buy_beggar_4", "$tag_buy_beggar_5" }; public static List<string> buy_merchant = new List<string> { "$tag_buy_merchant_1", "$tag_buy_merchant_2", "$tag_buy_merchant_3", "$tag_buy_merchant_4", "$tag_buy_merchant_5" }; public static List<string> sell_generic = new List<string> { "$tag_sell_generic_1", "$tag_sell_generic_2", "$tag_sell_generic_3", "$tag_sell_generic_4", "$tag_sell_generic_5" }; public static List<string> sell_human = new List<string> { "$tag_sell_human_1", "$tag_sell_human_2", "$tag_sell_human_3", "$tag_sell_human_4", "$tag_sell_human_5" }; public static List<string> sell_dverger = new List<string> { "$tag_sell_dverger_1", "$tag_sell_dverger_2", "$tag_sell_dverger_3", "$tag_sell_dverger_4", "$tag_sell_dverger_5" }; public static List<string> sell_goblin = new List<string> { "$tag_sell_goblin_1", "$tag_sell_goblin_2", "$tag_sell_goblin_3", "$tag_sell_goblin_4", "$tag_sell_goblin_5" }; public static List<string> sell_priest = new List<string> { "$tag_sell_priest_1", "$tag_sell_priest_2", "$tag_sell_priest_3", "$tag_sell_priest_4", "$tag_sell_priest_5" }; public static List<string> sell_farmer = new List<string> { "$tag_sell_farmer_1", "$tag_sell_farmer_2", "$tag_sell_farmer_3", "$tag_sell_farmer_4", "$tag_sell_farmer_5" }; public static List<string> sell_blacksmith = new List<string> { "$tag_sell_blacksmith_1", "$tag_sell_blacksmith_2", "$tag_sell_blacksmith_3", "$tag_sell_blacksmith_4", "$tag_sell_blacksmith_5" }; public static List<string> sell_hunter = new List<string> { "$tag_sell_hunter_1", "$tag_sell_hunter_2", "$tag_sell_hunter_3", "$tag_sell_hunter_4", "$tag_sell_hunter_5" }; public static List<string> sell_guard = new List<string> { "$tag_sell_guard_1", "$tag_sell_guard_2", "$tag_sell_guard_3", "$tag_sell_guard_4", "$tag_sell_guard_5" }; public static List<string> sell_villager = new List<string> { "$tag_sell_villager_1", "$tag_sell_villager_2", "$tag_sell_villager_3", "$tag_sell_villager_4", "$tag_sell_villager_5" }; public static List<string> sell_beggar = new List<string> { "$tag_sell_beggar_1", "$tag_sell_beggar_2", "$tag_sell_beggar_3", "$tag_sell_beggar_4", "$tag_sell_beggar_5" }; public static List<string> sell_merchant = new List<string> { "$tag_sell_merchant_1", "$tag_sell_merchant_2", "$tag_sell_merchant_3", "$tag_sell_merchant_4", "$tag_sell_merchant_5" }; public static List<string> greeting_lumberjack = new List<string> { "$tag_greeting_lumberjack_1", "$tag_greeting_lumberjack_2", "$tag_greeting_lumberjack_3", "$tag_greeting_lumberjack_4", "$tag_greeting_lumberjack_5" }; public static List<string> goodbye_lumberjack = new List<string> { "$tag_goodbye_lumberjack_1", "$tag_goodbye_lumberjack_2", "$tag_goodbye_lumberjack_3", "$tag_goodbye_lumberjack_4", "$tag_goodbye_lumberjack_5" }; public static List<string> randomtalk_lumberjack = new List<string> { "$tag_randomtalk_lumberjack_1", "$tag_randomtalk_lumberjack_2", "$tag_randomtalk_lumberjack_3", "$tag_randomtalk_lumberjack_4", "$tag_randomtalk_lumberjack_5" }; public static List<string> randomtalkinfaction_lumberjack = new List<string> { "$tag_randomtalkinfaction_lumberjack_1", "$tag_randomtalkinfaction_lumberjack_2", "$tag_randomtalkinfaction_lumberjack_3", "$tag_randomtalkinfaction_lumberjack_4", "$tag_randomtalkinfaction_lumberjack_5" }; public static List<string> privatealarm_lumberjack = new List<string> { "$tag_privatealarm_lumberjack_1", "$tag_privatealarm_lumberjack_2", "$tag_privatealarm_lumberjack_3", "$tag_privatealarm_lumberjack_4", "$tag_privatealarm_lumberjack_5" }; public static List<string> aggravated_lumberjack = new List<string> { "$tag_aggravated_lumberjack_1", "$tag_aggravated_lumberjack_2", "$tag_aggravated_lumberjack_3", "$tag_aggravated_lumberjack_4", "$tag_aggravated_lumberjack_5" }; public static List<string> starttrade_lumberjack = new List<string> { "$tag_starttrade_lumberjack_1", "$tag_starttrade_lumberjack_2", "$tag_starttrade_lumberjack_3", "$tag_starttrade_lumberjack_4", "$tag_starttrade_lumberjack_5" }; public static List<string> buy_lumberjack = new List<string> { "$tag_buy_lumberjack_1", "$tag_buy_lumberjack_2", "$tag_buy_lumberjack_3", "$tag_buy_lumberjack_4", "$tag_buy_lumberjack_5" }; public static List<string> sell_lumberjack = new List<string> { "$tag_sell_lumberjack_1", "$tag_sell_lumberjack_2", "$tag_sell_lumberjack_3", "$tag_sell_lumberjack_4", "$tag_sell_lumberjack_5" }; public static List<string> greeting_miner = new List<string> { "$tag_greeting_miner_1", "$tag_greeting_miner_2", "$tag_greeting_miner_3", "$tag_greeting_miner_4", "$tag_greeting_miner_5" }; public static List<string> goodbye_miner = new List<string> { "$tag_goodbye_miner_1", "$tag_goodbye_miner_2", "$tag_goodbye_miner_3", "$tag_goodbye_miner_4", "$tag_goodbye_miner_5" }; public static List<string> randomtalk_miner = new List<string> { "$tag_randomtalk_miner_1", "$tag_randomtalk_miner_2", "$tag_randomtalk_miner_3", "$tag_randomtalk_miner_4", "$tag_randomtalk_miner_5" }; public static List<string> randomtalkinfaction_miner = new List<string> { "$tag_randomtalkinfaction_miner_1", "$tag_randomtalkinfaction_miner_2", "$tag_randomtalkinfaction_miner_3", "$tag_randomtalkinfaction_miner_4", "$tag_randomtalkinfaction_miner_5" }; public static List<string> privatealarm_miner = new List<string> { "$tag_privatealarm_miner_1", "$tag_privatealarm_miner_2", "$tag_privatealarm_miner_3", "$tag_privatealarm_miner_4", "$tag_privatealarm_miner_5" }; public static List<string> aggravated_miner = new List<string> { "$tag_aggravated_miner_1", "$tag_aggravated_miner_2", "$tag_aggravated_miner_3", "$tag_aggravated_miner_4", "$tag_aggravated_miner_5" }; public static List<string> starttrade_miner = new List<string> { "$tag_starttrade_miner_1", "$tag_starttrade_miner_2", "$tag_starttrade_miner_3", "$tag_starttrade_miner_4", "$tag_starttrade_miner_5" }; public static List<string> buy_miner = new List<string> { "$tag_buy_miner_1", "$tag_buy_miner_2", "$tag_buy_miner_3", "$tag_buy_miner_4", "$tag_buy_miner_5" }; public static List<string> sell_miner = new List<string> { "$tag_sell_miner_1", "$tag_sell_miner_2", "$tag_sell_miner_3", "$tag_sell_miner_4", "$tag_sell_miner_5" }; public static List<string> randomtalkinfaction_innkeeper = new List<string> { "$tag_randomtalkinfaction_innkeeper_1", "$tag_randomtalkinfaction_innkeeper_2", "$tag_randomtalkinfaction_innkeeper_3", "$tag_randomtalkinfaction_innkeeper_4", "$tag_randomtalkinfaction_innkeeper_5" }; public static List<string> privatealarm_innkeeper = new List<string> { "$tag_privatealarm_innkeeper_1", "$tag_privatealarm_innkeeper_2", "$tag_privatealarm_innkeeper_3", "$tag_privatealarm_innkeeper_4", "$tag_privatealarm_innkeeper_5" }; public static List<string> aggravated_innkeeper = new List<string> { "$tag_aggravated_innkeeper_1", "$tag_aggravated_innkeeper_2", "$tag_aggravated_innkeeper_3", "$tag_aggravated_innkeeper_4", "$tag_aggravated_innkeeper_5" }; public static List<string> starttrade_innkeeper = new List<string> { "$tag_starttrade_innkeeper_1", "$tag_starttrade_innkeeper_2", "$tag_starttrade_innkeeper_3", "$tag_starttrade_innkeeper_4", "$tag_starttrade_innkeeper_5" }; public static List<string> buy_innkeeper = new List<string> { "$tag_buy_innkeeper_1", "$tag_buy_innkeeper_2", "$tag_buy_innkeeper_3", "$tag_buy_innkeeper_4", "$tag_buy_innkeeper_5" }; public static List<string> sell_innkeeper = new List<string> { "$tag_sell_innkeeper_1", "$tag_sell_innkeeper_2", "$tag_sell_innkeeper_3", "$tag_sell_innkeeper_4", "$tag_sell_innkeeper_5" }; public static List<string> greeting_barpatron = new List<string> { "$tag_greeting_barpatron_1", "$tag_greeting_barpatron_2", "$tag_greeting_barpatron_3", "$tag_greeting_barpatron_4", "$tag_greeting_barpatron_5" }; public static List<string> goodbye_barpatron = new List<string> { "$tag_goodbye_barpatron_1", "$tag_goodbye_barpatron_2", "$tag_goodbye_barpatron_3", "$tag_goodbye_barpatron_4", "$tag_goodbye_barpatron_5" }; public static List<string> randomtalk_barpatron = new List<string> { "$tag_randomtalk_barpatron_1", "$tag_randomtalk_barpatron_2", "$tag_randomtalk_barpatron_3", "$tag_randomtalk_barpatron_4", "$tag_randomtalk_barpatron_5" }; public static List<string> randomtalkinfaction_barpatron = new List<string> { "$tag_randomtalkinfaction_barpatron_1", "$tag_randomtalkinfaction_barpatron_2", "$tag_randomtalkinfaction_barpatron_3", "$tag_randomtalkinfaction_barpatron_4", "$tag_randomtalkinfaction_barpatron_5" }; public static List<string> privatealarm_barpatron = new List<string> { "$tag_privatealarm_barpatron_1", "$tag_privatealarm_barpatron_2", "$tag_privatealarm_barpatron_3", "$tag_privatealarm_barpatron_4", "$tag_privatealarm_barpatron_5" }; public static List<string> aggravated_barpatron = new List<string> { "$tag_aggravated_barpatron_1", "$tag_aggravated_barpatron_2", "$tag_aggravated_barpatron_3", "$tag_aggravated_barpatron_4", "$tag_aggravated_barpatron_5" }; public static List<string> starttrade_fisherman = new List<string> { "$tag_starttrade_fisherman_1", "$tag_starttrade_fisherman_2", "$tag_starttrade_fisherman_3", "$tag_starttrade_fisherman_4", "$tag_starttrade_fisherman_5" }; public static List<string> buy_fisherman = new List<string> { "$tag_buy_fisherman_1", "$tag_buy_fisherman_2", "$tag_buy_fisherman_3", "$tag_buy_fisherman_4", "$tag_buy_fisherman_5" }; public static List<string> sell_fisherman = new List<string> { "$tag_sell_fisherman_1", "$tag_sell_fisherman_2", "$tag_sell_fisherman_3", "$tag_sell_fisherman_4", "$tag_sell_fisherman_5" }; public static List<string> starttrade_butcher = new List<string> { "$tag_starttrade_butcher_1", "$tag_starttrade_butcher_2", "$tag_starttrade_butcher_3", "$tag_starttrade_butcher_4", "$tag_starttrade_butcher_5" }; public static List<string> buy_butcher = new List<string> { "$tag_buy_butcher_1", "$tag_buy_butcher_2", "$tag_buy_butcher_3", "$tag_buy_butcher_4", "$tag_buy_butcher_5" }; public static List<string> sell_butcher = new List<string> { "$tag_sell_butcher_1", "$tag_sell_butcher_2", "$tag_sell_butcher_3", "$tag_sell_butcher_4", "$tag_sell_butcher_5" }; public static List<string> starttrade_forager = new List<string> { "$tag_starttrade_forager_1", "$tag_starttrade_forager_2", "$tag_starttrade_forager_3", "$tag_starttrade_forager_4", "$tag_starttrade_forager_5" }; public static List<string> buy_forager = new List<string> { "$tag_buy_forager_1", "$tag_buy_forager_2", "$tag_buy_forager_3", "$tag_buy_forager_4", "$tag_buy_forager_5" }; public static List<string> sell_forager = new List<string> { "$tag_sell_forager_1", "$tag_sell_forager_2", "$tag_sell_forager_3", "$tag_sell_forager_4", "$tag_sell_forager_5" }; public static List<string> greeting_fisherman = new List<string> { "$tag_greeting_fisherman_1", "$tag_greeting_fisherman_2", "$tag_greeting_fisherman_3", "$tag_greeting_fisherman_4", "$tag_greeting_fisherman_5" }; public static List<string> goodbye_fisherman = new List<string> { "$tag_goodbye_fisherman_1", "$tag_goodbye_fisherman_2", "$tag_goodbye_fisherman_3", "$tag_goodbye_fisherman_4", "$tag_goodbye_fisherman_5" }; public static List<string> randomtalk_fisherman = new List<string> { "$tag_randomtalk_fisherman_1", "$tag_randomtalk_fisherman_2", "$tag_randomtalk_fisherman_3", "$tag_randomtalk_fisherman_4", "$tag_randomtalk_fisherman_5" }; public static List<string> randomtalkinfaction_fisherman = new List<string> { "$tag_randomtalkinfaction_fisherman_1", "$tag_randomtalkinfaction_fisherman_2", "$tag_randomtalkinfaction_fisherman_3", "$tag_randomtalkinfaction_fisherman_4", "$tag_randomtalkinfaction_fisherman_5" }; public static List<string> aggravated_fisherman = new List<string> { "$tag_aggravated_fisherman_1", "$tag_aggravated_fisherman_2", "$tag_aggravated_fisherman_3", "$tag_aggravated_fisherman_4", "$tag_aggravated_fisherman_5" }; public static List<string> greeting_butcher = new List<string> { "$tag_greeting_butcher_1", "$tag_greeting_butcher_2", "$tag_greeting_butcher_3", "$tag_greeting_butcher_4", "$tag_greeting_butcher_5" }; public static List<string> goodbye_butcher = new List<string> { "$tag_goodbye_butcher_1", "$tag_goodbye_butcher_2", "$tag_goodbye_butcher_3", "$tag_goodbye_butcher_4", "$tag_goodbye_butcher_5" }; public static List<string> randomtalk_butcher = new List<string> { "$tag_randomtalk_butcher_1", "$tag_randomtalk_butcher_2", "$tag_randomtalk_butcher_3", "$tag_randomtalk_butcher_4", "$tag_randomtalk_butcher_5" }; public static List<string> randomtalkinfaction_butcher = new List<string> { "$tag_randomtalkinfaction_butcher_1", "$tag_randomtalkinfaction_butcher_2", "$tag_randomtalkinfaction_butcher_3", "$tag_randomtalkinfaction_butcher_4", "$tag_randomtalkinfaction_butcher_5" }; public static List<string> aggravated_butcher = new List<string> { "$tag_aggravated_butcher_1", "$tag_aggravated_butcher_2", "$tag_aggravated_butcher_3", "$tag_aggravated_butcher_4", "$tag_aggravated_butcher_5" }; public static List<string> greeting_forager = new List<string> { "$tag_greeting_forager_1", "$tag_greeting_forager_2", "$tag_greeting_forager_3", "$tag_greeting_forager_4", "$tag_greeting_forager_5" }; public static List<string> goodbye_forager = new List<string> { "$tag_goodbye_forager_1", "$tag_goodbye_forager_2", "$tag_goodbye_forager_3", "$tag_goodbye_forager_4", "$tag_goodbye_forager_5" }; public static List<string> randomtalk_forager = new List<string> { "$tag_randomtalk_forager_1", "$tag_randomtalk_forager_2", "$tag_randomtalk_forager_3", "$tag_randomtalk_forager_4", "$tag_randomtalk_forager_5" }; public static List<string> randomtalkinfaction_forager = new List<string> { "$tag_randomtalkinfaction_forager_1", "$tag_randomtalkinfaction_forager_2", "$tag_randomtalkinfaction_forager_3", "$tag_randomtalkinfaction_forager_4", "$tag_randomtalkinfaction_forager_5" }; public static List<string> aggravated_forager = new List<string> { "$tag_aggravated_forager_1", "$tag_aggravated_forager_2", "$tag_aggravated_forager_3", "$tag_aggravated_forager_4", "$tag_aggravated_forager_5" }; private static Dictionary<string, List<string>> allDialogLists = new Dictionary<string, List<string>> { { "randomtalkinfaction_innkeeper", randomtalkinfaction_innkeeper }, { "privatealarm_innkeeper", privatealarm_innkeeper }, { "aggravated_innkeeper", aggravated_innkeeper }, { "starttrade_innkeeper", starttrade_innkeeper }, { "buy_innkeeper", buy_innkeeper }, { "sell_innkeeper", sell_innkeeper }, { "greeting_barpatron", greeting_barpatron }, { "goodbye_barpatron", goodbye_barpatron }, { "randomtalk_barpatron", randomtalk_barpatron }, { "randomtalkinfaction_barpatron", randomtalkinfaction_barpatron }, { "privatealarm_barpatron", privatealarm_barpatron }, { "aggravated_barpatron", aggravated_barpatron }, { "starttrade_barpatron", new List<string>() }, { "buy_barpatron", new List<string>() }, { "sell_barpatron", new List<string>() }, { "starttrade_fisherman", starttrade_fisherman }, { "buy_fisherman", buy_fisherman }, { "sell_fisherman", sell_fisherman }, { "starttrade_butcher", starttrade_butcher }, { "buy_butcher", buy_butcher }, { "sell_butcher", sell_butcher }, { "starttrade_forager", starttrade_forager }, { "buy_forager", buy_forager }, { "sell_forager", sell_forager }, { "greeting_fisherman", greeting_fisherman }, { "goodbye_fisherman", goodbye_fisherman }, { "randomtalk_fisherman", randomtalk_fisherman }, { "randomtalkinfaction_fisherman", randomtalkinfaction_fisherman }, { "aggravated_fisherman", aggravated_fisherman }, { "greeting_butcher", greeting_butcher }, { "goodbye_butcher", goodbye_butcher }, { "randomtalk_butcher", randomtalk_butcher }, { "randomtalkinfaction_butcher", randomtalkinfaction_butcher }, { "aggravated_butcher", aggravated_butcher }, { "greeting_forager", greeting_forager }, { "goodbye_forager", goodbye_forager }, { "randomtalk_forager", randomtalk_forager }, { "randomtalkinfaction_forager", randomtalkinfaction_forager }, { "aggravated_forager", aggravated_forager }, { "greeting_generic", greeting_generic }, { "greeting_human", greeting_human }, { "greeting_dverger", greeting_dverger }, { "greeting_goblin", greeting_goblin }, { "greeting_priest", greeting_priest }, { "greeting_farmer", greeting_farmer }, { "greeting_blacksmith", greeting_blacksmith }, { "greeting_hunter", greeting_hunter }, { "greeting_guard", greeting_guard }, { "greeting_villager", greeting_villager }, { "greeting_beggar", greeting_beggar }, { "greeting_merchant", greeting_merchant }, { "greeting_lumberjack", greeting_lumberjack }, { "greeting_miner", greeting_miner }, { "goodbye_generic", goodbye_generic }, { "goodbye_human", goodbye_human }, { "goodbye_dverger", goodbye_dverger }, { "goodbye_goblin", goodbye_goblin }, { "goodbye_priest", goodbye_priest }, { "goodbye_farmer", goodbye_farmer }, { "goodbye_blacksmith", goodbye_blacksmith }, { "goodbye_hunter", goodbye_hunter }, { "goodbye_guard", goodbye_guard }, { "goodbye_villager", goodbye_villager }, { "goodbye_beggar", goodbye_beggar }, { "goodbye_merchant", goodbye_merchant }, { "goodbye_lumberjack", goodbye_lumberjack }, { "goodbye_miner", goodbye_miner }, { "random_generic", random_generic }, { "random_human", random_human }, { "random_dverger", random_dverger }, { "random_goblin", random_goblin }, { "random_priest", random_priest }, { "random_farmer", random_farmer }, { "random_blacksmith", random_blacksmith }, { "random_hunter", random_hunter }, { "random_guard", random_guard }, { "random_villager", random_villager }, { "random_beggar", random_beggar }, { "random_merchant", random_merchant }, { "randomtalk_lumberjack", randomtalk_lumberjack }, { "randomtalk_miner", randomtalk_miner }, { "randomtalk_generic", randomtalk_generic }, { "randomtalk_human", randomtalk_human }, { "randomtalk_dverger", randomtalk_dverger }, { "randomtalk_goblin", randomtalk_goblin }, { "randomtalk_priest", randomtalk_priest }, { "randomtalk_farmer", randomtalk_farmer }, { "randomtalk_blacksmith", randomtalk_blacksmith }, { "randomtalk_hunter", randomtalk_hunter }, { "randomtalk_guard", randomtalk_guard }, { "randomtalk_villager", randomtalk_villager }, { "randomtalk_beggar", randomtalk_beggar }, { "randomtalk_merchant", randomtalk_merchant }, { "randomtalkinfaction_lumberjack", randomtalkinfaction_lumberjack }, { "randomtalkinfaction_miner", randomtalkinfaction_miner }, { "randomtalkinfaction_generic", randomtalkinfaction_generic }, { "randomtalkinfaction_human", randomtalkinfaction_human }, { "randomtalkinfaction_dverger", randomtalkinfaction_dverger }, { "randomtalkinfaction_goblin", randomtalkinfaction_goblin }, { "randomtalkinfaction_priest", randomtalkinfaction_priest }, { "randomtalkinfaction_farmer", randomtalkinfaction_farmer }, { "randomtalkinfaction_blacksmith", randomtalkinfaction_blacksmith }, { "randomtalkinfaction_hunter", randomtalkinfaction_hunter }, { "randomtalkinfaction_guard", randomtalkinfaction_guard }, { "randomtalkinfaction_villager", randomtalkinfaction_villager }, { "randomtalkinfaction_beggar", randomtalkinfaction_beggar }, { "randomtalkinfaction_merchant", randomtalkinfaction_merchant }, { "privatealarm_generic", privatealarm_generic }, { "privatealarm_human", privatealarm_human }, { "privatealarm_dverger", privatealarm_dverger }, { "privatealarm_goblin", privatealarm_goblin }, { "privatealarm_priest", privatealarm_priest }, { "privatealarm_farmer", privatealarm_farmer }, { "privatealarm_blacksmith", privatealarm_blacksmith }, { "privatealarm_hunter", privatealarm_hunter }, { "privatealarm_guard", privatealarm_guard }, { "privatealarm_villager", privatealarm_villager }, { "privatealarm_beggar", privatealarm_beggar }, { "privatealarm_merchant", privatealarm_merchant }, { "privatealarm_lumberjack", privatealarm_lumberjack }, { "privatealarm_miner", privatealarm_miner }, { "aggravated_generic", aggravated_generic }, { "aggravated_human", aggravated_human }, { "aggravated_dverger", aggravated_dverger }, { "aggravated_goblin", aggravated_goblin }, { "aggravated_priest", aggravated_priest }, { "aggravated_farmer", aggravated_farmer }, { "aggravated_blacksmith", aggravated_blacksmith }, { "aggravated_hunter", aggravated_hunter }, { "aggravated_guard", aggravated_guard }, { "aggravated_villager", aggravated_villager }, { "aggravated_beggar", aggravated_beggar }, { "aggravated_merchant", aggravated_merchant }, { "aggravated_lumberjack", aggravated_lumberjack }, { "aggravated_miner", aggravated_miner }, { "starttrade_generic", starttrade_generic }, { "starttrade_human", starttrade_human }, { "starttrade_dverger", starttrade_dverger }, { "starttrade_goblin", starttrade_goblin }, { "starttrade_priest", starttrade_priest }, { "starttrade_farmer", starttrade_farmer }, { "starttrade_blacksmith", starttrade_blacksmith }, { "starttrade_hunter", starttrade_hunter }, { "starttrade_guard", starttrade_guard }, { "starttrade_villager", starttrade_villager }, { "starttrade_beggar", starttrade_beggar }, { "starttrade_merchant", starttrade_merchant }, { "starttrade_lumberjack", starttrade_lumberjack }, { "starttrade_miner", starttrade_miner }, { "buy_generic", buy_generic }, { "buy_human", buy_human }, { "buy_dverger", buy_dverger }, { "buy_goblin", buy_goblin }, { "buy_priest", buy_priest }, { "buy_farmer", buy_farmer }, { "buy_blacksmith", buy_blacksmith }, { "buy_hunter", buy_hunter }, { "buy_guard", buy_guard }, { "buy_villager", buy_villager }, { "buy_beggar", buy_beggar }, { "buy_merchant", buy_merchant }, { "buy_lumberjack", buy_lumberjack }, { "buy_miner", buy_miner }, { "sell_generic", sell_generic }, { "sell_human", sell_human }, { "sell_dverger", sell_dverger }, { "sell_goblin", sell_goblin }, { "sell_priest", sell_priest }, { "sell_farmer", sell_farmer }, { "sell_blacksmith", sell_blacksmith }, { "sell_hunter", sell_hunter }, { "sell_guard", sell_guard }, { "sell_villager", sell_villager }, { "sell_beggar", sell_beggar }, { "sell_merchant", sell_merchant }, { "sell_lumberjack", sell_lumberjack }, { "sell_miner", sell_miner } }; public static List<string> createDialogList(string archetype, string race, string category) { List<string> list = new List<string>(); string key = category.ToLower() + "_generic"; string key2 = category.ToLower() + "_" + race.ToLower(); string key3 = category.ToLower() + "_" + archetype.ToLower(); Dictionary<string, List<string>> dictionary = allDialogLists; if (dictionary.ContainsKey(key)) { list.AddRange(dictionary[key]); } if (dictionary.ContainsKey(key2)) { list.AddRange(dictionary[key2]); } if (dictionary.ContainsKey(key3)) { list.AddRange(dictionary[key3]); } return list; } } public static class BalrondHashCompat { private static readonly MethodInfo _getStableHashCodeStringBool; private static readonly MethodInfo _getStableHashCodeString; private static readonly bool _initialized; static BalrondHashCompat() { try { Type typeFromHandle = typeof(StringExtensionMethods); _getStableHashCodeStringBool = typeFromHandle.GetMethod("GetStableHashCode", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2] { typeof(string), typeof(bool) }, null); _getStableHashCodeString = typeFromHandle.GetMethod("GetStableHashCode", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[1] { typeof(string) }, null); _initialized = true; } catch { _initialized = false; } } public static int StableHash(string value) { if (value == null) { return 0; } try { if (_getStableHashCodeStringBool != null) { return (int)_getStableHashCodeStringBool.Invoke(null, new object[2] { value, false }); } if (_getStableHashCodeString != null) { return (int)_getStableHashCodeString.Invoke(null, new object[1] { value }); } } catch { } return FallbackStableHash(value); } private static int FallbackStableHash(string value) { int num = 5381; int num2 = num; for (int i = 0; i < value.Length; i += 2) { num = ((num << 5) + num) ^ value[i]; if (i == value.Length - 1) { break; } num2 = ((num2 << 5) + num2) ^ value[i + 1]; } return num + num2 * 1566083941; } } namespace BalrondIdleActors { internal class BalrondActor : MonoBehaviour { private const string SkinColorZdoKey = "BalrondActorSkinColor"; private const string HairColorZdoKey = "BalrondActorHairColor"; public string m_beardItem = ""; public string m_hairItem = ""; public string m_helmet = ""; public string m_chest = ""; public string m_legs = ""; public string m_back = ""; public int m_backVariant = 0; public string m_right = ""; public int m_rightVariant = 0; public string m_left = ""; public int m_leftVariant = 0; public string m_leftBack = ""; public int m_leftBackVariant = 0; public string m_rightBack = ""; public int m_rightBackVariant = 0; public string m_tool = ""; public int m_toolVariant = 0; public bool m_isFemale = false; public bool m_shouldHaveBeard = true; public bool m_shouldHaveHair = true; public string m_archetype = "Villager"; public string m_race = "human"; public Transform m_leftShoulder; public Transform m_rightShoulder; public float m_femaleOffset = 0.0004f; public float m_maleOffset = 0.0007651657f; public string m_name = "Bjorn Bjernsen"; public RuntimeAnimatorController animatorController; public Animator m_animator; private bool m_hasSetup; public bool m_useLoadout = false; public BalrondActorLoadout m_loudout; public bool isTrader = false; public bool isTalker = false; public int randomHairMax = 31; public int randomBeardMax = 21; public Vector3 m_skinColor = new Vector3(0.92f, 0.86f, 0.7f); public Vector3 m_hairColor = new Vector3(0.6f, 0.55f, 0.5f); public VisEquipment m_visEquipment; public ZNetView m_nview; public Trader m_trader; public BalrondActorTalker m_talker; private void Awake() { m_nview = ((Component)this).GetComponent<ZNetView>(); m_visEquipment = ((Component)this).GetComponent<VisEquipment>(); Transform val = ((Component)this).transform.Find("Visual"); m_animator = (((Object)(object)val != (Object)null) ? ((Component)val).GetComponent<Animator>() : null); if ((Object)(object)m_animator == (Object)null) { m_animator = ((Component)this).GetComponentInChildren<Animator>(true); } if ((Object)(object)m_visEquipment != (Object)null) { m_visEquipment.m_modelIndex = (m_isFemale ? 1 : 0); m_visEquipment.SetModel(m_isFemale ? 1 : 0); } GetHasSetup(); m_leftShoulder = FindDeepChild(((Component)this).transform, "LeftSholder"); m_rightShoulder = FindDeepChild(((Component)this).transform, "RightSholder"); m_trader = ((Component)this).GetComponent<Trader>(); m_talker = ((Component)this).GetComponent<BalrondActorTalker>(); } private void Start() { if ((Object)(object)animatorController != (Object)null && (Object)(object)m_animator != (Object)null) { m_animator.runtimeAnimatorController = animatorController; } GetArchetypeSetup(); EnforceRaceSpecificHeadSlots(); if (m_useLoadout && !m_hasSetup) { GetNewLoadOut(); SetLoadOut(); } SetVoiceLines(); if (!m_hasSetup) { setHairAndBeard(); InitializeNewAppearanceColors(); setEquipeFromString(); SetArchetypeSetup(); setHasSetup(); } else { RestoreOrInitializeAppearanceColors(); } } private bool HasValidNView() { return (Object)(object)m_nview != (Object)null && m_nview.IsValid() && m_nview.GetZDO() != null; } private void GetHasSetup() { if (HasValidNView()) { m_hasSetup = m_nview.GetZDO().GetBool("BalrondActorHasSetup", false); } } private void SetArchetypeSetup() { if (HasValidNView() && m_nview.IsOwner()) { m_nview.GetZDO().Set("BalrondActorArchetype", m_archetype ?? "Villager"); } } private void GetArchetypeSetup() { if (HasValidNView()) { string text = m_nview.GetZDO().GetString("BalrondActorArchetype", string.Empty); if (!string.IsNullOrEmpty(text)) { m_archetype = text; } } } private void setHasSetup() { m_hasSetup = true; if (HasValidNView() && m_nview.IsOwner()) { m_nview.GetZDO().Set("BalrondActorHasSetup", true); } } private void GetNewLoadOut() { m_loudout = BalrondActorLoadoutFactory.GetLoadout(m_archetype, m_isFemale, m_race); } internal void RefreshRuntimeConfig() { SetVoiceLines(); } internal static void RefreshRuntimeConfigForAll() { BalrondActor[] array; try { array = Resources.FindObjectsOfTypeAll<BalrondActor>(); } catch (Exception ex) { Debug.LogWarning((object)("BalrondIdleActors: could not enumerate actors for config refresh: " + ex.Message)); return; } if (array == null) { return; } foreach (BalrondActor balrondActor in array) { if ((Object)(object)balrondActor != (Object)null) { balrondActor.RefreshRuntimeConfig(); } } } private void SetVoiceLines() { NpcDialogue npcDialogue = NpcDialogue.GetNpcDialogue(m_archetype, m_race); if (npcDialogue == null) { Debug.LogWarning((object)("BalrondIdleActors: no dialogue preset for archetype '" + m_archetype + "' race '" + m_race + "'.")); return; } m_talker = (((Object)(object)m_talker != (Object)null) ? m_talker : ((Component)this).GetComponent<BalrondActorTalker>()); if ((Object)(object)m_talker != (Object)null) { m_talker.m_archetype = m_archetype; m_talker.m_race = m_race; m_talker.m_randomTalk = npcDialogue.m_randomTalk; m_talker.m_randomTalkInFactionBase = npcDialogue.m_randomTalkInFactionBase; m_talker.m_randomGreets = npcDialogue.m_randomGreets; m_talker.m_randomGoodbye = npcDialogue.m_randomGoodbye; m_talker.m_privateAreaAlarm = npcDialogue.m_privateAreaAlarm; m_talker.m_aggravated = npcDialogue.m_aggravated; } m_trader = (((Object)(object)m_trader != (Object)null) ? m_trader : ((Component)this).GetComponent<Trader>()); if ((Object)(object)m_trader != (Object)null) { m_trader.m_randomTalk = npcDialogue.m_randomTalk; m_trader.m_randomGreets = npcDialogue.m_randomGreets; m_trader.m_randomGoodbye = npcDialogue.m_randomGoodbye; m_trader.m_randomStartTrade = npcDialogue.m_randomStartTrade; m_trader.m_randomBuy = npcDialogue.m_randomBuy; m_trader.m_randomSell = npcDialogue.m_randomSell; m_trader.m_items = BalrondActorTraderPresets.GetItemsForArchetype(m_archetype); } } private void SetLoadOut() { if (m_loudout == null) { Debug.LogWarning((object)("BalrondIdleActors: loadout factory returned null for " + ((Object)this).name + " (" + m_race + "/" + m_archetype + ").")); } else { m_helmet = (string.IsNullOrEmpty(m_helmet) ? m_loudout.m_helmet : m_helmet); m_chest = (string.IsNullOrEmpty(m_chest) ? m_loudout.m_chest : m_chest); m_legs = (string.IsNullOrEmpty(m_legs) ? m_loudout.m_legs : m_legs); m_back = (string.IsNullOrEmpty(m_back) ? m_loudout.m_back : m_back); m_right = (string.IsNullOrEmpty(m_right) ? m_loudout.m_right : m_right); m_left = (string.IsNullOrEmpty(m_left) ? m_loudout.m_left : m_left); m_leftBack = (string.IsNullOrEmpty(m_leftBack) ? m_loudout.m_leftBack : m_leftBack); m_rightBack = (string.IsNullOrEmpty(m_rightBack) ? m_loudout.m_rightBack : m_rightBack); m_tool = (string.IsNullOrEmpty(m_tool) ? m_loudout.m_tool : m_tool); m_backVariant = ((m_backVariant == 0) ? m_loudout.m_backVariant : m_backVariant); m_rightVariant = ((m_rightVariant == 0) ? m_loudout.m_rightVariant : m_rightVariant); m_leftVariant = ((m_leftVariant == 0) ? m_loudout.m_leftVariant : m_leftVariant); m_leftBackVariant = ((m_leftBackVariant == 0) ? m_loudout.m_leftBackVariant : m_leftBackVariant); m_rightBackVariant = ((m_rightBackVariant == 0) ? m_loudout.m_rightBackVariant : m_rightBackVariant); m_toolVariant = ((m_toolVariant == 0) ? m_loudout.m_toolVariant : m_toolVariant); } } public void SetSkinColor(Vector3 color) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) m_skinColor = color; if ((Object)(object)m_visEquipment != (Object)null) { m_visEquipment.SetSkinColor(m_skinColor); } PersistColorIfOwner("BalrondActorSkinColor", m_skinColor); } public void SetHairColor(Vector3 color) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) m_hairColor = color; if ((Object)(object)m_visEquipment != (Object)null) { m_visEquipment.SetHairColor(m_hairColor); } PersistColorIfOwner("BalrondActorHairColor", m_hairColor); } private void InitializeNewAppearanceColors() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) Vector3 skinColor = m_skinColor; Vector3 hairColor = m_hairColor; if (BalrondActorLoadoutFactory.SkinTones != null && BalrondActorLoadoutFactory.SkinTones.Length != 0) { skinColor = BalrondActorLoadoutFactory.SkinTones[Random.Range(0, BalrondActorLoadoutFactory.SkinTones.Length)]; } if (BalrondActorLoadoutFactory.HairColors != null && BalrondActorLoadoutFactory.HairColors.Length != 0) { hairColor = BalrondActorLoadoutFactory.HairColors[Random.Range(0, BalrondActorLoadoutFactory.HairColors.Length)]; } SetSkinColor(skinColor); SetHairColor(hairColor); } private void RestoreOrInitializeAppearanceColors() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) Vector3 color; bool flag = TryReadPersistedColor("BalrondActorSkinColor", out color); Vector3 color2; bool flag2 = TryReadPersistedColor("BalrondActorHairColor", out color2); if (!flag) { color = m_skinColor; if (CanPersistAppearance() && BalrondActorLoadoutFactory.SkinTones != null && BalrondActorLoadoutFactory.SkinTones.Length != 0) { color = BalrondActorLoadoutFactory.SkinTones[Random.Range(0, BalrondActorLoadoutFactory.SkinTones.Length)]; } } if (!flag2) { color2 = m_hairColor; if (CanPersistAppearance() && BalrondActorLoadoutFactory.HairColors != null && BalrondActorLoadoutFactory.HairColors.Length != 0) { color2 = BalrondActorLoadoutFactory.HairColors[Random.Range(0, BalrondActorLoadoutFactory.HairColors.Length)]; } } SetSkinColor(color); SetHairColor(color2); if ((!flag || !flag2) && HasValidNView() && !m_nview.IsOwner()) { ((MonoBehaviour)this).Invoke("RefreshAppearanceFromNetwork", 1f); } } private void RefreshAppearanceFromNetwork() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (TryReadPersistedColor("BalrondActorSkinColor", out var color)) { m_skinColor = color; if ((Object)(object)m_visEquipment != (Object)null) { m_visEquipment.SetSkinColor(color); } } if (TryReadPersistedColor("BalrondActorHairColor", out var color2)) { m_hairColor = color2; if ((Object)(object)m_visEquipment != (Object)null) { m_visEquipment.SetHairColor(color2); } } } private bool CanPersistAppearance() { return HasValidNView() && m_nview.IsOwner(); } private void PersistColorIfOwner(string key, Vector3 color) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (CanPersistAppearance() && !string.IsNullOrEmpty(key)) { m_nview.GetZDO().Set(key, SerializeColor(color)); } } private bool TryReadPersistedColor(string key, out Vector3 color) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) color = Vector3.zero; if (!HasValidNView() || string.IsNullOrEmpty(key)) { return false; } string raw = m_nview.GetZDO().GetString(key, string.Empty); return TryDeserializeColor(raw, out color); } private static string SerializeColor(Vector3 color) { return color.x.ToString("R", CultureInfo.InvariantCulture) + "|" + color.y.ToString("R", CultureInfo.InvariantCulture) + "|" + color.z.ToString("R", CultureInfo.InvariantCulture); } private static bool TryDeserializeColor(string raw, out Vector3 color) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) color = Vector3.zero; if (string.IsNullOrEmpty(raw)) { return false; } string[] array = raw.Split(new char[1] { '|' }); if (array.Length != 3) { return false; } if (!float.TryParse(array[0], NumberStyles.Float, CultureInfo.InvariantCulture, out var result) || !float.TryParse(array[1], NumberStyles.Float, CultureInfo.InvariantCulture, out var result2) || !float.TryParse(array[2], NumberStyles.Float, CultureInfo.InvariantCulture, out var result3)) { return false; } color = new Vector3(result, result2, result3); return true; } private void EnforceRaceSpecificHeadSlots() { if (string.Equals(m_race, "dverger", StringComparison.OrdinalIgnoreCase)) { m_shouldHaveHair = false; m_shouldHaveBeard = false; m_hairItem = string.Empty; m_beardItem = string.Empty; if ((Object)(object)m_visEquipment != (Object)null) { m_visEquipment.SetHairItem(0); m_visEquipment.SetBeardItem(0); } } } public void setHairAndBeard() { if (!m_shouldHaveBeard) { m_beardItem = string.Empty; } else if (string.IsNullOrEmpty(m_beardItem)) { m_beardItem = GetRandomBeard(); } if (!m_shouldHaveHair) { m_hairItem = string.Empty; } else if (string.IsNullOrEmpty(m_hairItem)) { m_hairItem = GetRandomHair(); } } private static int GetEquipmentHash(string prefabName) { return (!string.IsNullOrEmpty(prefabName)) ? BalrondHashCompat.StableHash(prefabName) : 0; } public void setEquipeFromString() { if (!((Object)(object)m_visEquipment == (Object)null)) { m_visEquipment.SetBeardItem(GetEquipmentHash(m_beardItem)); m_visEquipment.SetHairItem(GetEquipmentHash(m_hairItem)); m_visEquipment.SetLeftItem(GetEquipmentHash(m_left), m_leftVariant, 1); m_visEquipment.SetRightItem(GetEquipmentHash(m_right), 1); m_visEquipment.SetLeftBackItem(GetEquipmentHash(m_leftBack), m_leftBackVariant, 1); m_visEquipment.SetRightBackItem(GetEquipmentHash(m_rightBack), 1); m_visEquipment.SetChestItem(GetEquipmentHash(m_chest)); m_visEquipment.SetLegItem(GetEquipmentHash(m_legs)); m_visEquipment.SetHelmetItem(GetEquipmentHash(m_helmet)); m_visEquipment.SetShoulderItem(GetEquipmentHash(m_back), m_backVariant, 1); m_visEquipment.SetUtilityItem(GetEquipmentHash(m_tool)); } } private string GetRandomHair() { int num = Mathf.Max(1, randomHairMax); int num2 = Random.Range(0, num); return (num2 == 0) ? "HairNone" : ("Hair" + num2); } private string GetRandomBeard() { int num = Mathf.Max(1, randomBeardMax); int num2 = Random.Range(0, num); return (num2 == 0) ? "BeardNone" : ("Beard" + num2); } public void OnDamaged(HitData hitData) { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) m_trader = (((Object)(object)m_trader != (Object)null) ? m_trader : ((Component)this).GetComponent<Trader>()); m_talker = (((Object)(object)m_talker != (Object)null) ? m_talker : ((Component)this).GetComponent<BalrondActorTalker>()); float byeRange; float standRange; LookAt lookAt; if ((Object)(object)m_trader != (Object)null) { byeRange = m_trader.m_byeRange; standRange = m_trader.m_standRange; lookAt = m_trader.m_lookAt; } else { if (!((Object)(object)m_talker != (Object)null)) { return; } byeRange = m_talker.m_byeRange; standRange = m_talker.m_standRange; lookAt = m_talker.m_lookAt; } Player closestPlayer = Player.GetClosestPlayer(((Component)this).transform.position, Mathf.Max(byeRange + 3f, standRange)); if ((Object)(object)closestPlayer == (Object)null) { return; } float num = Vector3.Distance(((Component)closestPlayer).transform.position, ((Component)this).transform.position); if (num < standRange && (Object)(object)lookAt != (Object)null) { lookAt.SetLoockAtTarget(((Character)closestPlayer).GetHeadPoint()); } if ((Object)(object)m_talker != (Object)null) { if (!m_talker.m_didAnger || !m_talker.TalkTimer()) { m_talker.m_didAnger = true; if (m_talker.m_aggravated != null && m_talker.m_aggravated.Count > 0) { string text = m_talker.m_aggravated[Random.Range(0, m_talker.m_aggravated.Count)]; m_talker.Say(text, "Aggravated", "", 0f); } } } else if ((Object)(object)m_trader != (Object)null && ArchetypeDialoguePresets.aggravated_generic != null && ArchetypeDialoguePresets.aggravated_generic.Count > 0) { string text2 = ArchetypeDialoguePresets.aggravated_generic[Random.Range(0, ArchetypeDialoguePresets.aggravated_generic.Count)]; m_trader.Say(text2, "Aggravated"); } } private Transform FindDeepChild(Transform parent, string childName) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown if ((Object)(object)parent == (Object)null) { return null; } foreach (Transform item in parent) { Transform val = item; if ((Object)(object)val != (Object)null && ((Object)val).name == childName) { return val; } Transform val2 = FindDeepChild(val, childName); if ((Object)(object)val2 != (Object)null) { return val2; } } return null; } } public class BalrondActorFactoryPresets { public class LoadoutPreset { public string LeftHand; public int LeftVariant = 0; public string RightHand = ""; public int RightVariant = 0; public int LeftBackVariant = 0; public int RightBackVariant = 0; public string[] MaleChests; public string[] FemaleChests; public string[] LegsOptions; public string[] HelmetOptions; public string[] BackOptions; public int BackVariant; public string[] MaleWeapons; public string[] FemaleWeapons; public string[] RightBackOptions; public string[] LeftBackOptions; public string Tool; public bool CanTakeOffHelmet = true; public bool CanHideWeapons = true; } public static string[] dvergerHairMale = new string[18] { "DvergerHairGray2_bal", "DvergerHairGray3_bal", "DvergerHairGray4_bal", "DvergerHairGray5_bal", "DvergerHairGray6_bal", "DvergerHairGray7_bal", "DvergerHairOrange2_bal", "DvergerHairOrange3_bal", "DvergerHairOrange4_bal", "DvergerHairOrange5_bal", "DvergerHairOrange6_bal", "DvergerHairOrange7_bal", "DvergerHairBlue2_bal", "DvergerHairBlue3_bal", "DvergerHairBlue4_bal", "DvergerHairBlue5_bal", "DvergerHairBlue6_bal", "DvergerHairBlue7_bal" }; public static string[] dvergerHairFemale = new string[6] { "DvergerHairGray1_bal", "DvergerHairOrange1_bal", "DvergerHairBlue1_bal", "DvergerFemaleBlue1_bal", "DvergerFemaleGray1_bal", "DvergerFemaleOrange1_bal" }; public static string[] dvergerDresses = new string[9] { "DvergerFemaleDress1_bal", "DvergerFemaleDress2_bal", "DvergerFemaleDress3_bal", "DvergerFemaleDress4_bal", "DvergerFemaleDress5_bal", "DvergerFemaleDress6_bal", "DvergerFemaleDress7_bal", "DvergerFemaleDress8_bal", "DvergerFemaleDress9_bal" }; public static string[] dvergerarmors = new string[10] { "DvergerSuitArbalest", "DvergerSuitArbalest_Ashlands", "DvergerSuitFire", "DvergerSuitIce", "DvergerSuitSupport", "DvergerSuitDarkHat_bal", "DvergerSuitRed_bal", "DvergerSuitRedHood_bal", "DvergerSuitYellowHood_bal", "DvergerSuitGreenCap_bal" }; public static Dictionary<string, LoadoutPreset> GetVillagerPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[10] { "ArmorTunic9", "ArmorTunic8", "ArmorTunic7", "ArmorTunic6", "ArmorTunic5", "ArmorTunic4", "ArmorTunic3", "ArmorTunic2", "ArmorTunic1", "ArmorTrollLeatherChest" }, FemaleChests = new string[9] { "ArmorDress9", "ArmorDress8", "ArmorDress7", "ArmorDress6", "ArmorDress5", "ArmorDress4", "ArmorDress3", "ArmorDress2", "ArmorDress1" }, LegsOptions = new string[2] { "ArmorLeatherLegs", "ArmorTrollLeatherLegs" }, HelmetOptions = new string[12] { "HelmetHat3", "", "HelmetHat2", "", "HelmetHat5", "", "HelmetHat6", "", "HelmetHat7", "", "HelmetHat10", "" }, BackOptions = new string[1] { "" }, BackVariant = 0, RightBackOptions = new string[1] { "" }, MaleWeapons = new string[1] { "" }, LeftBackOptions = new string[1] { "" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[3] { "DvergerSuitDarkHat_bal", "DvergerSuitGreenCap_bal", "DvergerSuitYellowHood_bal" }, FemaleChests = new string[3] { "DvergerFemaleDress1_bal", "DvergerFemaleDress4_bal", "DvergerFemaleDress9_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[1] { "GoblinTunic1" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[1] { "" }, BackVariant = 0, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetPatronPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[10] { "ArmorTunic9", "ArmorTunic8", "ArmorTunic7", "ArmorTunic6", "ArmorTunic5", "ArmorTunic4", "ArmorTunic3", "ArmorTunic2", "ArmorTunic1", "ArmorTrollLeatherChest" }, FemaleChests = new string[9] { "ArmorDress9", "ArmorDress8", "ArmorDress7", "ArmorDress6", "ArmorDress5", "ArmorDress4", "ArmorDress3", "ArmorDress2", "ArmorDress1" }, LegsOptions = new string[2] { "ArmorLeatherLegs", "ArmorTrollLeatherLegs" }, HelmetOptions = new string[12] { "HelmetHat3", "", "HelmetHat2", "", "HelmetHat5", "", "HelmetHat6", "", "HelmetHat7", "", "HelmetHat10", "" }, BackOptions = new string[1] { "" }, BackVariant = 0, RightBackOptions = new string[1] { "" }, MaleWeapons = new string[7] { "", "Tankard_dvergrTankard_dvergr", "", "Tankard", "TankardAnniversary", "", "TankardOdin" }, FemaleWeapons = new string[7] { "", "Tankard_dvergrTankard_dvergr", "", "Tankard", "TankardAnniversary", "", "TankardOdin" }, LeftBackOptions = new string[1] { "" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[3] { "DvergerSuitDarkHat_bal", "DvergerSuitGreenCap_bal", "DvergerSuitYellowHood_bal" }, FemaleChests = new string[3] { "DvergerFemaleDress1_bal", "DvergerFemaleDress4_bal", "DvergerFemaleDress9_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[1] { "GoblinTunic1" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[1] { "" }, BackVariant = 0, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetBeggarPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[2] { "ArmorRagsChest", "" }, FemaleChests = new string[1] { "ArmorRagsChest" }, LegsOptions = new string[2] { "ArmorRagsLegs", "" }, HelmetOptions = new string[5] { "", "HelmetFishingHat", "", "HelmetStrawHat", "" }, BackOptions = new string[1] { "" }, BackVariant = 0, Tool = "", RightBackOptions = new string[5] { "", "Club", "", "Torch", "" }, LeftBackOptions = new string[1] { "" }, CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[3] { "DvergerSuitDark_bal", "DvergerSuitArbalest", "DvergerSuitArbalest_Ashlands" }, FemaleChests = new string[2] { "DvergerFemaleDress3_bal", "DvergerFemaleDress5_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, Tool = "", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[2] { "GoblinTunic1", "" }, FemaleChests = new string[2] { "GoblinDress1", "" }, LegsOptions = new string[2] { "GoblinLegs", "" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[1] { "" }, BackVariant = 0, Tool = "", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, CanTakeOffHelmet = true, CanHideWeapons = true }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetInnkepperPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = GetTunicList(), FemaleChests = GetDressList(), LegsOptions = new string[4] { "ArmorLeatherLegs", "ArmorTrollLeatherLegs", "ArmorWolfLegs", "ArmorAshlandsMediumlegs" }, HelmetOptions = new string[1] { "" }, BackOptions = new string[1] { "" }, BackVariant = 0, MaleWeapons = new string[7] { "", "Tankard_dvergrTankard_dvergr", "", "Tankard", "TankardAnniversary", "", "TankardOdin" }, FemaleWeapons = new string[7] { "", "Tankard_dvergrTankard_dvergr", "", "Tankard", "TankardAnniversary", "", "TankardOdin" }, Tool = "BeltStrength", RightBackOptions = new string[1] { "" }, LeftBackOptions = new string[1] { "" }, CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[3] { "DvergerSuitRed_bal", "DvergerSuitRedHood_bal", "DvergerSuitFire" }, FemaleChests = new string[4] { "DvergerFemaleDress2_bal", "DvergerFemaleDress6_bal", "DvergerFemaleDress7_bal", "DvergerFemaleDress8_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, Tool = "", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[2] { "GoblinTunic1", "GoblinArmor2" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[2] { "", "CapeDeerHide" }, BackVariant = 0, Tool = "", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, CanTakeOffHelmet = true, CanHideWeapons = true }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetMerchantPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = GetTunicList(), FemaleChests = GetDressList(), LegsOptions = new string[2] { "ArmorLeatherLegs", "ArmorTrollLeatherLegs" }, HelmetOptions = new string[9] { "", "HelmetPointyHat", "", "HelmetHat8", "", "HelmetHat9", "", "HelmetHat4", "" }, BackOptions = new string[7] { "NpcCapeFox_bal", "", "CapeWolf", "NpcCapeBlackWolf_bal", "NpcCapeBear_bal", "", "NpcCapeSwamp_bal" }, BackVariant = 0, Tool = "BeltStrength", RightBackOptions = new string[1] { "" }, LeftBackOptions = new string[1] { "" }, CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[3] { "DvergerSuitRed_bal", "DvergerSuitRedHood_bal", "DvergerSuitFire" }, FemaleChests = new string[4] { "DvergerFemaleDress2_bal", "DvergerFemaleDress6_bal", "DvergerFemaleDress7_bal", "DvergerFemaleDress8_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, Tool = "", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[2] { "GoblinTunic1", "GoblinArmor2" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[2] { "", "CapeDeerHide" }, BackVariant = 0, Tool = "", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, CanTakeOffHelmet = true, CanHideWeapons = true }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetPriestPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[1] { "ArmorPriest_bal" }, FemaleChests = new string[1] { "ArmorPriest_bal" }, LegsOptions = new string[1] { "ArmorLeatherLegs" }, HelmetOptions = new string[3] { "HelmetOdin", "", "HelmetFenring" }, BackOptions = new string[3] { "CapeOdin", "CapeFeather", "CapeLox" }, BackVariant = 0, RightBackOptions = new string[4] { "StaffPriest_bal", "StaffFireball", "StaffIceShards", "" }, LeftBackOptions = new string[1] { "ShieldBronzeBuckler" }, Tool = "", CanTakeOffHelmet = false, CanHideWeapons = true }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[2] { "DvergerSuitFire", "DvergerSuitIce" }, FemaleChests = new string[2] { "DvergerFemaleDress2_bal", "DvergerFemaleDress7_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, MaleWeapons = new string[2] { "DvergerStaffHeal_bal", "DvergerStaffSupport_bal" }, FemaleWeapons = new string[2] { "DvergerStaffHeal_bal", "DvergerStaffSupport_bal" }, LeftHand = "Torch", RightBackOptions = new string[1] { "ShieldBronzeBuckler" }, LeftBackOptions = new string[1] { "AxeJotunBane" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[1] { "GoblinShamanRobe" }, FemaleChests = new string[1] { "GoblinShamanRobe" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinMaskShaman", "" }, BackOptions = new string[2] { "CapeDeerHide", "" }, BackVariant = 0, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" }, Tool = "", CanTakeOffHelmet = true, CanHideWeapons = true }; return dictionary; } public static Dictionary<string, LoadoutPreset[]> GetGuardPresets() { Dictionary<string, LoadoutPreset[]> dictionary = new Dictionary<string, LoadoutPreset[]>(); dictionary["human"] = new LoadoutPreset[4] { new LoadoutPreset { LeftVariant = 0, MaleChests = new string[1] { "ArmorBronzeChest" }, FemaleChests = new string[1] { "ArmorBronzeChest" }, LegsOptions = new string[1] { "ArmorBronzeLegs" }, HelmetOptions = new string[3] { "HelmetBronze", "", "HelmetLeather" }, BackOptions = new string[4] { "CapeDeerHide", "NpcCapeBear_bal", "CapeTrollHide", "NpcCapeSwamp_bal" }, BackVariant = 0, MaleWeapons = new string[1] { "Torch" }, FemaleWeapons = new string[1] { "Torch" }, RightBackOptions = new string[4] { "AxeBronze", "MaceBronze", "SpearBronze", "SwordBronze" }, LeftBackOptions = new string[1] { "ShieldBronzeBuckler" } }, new LoadoutPreset { LeftVariant = 0, MaleChests = new string[1] { "ArmorIronChest" }, FemaleChests = new string[1] { "ArmorIronChest" }, LegsOptions = new string[1] { "ArmorIronLegs" }, HelmetOptions = new string[2] { "HelmetIron", "" }, BackOptions = new string[6] { "CapeLox", "", "CapeWolf", "CapeTrollHide", "NpcCapeSwamp_bal", "NpcCapeBear_bal" }, BackVariant = 0, MaleWeapons = new string[1] { "Torch" }, FemaleWeapons = new string[1] { "Torch" }, RightBackOptions = new string[4] { "AxeIron", "MaceIron", "SpearElderbark", "SwordIron" }, LeftBackOptions = new string[1] { "ShieldBanded" }, LeftBackVariant = Random.Range(0, 3) }, new LoadoutPreset { LeftHand = "", LeftVariant = 0, MaleChests = new string[1] { "ArmorWolfChest" }, FemaleChests = new string[1] { "ArmorWolfChest" }, LegsOptions = new string[1] { "ArmorWolfLegs" }, HelmetOptions = new string[2] { "HelmetDrake", "" }, BackOptions = new string[5] { "NpcCapeFox_bal", "", "CapeWolf", "NpcCapeSwamp_bal", "NpcCapeBear_bal" }, BackVariant = 0, MaleWeapons = new string[1] { "Torch" }, FemaleWeapons = new string[1] { "Torch" }, RightBackOptions = new string[4] { "AxeIron", "MaceSilver", "SpearElderbark", "SwordSilver" }, LeftBackOptions = new string[1] { "ShieldSilver" }, LeftBackVariant = Random.Range(0, 7) }, new LoadoutPreset { LeftVariant = 0, MaleChests = new string[1] { "ArmorPaddedCuirass" }, FemaleChests = new string[1] { "ArmorPaddedCuirass" }, LegsOptions = new string[1] { "ArmorPaddedGreaves" }, HelmetOptions = new string[2] { "HelmetPadded", "" }, BackOptions = new string[6] { "CapeFeather", "", "NpcCapeBlackWolf_bal", "NpcCapeBear_bal", "NpcCapeFox_bal", "NpcCapeSwamp_bal" }, BackVariant = 0, MaleWeapons = new string[1] { "Torch" }, FemaleWeapons = new string[1] { "Torch" }, RightBackOptions = new string[4] { "AxeIron", "MaceSilver", "SpearElderbark", "SwordSilver" }, LeftBackOptions = new string[1] { "ShieldSilver" }, LeftBackVariant = Random.Range(0, 7) } }; dictionary["dverger"] = new LoadoutPreset[1] { new LoadoutPreset { LeftHand = "", LeftVariant = 7, MaleChests = new string[5] { "DvergerSuitGreenCap_bal", "DvergerSuitIce", "DvergerSuitArbalest_Ashlands", "DvergerSuitSupport", "DvergerSuitFire" }, FemaleChests = new string[2] { "DvergerFemaleDress2_bal", "DvergerFemaleDress7_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, MaleWeapons = new string[3] { "DvergerStaffIce_bal", "DvergerStaffFire_bal", "SwordIron_bal" }, FemaleWeapons = new string[2] { "StaffFireball", "SpearElderbark" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } } }; dictionary["goblin"] = new LoadoutPreset[1] { new LoadoutPreset { LeftHand = "", LeftVariant = 2, MaleChests = new string[1] { "GoblinArmor1" }, FemaleChests = new string[1] { "GoblinArmor1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[2] { "CapeDeerHide", "" }, BackVariant = 0, MaleWeapons = new string[2] { "ClubGoblin", "KnifeFlint" }, FemaleWeapons = new string[2] { "KnifeFlint", "BowCrude" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } } }; return dictionary; } public static Dictionary<string, LoadoutPreset[]> GetDefenderPresets() { Dictionary<string, LoadoutPreset[]> dictionary = new Dictionary<string, LoadoutPreset[]>(); dictionary["human"] = new LoadoutPreset[4] { new LoadoutPreset { LeftHand = "ShieldBronzeBuckler", LeftVariant = 0, MaleChests = new string[1] { "ArmorBronzeChest" }, FemaleChests = new string[1] { "ArmorBronzeChest" }, LegsOptions = new string[1] { "ArmorBronzeLegs" }, HelmetOptions = new string[3] { "HelmetBronze", "", "HelmetLeather" }, BackOptions = new string[3] { "CapeDeerHide", "", "CapeTrollHide" }, BackVariant = 0, MaleWeapons = new string[3] { "AxeBronze", "MaceBronze", "SwordBronze" }, FemaleWeapons = new string[3] { "AxeBronze", "MaceBronze", "SwordBronze" }, RightBackOptions = new string[4] { "AxeBronze", "MaceBronze", "SpearBronze", "SwordBronze" }, LeftBackOptions = new string[1] { "" } }, new LoadoutPreset { LeftHand = "ShieldBanded", LeftVariant = Random.Range(0, 3), MaleChests = new string[1] { "ArmorIronChest" }, FemaleChests = new string[1] { "ArmorIronChest" }, LegsOptions = new string[1] { "ArmorIronLegs" }, HelmetOptions = new string[2] { "HelmetIron", "" }, BackOptions = new string[4] { "CapeLox", "", "CapeWolf", "CapeTrollHide" }, BackVariant = 0, MaleWeapons = new string[3] { "AxeIron", "MaceIron", "SwordIron" }, FemaleWeapons = new string[3] { "AxeIron", "MaceIron", "SwordIron" }, RightBackOptions = new string[4] { "AxeIron", "MaceIron", "SpearElderbark", "SwordIron" }, LeftBackOptions = new string[1] { "" }, LeftBackVariant = 3 }, new LoadoutPreset { LeftHand = "ShieldSilver", LeftVariant = Random.Range(0, 7), MaleChests = new string[1] { "ArmorWolfChest" }, FemaleChests = new string[1] { "ArmorWolfChest" }, LegsOptions = new string[1] { "ArmorWolfLegs" }, HelmetOptions = new string[2] { "HelmetDrake", "" }, BackOptions = new string[4] { "NpcCapeFox_bal", "", "CapeWolf", "NpcCapeBlackWolf_bal" }, BackVariant = 0, MaleWeapons = new string[3] { "AxeIron", "MaceSilver", "SwordSilver" }, FemaleWeapons = new string[4] { "AxeIron", "MaceSilver", "SpearElderbark", "SwordSilver" }, RightBackOptions = new string[4] { "AxeIron", "MaceSilver", "SpearElderbark", "SwordSilver" }, LeftBackOptions = new string[1] { "" }, LeftBackVariant = 7 }, new LoadoutPreset { LeftHand = "ShieldSilver", LeftVariant = Random.Range(0, 7), MaleChests = new string[1] { "ArmorPaddedCuirass" }, FemaleChests = new string[1] { "ArmorPaddedCuirass" }, LegsOptions = new string[1] { "ArmorPaddedGreaves" }, HelmetOptions = new string[2] { "HelmetPadded", "" }, BackOptions = new string[3] { "CapeFeather", "", "NpcCapeBlackWolf_bal" }, BackVariant = 0, MaleWeapons = new string[3] { "AxeIron", "MaceSilver", "SwordSilver" }, FemaleWeapons = new string[3] { "AxeIron", "MaceSilver", "SwordSilver" }, RightBackOptions = new string[4] { "AxeIron", "MaceSilver", "SpearElderbark", "SwordSilver" }, LeftBackOptions = new string[1] { "" }, LeftBackVariant = 7 } }; dictionary["dverger"] = new LoadoutPreset[1] { new LoadoutPreset { LeftHand = "ShieldIronBuckler", LeftVariant = 0, MaleChests = new string[5] { "DvergerSuitGreenCap_bal", "DvergerSuitIce", "DvergerSuitArbalest_Ashlands", "DvergerSuitSupport", "DvergerSuitFire" }, FemaleChests = new string[2] { "DvergerFemaleDress2_bal", "DvergerFemaleDress7_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, BackVariant = 0, MaleWeapons = new string[3] { "DvergerStaffIce_bal", "DvergerStaffFire_bal", "SwordIron_bal" }, FemaleWeapons = new string[2] { "StaffFireball", "SpearElderbark" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } } }; dictionary["goblin"] = new LoadoutPreset[1] { new LoadoutPreset { LeftHand = "ShieldBanded", LeftVariant = 2, MaleChests = new string[1] { "GoblinArmor1" }, FemaleChests = new string[1] { "GoblinArmor1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[2] { "CapeDeerHide", "" }, BackVariant = 0, MaleWeapons = new string[2] { "ClubGoblin", "KnifeFlint" }, FemaleWeapons = new string[2] { "KnifeFlint", "BowCrude" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } } }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetFisherPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[5] { "ArmorRags", "ArmorLeatherChest", "ArmorTrollLeatherChest", "NpcArmorForagerChest_bal", "" }, FemaleChests = new string[4] { "ArmorRags", "ArmorLeatherChest", "ArmorTrollLeatherChest", "NpcArmorForagerChest_bal" }, LegsOptions = new string[4] { "ArmorLeatherLegs", "NpcArmorTornLegs_bal", "ArmorTrollLeatherLegs", "ArmorAshlandsMediumlegs" }, HelmetOptions = new string[5] { "HelmetStrawHat", "HelmetFishingHat", "NpcHelmetBandana_bal", "HelmetTrollLeather", "" }, BackOptions = new string[2] { "NpcCapeRags_bal", "" }, FemaleWeapons = new string[5] { "KnifeFlint", "KnifeCopper", "NpcSickle_bal", "KnifeChitin", "" }, MaleWeapons = new string[5] { "KnifeFlint", "KnifeCopper", "", "NpcSickle_bal", "KnifeChitin" }, RightBackOptions = new string[4] { "NpcFishingRod_bal", "KnifeSilver", "SpearChitin", "KnifeChitin" }, LeftBackOptions = new string[1] { "" } }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[6] { "DvergerSuitDark_bal", "DvergerSuitArbalest_Ashlands", "DvergerSuitDarkHat_bal", "DvergerSuitGreenCap_bal", "DvergerSuitYellowHood_bal", "DvergerSuitArbalest" }, FemaleChests = new string[2] { "DvergerFemaleDress3_bal", "DvergerFemaleDress5_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, FemaleWeapons = new string[5] { "DvergerCultivator_bal", "DvergerHoe_bal", "DvergerKnife_bal", "Scythe", "" }, MaleWeapons = new string[5] { "DvergerCultivator_bal", "DvergerHoe_bal", "DvergerKnife_bal", "Scythe", "" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[1] { "GoblinTunic1" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[1] { "" }, FemaleWeapons = new string[2] { "DvergerHoe_bal", "KnifeCopper" }, MaleWeapons = new string[2] { "DvergerHoe_bal", "KnifeCopper" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetForagerPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[3] { "NpcArmorForagerChest_bal", "ArmorHarvester1", "ArmorHarvester2" }, FemaleChests = new string[3] { "NpcArmorForagerChest_bal", "ArmorHarvester1", "ArmorHarvester2" }, LegsOptions = new string[4] { "ArmorLeatherLegs", "NpcArmorTornLegs_bal", "ArmorTrollLeatherLegs", "ArmorAshlandsMediumlegs" }, HelmetOptions = new string[5] { "HelmetStrawHat", "NpcHelmetChitin_bal", "NpcHelmetFabric_bal", "HelmetAshlandsMediumHood", "" }, BackOptions = new string[4] { "", "NpcCapeHeavyStraw_bal", "NpcCapeRags_bal", "" }, FemaleWeapons = new string[2] { "NpcSickle_bal", "KnifeCopper" }, MaleWeapons = new string[2] { "NpcSickle_bal", "KnifeCopper" }, RightBackOptions = new string[2] { "Cultivator", "" }, LeftBackOptions = new string[1] { "" } }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[6] { "DvergerSuitDark_bal", "DvergerSuitArbalest_Ashlands", "DvergerSuitDarkHat_bal", "DvergerSuitGreenCap_bal", "DvergerSuitYellowHood_bal", "DvergerSuitArbalest" }, FemaleChests = new string[2] { "DvergerFemaleDress3_bal", "DvergerFemaleDress5_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, FemaleWeapons = new string[5] { "DvergerCultivator_bal", "DvergerHoe_bal", "DvergerKnife_bal", "Scythe", "" }, MaleWeapons = new string[5] { "DvergerCultivator_bal", "DvergerHoe_bal", "DvergerKnife_bal", "Scythe", "" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[1] { "GoblinTunic1" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[1] { "" }, FemaleWeapons = new string[2] { "DvergerHoe_bal", "KnifeCopper" }, MaleWeapons = new string[2] { "DvergerHoe_bal", "KnifeCopper" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetFarmerPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { MaleChests = new string[3] { "ArmorRagsChest", "", "ArmorTunic10" }, FemaleChests = new string[3] { "ArmorRagsChest", "ArmorHarvester2", "ArmorDress10" }, LegsOptions = new string[2] { "ArmorLeatherLegs", "ArmorRagsLegs" }, HelmetOptions = new string[9] { "HelmetStrawHat", "", "HelmetHat3", "NpcHelmetRags_bal", "HelmetHat2", "", "", "HelmetFishingHat", "" }, BackOptions = new string[2] { "", "NpcCapeHeavyStraw_bal" }, FemaleWeapons = new string[1] { "" }, MaleWeapons = new string[1] { "" }, RightBackOptions = new string[4] { "Cultivator", "Hoe", "Scythe", "" }, LeftBackOptions = new string[1] { "" } }; dictionary["dverger"] = new LoadoutPreset { MaleChests = new string[6] { "DvergerSuitDark_bal", "DvergerSuitArbalest_Ashlands", "DvergerSuitDarkHat_bal", "DvergerSuitGreenCap_bal", "DvergerSuitYellowHood_bal", "DvergerSuitArbalest" }, FemaleChests = new string[2] { "DvergerFemaleDress3_bal", "DvergerFemaleDress5_bal" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, FemaleWeapons = new string[5] { "DvergerCultivator_bal", "DvergerHoe_bal", "DvergerKnife_bal", "Scythe", "" }, MaleWeapons = new string[5] { "DvergerCultivator_bal", "DvergerHoe_bal", "DvergerKnife_bal", "Scythe", "" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } }; dictionary["goblin"] = new LoadoutPreset { MaleChests = new string[1] { "GoblinTunic1" }, FemaleChests = new string[1] { "GoblinDress1" }, LegsOptions = new string[1] { "GoblinLegs" }, HelmetOptions = new string[2] { "GoblinCap1", "" }, BackOptions = new string[1] { "" }, FemaleWeapons = new string[2] { "DvergerHoe_bal", "KnifeCopper" }, MaleWeapons = new string[2] { "DvergerHoe_bal", "KnifeCopper" }, RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood" } }; return dictionary; } public static Dictionary<string, LoadoutPreset> GetBlacksmithPresets() { Dictionary<string, LoadoutPreset> dictionary = new Dictionary<string, LoadoutPreset>(); dictionary["human"] = new LoadoutPreset { FemaleChests = new string[2] { "ArmorLeatherChest", "" }, MaleChests = new string[2] { "ArmorLeatherChest", "" }, LegsOptions = new string[3] { "ArmorWolfLegs", "ArmorIronLegs", "ArmorMageLegs_Ashlands" }, HelmetOptions = new string[3] { "HelmetHat1", "NpcHelmetBandana_bal", "" }, BackOptions = new string[1] { "" }, Tool = "BeltStrength", RightHand = "NpcToolHammer_bal", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "MaceIron" } }; dictionary["dverger"] = new LoadoutPreset { LeftHand = "ShieldIronBuckler", FemaleChests = new string[2] { "DvergerFemaleDress3_bal", "DvergerFemaleDress5_bal" }, MaleChests = new string[3] { "DvergerSuitDark_bal", "DvergerSuitDarkHat_bal", "DvergerSuitArbalest_Ashlands" }, LegsOptions = new string[1] { "" }, HelmetOptions = dvergerHairMale, BackOptions = new string[1] { "" }, Tool = "", RightHand = "DvergerHammer_bal", RightBackOptions = new string[1] { "MaceBronze" }, LeftBackOptions = new string[1] { "ShieldWood