Balrond-balrond_MonsterMayehm icon

balrond MonsterMayehm

Monster and Event Extension for Balrond Amazing Nature

CHANGELOG

Update 0.1.0

  • Base Mod

Update 0.1.1

  • Neck Brute damage decrease
  • Neck Brute new visual for spit attack
  • New monsters
  • Fixed feeding issue for taming
  • added new spawn setting
  • tweaked ocean spawning
  • added new events
  • Changes to drop rates from new monster

Update 0.1.2

  • fix drops from monsters
  • fix translation system

Update 0.1.3

  • hotfix temporary turn off of Goblin skeleton to resolve issues
  • added Russian translation file

Update 0.1.4

  • translation fixes
  • vfx fixes
  • goblin skeleton is back in swamps
  • if you using expand spawns remove the file yml so it can generate again
  • added Russian translation file
  • change spawn rates
  • limit drops

Update 0.1.5

  • fix issue with Events not launching or bugging out
  • fixed issue with monster spawn
  • code optimization
  • fix drops
  • disable Warthog
  • added New monster to plains: Habrok
  • Vanilla trolls made stronger and moved to Moutains and Deep North
  • Troll caves made now spawn only in Moutains and Deep North : use upgrade world commands in FAQ

Update 0.1.6

  • translation fix
  • command name fix in description
  • added Spawner_"monsterName" objects
  • fixing minor spawn data issues

Update 0.1.7

  • return Raids to only spawn at base
  • set back default duration for raids
  • remove abomination from black forest
  • for changes to show up you may need to remove expand_spawns or expand_events if you are using those mods

Update 0.1.8

  • disable Bloodling from spawning and game files till fixed
  • fix issue with some monster not wanting to eat

Update 0.1.9

  • fix issue with goats
  • replace bear model
  • added fox cub
  • changed spawn rates of multiple monsters
  • adjusted loot drops

Update 0.2.0

  • fix ExpandSpawn errors
  • multiple small bugfixes on missing references
  • improved spawn values to decrease monsters population and set it behind boss kills
  • changes to event making new type "ambush" a small 1-4 monster attack on a player at any time in/outside base
  • ambush events are set to biome specific monsters there are 60 second quick attack
  • if you using expand world or expand spawn you may need to remove SPAWN and EVENTS yaml file to get the new changes working

Update 0.2.1

  • fix random LevelUp effect errors in console

Update 0.2.3

  • console log fixes
  • removed moded bear
  • adjusted loot table
  • adjusted events and boss fight changes

Update 0.2.4

  • hotfix

Update 0.2.5

  • fixe to mosnter spawning at events
  • adjusting spawn rates
  • adjusting drop rates
  • adding multiple new monsters
  • adding multiple new spawners
  • adjusting taming for multiple new and vanilla monsters
  • adjusting procreation and hatching for multiple new and vanilla monsters
  • multiple eggs added to drop tables

Update 0.2.6

  • hotfix on console error with Null reference on Hunger

Update 0.2.7

  • hotfix compatibility for PetPantry and other mods

Update 0.2.8

  • hotfix fish procreation cooldown changes

Update 0.2.9

  • general rework of taming/procreation
  • removed fish procreation
  • fixed issue woth monster food lists
  • fixed issue with monsters not wanting to procreate
  • adjustments to spawn rates
  • code quality improvements

Update 0.3.0

  • fix hatching bug
  • improve resistances and spawning
  • other minor behavior fixes for monsters

Update 0.3.1

  • fix issue with freezing AI in place
  • code optimization fixes
  • fix compatibility with expand spawns/events
  • adjust spawners
  • Deer and Hare removed from tame tables

Update 0.3.2

  • spawning adjustments on swamps
  • tweaks to acid muscus
  • visual fixes

Update 0.3.3

  • load time optimization
  • spawn adjustments in black forest
  • visual fixes
  • code optimizations

Update 0.3.4

  • Bull frog monster fixes

Update 0.3.5

  • minor bugfixes
  • spawn adjustments
  • New monsters Added Bullfrog , Elk, Giant Bat