Decompiled source of balrond battle flow v0.1.0

plugins/BalrondBattleFlow.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using HarmonyLib;
using LitJson2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BalrondBattleFlow
{
	public static class AdrenalineConstants
	{
		public const float MaxAdrenaline = 100f;

		public const float ZeroAdrenalineDamageMultiplier = 0.95f;

		public const float FullAdrenalineDamageBonus = 0.1f;

		public const float DefaultSecondaryAdrenalineCost = 10f;

		public const string SurgeStatusName = "SE_AdrenalineSurge";

		public const string OverchargedStatusName = "SE_AdrenalineOvercharged";

		public const float SurgeDuration = 5f;

		public const float OverchargedDuration = 10f;

		public const float OverchargedAdrenalineDrainPerSecond = 10f;
	}
	public static class AdrenalineRuntime
	{
		private static readonly Dictionary<int, StatusEffect> StatusCache = new Dictionary<int, StatusEffect>();

		private static float _lastMissingStatusWarningTime;

		public static void ClearCache()
		{
			StatusCache.Clear();
		}

		public static StatusEffect ResolveStatusEffect(string name)
		{
			if ((Object)(object)ObjectDB.instance == (Object)null || string.IsNullOrEmpty(name))
			{
				return null;
			}
			EnsureStatusBootstrapsFor(name);
			int num = BalrondHashCompat.StableHash(name);
			if (StatusCache.TryGetValue(num, out var value) && (Object)(object)value != (Object)null)
			{
				return value;
			}
			StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(num);
			if ((Object)(object)statusEffect != (Object)null)
			{
				StatusCache[num] = statusEffect;
				return statusEffect;
			}
			if (ObjectDB.instance.m_StatusEffects != null)
			{
				for (int i = 0; i < ObjectDB.instance.m_StatusEffects.Count; i++)
				{
					StatusEffect val = ObjectDB.instance.m_StatusEffects[i];
					if ((Object)(object)val != (Object)null && ((Object)val).name == name)
					{
						StatusCache[num] = val;
						return val;
					}
				}
			}
			return null;
		}

		private static void EnsureStatusBootstrapsFor(string name)
		{
			if (!((Object)(object)ObjectDB.instance == (Object)null))
			{
				if (name == "SE_AdrenalineSurge" || name == "SE_AdrenalineOvercharged")
				{
					AdrenalineOverchargeEffectsBootstrap.Install();
				}
				else if (name.StartsWith("SE_MinorAdren_"))
				{
					MinorAdrenEffectsBootstrap.Install();
				}
			}
		}

		public static bool HasStatus(Player player, string statusName)
		{
			if ((Object)(object)player == (Object)null || ((Character)player).GetSEMan() == null || string.IsNullOrEmpty(statusName))
			{
				return false;
			}
			int num = BalrondHashCompat.StableHash(statusName);
			return (Object)(object)((Character)player).GetSEMan().GetStatusEffect(num) != (Object)null;
		}

		public static bool AddStatus(Player player, string statusName, bool resetTime)
		{
			if ((Object)(object)player == (Object)null || ((Character)player).GetSEMan() == null || string.IsNullOrEmpty(statusName))
			{
				return false;
			}
			StatusEffect val = ResolveStatusEffect(statusName);
			if ((Object)(object)val == (Object)null)
			{
				if (Time.time - _lastMissingStatusWarningTime > 2f)
				{
					_lastMissingStatusWarningTime = Time.time;
					BattleFlowDebug.Warning("Missing status effect " + statusName + ". ObjectDB status count=" + GetStatusCountForLog());
				}
				return false;
			}
			((Character)player).GetSEMan().AddStatusEffect(val.NameHash(), resetTime, 0, 0f);
			BattleFlowDebug.Log("Added status " + statusName + " reset=" + resetTime);
			return true;
		}

		public static void TryStartSurge(Player player)
		{
			if ((Object)(object)player == (Object)null || ((Character)player).GetSEMan() == null)
			{
				return;
			}
			AdrenalineOverchargeEffectsBootstrap.Install();
			if (!HasStatus(player, "SE_AdrenalineSurge") && AddStatus(player, "SE_AdrenalineSurge", resetTime: false))
			{
				Hud instance = Hud.instance;
				if ((Object)(object)instance != (Object)null)
				{
					instance.AdrenalineBarFlash();
				}
			}
		}

		private static int GetStatusCountForLog()
		{
			if ((Object)(object)ObjectDB.instance == (Object)null || ObjectDB.instance.m_StatusEffects == null)
			{
				return -1;
			}
			return ObjectDB.instance.m_StatusEffects.Count;
		}
	}
	public static class BattleFlowDebug
	{
		public static bool Enabled;

		public static void Log(string message)
		{
			if (Enabled)
			{
				Debug.Log((object)("BalrondBattleFlow: " + message));
			}
		}

		public static void Warning(string message)
		{
			Debug.LogWarning((object)("BalrondBattleFlow: " + message));
		}
	}
	public static class BattleFlowIconHelper
	{
		public static Sprite GetIcon(ObjectDB odb, params string[] prefabNames)
		{
			if ((Object)(object)odb == (Object)null || prefabNames == null)
			{
				return null;
			}
			for (int i = 0; i < prefabNames.Length; i++)
			{
				Sprite iconUnsafe = GetIconUnsafe(odb, prefabNames[i]);
				if ((Object)(object)iconUnsafe != (Object)null)
				{
					return iconUnsafe;
				}
			}
			return null;
		}

		private static Sprite GetIconUnsafe(ObjectDB odb, string prefabName)
		{
			if (string.IsNullOrEmpty(prefabName))
			{
				return null;
			}
			GameObject itemPrefab = odb.GetItemPrefab(BalrondHashCompat.StableHash(prefabName));
			if ((Object)(object)itemPrefab == (Object)null)
			{
				itemPrefab = odb.GetItemPrefab(prefabName);
			}
			if ((Object)(object)itemPrefab == (Object)null)
			{
				return null;
			}
			ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null || component.m_itemData.m_shared == null || component.m_itemData.m_shared.m_icons == null || component.m_itemData.m_shared.m_icons.Length == 0)
			{
				return null;
			}
			return component.m_itemData.m_shared.m_icons[0];
		}

		public static Sprite GetFallbackIcon(ObjectDB odb)
		{
			return GetIcon(odb, "TrophyEikthyr", "TrophyDeer", "Amber", "AmberPearl", "SwordBronze", "Wood");
		}
	}
	public static class MinorAdrenEffectsBootstrap
	{
		private static bool _installed;

		public static void Install()
		{
			ObjectDB instance = ObjectDB.instance;
			if (!IsObjectDBReady(instance))
			{
				BattleFlowDebug.Log("MinorAdrenEffects bootstrap skipped, ObjectDB not ready");
			}
			else if (!_installed || !HasAll(instance))
			{
				EnsureAll(instance);
				_installed = HasAll(instance);
				AdrenalineRuntime.ClearCache();
				if (_installed)
				{
					BattleFlowDebug.Log("Minor adrenaline effects registered");
				}
				else
				{
					BattleFlowDebug.Warning("Not all minor adrenaline effects were registered");
				}
			}
		}

		private static bool IsObjectDBReady(ObjectDB odb)
		{
			return (Object)(object)odb != (Object)null && odb.m_StatusEffects != null && odb.m_items != null && odb.m_items.Count > 0;
		}

		private static bool HasAll(ObjectDB odb)
		{
			return HasSE(odb, "SE_MinorAdren_Sword") && HasSE(odb, "SE_MinorAdren_Axe") && HasSE(odb, "SE_MinorAdren_Mace") && HasSE(odb, "SE_MinorAdren_Knife") && HasSE(odb, "SE_MinorAdren_Spear") && HasSE(odb, "SE_MinorAdren_Polearm") && HasSE(odb, "SE_MinorAdren_Bow") && HasSE(odb, "SE_MinorAdren_Crossbow") && HasSE(odb, "SE_MinorAdren_Staff");
		}

		public static bool HasSE(string name)
		{
			return (Object)(object)ObjectDB.instance != (Object)null && HasSE(ObjectDB.instance, name);
		}

		private static bool HasSE(ObjectDB odb, string name)
		{
			int num = BalrondHashCompat.StableHash(name);
			if ((Object)(object)odb.GetStatusEffect(num) != (Object)null)
			{
				return true;
			}
			if (odb.m_StatusEffects == null)
			{
				return false;
			}
			for (int i = 0; i < odb.m_StatusEffects.Count; i++)
			{
				StatusEffect val = odb.m_StatusEffects[i];
				if ((Object)(object)val != (Object)null && ((Object)val).name == name)
				{
					return true;
				}
			}
			return false;
		}

		private static Sprite WeaponIcon(ObjectDB odb, string prefabName)
		{
			Sprite icon = BattleFlowIconHelper.GetIcon(odb, prefabName);
			if ((Object)(object)icon == (Object)null)
			{
				BattleFlowDebug.Warning("[MinorAdrenEffects] Missing weapon icon prefab/icon: " + prefabName);
			}
			return icon;
		}

		private static void EnsureAll(ObjectDB odb)
		{
			EnsureSE(odb, "SE_MinorAdren_Sword", WeaponIcon(odb, "SwordBronze"), 10f, "Adrenaline surge (1H Sword): +10% damage, -20% attack stamina", 1.1f, -0.2f);
			EnsureSE(odb, "SE_MinorAdren_Axe", WeaponIcon(odb, "AxeIron"), 10f, "Adrenaline surge (1H Axe): +10% damage, +30% stagger", 1.1f, 0f, 0f, 0f, 0.2f);
			EnsureSE(odb, "SE_MinorAdren_Mace", WeaponIcon(odb, "MaceIron"), 10f, "Adrenaline surge (Mace): +20% stagger, -20% block stamina", 1f, 0f, -0.2f, 0f, 0.1f);
			EnsureSE(odb, "SE_MinorAdren_Knife", WeaponIcon(odb, "KnifeCopper"), 10f, "Adrenaline surge (Knife): +15% move speed, +15% damage", 1.15f, 0f, 0f, 0.15f);
			EnsureSE(odb, "SE_MinorAdren_Spear", WeaponIcon(odb, "SpearBronze"), 10f, "Adrenaline surge (Spear): +15% move speed, -15% attack stamina", 1f, -0.15f, 0f, 0.15f);
			EnsureSE(odb, "SE_MinorAdren_Polearm", WeaponIcon(odb, "AtgeirBronze"), 10f, "Adrenaline surge (Atgeir): +15% damage, +15% parry bonus", 1.15f, 0f, 0f, 0f, 0f, 0.15f);
			EnsureSE(odb, "SE_MinorAdren_Bow", WeaponIcon(odb, "Bow"), 10f, "Adrenaline surge (Bow): -15% draw stamina, +15% move speed", 1f, -0.15f, 0f, 0.15f);
			EnsureSE(odb, "SE_MinorAdren_Crossbow", WeaponIcon(odb, "CrossbowArbalest"), 10f, "Adrenaline surge (Crossbow): +5% damage, +25% stagger", 1.05f, 0f, 0f, 0f, 0.25f);
			EnsureSE(odb, "SE_MinorAdren_Staff", WeaponIcon(odb, "StaffFireball"), 10f, "Adrenaline surge (Staff): +15% damage, +15% stamina regen", 1.15f, 0f, 0f, 0f, 0f, 0f, 0.15f);
		}

		private static void EnsureSE(ObjectDB odb, string name, Sprite icon, float ttl, string tooltip, float damage = 1f, float attackStamina = 0f, float blockStamina = 0f, float speed = 0f, float stagger = 0f, float parryBonus = 0f, float staminaRegen = 0f)
		{
			if (HasSE(odb, name))
			{
				return;
			}
			if ((Object)(object)icon == (Object)null)
			{
				BattleFlowDebug.Warning("[MinorAdrenEffects] Status effect " + name + " missing weapon icon, skipping registration");
				return;
			}
			SE_Stats val = ScriptableObject.CreateInstance<SE_Stats>();
			((Object)val).name = name;
			((StatusEffect)val).m_name = "$tag_" + name + "_name_bal";
			((StatusEffect)val).m_tooltip = "$tag_" + name + "_tooltip_bal";
			((StatusEffect)val).m_icon = icon;
			((StatusEffect)val).m_ttl = ttl;
			((StatusEffect)val).m_flashIcon = true;
			if (damage != 1f)
			{
				val.m_damageModifier = damage;
			}
			if (attackStamina != 0f)
			{
				val.m_attackStaminaUseModifier = attackStamina;
			}
			if (blockStamina != 0f)
			{
				val.m_blockStaminaUseModifier = blockStamina;
			}
			if (speed != 0f)
			{
				val.m_speedModifier = speed;
			}
			if (stagger != 0f)
			{
				val.m_staggerModifier = stagger;
			}
			if (parryBonus != 0f)
			{
				val.m_timedBlockBonus = parryBonus;
			}
			if (staminaRegen != 0f)
			{
				val.m_staminaRegenMultiplier = staminaRegen;
			}
			odb.m_StatusEffects.Add((StatusEffect)(object)val);
			Debug.Log((object)("BalrondBattleFlow: Registered " + name + " using weapon icon"));
		}
	}
	public static class MinorAdrenManager
	{
		private sealed class MinorAdrenConfig
		{
			public readonly float ThresholdFraction;

			public readonly string EffectName;

			public readonly float Duration;

			public readonly float Cooldown;

			public readonly int EffectHash;

			public readonly float[] TierLastProcTimes = new float[4];

			public MinorAdrenConfig(float fraction, string effectName, float duration, float cooldown = 20f)
			{
				ThresholdFraction = fraction;
				EffectName = effectName;
				Duration = duration;
				Cooldown = cooldown;
				EffectHash = BalrondHashCompat.StableHash(effectName);
				for (int i = 0; i < TierLastProcTimes.Length; i++)
				{
					TierLastProcTimes[i] = float.NegativeInfinity;
				}
			}
		}

		private static readonly Dictionary<SkillType, MinorAdrenConfig> _map = new Dictionary<SkillType, MinorAdrenConfig>
		{
			{
				(SkillType)1,
				new MinorAdrenConfig(0.25f, "SE_MinorAdren_Sword", 8f)
			},
			{
				(SkillType)7,
				new MinorAdrenConfig(0.25f, "SE_MinorAdren_Axe", 8f)
			},
			{
				(SkillType)3,
				new MinorAdrenConfig(0.25f, "SE_MinorAdren_Mace", 9f)
			},
			{
				(SkillType)2,
				new MinorAdrenConfig(0.25f, "SE_MinorAdren_Knife", 7f)
			},
			{
				(SkillType)5,
				new MinorAdrenConfig(0.25f, "SE_MinorAdren_Spear", 8f)
			},
			{
				(SkillType)4,
				new MinorAdrenConfig(0.5f, "SE_MinorAdren_Polearm", 8f)
			},
			{
				(SkillType)8,
				new MinorAdrenConfig(0.3f, "SE_MinorAdren_Bow", 7f)
			},
			{
				(SkillType)14,
				new MinorAdrenConfig(0.4f, "SE_MinorAdren_Crossbow", 7f)
			},
			{
				(SkillType)9,
				new MinorAdrenConfig(0.5f, "SE_MinorAdren_Staff", 8f)
			}
		};

		public unsafe static void CheckThreshold(Player player)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)player == (Object)null)
			{
				return;
			}
			ItemData currentWeapon = ((Humanoid)player).GetCurrentWeapon();
			if (currentWeapon == null || currentWeapon.m_shared == null)
			{
				return;
			}
			SkillType skillType = currentWeapon.m_shared.m_skillType;
			if (!_map.TryGetValue(skillType, out var value))
			{
				BattleFlowDebug.Log("Minor adrenaline no config for skill " + ((object)(*(SkillType*)(&skillType))/*cast due to .constrained prefix*/).ToString());
			}
			else
			{
				if ((Object)(object)player.m_skills == (Object)null)
				{
					return;
				}
				Skill skill = player.m_skills.GetSkill(skillType);
				if (skill == null)
				{
					return;
				}
				float level = skill.m_level;
				if (level < 25f)
				{
					BattleFlowDebug.Log("Minor adrenaline skipped. Skill too low: " + ((object)(*(SkillType*)(&skillType))/*cast due to .constrained prefix*/).ToString() + " " + level);
					return;
				}
				float adrenaline = player.GetAdrenaline();
				if (adrenaline < 25f)
				{
					return;
				}
				int num = 0;
				if (adrenaline >= 25f && level >= 75f)
				{
					num = 1;
				}
				if (adrenaline >= 50f && level >= 50f && num < 2)
				{
					num = 2;
				}
				if (adrenaline >= 75f && level >= 25f && num < 3)
				{
					num = 3;
				}
				if (num == 0)
				{
					BattleFlowDebug.Log("Minor adrenaline no tier. Skill=" + level + " adrenaline=" + adrenaline);
					return;
				}
				float time = Time.time;
				float num2 = value.TierLastProcTimes[num];
				if (time - num2 < value.Cooldown)
				{
					BattleFlowDebug.Log("Minor adrenaline tier on cooldown. " + value.EffectName + " tier=" + num);
					return;
				}
				SEMan sEMan = ((Character)player).GetSEMan();
				if (sEMan == null)
				{
					return;
				}
				MinorAdrenEffectsBootstrap.Install();
				if (!MinorAdrenEffectsBootstrap.HasSE(value.EffectName))
				{
					BattleFlowDebug.Warning("Minor adrenaline status missing before apply: " + value.EffectName);
					return;
				}
				sEMan.AddStatusEffect(value.EffectHash, true, 0, 0f);
				value.TierLastProcTimes[num] = time;
				BattleFlowDebug.Log("Minor adrenaline applied " + value.EffectName + " tier=" + num + " skill=" + level + " adrenaline=" + adrenaline);
				Hud instance = Hud.instance;
				if ((Object)(object)instance != (Object)null)
				{
					instance.AdrenalineBarFlash();
				}
			}
		}
	}
	public static class AdrenalineOverchargeEffectsBootstrap
	{
		private static bool _installed;

		public static void Install()
		{
			ObjectDB instance = ObjectDB.instance;
			if (!IsObjectDBReady(instance))
			{
				BattleFlowDebug.Log("Surge/Overcharge bootstrap skipped, ObjectDB not ready");
			}
			else if (!_installed || !HasAll(instance))
			{
				Sprite fallbackIcon = BattleFlowIconHelper.GetFallbackIcon(instance);
				EnsureSurge(instance, fallbackIcon);
				EnsureOvercharged(instance, fallbackIcon);
				_installed = HasAll(instance);
				AdrenalineRuntime.ClearCache();
				if (_installed)
				{
					BattleFlowDebug.Log("Surge/Overcharge effects registered");
				}
				else
				{
					BattleFlowDebug.Warning("Surge/Overcharge effects were not fully registered");
				}
			}
		}

		private static bool IsObjectDBReady(ObjectDB odb)
		{
			return (Object)(object)odb != (Object)null && odb.m_StatusEffects != null && odb.m_items != null && odb.m_items.Count > 0;
		}

		private static bool HasAll(ObjectDB odb)
		{
			return HasSE(odb, "SE_AdrenalineSurge") && HasSE(odb, "SE_AdrenalineOvercharged");
		}

		private static bool HasSE(ObjectDB odb, string name)
		{
			if ((Object)(object)odb == (Object)null)
			{
				return false;
			}
			int num = BalrondHashCompat.StableHash(name);
			if ((Object)(object)odb.GetStatusEffect(num) != (Object)null)
			{
				return true;
			}
			if (odb.m_StatusEffects == null)
			{
				return false;
			}
			for (int i = 0; i < odb.m_StatusEffects.Count; i++)
			{
				StatusEffect val = odb.m_StatusEffects[i];
				if ((Object)(object)val != (Object)null && ((Object)val).name == name)
				{
					return true;
				}
			}
			return false;
		}

		private static void EnsureSurge(ObjectDB odb, Sprite icon)
		{
			if (!HasSE(odb, "SE_AdrenalineSurge"))
			{
				SE_AdrenalineSurge sE_AdrenalineSurge = ScriptableObject.CreateInstance<SE_AdrenalineSurge>();
				((Object)sE_AdrenalineSurge).name = "SE_AdrenalineSurge";
				((StatusEffect)sE_AdrenalineSurge).m_name = "$tag_SE_AdrenalineSurge_name_bal";
				((StatusEffect)sE_AdrenalineSurge).m_tooltip = "$tag_SE_AdrenalineSurge_tooltip_bal";
				((StatusEffect)sE_AdrenalineSurge).m_icon = icon;
				((StatusEffect)sE_AdrenalineSurge).m_ttl = 5f;
				((StatusEffect)sE_AdrenalineSurge).m_cooldownIcon = false;
				((StatusEffect)sE_AdrenalineSurge).m_flashIcon = true;
				odb.m_StatusEffects.Add((StatusEffect)(object)sE_AdrenalineSurge);
				Debug.Log((object)("BalrondBattleFlow: Registered " + ((Object)sE_AdrenalineSurge).name + " icon=" + ((Object)(object)icon != (Object)null)));
			}
		}

		private static void EnsureOvercharged(ObjectDB odb, Sprite icon)
		{
			if (!HasSE(odb, "SE_AdrenalineOvercharged"))
			{
				SE_AdrenalineOvercharged sE_AdrenalineOvercharged = ScriptableObject.CreateInstance<SE_AdrenalineOvercharged>();
				((Object)sE_AdrenalineOvercharged).name = "SE_AdrenalineOvercharged";
				((StatusEffect)sE_AdrenalineOvercharged).m_name = "$tag_SE_AdrenalineOvercharged_name_bal";
				((StatusEffect)sE_AdrenalineOvercharged).m_tooltip = "$tag_SE_AdrenalineOvercharged_tooltip_bal";
				((StatusEffect)sE_AdrenalineOvercharged).m_icon = icon;
				((StatusEffect)sE_AdrenalineOvercharged).m_ttl = 10f;
				((StatusEffect)sE_AdrenalineOvercharged).m_cooldownIcon = false;
				((StatusEffect)sE_AdrenalineOvercharged).m_flashIcon = true;
				((SE_Stats)sE_AdrenalineOvercharged).m_speedModifier = -0.05f;
				((SE_Stats)sE_AdrenalineOvercharged).m_healthRegenMultiplier = 0.5f;
				((SE_Stats)sE_AdrenalineOvercharged).m_staminaRegenMultiplier = 0.5f;
				((SE_Stats)sE_AdrenalineOvercharged).m_eitrRegenMultiplier = 0.5f;
				((SE_Stats)sE_AdrenalineOvercharged).m_attackStaminaUseModifier = 0.05f;
				odb.m_StatusEffects.Add((StatusEffect)(object)sE_AdrenalineOvercharged);
				Debug.Log((object)("BalrondBattleFlow: Registered " + ((Object)sE_AdrenalineOvercharged).name + " icon=" + ((Object)(object)icon != (Object)null)));
			}
		}
	}
	public sealed class SE_AdrenalineSurge : SE_Stats
	{
		public override void Stop()
		{
			Character character = ((StatusEffect)this).m_character;
			Player val = (Player)(object)((character is Player) ? character : null);
			if ((Object)(object)val != (Object)null)
			{
				float maxAdrenaline = ((Character)val).GetMaxAdrenaline();
				if (maxAdrenaline > 0f && val.GetAdrenaline() >= maxAdrenaline)
				{
					AdrenalineRuntime.AddStatus(val, "SE_AdrenalineOvercharged", resetTime: true);
				}
			}
			((StatusEffect)this).Stop();
		}
	}
	public sealed class SE_AdrenalineOvercharged : SE_Stats
	{
		public override void UpdateStatusEffect(float dt)
		{
			((SE_Stats)this).UpdateStatusEffect(dt);
			Character character = ((StatusEffect)this).m_character;
			Player val = (Player)(object)((character is Player) ? character : null);
			if (!((Object)(object)val == (Object)null))
			{
				((Character)val).AddAdrenaline(-10f * dt);
			}
		}
	}
	public class BalrondTranslator
	{
		public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>();

		public static Dictionary<string, string> getLanguage(string language)
		{
			if (string.IsNullOrEmpty(language))
			{
				return null;
			}
			if (translations.TryGetValue(language, out var value))
			{
				return value;
			}
			return null;
		}
	}
	public class JsonLoader
	{
		public string defaultPath = string.Empty;

		public void loadJson()
		{
			LoadTranslations();
			justDefaultPath();
		}

		public void justDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondBattleFlow-translation/");
			defaultPath = text;
		}

		public void createDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string path = Path.Combine(configPath, "BalrondBattleFlow-translation/");
			if (!Directory.Exists(path))
			{
				CreateFolder(path);
			}
			defaultPath = path;
		}

		private string[] jsonFilePath(string folderName, string extension)
		{
			string configPath = Paths.ConfigPath;
			string path = Path.Combine(configPath, "BalrondBattleFlow-translation/");
			if (!Directory.Exists(path))
			{
				CreateFolder(path);
			}
			return Directory.GetFiles(path, extension);
		}

		private static void CreateFolder(string path)
		{
			try
			{
				Directory.CreateDirectory(path);
				Debug.Log((object)"BalrondBattleFlow: Folder created successfully.");
			}
			catch (Exception ex)
			{
				Debug.Log((object)("BalrondBattleFlow: Error creating folder: " + ex.Message));
			}
		}

		private void LoadTranslations()
		{
			int num = 0;
			string[] array = jsonFilePath("Translation", "*.json");
			foreach (string text in array)
			{
				string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
				string json = File.ReadAllText(text);
				JsonData jsonData = JsonMapper.ToObject(json);
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				foreach (string key in jsonData.Keys)
				{
					dictionary[key] = jsonData[key].ToString();
				}
				if (dictionary != null)
				{
					BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary);
					num++;
				}
				else
				{
					Debug.LogError((object)("BalrondBattleFlow: Loading FAILED file: " + text));
				}
			}
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondBattleFlow", "BalrondBattleFlow", "0.1.0")]
	public sealed class Launch : BaseUnityPlugin
	{
		public const string PluginGUID = "balrond.astafaraios.BalrondBattleFlow";

		public const string PluginName = "BalrondBattleFlow";

		public const string PluginVersion = "0.1.0";

		public static string projectName = "BalrondBattleFlow";

		public static JsonLoader jsonLoader = new JsonLoader();

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			jsonLoader.loadJson();
			_harmony = new Harmony("balrond.astafaraios.BalrondBattleFlow");
			_harmony.PatchAll();
			Debug.Log((object)"BalrondBattleFlow: loaded");
		}

		private void OnDestroy()
		{
			if (_harmony != null)
			{
				_harmony.UnpatchSelf();
				_harmony = null;
			}
		}
	}
	[HarmonyPatch]
	internal static class AdrenalinePatches
	{
		[HarmonyPatch(typeof(Player), "AddAdrenaline")]
		private static class Player_AddAdrenaline_BattleFlow_Patch
		{
			private static bool Prefix(Player __instance, ref float v)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					return false;
				}
				float maxAdrenaline = ((Character)__instance).GetMaxAdrenaline();
				if (v > 0f && maxAdrenaline > 0f)
				{
					float num = __instance.GetAdrenaline() / maxAdrenaline;
					__instance.m_adrenalineDegenTimer = __instance.m_adrenalineDegenDelay.Evaluate(num);
					v *= Game.m_adrenalineRate;
					v *= __instance.m_adrenalineGainMultiplier.Evaluate(num);
					if (((Character)__instance).m_seman != null)
					{
						((Character)__instance).m_seman.ModifyAdrenaline(v, ref v);
					}
				}
				if (v < 0f || (v > 0f && __instance.m_adrenaline < maxAdrenaline))
				{
					__instance.m_adrenaline += v;
				}
				if (__instance.m_adrenaline < 0f)
				{
					__instance.m_adrenaline = 0f;
				}
				if (maxAdrenaline > 0f && __instance.m_adrenaline >= maxAdrenaline)
				{
					__instance.m_adrenaline = maxAdrenaline;
					AdrenalineRuntime.TryStartSurge(__instance);
				}
				if (v > 0f)
				{
					MinorAdrenManager.CheckThreshold(__instance);
				}
				UpdateTieredAdrenalineEffects(__instance);
				return false;
			}
		}

		[HarmonyPatch(typeof(Player), "GetMaxAdrenaline")]
		private static class Player_GetMaxAdrenaline_Always100_Patch
		{
			private static bool Prefix(ref float __result)
			{
				__result = 100f;
				return false;
			}
		}

		private static void UpdateTieredAdrenalineEffects(Player player)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)player == (Object)null || player.m_adrenalineEffects == null || ((Character)player).GetSEMan() == null)
			{
				return;
			}
			StatusEffect val = null;
			for (int num = player.m_adrenalineEffects.Count - 1; num >= 0; num--)
			{
				StatusEffectLevel val2 = player.m_adrenalineEffects[num];
				if (player.m_adrenaline >= val2.m_rate)
				{
					val = val2.m_se;
					break;
				}
			}
			if (player.m_adrenalineEffects.Count <= 0 || ((!((Object)(object)val != (Object)null) || !((Object)(object)((Character)player).GetSEMan().GetStatusEffect(val.NameHash()) != (Object)(object)val)) && (!((Object)(object)val == (Object)null) || !((Object)(object)((Character)player).GetSEMan().GetStatusEffect(player.m_adrenalineEffects[0].m_se.NameHash()) != (Object)null))))
			{
				return;
			}
			for (int i = 0; i < player.m_adrenalineEffects.Count; i++)
			{
				StatusEffectLevel val3 = player.m_adrenalineEffects[i];
				if ((Object)(object)val3.m_se != (Object)null)
				{
					((Character)player).GetSEMan().RemoveStatusEffect(val3.m_se.NameHash(), false);
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				((Character)player).GetSEMan().AddStatusEffect(val.NameHash(), true, 0, 0f);
				if ((Object)(object)Hud.instance != (Object)null)
				{
					Hud.instance.AdrenalineBarFlash();
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class CombatAdrenalinePatches
	{
		[HarmonyPatch(typeof(Character), "RPC_Damage")]
		private static class Character_RPC_Damage_AdrenalineScaling_Patch
		{
			[HarmonyPrefix]
			private static void Prefix(Character __instance, HitData hit)
			{
				if ((Object)(object)__instance == (Object)null || hit == null || (Object)(object)__instance.m_nview == (Object)null || !__instance.m_nview.IsValid() || !__instance.m_nview.IsOwner())
				{
					return;
				}
				Character attacker = hit.GetAttacker();
				Player val = (Player)(object)((attacker is Player) ? attacker : null);
				if ((Object)(object)val == (Object)null)
				{
					return;
				}
				float num = SanitizeFloat(((Character)val).GetMaxAdrenaline(), 0f);
				if (!(num <= 0f))
				{
					float num2 = SanitizeFloat(val.GetAdrenaline(), 0f);
					float num3 = Mathf.Clamp01(num2 / num);
					float value = ((num3 <= 0.0001f) ? 0.95f : (1f + 0.1f * num3));
					value = SanitizeFloat(value, 1f);
					if (value <= 0f)
					{
						value = 1f;
					}
					((DamageTypes)(ref hit.m_damage)).Modify(value);
				}
			}
		}

		private const float FloatEpsilon = 0.0001f;

		private static readonly Dictionary<SkillType, float> SpecialCosts = new Dictionary<SkillType, float>
		{
			{
				(SkillType)1,
				5f
			},
			{
				(SkillType)7,
				5f
			},
			{
				(SkillType)2,
				5f
			},
			{
				(SkillType)3,
				5f
			},
			{
				(SkillType)4,
				5f
			},
			{
				(SkillType)8,
				5f
			},
			{
				(SkillType)5,
				5f
			},
			{
				(SkillType)11,
				5f
			},
			{
				(SkillType)10,
				5f
			},
			{
				(SkillType)9,
				5f
			}
		};

		private static bool IsLocalPlayer(Player player)
		{
			return (Object)(object)player != (Object)null && (Object)(object)player == (Object)(object)Player.m_localPlayer;
		}

		private static bool TryGetPlayer(Character character, out Player player)
		{
			player = (Player)(object)((character is Player) ? character : null);
			return (Object)(object)player != (Object)null;
		}

		private static bool TryGetShared(ItemData item, out SharedData shared)
		{
			shared = null;
			if (item == null || item.m_shared == null)
			{
				return false;
			}
			shared = item.m_shared;
			return true;
		}

		private static float SanitizeFloat(float value, float fallback)
		{
			return (float.IsNaN(value) || float.IsInfinity(value)) ? fallback : value;
		}

		private static float GetSecondaryAdrenalineCost(ItemData weapon)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (weapon == null || weapon.m_shared == null)
			{
				return 10f;
			}
			if (!SpecialCosts.TryGetValue(weapon.m_shared.m_skillType, out var value))
			{
				value = 10f;
			}
			if (weapon.IsTwoHanded())
			{
				value *= 2f;
			}
			if (float.IsNaN(value) || float.IsInfinity(value) || value < 0f)
			{
				return 10f;
			}
			return value;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Attack), "Start")]
		private static void Attack_Start_SecondaryAdrenalineCost(Attack __instance)
		{
			if (__instance != null && !((Object)(object)__instance.m_character == (Object)null) && TryGetPlayer((Character)(object)__instance.m_character, out var player) && IsLocalPlayer(player))
			{
				ItemData val = __instance.m_weapon ?? ((Humanoid)player).GetCurrentWeapon();
				if (TryGetShared(val, out var _) && ((Humanoid)player).m_currentAttackIsSecondary)
				{
					float num = SanitizeFloat(player.GetAdrenaline(), 0f);
					float secondaryAdrenalineCost = GetSecondaryAdrenalineCost(val);
					player.m_adrenaline = Mathf.Max(0f, num - secondaryAdrenalineCost);
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class ObjectDBBattleFlowPatch
	{
		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Patch
		{
			private static bool _awakeInitialized;

			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
					if (_awakeInitialized)
					{
						Debug.Log((object)"[BALROND BATTLE FLOW] ObjectDB Awake already processed — skipping duplicate setup.");
						return;
					}
					InitializeObjectDB(fullInit: true);
					_awakeInitialized = true;
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDB_CopyOtherDB_Patch
		{
			private static bool _copyInitialized;

			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
					if (_copyInitialized)
					{
						Debug.Log((object)"[BALROND BATTLE FLOW] CopyOtherDB already processed — skipping duplicate setup.");
						return;
					}
					InitializeObjectDB(fullInit: false);
					_copyInitialized = true;
				}
			}
		}

		private static bool IsObjectDBValid()
		{
			ObjectDB instance = ObjectDB.instance;
			if ((Object)(object)instance == (Object)null)
			{
				return false;
			}
			if (instance.m_items == null || instance.m_items.Count == 0)
			{
				return false;
			}
			if (instance.m_recipes == null || instance.m_recipes.Count == 0)
			{
				return false;
			}
			if (instance.m_StatusEffects == null)
			{
				return false;
			}
			GameObject itemPrefab = instance.GetItemPrefab(BalrondHashCompat.StableHash("Amber"));
			if ((Object)(object)itemPrefab == (Object)null)
			{
				itemPrefab = instance.GetItemPrefab("Amber");
			}
			if ((Object)(object)itemPrefab == (Object)null)
			{
				return false;
			}
			return true;
		}

		private static void InitializeObjectDB(bool fullInit)
		{
			Debug.Log((object)("[BALROND BATTLE FLOW] ObjectDB setup started. fullInit=" + fullInit));
			MinorAdrenEffectsBootstrap.Install();
			AdrenalineOverchargeEffectsBootstrap.Install();
			TrinketStatusService.Initialize();
			Debug.Log((object)("[BALROND BATTLE FLOW] ObjectDB setup complete. fullInit=" + fullInit));
		}
	}
	[HarmonyPatch]
	internal static class TranslationPatches
	{
		[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
		private class FejdStartup_SetupGUI
		{
			private static void Postfix()
			{
				string selectedLanguage = Localization.instance.GetSelectedLanguage();
				Dictionary<string, string> translations = GetTranslations(selectedLanguage);
				AddTranslations(translations);
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private class Translation_SetupLanguage
		{
			private static void Prefix(Localization __instance, string language)
			{
				Dictionary<string, string> translations = GetTranslations(language);
				AddTranslations(translations, __instance);
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "LoadCSV")]
		private class Translation_LoadCSV
		{
			private static void Prefix(Localization __instance, string language)
			{
				Dictionary<string, string> translations = GetTranslations(language);
				AddTranslations(translations, __instance);
			}
		}

		private static Dictionary<string, string> GetTranslations(string language)
		{
			Dictionary<string, string> result = BalrondTranslator.getLanguage("English");
			if (!string.Equals(language, "English", StringComparison.OrdinalIgnoreCase))
			{
				Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
				if (language2 != null)
				{
					result = language2;
				}
				else
				{
					Debug.Log((object)("BalrondBattleFlow: Did not find translation file for '" + language + "', loading English"));
				}
			}
			return result;
		}

		private static void AddTranslations(Dictionary<string, string> translations, Localization localizationInstance = null)
		{
			if (translations == null)
			{
				Debug.LogWarning((object)"BalrondBattleFlow: No translation file found!");
				return;
			}
			if (localizationInstance != null)
			{
				foreach (KeyValuePair<string, string> translation in translations)
				{
					localizationInstance.AddWord(translation.Key, translation.Value);
				}
				return;
			}
			foreach (KeyValuePair<string, string> translation2 in translations)
			{
				Localization.instance.AddWord(translation2.Key, translation2.Value);
			}
		}
	}
	public enum TrinketScalingMode
	{
		PassiveScaling
	}
	public class SE_Stats_Scaling_Bal : SE_Stats
	{
		[Header("__Balrond Trinket Scaling__")]
		public TrinketScalingMode m_balMode = TrinketScalingMode.PassiveScaling;

		public float m_balMinAdrenaline = 0f;

		public float m_balMaxAdrenaline = 100f;

		public bool m_balShowCurrentBonus = true;

		public bool m_balShowScalingStats = true;

		private Player GetPlayer()
		{
			Character character = ((StatusEffect)this).m_character;
			Player val = (Player)(object)((character is Player) ? character : null);
			return ((Object)(object)val != (Object)null) ? val : Player.m_localPlayer;
		}

		private float GetCurrentAdrenaline()
		{
			Player player = GetPlayer();
			return ((Object)(object)player != (Object)null) ? player.GetAdrenaline() : 0f;
		}

		private float GetMaxAdrenaline()
		{
			Player player = GetPlayer();
			if ((Object)(object)player == (Object)null)
			{
				return 100f;
			}
			float maxAdrenaline = ((Character)player).GetMaxAdrenaline();
			return (maxAdrenaline > 0f) ? maxAdrenaline : 100f;
		}

		private float GetScale()
		{
			float num = m_balMaxAdrenaline - m_balMinAdrenaline;
			if (Math.Abs(num) < 0.001f)
			{
				return (GetCurrentAdrenaline() >= m_balMaxAdrenaline) ? 1f : 0f;
			}
			return Mathf.Clamp01((GetCurrentAdrenaline() - m_balMinAdrenaline) / num);
		}

		private static float Round2(float value)
		{
			return Mathf.Round(value * 100f) / 100f;
		}

		private static string F(float value)
		{
			return Round2(value).ToString("0.##");
		}

		private static string SignedF(float value)
		{
			value = Round2(value);
			if (value > 0f)
			{
				return "+" + value.ToString("0.##");
			}
			return value.ToString("0.##");
		}

		private static string SignedPercent(float value)
		{
			return SignedF(value) + "%";
		}

		private static string L(string keyOrText)
		{
			if (string.IsNullOrEmpty(keyOrText))
			{
				return "";
			}
			if (!keyOrText.StartsWith("$"))
			{
				return keyOrText;
			}
			if (Localization.instance == null)
			{
				return keyOrText;
			}
			return Localization.instance.Localize(keyOrText);
		}

		private static string LocalizedLabel(string label)
		{
			switch (label)
			{
			case "Health regen":
				return L("$tag_battleflow_stat_health_regen");
			case "Stamina regen":
				return L("$tag_battleflow_stat_stamina_regen");
			case "Eitr regen":
				return L("$tag_battleflow_stat_eitr_regen");
			case "Armor":
				return L("$tag_battleflow_stat_armor");
			case "Movement speed":
				return L("$tag_battleflow_stat_movement_speed");
			case "Swim speed":
				return L("$tag_battleflow_stat_swim_speed");
			case "Run stamina drain":
				return L("$tag_battleflow_stat_run_stamina_drain");
			case "Jump stamina use":
				return L("$tag_battleflow_stat_jump_stamina_use");
			case "Attack stamina use":
				return L("$tag_battleflow_stat_attack_stamina_use");
			case "Block stamina use":
				return L("$tag_battleflow_stat_block_stamina_use");
			case "Dodge stamina use":
				return L("$tag_battleflow_stat_dodge_stamina_use");
			case "Swim stamina use":
				return L("$tag_battleflow_stat_swim_stamina_use");
			case "Home item stamina use":
				return L("$tag_battleflow_stat_home_item_stamina_use");
			case "Sneak stamina use":
				return L("$tag_battleflow_stat_sneak_stamina_use");
			case "Timed block bonus":
				return L("$tag_battleflow_stat_timed_block_bonus");
			case "Adrenaline gain":
				return L("$tag_battleflow_stat_adrenaline_gain");
			case "Stagger":
				return L("$tag_battleflow_stat_stagger");
			case "Carry weight":
				return L("$tag_battleflow_stat_carry_weight");
			case "Fall damage":
				return L("$tag_battleflow_stat_fall_damage");
			case "Noise":
				return L("$tag_battleflow_stat_noise");
			case "Stealth":
				return L("$tag_battleflow_stat_stealth");
			case "Blunt damage":
				return L("$tag_battleflow_stat_blunt_damage");
			case "Slash damage":
				return L("$tag_battleflow_stat_slash_damage");
			case "Pierce damage":
				return L("$tag_battleflow_stat_pierce_damage");
			case "Chop damage":
				return L("$tag_battleflow_stat_chop_damage");
			case "Pickaxe damage":
				return L("$tag_battleflow_stat_pickaxe_damage");
			case "Fire damage":
				return L("$tag_battleflow_stat_fire_damage");
			case "Frost damage":
				return L("$tag_battleflow_stat_frost_damage");
			case "Lightning damage":
				return L("$tag_battleflow_stat_lightning_damage");
			case "Poison damage":
				return L("$tag_battleflow_stat_poison_damage");
			case "Spirit damage":
				return L("$tag_battleflow_stat_spirit_damage");
			default:
				if (label.StartsWith("Skill gain "))
				{
					return L("$tag_battleflow_stat_skill_gain") + " " + label.Substring("Skill gain ".Length);
				}
				if (label.StartsWith("Skill "))
				{
					return L("$tag_battleflow_stat_skill") + " " + label.Substring("Skill ".Length);
				}
				if (label.StartsWith("Damage "))
				{
					return L("$tag_battleflow_stat_damage") + " " + label.Substring("Damage ".Length);
				}
				return label;
			}
		}

		private float ScaleFloat(float value)
		{
			return Round2(value * GetScale());
		}

		private float ScaleMultiplier(float multiplier)
		{
			return Round2(Mathf.Lerp(1f, multiplier, GetScale()));
		}

		private void ApplyRegenMultiplier(ref float value, float targetMultiplier)
		{
			float num = ScaleMultiplier(targetMultiplier);
			if (num > 1f)
			{
				value += num - 1f;
			}
			else
			{
				value *= num;
			}
			value = Round2(value);
		}

		public override void ModifyHealthRegen(ref float regenMultiplier)
		{
			if (base.m_healthRegenMultiplier != 1f)
			{
				ApplyRegenMultiplier(ref regenMultiplier, base.m_healthRegenMultiplier);
			}
		}

		public override void ModifyStaminaRegen(ref float staminaRegen)
		{
			if (base.m_staminaRegenMultiplier != 1f)
			{
				ApplyRegenMultiplier(ref staminaRegen, base.m_staminaRegenMultiplier);
			}
		}

		public override void ModifyEitrRegen(ref float eitrRegen)
		{
			if (base.m_eitrRegenMultiplier != 1f)
			{
				ApplyRegenMultiplier(ref eitrRegen, base.m_eitrRegenMultiplier);
			}
		}

		public override void ModifyArmorMods(ref float armor)
		{
			if (base.m_addArmor != 0f)
			{
				armor += ScaleFloat(base.m_addArmor);
			}
			if (base.m_armorMultiplier != 0f)
			{
				armor *= 1f + ScaleFloat(base.m_armorMultiplier);
			}
			armor = Round2(armor);
		}

		public override void ModifySpeed(float baseSpeed, ref float speed, Character character, Vector3 dir)
		{
			float scale = GetScale();
			if (base.m_speedModifier != 0f)
			{
				speed += baseSpeed * Round2(base.m_speedModifier * scale);
			}
			if (base.m_swimSpeedModifier != 0f && (Object)(object)character != (Object)null && character.IsSwimming())
			{
				speed += baseSpeed * Round2(base.m_swimSpeedModifier * scale);
			}
			if (speed < 0f)
			{
				speed = 0f;
			}
			speed = Round2(speed);
		}

		public override void ModifyRunStaminaDrain(float baseDrain, ref float drain, Vector3 dir)
		{
			if (base.m_runStaminaDrainModifier != 0f)
			{
				drain += baseDrain * ScaleFloat(base.m_runStaminaDrainModifier);
				drain = Round2(drain);
			}
		}

		public override void ModifyJumpStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_jumpStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_jumpStaminaUseModifier);
				staminaUse = Round2(staminaUse);
			}
		}

		public override void ModifyAttackStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_attackStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_attackStaminaUseModifier);
				staminaUse = Round2(staminaUse);
			}
		}

		public override void ModifyBlockStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_blockStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_blockStaminaUseModifier);
			}
			if (base.m_blockStaminaUseFlatValue != 0f)
			{
				staminaUse += ScaleFloat(base.m_blockStaminaUseFlatValue);
			}
			staminaUse = Round2(staminaUse);
		}

		public override void ModifyDodgeStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_dodgeStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_dodgeStaminaUseModifier);
				staminaUse = Round2(staminaUse);
			}
		}

		public override void ModifySwimStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_swimStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_swimStaminaUseModifier);
				staminaUse = Round2(staminaUse);
			}
		}

		public override void ModifyHomeItemStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_homeItemStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_homeItemStaminaUseModifier);
				staminaUse = Round2(staminaUse);
			}
		}

		public override void ModifySneakStaminaUsage(float baseStaminaUse, ref float staminaUse)
		{
			if (base.m_sneakStaminaUseModifier != 0f)
			{
				staminaUse += baseStaminaUse * ScaleFloat(base.m_sneakStaminaUseModifier);
				staminaUse = Round2(staminaUse);
			}
		}

		public override void ModifyTimedBlockBonus(ref float timedBlockBonus)
		{
			if (base.m_timedBlockBonus != 0f)
			{
				timedBlockBonus *= 1f + ScaleFloat(base.m_timedBlockBonus);
				timedBlockBonus = Round2(timedBlockBonus);
			}
		}

		public override void ModifyAdrenaline(float baseValue, ref float use)
		{
			if (base.m_adrenalineModifier != 0f)
			{
				use += baseValue * ScaleFloat(base.m_adrenalineModifier);
				use = Round2(use);
			}
		}

		public override void ModifyStagger(float baseValue, ref float use)
		{
			if (base.m_staggerModifier != 0f)
			{
				use += baseValue * ScaleFloat(base.m_staggerModifier);
				use = Round2(use);
			}
		}

		public override void ModifyRaiseSkill(SkillType skill, ref float value)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			if ((int)base.m_raiseSkill != 0 && ((int)base.m_raiseSkill == 999 || base.m_raiseSkill == skill))
			{
				value += ScaleFloat(base.m_raiseSkillModifier);
				value = Round2(value);
			}
		}

		public override void ModifySkillLevel(SkillType skill, ref float value)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Invalid comparison between Unknown and I4
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			if ((int)base.m_skillLevel != 0 && ((int)base.m_skillLevel == 999 || base.m_skillLevel == skill))
			{
				value += ScaleFloat(base.m_skillLevelModifier);
			}
			if ((int)base.m_skillLevel2 != 0 && ((int)base.m_skillLevel2 == 999 || base.m_skillLevel2 == skill))
			{
				value += ScaleFloat(base.m_skillLevelModifier2);
			}
			value = Round2(value);
		}

		public override void ModifyJump(Vector3 baseJump, ref Vector3 jump)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			float scale = GetScale();
			if (base.m_jumpModifier != Vector3.zero)
			{
				jump += new Vector3(baseJump.x * Round2(base.m_jumpModifier.x * scale), baseJump.y * Round2(base.m_jumpModifier.y * scale), baseJump.z * Round2(base.m_jumpModifier.z * scale));
			}
		}

		public override void ModifyFallDamage(float baseDamage, ref float damage)
		{
			if (base.m_fallDamageModifier != 0f)
			{
				damage += baseDamage * ScaleFloat(base.m_fallDamageModifier);
			}
			if (damage < 0f)
			{
				damage = 0f;
			}
			damage = Round2(damage);
		}

		public override void ModifyMaxCarryWeight(float baseLimit, ref float limit)
		{
			if (base.m_addMaxCarryWeight != 0f)
			{
				limit += ScaleFloat(base.m_addMaxCarryWeight);
			}
			if (limit < 0f)
			{
				limit = 0f;
			}
			limit = Round2(limit);
		}

		public override void ModifyNoise(float baseNoise, ref float noise)
		{
			if (base.m_noiseModifier != 0f)
			{
				noise += baseNoise * ScaleFloat(base.m_noiseModifier);
				noise = Round2(noise);
			}
		}

		public override void ModifyStealth(float baseStealth, ref float stealth)
		{
			if (base.m_stealthModifier != 0f)
			{
				stealth += baseStealth * ScaleFloat(base.m_stealthModifier);
				stealth = Round2(stealth);
			}
		}

		public override void ModifyAttack(SkillType skill, ref HitData hitData)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Invalid comparison between Unknown and I4
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			if (hitData != null)
			{
				float scale = GetScale();
				if ((int)base.m_modifyAttackSkill != 0 && ((int)base.m_modifyAttackSkill == 999 || base.m_modifyAttackSkill == skill))
				{
					((DamageTypes)(ref hitData.m_damage)).Modify(Round2(Mathf.Lerp(1f, base.m_damageModifier, scale)));
				}
				if (!IsEmptyDamageTypes(base.m_percentigeDamageModifiers))
				{
					DamageTypes percentigeDamageModifiers = base.m_percentigeDamageModifiers;
					percentigeDamageModifiers.m_blunt = Round2(percentigeDamageModifiers.m_blunt * scale);
					percentigeDamageModifiers.m_slash = Round2(percentigeDamageModifiers.m_slash * scale);
					percentigeDamageModifiers.m_pierce = Round2(percentigeDamageModifiers.m_pierce * scale);
					percentigeDamageModifiers.m_chop = Round2(percentigeDamageModifiers.m_chop * scale);
					percentigeDamageModifiers.m_pickaxe = Round2(percentigeDamageModifiers.m_pickaxe * scale);
					percentigeDamageModifiers.m_fire = Round2(percentigeDamageModifiers.m_fire * scale);
					percentigeDamageModifiers.m_frost = Round2(percentigeDamageModifiers.m_frost * scale);
					percentigeDamageModifiers.m_lightning = Round2(percentigeDamageModifiers.m_lightning * scale);
					percentigeDamageModifiers.m_poison = Round2(percentigeDamageModifiers.m_poison * scale);
					percentigeDamageModifiers.m_spirit = Round2(percentigeDamageModifiers.m_spirit * scale);
					((DamageTypes)(ref hitData.m_damage)).Modify(percentigeDamageModifiers);
				}
			}
		}

		private static bool IsEmptyDamageTypes(DamageTypes damage)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			return damage.m_blunt == 0f && damage.m_slash == 0f && damage.m_pierce == 0f && damage.m_chop == 0f && damage.m_pickaxe == 0f && damage.m_fire == 0f && damage.m_frost == 0f && damage.m_lightning == 0f && damage.m_poison == 0f && damage.m_spirit == 0f;
		}

		public override void ModifyDamageMods(ref DamageModifiers modifiers)
		{
		}

		public override string GetTooltipString()
		{
			StringBuilder stringBuilder = new StringBuilder(1024);
			if (!string.IsNullOrEmpty(((StatusEffect)this).m_tooltip))
			{
				stringBuilder.Append(L(((StatusEffect)this).m_tooltip));
				stringBuilder.Append("\n\n");
			}
			stringBuilder.Append("<color=orange>");
			stringBuilder.Append(L("$tag_battleflow_scaling_header"));
			stringBuilder.Append("</color>\n");
			stringBuilder.Append(L("$tag_battleflow_scaling_description"));
			stringBuilder.Append("\n");
			if (m_balShowCurrentBonus)
			{
				float currentAdrenaline = GetCurrentAdrenaline();
				float maxAdrenaline = GetMaxAdrenaline();
				float value = GetScale() * 100f;
				stringBuilder.Append(L("$tag_battleflow_current_adrenaline"));
				stringBuilder.Append(": <color=orange>");
				stringBuilder.Append(F(currentAdrenaline));
				stringBuilder.Append("/");
				stringBuilder.Append(F(maxAdrenaline));
				stringBuilder.Append("</color>\n");
				stringBuilder.Append(L("$tag_battleflow_current_power"));
				stringBuilder.Append(": <color=orange>");
				stringBuilder.Append(F(value));
				stringBuilder.Append("%</color>\n");
			}
			if (m_balShowScalingStats)
			{
				stringBuilder.Append("\n");
				AppendScalingStats(stringBuilder);
			}
			return stringBuilder.ToString();
		}

		private void AppendScalingStats(StringBuilder sb)
		{
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Invalid comparison between Unknown and I4
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Invalid comparison between Unknown and I4
			//IL_029c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Invalid comparison between Unknown and I4
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			AppendPercentCurrentRangeIfNotDefault(sb, "Health regen", base.m_healthRegenMultiplier, 1f);
			AppendPercentCurrentRangeIfNotDefault(sb, "Stamina regen", base.m_staminaRegenMultiplier, 1f);
			AppendPercentCurrentRangeIfNotDefault(sb, "Eitr regen", base.m_eitrRegenMultiplier, 1f);
			AppendFlatCurrentRangeIfNotZero(sb, "Armor", base.m_addArmor);
			AppendPercentCurrentRangeIfNotZero(sb, "Armor", base.m_armorMultiplier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Movement speed", base.m_speedModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Swim speed", base.m_swimSpeedModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Run stamina drain", base.m_runStaminaDrainModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Jump stamina use", base.m_jumpStaminaUseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Attack stamina use", base.m_attackStaminaUseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Block stamina use", base.m_blockStaminaUseModifier * 100f);
			AppendFlatCurrentRangeIfNotZero(sb, "Block stamina use", base.m_blockStaminaUseFlatValue);
			AppendPercentCurrentRangeIfNotZero(sb, "Dodge stamina use", base.m_dodgeStaminaUseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Swim stamina use", base.m_swimStaminaUseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Home item stamina use", base.m_homeItemStaminaUseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Sneak stamina use", base.m_sneakStaminaUseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Timed block bonus", base.m_timedBlockBonus * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Adrenaline gain", base.m_adrenalineModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Stagger", base.m_staggerModifier * 100f);
			AppendFlatCurrentRangeIfNotZero(sb, "Carry weight", base.m_addMaxCarryWeight);
			AppendPercentCurrentRangeIfNotZero(sb, "Fall damage", base.m_fallDamageModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Noise", base.m_noiseModifier * 100f);
			AppendPercentCurrentRangeIfNotZero(sb, "Stealth", base.m_stealthModifier * 100f);
			if ((int)base.m_skillLevel > 0)
			{
				AppendFlatCurrentRangeIfNotZero(sb, "Skill " + ((object)Unsafe.As<SkillType, SkillType>(ref base.m_skillLevel)/*cast due to .constrained prefix*/).ToString(), base.m_skillLevelModifier);
			}
			if ((int)base.m_skillLevel2 > 0)
			{
				AppendFlatCurrentRangeIfNotZero(sb, "Skill " + ((object)Unsafe.As<SkillType, SkillType>(ref base.m_skillLevel2)/*cast due to .constrained prefix*/).ToString(), base.m_skillLevelModifier2);
			}
			if ((int)base.m_raiseSkill > 0)
			{
				AppendPercentCurrentRangeIfNotZero(sb, "Skill gain " + ((object)Unsafe.As<SkillType, SkillType>(ref base.m_raiseSkill)/*cast due to .constrained prefix*/).ToString(), base.m_raiseSkillModifier * 100f);
			}
			if ((int)base.m_modifyAttackSkill != 0 && base.m_damageModifier != 1f)
			{
				AppendPercentCurrentRangeIfNotZero(sb, "Damage " + ((object)Unsafe.As<SkillType, SkillType>(ref base.m_modifyAttackSkill)/*cast due to .constrained prefix*/).ToString(), (base.m_damageModifier - 1f) * 100f);
			}
			AppendDamageTypeRange(sb, "Blunt damage", base.m_percentigeDamageModifiers.m_blunt);
			AppendDamageTypeRange(sb, "Slash damage", base.m_percentigeDamageModifiers.m_slash);
			AppendDamageTypeRange(sb, "Pierce damage", base.m_percentigeDamageModifiers.m_pierce);
			AppendDamageTypeRange(sb, "Chop damage", base.m_percentigeDamageModifiers.m_chop);
			AppendDamageTypeRange(sb, "Pickaxe damage", base.m_percentigeDamageModifiers.m_pickaxe);
			AppendDamageTypeRange(sb, "Fire damage", base.m_percentigeDamageModifiers.m_fire);
			AppendDamageTypeRange(sb, "Frost damage", base.m_percentigeDamageModifiers.m_frost);
			AppendDamageTypeRange(sb, "Lightning damage", base.m_percentigeDamageModifiers.m_lightning);
			AppendDamageTypeRange(sb, "Poison damage", base.m_percentigeDamageModifiers.m_poison);
			AppendDamageTypeRange(sb, "Spirit damage", base.m_percentigeDamageModifiers.m_spirit);
		}

		private void AppendDamageTypeRange(StringBuilder sb, string label, float value)
		{
			if (value != 0f)
			{
				AppendPercentCurrentRangeIfNotZero(sb, label, value * 100f);
			}
		}

		private void AppendPercentCurrentRangeIfNotDefault(StringBuilder sb, string label, float multiplier, float defaultValue)
		{
			if (multiplier != defaultValue)
			{
				AppendPercentCurrentRangeIfNotZero(sb, label, (multiplier - defaultValue) * 100f);
			}
		}

		private void AppendFlatCurrentRangeIfNotZero(StringBuilder sb, string label, float max)
		{
			if (max != 0f)
			{
				float value = Round2(max * GetScale());
				sb.Append(LocalizedLabel(label));
				sb.Append(": <color=orange>");
				sb.Append(SignedF(value));
				sb.Append(" / ");
				sb.Append(SignedF(max));
				sb.Append("</color>\n");
			}
		}

		private void AppendPercentCurrentRangeIfNotZero(StringBuilder sb, string label, float maxPercent)
		{
			if (maxPercent != 0f)
			{
				float value = Round2(maxPercent * GetScale());
				sb.Append(LocalizedLabel(label));
				sb.Append(": <color=orange>");
				sb.Append(SignedPercent(value));
				sb.Append(" / ");
				sb.Append(SignedPercent(maxPercent));
				sb.Append("</color>\n");
			}
		}
	}
	public enum TrinketEffectSlot
	{
		EquipStatusEffect
	}
	public enum TrinketStatusBuildMode
	{
		CopyExistingSanitized,
		BuildFromDefinition
	}
	public sealed class TrinketStatusDefinition
	{
		public string ItemPrefab = "";

		public string SourceStatusName = "";

		public string NewStatusName = "";

		public string DisplayName = "";

		public string Tooltip = "";

		public TrinketStatusBuildMode BuildMode = TrinketStatusBuildMode.BuildFromDefinition;

		public TrinketEffectSlot Slot = TrinketEffectSlot.EquipStatusEffect;

		public float MinAdrenaline = 0f;

		public float MaxAdrenaline = 100f;

		public bool ClearItemAdrenalineFields = true;

		public bool ClearFullAdrenalineStatus = true;

		public bool ClearCopiedResistances = true;

		public bool ClearCopiedUpFrontValues = true;

		public float HealthRegenMultiplier = 1f;

		public float StaminaRegenMultiplier = 1f;

		public float EitrRegenMultiplier = 1f;

		public float AddArmor = 0f;

		public float ArmorMultiplier = 0f;

		public float SpeedModifier = 0f;

		public float SwimSpeedModifier = 0f;

		public float SwimStaminaUseModifier = 0f;

		public float DodgeStaminaUseModifier = 0f;

		public float RunStaminaDrainModifier = 0f;

		public float JumpStaminaUseModifier = 0f;

		public float AttackStaminaUseModifier = 0f;

		public float BlockStaminaUseModifier = 0f;

		public float BlockStaminaUseFlatValue = 0f;

		public float HomeItemStaminaUseModifier = 0f;

		public float SneakStaminaUseModifier = 0f;

		public float RunStaminaUseModifier = 0f;

		public float TimedBlockBonus = 0f;

		public float AdrenalineModifier = 0f;

		public float StaggerModifier = 0f;

		public float AddMaxCarryWeight = 0f;

		public float FallDamageModifier = 0f;

		public Vector3 JumpModifier = Vector3.zero;

		public SkillType RaiseSkill = (SkillType)0;

		public float RaiseSkillModifier = 0f;

		public SkillType SkillLevel = (SkillType)0;

		public float SkillLevelModifier = 0f;

		public SkillType SkillLevel2 = (SkillType)0;

		public float SkillLevelModifier2 = 0f;

		public SkillType ModifyAttackSkill = (SkillType)0;

		public float DamageModifier = 1f;

		public DamageTypes PercentageDamageModifiers = default(DamageTypes);
	}
	public static class TrinketStatusRegistry
	{
		private static readonly List<TrinketStatusDefinition> _definitions = new List<TrinketStatusDefinition>();

		private static bool _built;

		public static List<TrinketStatusDefinition> GetDefinitions()
		{
			EnsureBuilt();
			return _definitions;
		}

		public static void Rebuild()
		{
			_built = false;
			_definitions.Clear();
			EnsureBuilt();
		}

		private static void EnsureBuilt()
		{
			if (!_built)
			{
				_definitions.Clear();
				RegisterDefinitions(GetVanillaReworks());
				RegisterDefinitions(GetCustomTrinkets());
				_built = true;
			}
		}

		private static void RegisterDefinitions(IEnumerable<TrinketStatusDefinition> definitions)
		{
			foreach (TrinketStatusDefinition definition in definitions)
			{
				Register(definition);
			}
		}

		private static void Register(TrinketStatusDefinition definition)
		{
			if (definition != null && !string.IsNullOrEmpty(definition.ItemPrefab) && !string.IsNullOrEmpty(definition.NewStatusName))
			{
				ForceTrinketDefaults(definition);
				_definitions.Add(definition);
			}
		}

		private static void ForceTrinketDefaults(TrinketStatusDefinition definition)
		{
			definition.BuildMode = TrinketStatusBuildMode.BuildFromDefinition;
			definition.Slot = TrinketEffectSlot.EquipStatusEffect;
			definition.MinAdrenaline = 0f;
			definition.MaxAdrenaline = 100f;
			definition.ClearItemAdrenalineFields = true;
			definition.ClearFullAdrenalineStatus = true;
			definition.ClearCopiedResistances = true;
			definition.ClearCopiedUpFrontValues = true;
			if (string.IsNullOrEmpty(definition.DisplayName))
			{
				definition.DisplayName = "$tag_" + definition.NewStatusName + "_name_bal";
			}
			if (string.IsNullOrEmpty(definition.Tooltip))
			{
				definition.Tooltip = "$tag_" + definition.NewStatusName + "_tooltip_bal";
			}
		}

		private static TrinketStatusDefinition BuildNew(string itemPrefab, string newStatusName)
		{
			TrinketStatusDefinition trinketStatusDefinition = new TrinketStatusDefinition
			{
				ItemPrefab = itemPrefab,
				NewStatusName = newStatusName,
				DisplayName = "$tag_" + newStatusName + "_name_bal",
				Tooltip = "$tag_" + newStatusName + "_tooltip_bal",
				BuildMode = TrinketStatusBuildMode.BuildFromDefinition
			};
			ForceTrinketDefaults(trinketStatusDefinition);
			return trinketStatusDefinition;
		}

		private static DamageTypes Damage(float blunt = 0f, float slash = 0f, float pierce = 0f, float chop = 0f, float pickaxe = 0f, float fire = 0f, float frost = 0f, float lightning = 0f, float poison = 0f, float spirit = 0f)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			return new DamageTypes
			{
				m_blunt = blunt,
				m_slash = slash,
				m_pierce = pierce,
				m_chop = chop,
				m_pickaxe = pickaxe,
				m_fire = fire,
				m_frost = frost,
				m_lightning = lightning,
				m_poison = poison,
				m_spirit = spirit
			};
		}

		private static IEnumerable<TrinketStatusDefinition> GetVanillaReworks()
		{
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
			TrinketStatusDefinition trinketStatusDefinition = BuildNew("TrinketBronzeHealth", "SE_TrinketBronzeHealth_SCALING");
			trinketStatusDefinition.HealthRegenMultiplier = 1.1f;
			TrinketStatusDefinition trinketStatusDefinition2 = BuildNew("TrinketBronzeStamina", "SE_TrinketBronzeStamina_SCALING");
			trinketStatusDefinition2.StaminaRegenMultiplier = 1.1f;
			TrinketStatusDefinition trinketStatusDefinition3 = BuildNew("TrinketIronHealth", "SE_TrinketIronHealth_SCALING");
			trinketStatusDefinition3.AddArmor = 10f;
			trinketStatusDefinition3.HealthRegenMultiplier = 1.05f;
			TrinketStatusDefinition trinketStatusDefinition4 = BuildNew("TrinketIronStamina", "SE_TrinketIronStamina_SCALING");
			trinketStatusDefinition4.SpeedModifier = 0.05f;
			trinketStatusDefinition4.RunStaminaDrainModifier = -0.1f;
			TrinketStatusDefinition trinketStatusDefinition5 = BuildNew("TrinketChitinSwim", "SE_TrinketChitinSwim_SCALING");
			trinketStatusDefinition5.SwimSpeedModifier = 0.5f;
			trinketStatusDefinition5.SwimStaminaUseModifier = -0.5f;
			TrinketStatusDefinition trinketStatusDefinition6 = BuildNew("TrinketSilverDamage", "SE_TrinketSilverDamage_SCALING");
			trinketStatusDefinition6.SkillLevel = (SkillType)8;
			trinketStatusDefinition6.SkillLevelModifier = 10f;
			trinketStatusDefinition6.SkillLevel2 = (SkillType)5;
			trinketStatusDefinition6.SkillLevelModifier2 = 10f;
			trinketStatusDefinition6.PercentageDamageModifiers = Damage(0f, 0f, 0.05f);
			TrinketStatusDefinition trinketStatusDefinition7 = BuildNew("TrinketSilverResist", "SE_TrinketSilverResist_SCALING");
			trinketStatusDefinition7.AddArmor = 10f;
			trinketStatusDefinition7.BlockStaminaUseModifier = -0.05f;
			trinketStatusDefinition7.TimedBlockBonus = 0.05f;
			TrinketStatusDefinition trinketStatusDefinition8 = BuildNew("TrinketBlackDamageHealth", "SE_TrinketBlackDamageHealth_SCALING");
			trinketStatusDefinition8.SkillLevel = (SkillType)3;
			trinketStatusDefinition8.SkillLevelModifier = 10f;
			trinketStatusDefinition8.PercentageDamageModifiers = Damage(0.05f);
			trinketStatusDefinition8.HealthRegenMultiplier = 1.05f;
			TrinketStatusDefinition trinketStatusDefinition9 = BuildNew("TrinketBlackStamina", "SE_TrinketBlackStamina_SCALING");
			trinketStatusDefinition9.BlockStaminaUseModifier = -0.15f;
			trinketStatusDefinition9.DodgeStaminaUseModifier = -0.15f;
			trinketStatusDefinition9.TimedBlockBonus = 0.15f;
			TrinketStatusDefinition trinketStatusDefinition10 = BuildNew("TrinketCarapaceEitr", "SE_TrinketCarapaceEitr_SCALING");
			trinketStatusDefinition10.EitrRegenMultiplier = 1.1f;
			trinketStatusDefinition10.HealthRegenMultiplier = 1.1f;
			TrinketStatusDefinition trinketStatusDefinition11 = BuildNew("TrinketScaleStaminaDamage", "SE_TrinketScaleStaminaDamage_SCALING");
			trinketStatusDefinition11.StaminaRegenMultiplier = 1.1f;
			trinketStatusDefinition11.AttackStaminaUseModifier = -0.1f;
			trinketStatusDefinition11.PercentageDamageModifiers = Damage(0f, 0.05f);
			TrinketStatusDefinition trinketStatusDefinition12 = BuildNew("TrinketFlametalEitr", "SE_TrinketFlametalEitr_SCALING");
			trinketStatusDefinition12.EitrRegenMultiplier = 1.1f;
			trinketStatusDefinition12.SkillLevel = (SkillType)9;
			trinketStatusDefinition12.SkillLevelModifier = 10f;
			trinketStatusDefinition12.SkillLevel2 = (SkillType)10;
			trinketStatusDefinition12.SkillLevelModifier2 = 10f;
			TrinketStatusDefinition trinketStatusDefinition13 = BuildNew("TrinketFlametalStaminaHealth", "SE_TrinketFlametalStaminaHealth_SCALING");
			trinketStatusDefinition13.HealthRegenMultiplier = 1.1f;
			trinketStatusDefinition13.StaminaRegenMultiplier = 1.1f;
			trinketStatusDefinition13.AddArmor = 10f;
			return new TrinketStatusDefinition[13]
			{
				trinketStatusDefinition, trinketStatusDefinition2, trinketStatusDefinition3, trinketStatusDefinition4, trinketStatusDefinition5, trinketStatusDefinition6, trinketStatusDefinition7, trinketStatusDefinition8, trinketStatusDefinition9, trinketStatusDefinition10,
				trinketStatusDefinition11, trinketStatusDefinition12, trinketStatusDefinition13
			};
		}

		private static IEnumerable<TrinketStatusDefinition> GetCustomTrinkets()
		{
			TrinketStatusDefinition trinketStatusDefinition = BuildNew("TrinketEmeraldCore_bal", "SE_TrinketEmeraldCore_bal_SCALING");
			trinketStatusDefinition.HealthRegenMultiplier = 1.04f;
			trinketStatusDefinition.EitrRegenMultiplier = 1.1f;
			trinketStatusDefinition.AddArmor = 4f;
			trinketStatusDefinition.SpeedModifier = 0.02f;
			trinketStatusDefinition.DodgeStaminaUseModifier = -0.04f;
			trinketStatusDefinition.RunStaminaDrainModifier = -0.04f;
			trinketStatusDefinition.AttackStaminaUseModifier = -0.04f;
			return new TrinketStatusDefinition[1] { trinketStatusDefinition };
		}
	}
	public static class TrinketStatusService
	{
		private static bool _initialized;

		public static void Initialize()
		{
			if (_initialized)
			{
				return;
			}
			if ((Object)(object)ObjectDB.instance == (Object)null)
			{
				Debug.LogWarning((object)"BalrondBattleFlow: TrinketStatusService skipped - ObjectDB is null");
				return;
			}
			List<TrinketStatusDefinition> definitions = TrinketStatusRegistry.GetDefinitions();
			int num = 0;
			for (int i = 0; i < definitions.Count; i++)
			{
				if (ApplyDefinition(definitions[i]))
				{
					num++;
				}
			}
			_initialized = true;
			Debug.Log((object)("BalrondBattleFlow: TrinketStatusService initialized. Applied statuses: " + num + "/" + definitions.Count));
		}

		public static void Reset()
		{
			_initialized = false;
			TrinketStatusRegistry.Rebuild();
		}

		private static bool ApplyDefinition(TrinketStatusDefinition def)
		{
			if (def == null)
			{
				return false;
			}
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(def.ItemPrefab);
			if ((Object)(object)itemPrefab == (Object)null)
			{
				itemPrefab = ObjectDB.instance.GetItemPrefab(BalrondHashCompat.StableHash(def.ItemPrefab));
			}
			if ((Object)(object)itemPrefab == (Object)null)
			{
				Debug.LogWarning((object)("BalrondBattleFlow: Trinket item prefab not found - " + def.ItemPrefab));
				return false;
			}
			ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null || component.m_itemData.m_shared == null)
			{
				Debug.LogWarning((object)("BalrondBattleFlow: ItemDrop/shared missing on trinket - " + def.ItemPrefab));
				return false;
			}
			SE_Stats_Scaling_Bal sE_Stats_Scaling_Bal = CreateStatus(def, component);
			if ((Object)(object)sE_Stats_Scaling_Bal == (Object)null)
			{
				Debug.LogWarning((object)("BalrondBattleFlow: Failed to create status for " + def.ItemPrefab));
				return false;
			}
			RegisterStatusEffect((StatusEffect)(object)sE_Stats_Scaling_Bal);
			AssignStatusToItem(def, component, (StatusEffect)(object)sE_Stats_Scaling_Bal);
			Debug.Log((object)("BalrondBattleFlow: Applied " + ((Object)sE_Stats_Scaling_Bal).name + " to " + def.ItemPrefab));
			return true;
		}

		private static SE_Stats_Scaling_Bal CreateStatus(TrinketStatusDefinition def, ItemDrop itemDrop)
		{
			SE_Stats_Scaling_Bal sE_Stats_Scaling_Bal = ScriptableObject.CreateInstance<SE_Stats_Scaling_Bal>();
			if (def.BuildMode == TrinketStatusBuildMode.CopyExistingSanitized)
			{
				SE_Stats val = FindSourceStatus(def, itemDrop);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("BalrondBattleFlow: Source SE_Stats not found for " + def.ItemPrefab + " / " + def.SourceStatusName));
					return null;
				}
				CopySEStats(val, sE_Stats_Scaling_Bal, def);
			}
			else
			{
				BuildSEStatsFromDefinition(def, sE_Stats_Scaling_Bal, itemDrop);
			}
			ApplyCommonDefinition(def, sE_Stats_Scaling_Bal, itemDrop);
			return sE_Stats_Scaling_Bal;
		}

		private static SE_Stats FindSourceStatus(TrinketStatusDefinition def, ItemDrop itemDrop)
		{
			StatusEffect equipStatusEffect = itemDrop.m_itemData.m_shared.m_equipStatusEffect;
			if (equipStatusEffect is SE_Stats)
			{
				return (SE_Stats)(object)((equipStatusEffect is SE_Stats) ? equipStatusEffect : null);
			}
			StatusEffect fullAdrenalineSE = itemDrop.m_itemData.m_shared.m_fullAdrenalineSE;
			if (fullAdrenalineSE is SE_Stats)
			{
				return (SE_Stats)(object)((fullAdrenalineSE is SE_Stats) ? fullAdrenalineSE : null);
			}
			if (ObjectDB.instance.m_StatusEffects == null)
			{
				return null;
			}
			for (int i = 0; i < ObjectDB.instance.m_StatusEffects.Count; i++)
			{
				StatusEffect val = ObjectDB.instance.m_StatusEffects[i];
				if (!((Object)(object)val == (Object)null) && (((Object)val).name == def.SourceStatusName || val.m_name == def.SourceStatusName))
				{
					return (SE_Stats)(object)((val is SE_Stats) ? val : null);
				}
			}
			return null;
		}

		private static void AssignStatusToItem(TrinketStatusDefinition def, ItemDrop itemDrop, StatusEffect status)
		{
			SharedData shared = itemDrop.m_itemData.m_shared;
			if (def.ClearItemAdrenalineFields)
			{
				ClearSharedAdrenalineFields(shared);
			}
			if (def.ClearFullAdrenalineStatus)
			{
				shared.m_fullAdrenalineSE = null;
			}
			shared.m_equipStatusEffect = status;
		}

		private static void ClearSharedAdrenalineFields(SharedData shared)
		{
			if (shared == null)
			{
				return;
			}
			shared.m_fullAdrenalineSE = null;
			FieldInfo[] fields = typeof(SharedData).GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (FieldInfo fieldInfo in fields)
			{
				string text = fieldInfo.Name.ToLowerInvariant();
				if (text.Contains("adrenaline"))
				{
					if (fieldInfo.FieldType == typeof(StatusEffect))
					{
						fieldInfo.SetValue(shared, null);
					}
					else if (fieldInfo.FieldType == typeof(float))
					{
						fieldInfo.SetValue(shared, 0f);
					}
					else if (fieldInfo.FieldType == typeof(int))
					{
						fieldInfo.SetValue(shared, 0);
					}
					else if (fieldInfo.FieldType == typeof(bool))
					{
						fieldInfo.SetValue(shared, false);
					}
				}
			}
		}

		private static void ApplyCommonDefinition(TrinketStatusDefinition def, SE_Stats_Scaling_Bal status, ItemDrop itemDrop)
		{
			((Object)status).name = def.NewStatusName;
			((StatusEffect)status).m_name = ((!string.IsNullOrEmpty(def.DisplayName)) ? def.DisplayName : ("$tag_" + def.NewStatusName + "_name_bal"));
			((StatusEffect)status).m_tooltip = ((!string.IsNullOrEmpty(def.Tooltip)) ? def.Tooltip : ("$tag_" + def.NewStatusName + "_tooltip_bal"));
			if (itemDrop.m_itemData.m_shared.m_icons != null && itemDrop.m_itemData.m_shared.m_icons.Length != 0)
			{
				((StatusEffect)status).m_icon = itemDrop.m_itemData.m_shared.m_icons[0];
			}
			status.m_balMode = TrinketScalingMode.PassiveScaling;
			status.m_balMinAdrenaline = def.MinAdrenaline;
			status.m_balMaxAdrenaline = def.MaxAdrenaline;
			((StatusEffect)status).m_ttl = 0f;
			((StatusEffect)status).m_cooldown = 0f;
			((StatusEffect)status).m_startMessage = "";
			((StatusEffect)status).m_stopMessage = "";
			((StatusEffect)status).m_repeatMessage = "";
			((StatusEffect)status).m_repeatInterval = 0f;
		}

		private static void BuildSEStatsFromDefinition(TrinketStatusDefinition def, SE_Stats_Scaling_Bal status, ItemDrop itemDrop)
		{
			((StatusEffect)status).m_name = ((!string.IsNullOrEmpty(def.DisplayName)) ? def.DisplayName : ("$tag_" + def.NewStatusName + "_name_bal"));
			((StatusEffect)status).m_tooltip = ((!string.IsNullOrEmpty(def.Tooltip)) ? def.Tooltip : ("$tag_" + def.NewStatusName + "_tooltip_bal"));
			if (itemDrop.m_itemData.m_shared.m_icons != null && itemDrop.m_itemData.m_shared.m_icons.Length != 0)
			{
				((StatusEffect)status).m_icon = itemDrop.m_itemData.m_shared.m_icons[0];
			}
			ApplyDefinitionStats(def, status);
		}

		private static void ApplyDefinitionStats(TrinketStatusDefinition def, SE_Stats_Scaling_Bal status)
		{
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			((SE_Stats)status).m_healthRegenMultiplier = def.HealthRegenMultiplier;
			((SE_Stats)status).m_staminaRegenMultiplier = def.StaminaRegenMultiplier;
			((SE_Stats)status).m_eitrRegenMultiplier = def.EitrRegenMultiplier;
			((SE_Stats)status).m_healthUpFront = 0f;
			((SE_Stats)status).m_staminaUpFront = 0f;
			((SE_Stats)status).m_eitrUpFront = 0f;
			((SE_Stats)status).m_adrenalineUpFront = 0f;
			((SE_Stats)status).m_addArmor = def.AddArmor;
			((SE_Stats)status).m_armorMultiplier = def.ArmorMultiplier;
			((SE_Stats)status).m_speedModifier = def.SpeedModifier;
			((SE_Stats)status).m_swimSpeedModifier = def.SwimSpeedModifier;
			((SE_Stats)status).m_swimStaminaUseModifier = def.SwimStaminaUseModifier;
			((SE_Stats)status).m_dodgeStaminaUseModifier = def.DodgeStaminaUseModifier;
			((SE_Stats)status).m_runStaminaDrainModifier = def.RunStaminaDrainModifier;
			((SE_Stats)status).m_jumpStaminaUseModifier = def.JumpStaminaUseModifier;
			((SE_Stats)status).m_attackStaminaUseModifier = def.AttackStaminaUseModifier;
			((SE_Stats)status).m_blockStaminaUseModifier = def.BlockStaminaUseModifier;
			((SE_Stats)status).m_blockStaminaUseFlatValue = def.BlockStaminaUseFlatValue;
			((SE_Stats)status).m_homeItemStaminaUseModifier = def.HomeItemStaminaUseModifier;
			((SE_Stats)status).m_sneakStaminaUseModifier = def.SneakStaminaUseModifier;
			((SE_Stats)status).m_runStaminaUseModifier = def.RunStaminaUseModifier;
			((SE_Stats)status).m_timedBlockBonus = def.TimedBlockBonus;
			((SE_Stats)status).m_adrenalineModifier = def.AdrenalineModifier;
			((SE_Stats)status).m_staggerModifier = def.StaggerModifier;
			((SE_Stats)status).m_addMaxCarryWeight = def.AddMaxCarryWeight;
			((SE_Stats)status).m_fallDamageModifier = def.FallDamageModifier;
			((SE_Stats)status).m_jumpModifier = def.JumpModifier;
			((SE_Stats)status).m_raiseSkill = def.RaiseSkill;
			((SE_Stats)status).m_raiseSkillModifier = def.RaiseSkillModifier;
			((SE_Stats)status).m_skillLevel = def.SkillLevel;
			((SE_Stats)status).m_skillLevelModifier = def.SkillLevelModifier;
			((SE_Stats)status).m_skillLevel2 = def.SkillLevel2;
			((SE_Stats)status).m_skillLevelModifier2 = def.SkillLevelModifier2;
			((SE_Stats)status).m_modifyAttackSkill = def.ModifyAttackSkill;
			((SE_Stats)status).m_damageModifier = def.DamageModifier;
			((SE_Stats)status).m_percentigeDamageModifiers = def.PercentageDamageModifiers;
			((SE_Stats)status).m_mods = new List<DamageModPair>();
		}

		private static void RegisterStatusEffect(StatusEffect status)
		{
			if ((Object)(object)status == (Object)null)
			{
				return;
			}
			if (ObjectDB.instance.m_StatusEffects == null)
			{
				ObjectDB.instance.m_StatusEffects = new List<StatusEffect>();
			}
			for (int i = 0; i < ObjectDB.instance.m_StatusEffects.Count; i++)
			{
				StatusEffect val = ObjectDB.instance.m_StatusEffects[i];
				if ((Object)(object)val != (Object)null && ((Object)val).name == ((Object)status).name)
				{
					ObjectDB.instance.m_StatusEffects[i] = status;
					return;
				}
			}
			ObjectDB.instance.m_StatusEffects.Add(status);
		}

		private static void CopyStatusEffect(StatusEffect src, StatusEffect dst)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			dst.m_name = src.m_name;
			dst.m_category = src.m_category;
			dst.m_icon = src.m_icon;
			dst.m_flashIcon = src.m_flashIcon;
			dst.m_cooldownIcon = src.m_cooldownIcon;
			dst.m_tooltip = src.m_tooltip;
			dst.m_attributes = src.m_attributes;
			dst.m_startEffects = src.m_startEffects;
			dst.m_stopEffects = src.m_stopEffects;
			dst.m_activationAnimation = src.m_activationAnimation;
		}

		private static void CopySEStats(SE_Stats src, SE_Stats_Scaling_Bal dst, TrinketStatusDefinition def)
		{
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			CopyStatusEffect((StatusEffect)(object)src, (StatusEffect)(object)dst);
			((SE_Stats)dst).m_runStaminaDrainModifier = src.m_runStaminaDrainModifier;
			((SE_Stats)dst).m_jumpStaminaUseModifier = src.m_jumpStaminaUseModifier;
			((SE_Stats)dst).m_attackStaminaUseModifier = src.m_attackStaminaUseModifier;
			((SE_Stats)dst).m_blockStaminaUseModifier = src.m_blockStaminaUseModifier;
			((SE_Stats)dst).m_blockStaminaUseFlatValue = src.m_blockStaminaUseFlatValue;
			((SE_Stats)dst).m_dodgeStaminaUseModifier = src.m_dodgeStaminaUseModifier;
			((SE_Stats)dst).m_swimStaminaUseModifier = src.m_swimStaminaUseModifier;
			((SE_Stats)dst).m_homeItemStaminaUseModifier = src.m_homeItemStaminaUseModifier;
			((SE_Stats)dst).m_sneakStaminaUseModifier = src.m_sneakStaminaUseModifier;
			((SE_Stats)dst).m_runStaminaUseModifier = src.m_runStaminaUseModifier;
			((SE_Stats)dst).m_adrenalineModifier = src.m_adrenalineModifier;
			((SE_Stats)dst).m_staggerModifier = src.m_staggerModifier;
			((SE_Stats)dst).m_timedBlockBonus = src.m_timedBlockBonus;
			((SE_Stats)dst).m_healthRegenMultiplier = src.m_healthRegenMultiplier;
			((SE_Stats)dst).m_staminaRegenMultiplier = src.m_staminaRegenMultiplier;
			((SE_Stats)dst).m_eitrRegenMultiplier = src.m_eitrRegenMultiplier;
			((SE_Stats)dst).m_addArmor = src.m_addArmor;
			((SE_Stats)dst).m_armorMultiplier = src.m_armorMultiplier;
			((SE_Stats)dst).m_raiseSkill = src.m_raiseSkill;
			((SE_Stats)dst).m_raiseSkillModifier = src.m_raiseSkillModifier;
			((SE_Stats)dst).m_skillLevel = src.m_skillLevel;
			((SE_Stats)dst).m_skillLevelModifier = src.m_skillLevelModifier;
			((SE_Stats)dst).m_skillLevel2 = src.m_skillLevel2;
			((SE_Stats)dst).m_skillLevelModifier2 = src.m_skillLevelModifier2;
			((SE_Stats)dst).m_modifyAttackSkill = src.m_modifyAttackSkill;
			((SE_Stats)dst).m_damageModifier = src.m_damageModifier;
			((SE_Stats)dst).m_percentigeDamageModifiers = src.m_percentigeDamageModifiers;
			((SE_Stats)dst).m_noiseModifier = src.m_noiseModifier;
			((SE_Stats)dst).m_stealthModifier = src.m_stealthModifier;
			((SE_Stats)dst).m_addMaxCarryWeight = src.m_addMaxCarryWeight;
			((SE_Stats)dst).m_speedModifier = src.m_speedModifier;
			((SE_Stats)dst).m_swimSpeedModifier = src.m_swimSpeedModifier;
			((SE_Stats)dst).m_jumpModifier = src.m_jumpModifier;
			((SE_Stats)dst).m_maxMaxFallSpeed = src.m_maxMaxFallSpeed;
			((SE_Stats)dst).m_fallDamageModifier = src.m_fallDamageModifier;
			if (def.ClearCopiedUpFrontValues)
			{
				((SE_Stats)dst).m_healthUpFront = 0f;
				((SE_Stats)dst).m_staminaUpFront = 0f;
				((SE_Stats)dst).m_eitrUpFront = 0f;
				((SE_Stats)dst).m_adrenalineUpFront = 0f;
			}
			else
			{
				((SE_Stats)dst).m_healthUpFront = src.m_healthUpFront;
				((SE_Stats)dst).m_staminaUpFront = src.m_staminaUpFront;
				((SE_Stats)dst).m_eitrUpFront = src.m_eitrUpFront;
				((SE_Stats)dst).m_adrenalineUpFront = src.m_adrenalineUpFront;
			}
			((SE_Stats)dst).m_mods = (def.ClearCopiedResistances ? new List<DamageModPair>() : ((src.m_mods != null) ? new List<DamageModPair>(src.m_mods) : new List<DamageModPair>()));
		}
	}
	public static class BalrondHashCompat
	{
		private static readonly MethodInfo _getStableHashCodeStringBool;

		private static readonly MethodInfo _getStableHashCodeString;

		static BalrondHashCompat()
		{
			try
			{
				Type typeFromHandle = typeof(StringExtensionMethods);
				_getStableHashCodeStringBool = typeFromHandle.GetMethod("GetStableHashCode", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2]
				{
					typeof(string),
					typeof(bool)
				}, null);
				_getStableHashCodeString = typeFromHandle.GetMethod("GetStableHashCode", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[1] { typeof(string) }, null);
			}
			catch
			{
				_getStableHashCodeStringBool = null;
				_getStableHashCodeString = null;
			}
		}

		public static int StableHash(string value)
		{
			if (value == null)
			{
				return 0;
			}
			try
			{
				if (_getStableHashCodeStringBool != null)
				{
					return (int)_getStableHashCodeStringBool.Invoke(null, new object[2] { value, false });
				}
				if (_getStableHashCodeString != null)
				{
					return (int)_getStableHashCodeString.Invoke(null, new object[1] { value });
				}
			}
			catch
			{
			}
			return FallbackStableHash(value);
		}

		private static int FallbackStableHash(string value)
		{
			int num = 5381;
			int num2 = num;
			for (int i = 0; i < value.Length; i += 2)
			{
				num = ((num << 5) + num) ^ value[i];
				if (i == value.Length - 1)
				{
					break;
				}
				num2 = ((num2 << 5) + num2) ^ value[i + 1];
			}
			return num + num2 * 1566083941;
		}
	}
}
namespace LitJson2
{
	internal enum JsonType
	{
		None,
		Object,
		Array,
		String,
		Int,
		Long,
		Double,
		Boolean
	}
	internal interface IJsonWrapper : IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable
	{
		bool IsArray { get; }

		bool IsBoolean { get; }

		bool IsDouble { get; }

		bool IsInt { get; }

		bool IsLong { get; }

		bool IsObject { get; }

		bool IsString { get; }

		bool GetBoolean();

		double GetDouble();

		int GetInt();

		JsonType GetJsonType();

		long GetLong();

		string GetString();

		void SetBoolean(bool val);

		void SetDouble(double val);

		void SetInt(int val);

		void SetJsonType(JsonType type);

		void SetLong(long val);

		void SetString(string val);

		string ToJson();

		void ToJson(JsonWriter writer);
	}
	internal class JsonData : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable, IEquatable<JsonData>
	{
		private IList<JsonData> inst_array;

		private bool inst_boolean;

		private double inst_double;

		private int inst_int;

		private long inst_long;

		private IDictionary<string, JsonData> inst_object;

		private string inst_string;

		private string json;

		private JsonType type;

		private IList<KeyValuePair<string, JsonData>> object_list;

		public int Count => EnsureCollection().Count;

		public bool IsArray => type == JsonType.Array;

		public bool IsBoolean => type == JsonType.Boolean;

		public bool IsDouble => type == JsonType.Double;

		public bool IsInt => type == JsonType.Int;

		public bool IsLong => type == JsonType.Long;

		public bool IsObject => type == JsonType.Object;

		public bool IsString => type == JsonType.String;

		public ICollection<string> Keys
		{
			get
			{
				EnsureDictionary();
				return inst_object.Keys;
			}
		}

		int ICollection.Count => Count;

		bool ICollection.IsSynchronized => EnsureCollection().IsSynchronized;

		object ICollection.SyncRoot => EnsureCollection().SyncRoot;

		bool IDictionary.IsFixedSize => EnsureDictionary().IsFixedSize;

		bool IDictionary.IsReadOnly => EnsureDictionary().IsReadOnly;

		ICollection IDictionary.Keys
		{
			get
			{
				EnsureDictionary();
				IList<string> list = new List<string>();
				foreach (KeyValuePair<string, JsonData> item in object_list)
				{
					list.Add(item.Key);
				}
				return (ICollection)list;
			}
		}

		ICollection IDictionary.Values
		{
			get
			{
				EnsureDictionary();
				IList<JsonData> list = new List<JsonData>();
				foreach (KeyValuePair<string, JsonData> item in object_list)
				{
					list.Add(item.Value);
				}
				return (ICollection)list;
			}
		}

		bool IJsonWrapper.IsArray => IsArray;

		bool IJsonWrapper.IsBoolean => IsBoolean;

		bool IJsonWrapper.IsDouble => IsDouble;

		bool IJsonWrapper.IsInt => IsInt;

		bool IJsonWrapper.IsLong => IsLong;

		bool IJsonWrapper.IsObject => IsObject;

		bool IJsonWrapper.IsString => IsString;

		bool IList.IsFixedSize => EnsureList().IsFixedSize;

		bool IList.IsReadOnly => EnsureList().IsReadOnly;

		object IDictionary.this[object key]
		{
			get
			{
				return EnsureDictionary()[key];
			}
			set
			{
				if (!(key is string))
				{
					throw new ArgumentException("The key has to be a string");
				}
				JsonData value2 = ToJsonData(value);
				this[(string)key] = value2;
			}
		}

		object IOrderedDictionary.this[int idx]
		{
			get
			{
				EnsureDictionary();
				return object_list[idx].Value;
			}
			set
			{
				EnsureDictionary();
				JsonData value2 = ToJsonData(value);
				KeyValuePair<string, JsonData> keyValuePair = object_list[idx];
				inst_object[keyValuePair.Key] = value2;
				KeyValuePair<string, JsonData> value3 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value2);
				object_list[idx] = value3;
			}
		}

		object IList.this[int index]
		{
			get
			{
				return EnsureList()[index];
			}
			set
			{
				EnsureList();
				JsonData value2 = ToJsonData(value);
				this[index] = value2;
			}
		}

		public JsonData this[string prop_name]
		{
			get
			{
				EnsureDictionary();
				return inst_object[prop_name];
			}
			set
			{
				EnsureDictionary();
				KeyValuePair<string, JsonData> keyValuePair = new KeyValuePair<string, JsonData>(prop_name, value);
				if (inst_object.ContainsKey(prop_name))
				{
					for (int i = 0; i < object_list.Count; i++)
					{
						if (object_list[i].Key == prop_name)
						{
							object_list[i] = keyValuePair;
							break;
						}
					}
				}
				else
				{
					object_list.Add(keyValuePair);
				}
				inst_object[prop_name] = value;
				json = null;
			}
		}

		public JsonData this[int index]
		{
			get
			{
				EnsureCollection();
				if (type == JsonType.Array)
				{
					return inst_array[index];
				}
				return object_list[index].Value;
			}
			set
			{
				EnsureCollection();
				if (type == JsonType.Array)
				{
					inst_array[index] = value;
				}
				else
				{
					KeyValuePair<string, JsonData> keyValuePair = object_list[index];
					KeyValuePair<string, JsonData> value2 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value);
					object_list[index] = value2;
					inst_object[keyValuePair.Key] = value;
				}
				json = null;
			}
		}

		public JsonData()
		{
		}

		public JsonData(bool boolean)
		{
			type = JsonType.Boolean;
			inst_boolean = boolean;
		}

		public JsonData(double number)
		{
			type = JsonType.Double;
			inst_double = number;
		}

		public JsonData(int number)
		{
			type = JsonType.Int;
			inst_int = number;
		}

		public JsonData(long number)
		{
			type = JsonType.Long;
			inst_long = number;
		}

		public JsonData(object obj)
		{
			if (obj is bool)
			{
				type = JsonType.Boolean;
				inst_boolean = (bool)obj;
				return;
			}
			if (obj is double)
			{
				type = JsonType.Double;
				inst_double = (double)obj;
				return;
			}
			if (obj is int)
			{
				type = JsonType.Int;
				inst_int = (int)obj;
				return;
			}
			if (obj is long)
			{
				type = JsonType.Long;
				inst_long = (long)obj;
				return;
			}
			if (obj is string)
			{
				type = JsonType.String;
				inst_string = (string)obj;
				return;
			}
			throw new ArgumentException("Unable to wrap the given object with JsonData");
		}

		public JsonData(string str)
		{
			type = JsonType.String;
			inst_string = str;
		}

		public static implicit operator JsonData(bool data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(double data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(int data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(long data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(string data)
		{
			return new JsonData(data);
		}

		public static explicit operator bool(JsonData data)
		{
			if (data.type != JsonType.Boolean)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a double");
			}
			return data.inst_boolean;
		}

		public static explicit operator double(JsonData data)
		{
			if (data.type != JsonType.Double)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a double");
			}
			return data.inst_double;
		}

		public static explicit operator int(JsonData data)
		{
			if (data.type != JsonType.Int)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold an int");
			}
			return data.inst_int;
		}

		public static explicit operator long(JsonData data)
		{
			if (data.type != JsonType.Long)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold an int");
			}
			return data.inst_long;
		}

		public static explicit operator string(JsonData data)
		{
			if (data.type != JsonType.String)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a string");
			}
			return data.inst_string;
		}

		void ICollection.CopyTo(Array array, int index)
		{
			EnsureCollection().CopyTo(array, index);
		}

		void IDictionary.Add(object key, object value)
		{
			JsonData value2 = ToJsonData(value);
			EnsureDictionary().Add(key, value2);
			KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>((string)key, value2);
			object_list.Add(item);
			json = null;
		}

		void IDictionary.Clear()
		{
			EnsureDictionary().Clear();
			object_list.Clear();
			json = null;
		}

		bool IDictionary.Contains(object key)
		{
			return EnsureDictionary().Contains(key);
		}

		IDictionaryEnumerator IDictionary.GetEnumerator()
		{
			return ((IOrderedDictionary)this).GetEnumerator();
		}

		void IDictionary.Remove(object key)
		{
			EnsureDictionary().Remove(key);
			for (int i = 0; i < object_list.Count; i++)
			{
				if (object_list[i].Key == (string)key)
				{
					object_list.RemoveAt(i);
					break;
				}
			}
			json = null;
		}

		IEnumerator IEnumerable.GetEnumerator()
		{
			return EnsureCollection().GetEnumerator();
		}

		bool IJsonWrapper.GetBoolean()
		{
			if (type != JsonType.Boolean)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a boolean");
			}
			return inst_boolean;
		}

		double IJsonWrapper.GetDouble()
		{
			if (type != JsonType.Double)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a double");
			}
			return inst_double;
		}

		int IJsonWrapper.GetInt()
		{
			if (type != JsonType.Int)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold an int");
			}
			return inst_int;
		}

		long IJsonWrapper.GetLong()
		{
			if (type != JsonType.Long)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a long");
			}
			return inst_long;
		}

		string IJsonWrapper.GetString()
		{
			if (type != JsonType.String)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a string");
			}
			return inst_string;
		}

		void IJsonWrapper.SetBoolean(bool val)
		{
			type = JsonType.Boolean;
			inst_boolean = val;
			json = null;
		}

		void IJsonWrapper.SetDouble(double val)
		{
			type = JsonType.Double;
			inst_double = val;
			json = null;
		}

		void IJsonWrapper.SetInt(int val)
		{
			type = JsonType.Int;
			inst_int = val;
			json = null;
		}

		void IJsonWrapper.SetLong(long val)
		{
			type = JsonType.Long;
			inst_long = val;
			json = null;
		}

		void IJsonWrapper.SetString(string val)
		{
			type = JsonType.String;
			inst_string = val;
			json = null;
		}

		string IJsonWrapper.ToJson()
		{
			return ToJson();
		}

		void IJsonWrapper.ToJson(JsonWriter writer)
		{
			ToJson(writer);
		}

		int IList.Add(object value)
		{
			return Add(value);
		}

		void IList.Clear()
		{
			EnsureList().Clear();
			json = null;
		}

		bool IList.Contains(object value)
		{
			return EnsureList().Contains(value);
		}

		int IList.IndexOf(object value)
		{
			return EnsureList().IndexOf(value);
		}

		void IList.Insert(int index, object value)
		{
			EnsureList().Insert(index, value);
			json = null;
		}

		void IList.Remove(object value)
		{
			EnsureList().Remove(value);
			json = null;
		}

		void IList.RemoveAt(int index)
		{
			EnsureList().RemoveAt(index);
			json = null;
		}

		IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
		{
			EnsureDictionary();
			return new OrderedDictionaryEnumerator(object_list.GetEnumerator());
		}

		void IOrderedDictionary.Insert(int idx, object key, object value)
		{
			string text = (string)key;
			JsonData value2 = (this[text] = ToJsonData(value));
			KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>(text, value2);
			object_list.Insert(idx, item);
		}

		void IOrderedDictionary.RemoveAt(int idx)
		{
			EnsureDictionary();
			inst_object.Remove(object_list[idx].Key);
			object_list.RemoveAt(idx);
		}

		private ICollection EnsureCollection()
		{
			if (type == JsonType.Array)
			{
				return (ICollection)inst_array;
			}
			if (type == JsonType.Object)
			{
				return (IC