Decompiled source of balrond humanoidRandomizer v1.5.0

plugins/BalrondHumanoidRandomizer.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Balrond.Shared;
using BalrondHumanoidRandomizer.Config;
using BalrondHumanoidRandomizer.Monsters;
using BalrondHumanoidRandomizer.Networking;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondHumanoidRandomizer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondHumanoidRandomizer")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f405ea1c-ac25-47a3-9aa2-a8f56c14bfd6")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.0.0")]
[module: UnverifiableCode]
namespace Balrond.Shared
{
	public static class AudioRoutingService
	{
		public enum AudioRoute
		{
			SFX,
			Ambient,
			Music,
			Master
		}

		private enum TargetKind
		{
			Route,
			NamedRuntimeGroup
		}

		private sealed class AudioTarget
		{
			public TargetKind Kind;

			public AudioRoute Route;

			public string RuntimeGroupName;

			public string Reason;
		}

		private sealed class AudioBinding
		{
			public AudioSource Source;

			public AudioTarget Target;
		}

		private sealed class ProcessedNode
		{
			public GameObject Root;

			public readonly List<AudioBinding> AudioBindings = new List<AudioBinding>();

			public readonly List<GameObject> ReferencedRoots = new List<GameObject>();

			public readonly HashSet<GameObject> ReferencedRootSet = new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance);
		}

		private sealed class ExplicitOverride
		{
			public bool UsesNamedGroup;

			public AudioRoute Route;

			public string RuntimeGroupName;
		}

		private sealed class RuntimeMixerCatalog
		{
			private readonly Dictionary<string, AudioMixerGroup> _groupsByName = new Dictionary<string, AudioMixerGroup>(StringComparer.OrdinalIgnoreCase);

			private AudioMixer _mixer;

			private AudioMixerGroup _master;

			private AudioMixerGroup _ambient;

			private AudioMixerGroup _music;

			private AudioMixerGroup _sfx;

			public bool IsReady => (Object)(object)_mixer != (Object)null || (Object)(object)_master != (Object)null || (Object)(object)_ambient != (Object)null || (Object)(object)_music != (Object)null;

			public void Rebuild(AudioMan audioMan)
			{
				_groupsByName.Clear();
				_mixer = null;
				_master = null;
				_ambient = null;
				_music = null;
				_sfx = null;
				if ((Object)(object)audioMan == (Object)null)
				{
					return;
				}
				_master = ReadAudioManGroup(audioMan, "m_masterMixer");
				_ambient = ReadAudioManGroup(audioMan, "m_ambientMixer");
				_music = ReadAudioManGroup(audioMan, "m_musicMixer");
				_mixer = GetMixer(_master) ?? GetMixer(_ambient) ?? GetMixer(_music);
				AddGroup(_master);
				AddGroup(_ambient);
				AddGroup(_music);
				if ((Object)(object)_mixer != (Object)null)
				{
					try
					{
						AudioMixerGroup[] array = _mixer.FindMatchingGroups(string.Empty);
						if (array != null)
						{
							for (int i = 0; i < array.Length; i++)
							{
								AddGroup(array[i]);
							}
						}
					}
					catch (Exception ex)
					{
						Warn("Could not enumerate runtime AudioMixer groups: " + ex.Message);
					}
				}
				_sfx = FindNamedGroup("SFX");
				if ((Object)(object)_sfx == (Object)null)
				{
					_sfx = QueryExactGroup("SFX");
				}
				if ((Object)(object)_sfx == (Object)null)
				{
					AudioMixerGroup val = FindNamedGroup("Effects");
					if ((Object)(object)val == (Object)null)
					{
						val = QueryExactGroup("Effects");
					}
					_sfx = val;
				}
				if ((Object)(object)_sfx == (Object)null)
				{
					_sfx = _master;
					WarnOnce("sfx-group-fallback", "Runtime SFX mixer group was not found. Falling back to the AudioMan master output group.");
				}
			}

			public AudioMixerGroup Resolve(AudioTarget target)
			{
				if (target == null)
				{
					return ResolveRoute(AudioRoute.SFX);
				}
				if (target.Kind == TargetKind.NamedRuntimeGroup)
				{
					AudioMixerGroup val = FindNamedGroup(target.RuntimeGroupName);
					if ((Object)(object)val == (Object)null)
					{
						val = QueryExactGroup(target.RuntimeGroupName);
					}
					if ((Object)(object)val != (Object)null)
					{
						return val;
					}
					return ResolveRoute(AudioRoute.SFX);
				}
				return ResolveRoute(target.Route);
			}

			public bool HasNamedGroup(string groupName)
			{
				if (string.IsNullOrEmpty(groupName))
				{
					return false;
				}
				return (Object)(object)FindNamedGroup(groupName) != (Object)null || (Object)(object)QueryExactGroup(groupName) != (Object)null;
			}

			private AudioMixerGroup ResolveRoute(AudioRoute route)
			{
				return (AudioMixerGroup)(route switch
				{
					AudioRoute.Ambient => _ambient ?? _sfx ?? _master, 
					AudioRoute.Music => _music ?? _sfx ?? _master, 
					AudioRoute.Master => _master ?? _sfx ?? _ambient ?? _music, 
					_ => _sfx ?? _master ?? _ambient ?? _music, 
				});
			}

			private AudioMixerGroup FindNamedGroup(string groupName)
			{
				if (!string.IsNullOrEmpty(groupName) && _groupsByName.TryGetValue(groupName, out var value))
				{
					return value;
				}
				return null;
			}

			private AudioMixerGroup QueryExactGroup(string groupName)
			{
				if ((Object)(object)_mixer == (Object)null || string.IsNullOrEmpty(groupName))
				{
					return null;
				}
				try
				{
					AudioMixerGroup[] array = _mixer.FindMatchingGroups(groupName);
					if (array == null)
					{
						return null;
					}
					foreach (AudioMixerGroup val in array)
					{
						AddGroup(val);
						if ((Object)(object)val != (Object)null && string.Equals(((Object)val).name, groupName, StringComparison.OrdinalIgnoreCase))
						{
							return val;
						}
					}
				}
				catch (Exception ex)
				{
					WarnOnce("query-group-" + groupName, "Could not query runtime AudioMixer group '" + groupName + "': " + ex.Message);
				}
				return null;
			}

			private void AddGroup(AudioMixerGroup group)
			{
				if (!((Object)(object)group == (Object)null) && !string.IsNullOrEmpty(((Object)group).name) && !_groupsByName.ContainsKey(((Object)group).name))
				{
					_groupsByName.Add(((Object)group).name, group);
				}
			}

			private static AudioMixer GetMixer(AudioMixerGroup group)
			{
				try
				{
					return ((Object)(object)group != (Object)null) ? group.audioMixer : null;
				}
				catch
				{
					return null;
				}
			}

			private static AudioMixerGroup ReadAudioManGroup(AudioMan audioMan, string fieldName)
			{
				try
				{
					FieldInfo field = typeof(AudioMan).GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
					if (field == null)
					{
						return null;
					}
					object value = field.GetValue(audioMan);
					AudioMixerGroup val = (AudioMixerGroup)((value is AudioMixerGroup) ? value : null);
					if ((Object)(object)val != (Object)null)
					{
						return val;
					}
					AudioSource val2 = (AudioSource)((value is AudioSource) ? value : null);
					if ((Object)(object)val2 != (Object)null)
					{
						return val2.outputAudioMixerGroup;
					}
				}
				catch (Exception ex)
				{
					WarnOnce("audioman-field-" + fieldName, "Could not read AudioMan." + fieldName + ": " + ex.Message);
				}
				return null;
			}
		}

		private sealed class ReferenceComparer<T> : IEqualityComparer<T> where T : class
		{
			public static readonly ReferenceComparer<T> Instance = new ReferenceComparer<T>();

			public bool Equals(T x, T y)
			{
				return x == y;
			}

			public int GetHashCode(T obj)
			{
				return RuntimeHelpers.GetHashCode(obj);
			}
		}

		private const int MaxManagedDepth = 24;

		private const int MaxCollectionEntries = 4096;

		private static readonly RuntimeMixerCatalog MixerCatalog = new RuntimeMixerCatalog();

		private static readonly Dictionary<string, ExplicitOverride> Overrides = new Dictionary<string, ExplicitOverride>(StringComparer.Ordinal);

		private static readonly Dictionary<GameObject, ProcessedNode> ProcessedNodes = new Dictionary<GameObject, ProcessedNode>(ReferenceComparer<GameObject>.Instance);

		private static readonly Dictionary<AudioSource, AudioBinding> SourceBindings = new Dictionary<AudioSource, AudioBinding>(ReferenceComparer<AudioSource>.Instance);

		private static readonly Dictionary<Type, FieldInfo[]> TraversalFields = new Dictionary<Type, FieldInfo[]>();

		private static readonly HashSet<GameObject> RegisteredRootSet = new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance);

		private static readonly List<GameObject> RegisteredRoots = new List<GameObject>();

		private static readonly HashSet<GameObject> ActiveProcessing = new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance);

		private static readonly HashSet<string> WarnedKeys = new HashSet<string>(StringComparer.Ordinal);

		private static Action<string> _infoLogger;

		private static Action<string> _warningLogger;

		private static Action<string> _errorLogger;

		private static int _debugMixerChanges;

		private static int _debugMixerAlreadyCorrect;

		public static bool DebugLogging { get; set; }

		public static void ConfigureLogging(Action<string> infoLogger, Action<string> warningLogger, Action<string> errorLogger)
		{
			_infoLogger = infoLogger;
			_warningLogger = warningLogger;
			_errorLogger = errorLogger;
		}

		public static void SetOverride(string gameObjectName, AudioRoute route)
		{
			if (!string.IsNullOrWhiteSpace(gameObjectName))
			{
				Overrides[gameObjectName] = new ExplicitOverride
				{
					UsesNamedGroup = false,
					Route = route,
					RuntimeGroupName = null
				};
				InvalidateClassificationCaches();
			}
		}

		public static void SetOverrides(AudioRoute route, params string[] gameObjectNames)
		{
			if (gameObjectNames == null)
			{
				return;
			}
			bool flag = false;
			foreach (string text in gameObjectNames)
			{
				if (!string.IsNullOrWhiteSpace(text))
				{
					Overrides[text] = new ExplicitOverride
					{
						UsesNamedGroup = false,
						Route = route,
						RuntimeGroupName = null
					};
					flag = true;
				}
			}
			if (flag)
			{
				InvalidateClassificationCaches();
			}
		}

		public static void SetMixerGroupOverride(string gameObjectName, string runtimeMixerGroupName)
		{
			if (!string.IsNullOrWhiteSpace(gameObjectName) && !string.IsNullOrWhiteSpace(runtimeMixerGroupName))
			{
				Overrides[gameObjectName] = new ExplicitOverride
				{
					UsesNamedGroup = true,
					Route = AudioRoute.SFX,
					RuntimeGroupName = runtimeMixerGroupName
				};
				InvalidateClassificationCaches();
			}
		}

		public static void RemoveOverride(string gameObjectName)
		{
			if (!string.IsNullOrWhiteSpace(gameObjectName) && Overrides.Remove(gameObjectName))
			{
				InvalidateClassificationCaches();
			}
		}

		public static void Process(GameObject root)
		{
			if (IsUsable((Object)(object)root))
			{
				RegisterRoot(root);
				if (MixerCatalog.IsReady)
				{
					ResetDebugCounters();
					ProcessRoot(root);
					LogDebugSummary();
				}
			}
		}

		public static void Process(IEnumerable<GameObject> roots)
		{
			if (roots == null)
			{
				return;
			}
			foreach (GameObject root in roots)
			{
				if (IsUsable((Object)(object)root))
				{
					RegisterRoot(root);
				}
			}
			if (!MixerCatalog.IsReady)
			{
				return;
			}
			ResetDebugCounters();
			for (int i = 0; i < RegisteredRoots.Count; i++)
			{
				GameObject val = RegisteredRoots[i];
				if (IsUsable((Object)(object)val))
				{
					ProcessRoot(val);
				}
			}
			LogDebugSummary();
		}

		public static void OnAudioManAwake(AudioMan audioMan)
		{
			if ((Object)(object)audioMan == (Object)null)
			{
				return;
			}
			ResetDebugCounters();
			MixerCatalog.Rebuild(audioMan);
			if (!MixerCatalog.IsReady)
			{
				Error("AudioMan was available, but no usable runtime mixer group could be resolved.");
				return;
			}
			HashSet<GameObject> visited = new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance);
			for (int i = 0; i < RegisteredRoots.Count; i++)
			{
				GameObject val = RegisteredRoots[i];
				if (IsUsable((Object)(object)val))
				{
					if (ProcessedNodes.TryGetValue(val, out var value))
					{
						ValidateNodeGraph(value, visited);
					}
					else
					{
						ProcessRoot(val);
					}
				}
			}
			LogDebugSummary();
		}

		private static void RegisterRoot(GameObject root)
		{
			if (RegisteredRootSet.Add(root))
			{
				RegisteredRoots.Add(root);
			}
		}

		private static void ProcessRoot(GameObject root)
		{
			if (!MixerCatalog.IsReady || !IsUsable((Object)(object)root))
			{
				return;
			}
			if (ProcessedNodes.TryGetValue(root, out var value))
			{
				ValidateNodeGraph(value, new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance));
			}
			else
			{
				if (!ActiveProcessing.Add(root))
				{
					return;
				}
				ProcessedNode processedNode = new ProcessedNode
				{
					Root = root
				};
				ProcessedNodes[root] = processedNode;
				try
				{
					ScanAudioSources(root, processedNode);
					ScanBehaviourReferences(root, processedNode);
				}
				catch (Exception ex)
				{
					Error("Failed to process audio graph for '" + SafeName((Object)(object)root) + "': " + ex);
				}
				finally
				{
					ActiveProcessing.Remove(root);
				}
			}
		}

		private static void ScanAudioSources(GameObject root, ProcessedNode node)
		{
			AudioSource[] componentsInChildren;
			try
			{
				componentsInChildren = root.GetComponentsInChildren<AudioSource>(true);
			}
			catch (Exception ex)
			{
				Warn("Could not enumerate AudioSources under '" + SafeName((Object)(object)root) + "': " + ex.Message);
				return;
			}
			if (componentsInChildren == null)
			{
				return;
			}
			foreach (AudioSource val in componentsInChildren)
			{
				if (IsUsable((Object)(object)val))
				{
					if (!SourceBindings.TryGetValue(val, out var value))
					{
						value = new AudioBinding
						{
							Source = val,
							Target = ClassifySource(root, val)
						};
						SourceBindings[val] = value;
					}
					if (!node.AudioBindings.Contains(value))
					{
						node.AudioBindings.Add(value);
					}
					ApplyBinding(value, root);
				}
			}
		}

		private static void ScanBehaviourReferences(GameObject root, ProcessedNode node)
		{
			MonoBehaviour[] componentsInChildren;
			try
			{
				componentsInChildren = root.GetComponentsInChildren<MonoBehaviour>(true);
			}
			catch (Exception ex)
			{
				Warn("Could not enumerate MonoBehaviours under '" + SafeName((Object)(object)root) + "': " + ex.Message);
				return;
			}
			if (componentsInChildren == null)
			{
				return;
			}
			HashSet<object> managedVisited = new HashSet<object>(ReferenceComparer<object>.Instance);
			foreach (MonoBehaviour val in componentsInChildren)
			{
				if (IsUsable((Object)(object)val) && !(val is ZSFX))
				{
					TraverseManagedObject(val, root, node, managedVisited, 0, isComponentRoot: true);
				}
			}
		}

		private static void TraverseManagedObject(object value, GameObject ownerRoot, ProcessedNode node, HashSet<object> managedVisited, int depth, bool isComponentRoot)
		{
			if (value == null || depth > 24)
			{
				return;
			}
			Type type = value.GetType();
			if (!type.IsValueType && !managedVisited.Add(value))
			{
				return;
			}
			FieldInfo[] traversalFields = GetTraversalFields(type, isComponentRoot);
			foreach (FieldInfo fieldInfo in traversalFields)
			{
				object value2;
				try
				{
					value2 = fieldInfo.GetValue(value);
				}
				catch
				{
					continue;
				}
				TraverseValue(value2, ownerRoot, node, managedVisited, depth + 1);
			}
		}

		private static void TraverseValue(object value, GameObject ownerRoot, ProcessedNode node, HashSet<object> managedVisited, int depth)
		{
			if (value == null || depth > 24)
			{
				return;
			}
			EffectList val = (EffectList)((value is EffectList) ? value : null);
			if (val != null)
			{
				TraverseEffectList(val, ownerRoot, node);
				return;
			}
			GameObject val2 = (GameObject)((value is GameObject) ? value : null);
			if ((Object)(object)val2 != (Object)null)
			{
				HandleReferencedGameObject(val2, ownerRoot, node);
				return;
			}
			Component val3 = (Component)((value is Component) ? value : null);
			if ((Object)(object)val3 != (Object)null)
			{
				if (IsUsable((Object)(object)val3))
				{
					HandleReferencedGameObject(val3.gameObject, ownerRoot, node);
				}
				return;
			}
			AudioClip val4 = (AudioClip)((value is AudioClip) ? value : null);
			if ((Object)(object)val4 != (Object)null)
			{
				return;
			}
			Object val5 = (Object)((value is Object) ? value : null);
			if (val5 != (Object)null)
			{
				ScriptableObject val6 = (ScriptableObject)((value is ScriptableObject) ? value : null);
				if ((Object)(object)val6 != (Object)null)
				{
					TraverseManagedObject(val6, ownerRoot, node, managedVisited, depth, isComponentRoot: false);
				}
				return;
			}
			if (value is IDictionary dictionary)
			{
				int num = 0;
				{
					foreach (DictionaryEntry item in dictionary)
					{
						TraverseValue(item.Value, ownerRoot, node, managedVisited, depth + 1);
						num++;
						if (num >= 4096)
						{
							break;
						}
					}
					return;
				}
			}
			if (value is IEnumerable enumerable && !(value is string))
			{
				int num2 = 0;
				{
					foreach (object item2 in enumerable)
					{
						TraverseValue(item2, ownerRoot, node, managedVisited, depth + 1);
						num2++;
						if (num2 >= 4096)
						{
							break;
						}
					}
					return;
				}
			}
			Type type = value.GetType();
			if (ShouldTraverseManagedType(type))
			{
				TraverseManagedObject(value, ownerRoot, node, managedVisited, depth, isComponentRoot: false);
			}
		}

		private static void TraverseEffectList(EffectList effectList, GameObject ownerRoot, ProcessedNode node)
		{
			EffectData[] effectPrefabs = effectList.m_effectPrefabs;
			if (effectPrefabs == null)
			{
				return;
			}
			for (int i = 0; i < effectPrefabs.Length; i++)
			{
				GameObject prefab = effectPrefabs[i].m_prefab;
				if (IsUsable((Object)(object)prefab))
				{
					HandleReferencedGameObject(prefab, ownerRoot, node);
				}
			}
		}

		private static void HandleReferencedGameObject(GameObject referenced, GameObject ownerRoot, ProcessedNode ownerNode)
		{
			if (IsUsable((Object)(object)referenced) && IsUsable((Object)(object)ownerRoot) && !IsInsideHierarchy(referenced, ownerRoot))
			{
				if (ownerNode.ReferencedRootSet.Add(referenced))
				{
					ownerNode.ReferencedRoots.Add(referenced);
				}
				ProcessRoot(referenced);
			}
		}

		private static bool IsInsideHierarchy(GameObject candidate, GameObject root)
		{
			if (candidate == root)
			{
				return true;
			}
			try
			{
				Transform transform = candidate.transform;
				Transform transform2 = root.transform;
				return (Object)(object)transform != (Object)null && (Object)(object)transform2 != (Object)null && transform.IsChildOf(transform2);
			}
			catch
			{
				return false;
			}
		}

		private static AudioTarget ClassifySource(GameObject root, AudioSource source)
		{
			AudioTarget audioTarget = FindExplicitOverride(((Component)source).gameObject, root);
			if (audioTarget != null)
			{
				return audioTarget;
			}
			if (HierarchyHasSfxPrefix(((Component)source).gameObject, root))
			{
				return RouteTarget(AudioRoute.SFX, "sfx_/vfx_/fx_ GameObject name");
			}
			if (HierarchyHasZSFX(((Component)source).gameObject, root))
			{
				return RouteTarget(AudioRoute.SFX, "ZSFX context");
			}
			AudioMixerGroup val = null;
			try
			{
				val = source.outputAudioMixerGroup;
			}
			catch
			{
				val = null;
			}
			AudioTarget audioTarget2 = ClassifyOldMixerGroup(val);
			if (audioTarget2 != null)
			{
				return audioTarget2;
			}
			return RouteTarget(AudioRoute.SFX, "default SFX fallback");
		}

		private static AudioTarget FindExplicitOverride(GameObject sourceObject, GameObject root)
		{
			Transform val = null;
			Transform val2 = null;
			try
			{
				val = (((Object)(object)sourceObject != (Object)null) ? sourceObject.transform : null);
				val2 = (((Object)(object)root != (Object)null) ? root.transform : null);
			}
			catch
			{
				return null;
			}
			while ((Object)(object)val != (Object)null)
			{
				string text = (((Object)(object)((Component)val).gameObject != (Object)null) ? ((Object)((Component)val).gameObject).name : null);
				if (!string.IsNullOrEmpty(text) && Overrides.TryGetValue(text, out var value))
				{
					if (value.UsesNamedGroup)
					{
						return NamedTarget(value.RuntimeGroupName, "explicit mixer-group override on '" + text + "'");
					}
					return RouteTarget(value.Route, "explicit route override on '" + text + "'");
				}
				if (val == val2)
				{
					break;
				}
				val = val.parent;
			}
			return null;
		}

		private static bool HierarchyHasSfxPrefix(GameObject sourceObject, GameObject root)
		{
			Transform val = null;
			Transform val2 = null;
			try
			{
				val = (((Object)(object)sourceObject != (Object)null) ? sourceObject.transform : null);
				val2 = (((Object)(object)root != (Object)null) ? root.transform : null);
			}
			catch
			{
				return false;
			}
			while ((Object)(object)val != (Object)null)
			{
				string name = (((Object)(object)((Component)val).gameObject != (Object)null) ? ((Object)((Component)val).gameObject).name : null);
				if (HasSfxPrefix(name))
				{
					return true;
				}
				if (val == val2)
				{
					break;
				}
				val = val.parent;
			}
			return false;
		}

		private static bool HierarchyHasZSFX(GameObject sourceObject, GameObject root)
		{
			Transform val = null;
			Transform val2 = null;
			try
			{
				val = (((Object)(object)sourceObject != (Object)null) ? sourceObject.transform : null);
				val2 = (((Object)(object)root != (Object)null) ? root.transform : null);
			}
			catch
			{
				return false;
			}
			while ((Object)(object)val != (Object)null)
			{
				try
				{
					if ((Object)(object)((Component)val).GetComponent<ZSFX>() != (Object)null)
					{
						return true;
					}
				}
				catch
				{
				}
				if (val == val2)
				{
					break;
				}
				val = val.parent;
			}
			return false;
		}

		private static AudioTarget ClassifyOldMixerGroup(AudioMixerGroup oldGroup)
		{
			if ((Object)(object)oldGroup == (Object)null || string.IsNullOrEmpty(((Object)oldGroup).name))
			{
				return null;
			}
			string name = ((Object)oldGroup).name;
			if (IsGenericMasterName(name))
			{
				return null;
			}
			if (ContainsInvariant(name, "ambient"))
			{
				return RouteTarget(AudioRoute.Ambient, "old mixer-group name: " + name);
			}
			if (ContainsInvariant(name, "music"))
			{
				return RouteTarget(AudioRoute.Music, "old mixer-group name: " + name);
			}
			if (ContainsInvariant(name, "sfx") || ContainsInvariant(name, "vfx") || ContainsInvariant(name, "effect"))
			{
				return RouteTarget(AudioRoute.SFX, "old mixer-group name: " + name);
			}
			if (MixerCatalog.HasNamedGroup(name))
			{
				return NamedTarget(name, "matching runtime mixer-group name");
			}
			return null;
		}

		private static bool HasSfxPrefix(string name)
		{
			if (string.IsNullOrEmpty(name))
			{
				return false;
			}
			return name.StartsWith("sfx_", StringComparison.OrdinalIgnoreCase) || name.StartsWith("vfx_", StringComparison.OrdinalIgnoreCase) || name.StartsWith("fx_", StringComparison.OrdinalIgnoreCase);
		}

		private static bool IsGenericMasterName(string name)
		{
			return string.Equals(name, "Master", StringComparison.OrdinalIgnoreCase) || string.Equals(name, "MasterAudio", StringComparison.OrdinalIgnoreCase) || string.Equals(name, "Master Mixer", StringComparison.OrdinalIgnoreCase);
		}

		private static bool ContainsInvariant(string text, string fragment)
		{
			return text != null && fragment != null && text.IndexOf(fragment, StringComparison.OrdinalIgnoreCase) >= 0;
		}

		private static AudioTarget RouteTarget(AudioRoute route, string reason)
		{
			return new AudioTarget
			{
				Kind = TargetKind.Route,
				Route = route,
				RuntimeGroupName = null,
				Reason = reason
			};
		}

		private static AudioTarget NamedTarget(string groupName, string reason)
		{
			return new AudioTarget
			{
				Kind = TargetKind.NamedRuntimeGroup,
				Route = AudioRoute.SFX,
				RuntimeGroupName = groupName,
				Reason = reason
			};
		}

		private static void ApplyBinding(AudioBinding binding, GameObject semanticRoot)
		{
			if (binding == null || !IsUsable((Object)(object)binding.Source))
			{
				return;
			}
			AudioMixerGroup val = MixerCatalog.Resolve(binding.Target);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			AudioMixerGroup val2 = null;
			try
			{
				val2 = binding.Source.outputAudioMixerGroup;
			}
			catch
			{
				val2 = null;
			}
			string text = SafeName((Object)(object)val2);
			bool flag = val2 != val;
			if (flag)
			{
				try
				{
					binding.Source.outputAudioMixerGroup = val;
					if (DebugLogging)
					{
						_debugMixerChanges++;
					}
				}
				catch (Exception ex)
				{
					Warn("Could not route AudioSource '" + SafeName((Object)(object)((Component)binding.Source).gameObject) + "' under '" + SafeName((Object)(object)semanticRoot) + "': " + ex.Message);
					return;
				}
			}
			else if (DebugLogging)
			{
				_debugMixerAlreadyCorrect++;
			}
			if (DebugLogging)
			{
				Info("[" + (flag ? "CHANGED" : "OK") + "] AudioSource '" + SafeName((Object)(object)((Component)binding.Source).gameObject) + "' under '" + SafeName((Object)(object)semanticRoot) + "': '" + text + "' -> '" + SafeName((Object)(object)val) + "' (" + ((binding.Target != null) ? binding.Target.Reason : "unknown") + ").");
			}
		}

		private static void ResetDebugCounters()
		{
			if (DebugLogging)
			{
				_debugMixerChanges = 0;
				_debugMixerAlreadyCorrect = 0;
			}
		}

		public static void LogDebugSummary()
		{
			if (DebugLogging)
			{
				Info("SUMMARY: registeredRoots=" + RegisteredRoots.Count + ", processedNodes=" + ProcessedNodes.Count + ", uniqueAudioSources=" + SourceBindings.Count + ", mixerChanges=" + _debugMixerChanges + ", alreadyCorrect=" + _debugMixerAlreadyCorrect + ".");
			}
		}

		private static void ValidateNodeGraph(ProcessedNode node, HashSet<GameObject> visited)
		{
			if (node == null || !IsUsable((Object)(object)node.Root) || !visited.Add(node.Root))
			{
				return;
			}
			for (int i = 0; i < node.AudioBindings.Count; i++)
			{
				ApplyBinding(node.AudioBindings[i], node.Root);
			}
			for (int j = 0; j < node.ReferencedRoots.Count; j++)
			{
				GameObject val = node.ReferencedRoots[j];
				if (IsUsable((Object)(object)val))
				{
					if (ProcessedNodes.TryGetValue(val, out var value))
					{
						ValidateNodeGraph(value, visited);
					}
					else
					{
						ProcessRoot(val);
					}
				}
			}
		}

		private static FieldInfo[] GetTraversalFields(Type type, bool isComponentRoot)
		{
			if (TraversalFields.TryGetValue(type, out var value))
			{
				return value;
			}
			List<FieldInfo> list = new List<FieldInfo>();
			Type type2 = type;
			while (type2 != null && type2 != typeof(object) && !(type2 == typeof(MonoBehaviour)) && !(type2 == typeof(Behaviour)) && !(type2 == typeof(Component)) && !(type2 == typeof(ScriptableObject)) && !(type2 == typeof(Object)))
			{
				FieldInfo[] array;
				try
				{
					array = type2.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				}
				catch
				{
					array = null;
				}
				if (array != null)
				{
					foreach (FieldInfo fieldInfo in array)
					{
						if (ShouldInspectField(fieldInfo))
						{
							list.Add(fieldInfo);
						}
					}
				}
				type2 = type2.BaseType;
			}
			value = list.ToArray();
			TraversalFields[type] = value;
			return value;
		}

		private static bool ShouldInspectField(FieldInfo field)
		{
			if (field == null || field.IsStatic || field.IsLiteral || field.IsNotSerialized)
			{
				return false;
			}
			Type fieldType = field.FieldType;
			if (fieldType == null)
			{
				return false;
			}
			if (typeof(EffectList).IsAssignableFrom(fieldType) || typeof(GameObject).IsAssignableFrom(fieldType) || typeof(Component).IsAssignableFrom(fieldType) || typeof(ScriptableObject).IsAssignableFrom(fieldType))
			{
				return true;
			}
			if (fieldType.IsArray || typeof(IEnumerable).IsAssignableFrom(fieldType))
			{
				return true;
			}
			if (fieldType == typeof(object) || fieldType.IsInterface || fieldType.IsAbstract)
			{
				return HasSerializeReferenceAttribute(field);
			}
			return ShouldTraverseManagedType(fieldType);
		}

		private static bool HasSerializeReferenceAttribute(FieldInfo field)
		{
			try
			{
				object[] customAttributes = field.GetCustomAttributes(inherit: false);
				if (customAttributes == null)
				{
					return false;
				}
				foreach (object obj in customAttributes)
				{
					if (obj != null)
					{
						string fullName = obj.GetType().FullName;
						if (string.Equals(fullName, "UnityEngine.SerializeReference", StringComparison.Ordinal))
						{
							return true;
						}
					}
				}
			}
			catch
			{
			}
			return false;
		}

		private static bool ShouldTraverseManagedType(Type type)
		{
			if (type == null || type.IsPrimitive || type.IsEnum || type.IsPointer)
			{
				return false;
			}
			if (type == typeof(string) || type == typeof(decimal) || type == typeof(DateTime) || type == typeof(TimeSpan) || type == typeof(Guid) || type == typeof(IntPtr) || type == typeof(UIntPtr) || type == typeof(Type))
			{
				return false;
			}
			if (typeof(Delegate).IsAssignableFrom(type))
			{
				return false;
			}
			if (typeof(Object).IsAssignableFrom(type))
			{
				return typeof(ScriptableObject).IsAssignableFrom(type);
			}
			string text = type.Namespace ?? string.Empty;
			if (text.StartsWith("System", StringComparison.Ordinal) || text.StartsWith("UnityEngine", StringComparison.Ordinal))
			{
				return false;
			}
			return type.IsClass || type.IsValueType;
		}

		private static void InvalidateClassificationCaches()
		{
			ProcessedNodes.Clear();
			SourceBindings.Clear();
			ActiveProcessing.Clear();
			if (!MixerCatalog.IsReady)
			{
				return;
			}
			for (int i = 0; i < RegisteredRoots.Count; i++)
			{
				GameObject val = RegisteredRoots[i];
				if (IsUsable((Object)(object)val))
				{
					ProcessRoot(val);
				}
			}
		}

		private static bool IsUsable(Object obj)
		{
			if (obj == null)
			{
				return false;
			}
			try
			{
				return obj != (Object)null;
			}
			catch
			{
				return false;
			}
		}

		private static string SafeName(Object obj)
		{
			if (!IsUsable(obj))
			{
				return "<null>";
			}
			try
			{
				return obj.name ?? "<unnamed>";
			}
			catch
			{
				return "<unavailable>";
			}
		}

		private static void Info(string message)
		{
			if (_infoLogger != null)
			{
				_infoLogger("[AudioRoutingService] " + message);
			}
		}

		private static void Warn(string message)
		{
			if (_warningLogger != null)
			{
				_warningLogger("[AudioRoutingService] " + message);
			}
		}

		private static void Error(string message)
		{
			if (_errorLogger != null)
			{
				_errorLogger("[AudioRoutingService] " + message);
			}
		}

		private static void WarnOnce(string key, string message)
		{
			if (WarnedKeys.Add(key))
			{
				Warn(message);
			}
		}
	}
}
namespace BalrondHumanoidRandomizer
{
	public class FxReplacment
	{
		private List<GameObject> allPrefabs;

		private string projectName = "[BalrondHumanoidRandomizer]";

		public void setInstance(List<GameObject> gameObjects)
		{
			allPrefabs = gameObjects;
		}

		public void ReplaceOnObject(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			SpawnArea component = gameObject.GetComponent<SpawnArea>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList spawnEffects = component.m_spawnEffects;
				if (spawnEffects != null)
				{
					findEffectsAndChange(spawnEffects.m_effectPrefabs);
				}
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList destroyedEffect = component2.m_destroyedEffect;
				if (destroyedEffect != null)
				{
					findEffectsAndChange(destroyedEffect.m_effectPrefabs);
				}
			}
			Projectile component3 = gameObject.GetComponent<Projectile>();
			if ((Object)(object)component3 != (Object)null)
			{
				EffectList hitEffects = component3.m_hitEffects;
				if (hitEffects != null)
				{
					findEffectsAndChange(hitEffects.m_effectPrefabs);
				}
				EffectList hitWaterEffects = component3.m_hitWaterEffects;
				if (hitWaterEffects != null)
				{
					findEffectsAndChange(hitWaterEffects.m_effectPrefabs);
				}
				EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects;
				if (spawnOnHitEffects != null)
				{
					findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs);
				}
			}
		}

		public void ReplaceOnVegetation(GameObject gameObject)
		{
			Pickable component = gameObject.GetComponent<Pickable>();
			if ((Object)(object)component != (Object)null)
			{
				fixPlant(component);
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				fixPDestructable(component2);
			}
			MineRock5 component3 = gameObject.GetComponent<MineRock5>();
			if ((Object)(object)component3 != (Object)null)
			{
				fixMineRock5(component3);
			}
			MineRock component4 = gameObject.GetComponent<MineRock>();
			if ((Object)(object)component4 != (Object)null)
			{
				fixMineRock(component4);
			}
		}

		private void fixPlant(Pickable pickable)
		{
			EffectList pickEffector = pickable.m_pickEffector;
			if (pickEffector != null)
			{
				findEffectsAndChange(pickEffector.m_effectPrefabs);
			}
		}

		private void fixPDestructable(Destructible minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock5(MineRock5 minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock(MineRock minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		public void ReplaceOnMonster(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			Humanoid component = gameObject.GetComponent<Humanoid>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			EffectList dropEffects = component.m_dropEffects;
			if (dropEffects != null)
			{
				findEffectsAndChange(dropEffects.m_effectPrefabs);
			}
			EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects;
			if (backstabHitEffects != null)
			{
				findEffectsAndChange(backstabHitEffects.m_effectPrefabs);
			}
			EffectList consumeItemEffects = component.m_consumeItemEffects;
			if (consumeItemEffects != null)
			{
				findEffectsAndChange(consumeItemEffects.m_effectPrefabs);
			}
			EffectList critHitEffects = ((Character)component).m_critHitEffects;
			if (critHitEffects != null)
			{
				findEffectsAndChange(critHitEffects.m_effectPrefabs);
			}
			EffectList deathEffects = ((Character)component).m_deathEffects;
			if (deathEffects != null)
			{
				findEffectsAndChange(deathEffects.m_effectPrefabs);
			}
			EffectList hitEffects = ((Character)component).m_hitEffects;
			if (hitEffects != null)
			{
				findEffectsAndChange(hitEffects.m_effectPrefabs);
			}
			EffectList jumpEffects = ((Character)component).m_jumpEffects;
			if (jumpEffects != null)
			{
				findEffectsAndChange(jumpEffects.m_effectPrefabs);
			}
			EffectList perfectBlockEffect = component.m_perfectBlockEffect;
			if (perfectBlockEffect != null)
			{
				findEffectsAndChange(perfectBlockEffect.m_effectPrefabs);
			}
			EffectList pickupEffects = component.m_pickupEffects;
			if (pickupEffects != null)
			{
				findEffectsAndChange(pickupEffects.m_effectPrefabs);
			}
			EffectList slideEffects = ((Character)component).m_slideEffects;
			if (slideEffects != null)
			{
				findEffectsAndChange(slideEffects.m_effectPrefabs);
			}
			EffectList tarEffects = ((Character)component).m_tarEffects;
			if (tarEffects != null)
			{
				findEffectsAndChange(tarEffects.m_effectPrefabs);
			}
			EffectList waterEffects = ((Character)component).m_waterEffects;
			if (waterEffects != null)
			{
				findEffectsAndChange(waterEffects.m_effectPrefabs);
			}
			FootStep component2 = gameObject.GetComponent<FootStep>();
			if (!((Object)(object)component2 != (Object)null))
			{
				return;
			}
			List<StepEffect> effects = component2.m_effects;
			foreach (StepEffect item in effects)
			{
				GameObject[] effectPrefabs = item.m_effectPrefabs;
				List<GameObject> list = new List<GameObject>();
				list.AddRange(effectPrefabs);
				for (int i = 0; i < list.Count; i++)
				{
					if ((Object)(object)list[i] != (Object)null)
					{
						string name = ((Object)list[i]).name;
						GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
						if (!((Object)(object)val == (Object)null))
						{
							list[i] = val;
						}
					}
				}
			}
		}

		public void ReplaceOnItem(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			if (!((Object)(object)component == (Object)null))
			{
				EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
				if (hitTerrainEffect != null)
				{
					findEffectsAndChange(hitTerrainEffect.m_effectPrefabs);
				}
				EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect;
				if (holdStartEffect != null)
				{
					findEffectsAndChange(holdStartEffect.m_effectPrefabs);
				}
				EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
				if (trailStartEffect != null)
				{
					findEffectsAndChange(trailStartEffect.m_effectPrefabs);
				}
				EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect;
				if (blockEffect != null)
				{
					findEffectsAndChange(blockEffect.m_effectPrefabs);
				}
			}
		}

		public void ReplaceFxOnPiece(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			Piece component = gameObject.GetComponent<Piece>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList placeEffect = component.m_placeEffect;
				if (placeEffect != null)
				{
					findEffectsAndChange(placeEffect.m_effectPrefabs);
				}
			}
			WearNTear component2 = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
			}
		}

		private void findEffectsAndChange(EffectData[] effects)
		{
			if (effects == null || effects.Length == 0)
			{
				return;
			}
			foreach (EffectData val in effects)
			{
				if ((Object)(object)val.m_prefab != (Object)null)
				{
					string name = ((Object)val.m_prefab).name;
					GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
					if (!((Object)(object)val2 == (Object)null))
					{
						val.m_prefab = val2;
					}
				}
			}
		}
	}
	public class ShaderReplacment
	{
		public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();

		public static List<Material> materialsInPrefabs = new List<Material>();

		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public static List<Shader> shaders = new List<Shader>();

		private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();

		public static bool debug = true;

		public static Shader findShader(string name)
		{
			Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
			if (array.Length == 0)
			{
				Debug.LogWarning((object)"SHADER LIST IS EMPTY!");
				return null;
			}
			if (debug)
			{
			}
			return shaders.Find((Shader x) => ((Object)x).name == name);
		}

		public static Shader GetShaderByName(string name)
		{
			return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
		}

		public static void debugShaderList(List<Shader> shadersRes)
		{
			foreach (Shader shadersRe in shadersRes)
			{
				Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
			}
			debug = false;
		}

		public static void Replace(GameObject gameObject)
		{
			prefabsToReplaceShader.Add(gameObject);
			GetMaterialsInPrefab(gameObject);
		}

		public static void GetMaterialsInPrefab(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					continue;
				}
				Material[] array2 = sharedMaterials;
				foreach (Material val2 in array2)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						materialsInPrefabs.Add(val2);
					}
				}
			}
		}

		public static void getMeShaders()
		{
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item in enumerable3)
				{
					CachedShaders.Add(item);
				}
			}
		}

		public static void runMaterialFix()
		{
			getMeShaders();
			shaders.AddRange(CachedShaders);
			foreach (Material materialsInPrefab in materialsInPrefabs)
			{
				Shader shader = materialsInPrefab.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && name.Contains("Balrond"))
					{
						setProperValue(materialsInPrefab, name);
					}
				}
			}
		}

		private static void setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader shaderByName = GetShaderByName(name);
			if (!((Object)(object)shaderByName == (Object)null))
			{
				material.shader = shaderByName;
			}
		}

		private static string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
	public class StatusEffectBuilder
	{
		public List<StatusEffect> statusEffects = new List<StatusEffect>();

		public void setShieldStatus(SE_LevelShield statusEffect, Sprite icon)
		{
			((StatusEffect)statusEffect).m_icon = icon;
			((StatusEffect)statusEffect).m_ttl = 40f;
			((Object)statusEffect).name = "SE_LevelShield";
			((StatusEffect)statusEffect).m_name = "Shield_MonsterRandomizer";
			((StatusEffect)statusEffect).m_tooltip = "You been shielded";
			((StatusEffect)statusEffect).m_activationAnimation = "";
			statusEffects.Add((StatusEffect)(object)statusEffect);
		}

		public StatusEffect cloneShield(StatusEffect shield, int absorb, string name)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			SE_Shield val = (SE_Shield)shield.Clone();
			val.m_absorbDamage = absorb;
			((StatusEffect)val).m_name = name;
			((Object)val).name = name;
			return (StatusEffect)(object)val;
		}

		public static void setupVisualsForStatus(StatusEffect statusEffect, List<GameObject> list)
		{
			if ((Object)(object)statusEffect == (Object)null)
			{
				Debug.LogWarning((object)"Status Effect is null!");
				return;
			}
			string name = statusEffect.m_name;
			string text = name;
			if (text == "Shield_MonsterRandomizer")
			{
				List<EffectData> list2 = new List<EffectData>();
				SE_LevelShield sE_LevelShield = (SE_LevelShield)(object)statusEffect;
				list2.Add(createEffectData(list, "fx_GoblinShieldBreak", attach: false, "", scale: true));
				list2.RemoveAll((EffectData x) => (Object)(object)x.m_prefab == (Object)null);
				sE_LevelShield.m_breakEffects.m_effectPrefabs = list2.ToArray();
				List<EffectData> list3 = new List<EffectData>();
				list3.Add(createEffectData(list, "fx_GoblinShieldHit"));
				list3.RemoveAll((EffectData x) => (Object)(object)x.m_prefab == (Object)null);
				sE_LevelShield.m_hitEffects.m_effectPrefabs = list3.ToArray();
				List<EffectData> list4 = new List<EffectData>();
				list4.Add(createEffectData(list, "vfx_GoblinShield", attach: true, "", scale: true));
				list4.RemoveAll((EffectData x) => (Object)(object)x.m_prefab == (Object)null);
				((StatusEffect)sE_LevelShield).m_startEffects.m_effectPrefabs = list4.ToArray();
			}
		}

		private static EffectData createEffectData(List<GameObject> list, string name, bool attach = false, string attachName = "", bool scale = false)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectData val = new EffectData();
			val.m_variant = -1;
			val.m_prefab = FindEffect(list, name);
			val.m_enabled = true;
			val.m_attach = attach;
			val.m_scale = scale;
			val.m_childTransform = attachName;
			return val;
		}

		private static GameObject FindEffect(List<GameObject> list, string name)
		{
			if (list == null)
			{
				return null;
			}
			GameObject val = list.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val;
			}
			return null;
		}
	}
	public class BaseLevelEffectSetupValue
	{
		public float scale = 1.1f;

		public float saturation = 0.5f;

		public float hue = -0.1f;

		public float value = -0.1f;

		public LevelSetup setup = null;

		public GameObject enabledObject = null;

		public GameObject enabledObjectLevel2 = null;

		public GameObject enabledObjectLevel3 = null;

		public bool setEmmisive = false;

		public Color emissive = Color.white;

		public float sumValue = 0.05f;

		public void getSetup(LevelEffects levelEffects)
		{
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)levelEffects == (Object)null)
			{
				return;
			}
			int num = 0;
			if (levelEffects.m_levelSetups != null && levelEffects.m_levelSetups.Count > 0)
			{
				num = levelEffects.m_levelSetups.Count;
				setup = levelEffects.m_levelSetups.Last();
			}
			if (num != 0 && setup != null)
			{
				scale = setup.m_scale;
				saturation = setup.m_saturation;
				hue = setup.m_hue;
				value = setup.m_value;
				enabledObject = setup.m_enableObject;
				emissive = setup.m_emissiveColor;
				setEmmisive = setup.m_setEmissiveColor;
				enabledObjectLevel2 = enabledObject;
				enabledObjectLevel3 = enabledObject;
			}
			else
			{
				setValues(num, levelEffects);
			}
			if ((Object)(object)levelEffects.m_character != (Object)null)
			{
				if (((Object)((Component)levelEffects.m_character).gameObject).name == "Deer")
				{
					EditDeer(levelEffects);
				}
				if (((Object)((Component)levelEffects.m_character).gameObject).name == "Boar")
				{
					EditBoar(levelEffects);
				}
			}
		}

		private void EditDeer(LevelEffects levelEffects)
		{
			GameObject enableObject = levelEffects.m_levelSetups[0].m_enableObject;
			GameObject enableObject2 = levelEffects.m_levelSetups[1].m_enableObject;
			enabledObjectLevel2 = enableObject;
			enabledObjectLevel3 = enableObject2;
			Transform parent = enableObject.transform.parent;
			GameObject enableObject3 = (enabledObject = ((Component)parent.Find("Antler1")).gameObject);
			levelEffects.m_levelSetups[0].m_enableObject = enableObject3;
			levelEffects.m_levelSetups[1].m_enableObject = enableObject3;
		}

		private void EditBoar(LevelEffects gameObject)
		{
		}

		private void setValues(int levels, LevelEffects levelEffects)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			float y = ((Component)levelEffects).transform.localScale.y;
			if (levels == 0)
			{
				scale = y;
				saturation = 0f;
				hue = 0f;
				value = 0f;
			}
			if (levels == 1)
			{
				scale = y + 0.05f;
				saturation = 0.5f;
				hue = -0.05f;
				value = -0.05f;
			}
			if (levels == 2)
			{
				scale = y + 0.1f;
				saturation = 0.5f;
				hue = -0.1f;
				value = -0.1f;
			}
		}
	}
	public class HumanoidExtend : MonoBehaviour
	{
		private MonsterAI monster;

		private Humanoid humanoid;

		private ZNetView m_nview;

		private bool itemStolen = false;

		private int growthAmount = 1;

		private int maxLevel = 7;

		private int currentLevel;

		public bool canSteal = false;

		public bool levelingEnabled = true;

		public bool expOnKillEnabled = true;

		public bool bossLeveling = false;

		public int chanceToSteal = 25;

		public int currentGrowth = 0;

		public int growthToLevel = 40000;

		public int expForKill = 500;

		public GameObject levelUpEffect;

		public GameObject stealEffect;

		public ItemData stolenItem = null;

		public bool toggleReset = false;

		private SphereCollider collider;

		private void Awake()
		{
			humanoid = ((Component)this).GetComponent<Humanoid>();
			monster = ((Component)this).GetComponent<MonsterAI>();
			m_nview = ((Component)this).GetComponent<ZNetView>();
			currentLevel = ((Character)humanoid).GetLevel();
			if (!((BaseAI)monster).m_character.IsTamed())
			{
				collider = ((Component)monster).gameObject.AddComponent<SphereCollider>();
				collider.radius = 3f;
				((Collider)collider).isTrigger = true;
			}
			m_nview.Register<string, int>("Steal", (Action<long, string, int>)RPC_StolenItem);
			if (((Character)humanoid).IsBoss() && bossLeveling && !levelingEnabled)
			{
				levelingEnabled = false;
				bossLeveling = false;
			}
			Character character = ((BaseAI)monster).m_character;
			character.m_onDeath = (Action)Delegate.Combine(character.m_onDeath, (Action)delegate
			{
				detectKill(((Component)monster).transform);
			});
			Character character2 = ((BaseAI)monster).m_character;
			character2.m_onDeath = (Action)Delegate.Combine(character2.m_onDeath, (Action)delegate
			{
				DropStolen();
			});
			setMaxExpToLevel();
			((MonoBehaviour)this).InvokeRepeating("CheckLeveling", 1f, 1f);
		}

		private void CheckTamed()
		{
			if (((BaseAI)monster).m_character.IsTamed())
			{
				Object.DestroyImmediate((Object)(object)collider);
			}
		}

		private void CheckLeveling()
		{
			ResetLevel();
			CheckTamed();
			if (((Component)this).gameObject.activeInHierarchy)
			{
				if (levelingEnabled)
				{
					currentGrowth += growthAmount;
				}
				if (currentGrowth >= growthToLevel && currentLevel < maxLevel)
				{
					TransferExpOnLevel();
					setMaxExpToLevel();
					monsterLevelUp();
				}
			}
		}

		private void TransferExpOnLevel()
		{
			if (currentGrowth > growthToLevel)
			{
				int num = currentGrowth - growthToLevel;
				if (num > 0)
				{
					currentGrowth += num;
				}
			}
			else
			{
				currentGrowth = 0;
			}
		}

		private void setMaxExpToLevel()
		{
			growthToLevel *= currentLevel;
		}

		private void monsterLevelUp()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			currentLevel++;
			if ((Object)(object)levelUpEffect != (Object)null && ((Character)humanoid).GetLevel() < currentLevel)
			{
				Object.Instantiate<GameObject>(levelUpEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null);
			}
			if (((Character)humanoid).GetLevel() < currentLevel)
			{
				((Character)humanoid).SetLevel(currentLevel);
				((Character)humanoid).RPC_Heal((long)((Object)humanoid).GetInstanceID(), ((Character)humanoid).GetMaxHealth(), false);
			}
		}

		public void detectKill(Transform transform)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			if (!expOnKillEnabled)
			{
				return;
			}
			Collider[] array = Physics.OverlapSphere(transform.position, 3f, LayerMask.GetMask(new string[1] { "character" }));
			Collider[] array2 = array;
			HumanoidExtend humanoidExtend = default(HumanoidExtend);
			foreach (Collider val in array2)
			{
				if (((Component)val).TryGetComponent<HumanoidExtend>(ref humanoidExtend))
				{
					Humanoid component = ((Component)humanoidExtend).GetComponent<Humanoid>();
					if (((Character)component).m_faction != ((Character)humanoid).m_faction)
					{
						addExpToFound(humanoidExtend);
					}
				}
			}
		}

		private void ResetLevel()
		{
			if (toggleReset)
			{
				((Character)humanoid).SetLevel(1);
				toggleReset = false;
			}
		}

		private void addExpToFound(HumanoidExtend humanoidExtend)
		{
			humanoidExtend.currentGrowth += expForKill;
		}

		private void OnCollisionEnter(Collision collision)
		{
			int num = Random.Range(1, 100);
			Player val = default(Player);
			if (!itemStolen && num <= 33 && canSteal && collision.gameObject.TryGetComponent<Player>(ref val) && ((Character)val).m_nview.IsValid())
			{
				CustomSteal(monster, val);
				itemStolen = true;
			}
		}

		private void CustomSteal(MonsterAI monster, Player player)
		{
			Inventory inventory = ((Humanoid)player).GetInventory();
			FindItemToSteal(inventory, player);
		}

		private void FindItemToSteal(Inventory inventory, Player player)
		{
			List<ItemData> allItems = inventory.GetAllItems();
			List<ItemData> list = allItems.FindAll((ItemData x) => (!x.m_equipped && x.m_quality == 1 && x.m_variant == 0 && !x.IsWeapon()) || ((Object)x.m_dropPrefab).name.Contains("Torch"));
			if (list.Count > 0)
			{
				int index = Random.Range(0, list.Count);
				GameObject dropPrefab = list[index].m_dropPrefab;
				string name = list[index].m_shared.m_name;
				Debug.Log((object)("STOLEN ITEM: " + ((Object)dropPrefab).name));
				((Character)player).Message((MessageType)2, name + " was stolen!", 0, (Sprite)null, false);
				stolenItem = list[index];
				inventory.RemoveItem(list[index]);
				m_nview.InvokeRPC("Steal", new object[2]
				{
					((Object)list[index].m_dropPrefab).name,
					list[index].m_stack
				});
			}
			else
			{
				Debug.Log((object)"There was nothing to steal");
			}
		}

		private void RPC_StolenItem(long sender, string name, int amount)
		{
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ObjectDB.instance == (Object)null || ObjectDB.instance.m_items == null)
			{
				return;
			}
			GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name);
			ItemDrop val2 = (((Object)(object)val != (Object)null) ? val.GetComponent<ItemDrop>() : null);
			if ((Object)(object)val2 == (Object)null || val2.m_itemData == null)
			{
				Debug.LogWarning((object)("BalrondHumanoidRandomizer: Could not restore stolen item prefab: " + name));
				return;
			}
			stolenItem = val2.m_itemData.Clone();
			stolenItem.m_stack = amount;
			if ((Object)(object)stealEffect != (Object)null)
			{
				Object.Instantiate<GameObject>(stealEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null);
			}
		}

		public void CustomDoorInteract(Transform character, Door door)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)character).transform.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			bool flag = Vector3.Dot(((Component)this).transform.forward, normalized) < 0f;
			door.m_nview.InvokeRPC("UseDoor", new object[2]
			{
				((Object)((Component)humanoid).GetComponent<ZNetView>()).GetInstanceID(),
				flag
			});
		}

		private void DropStolen()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (canSteal && itemStolen && stolenItem != null)
			{
				Object.Instantiate<GameObject>(stolenItem.m_dropPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null).GetComponent<ItemDrop>().m_itemData.m_stack = stolenItem.m_stack;
			}
		}
	}
	[Serializable]
	public class HumanoidRandomizer : MonoBehaviour
	{
		private ZNetView m_zview;

		private MonsterAI m_monsterAI;

		private Humanoid m_humanoid;

		private VisEquipment m_visEquipment;

		public string newName;

		public bool isNameSet = false;

		public List<ItemSet> itemSets;

		public string m_itemSetName = "";

		public string m_itemSetSimplified = "";

		public int m_weaponStance = 0;

		private Animator m_animator;

		public RuntimeAnimatorController sourceAnimator;

		public Biome spawnBiome = (Biome)1;

		public bool hasOriginalEquipmentSnapshot;

		public GameObject[] originalDefaultItems = (GameObject[])(object)new GameObject[0];

		public GameObject[] originalRandomArmor = (GameObject[])(object)new GameObject[0];

		public GameObject[] originalRandomShield = (GameObject[])(object)new GameObject[0];

		public GameObject[] originalRandomWeapon = (GameObject[])(object)new GameObject[0];

		public ItemSet[] originalRandomSets = (ItemSet[])(object)new ItemSet[0];

		public ItemDrop originalUnarmedWeapon;

		private void Awake()
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			if (!validatePrefab())
			{
				Debug.LogWarning((object)("I should not  be randomized: " + ((Object)((Component)this).gameObject).name));
				return;
			}
			m_zview = ((Component)this).GetComponent<ZNetView>();
			m_monsterAI = ((Component)this).GetComponent<MonsterAI>();
			m_humanoid = ((Component)this).GetComponent<Humanoid>();
			m_animator = (((Object)(object)m_humanoid != (Object)null) ? ((Character)m_humanoid).m_animator : null);
			m_visEquipment = ((Component)this).GetComponent<VisEquipment>();
			newName = (((Object)(object)m_humanoid != (Object)null) ? ((Character)m_humanoid).m_name : string.Empty);
			spawnBiome = GetBiome();
			if ((Object)(object)m_visEquipment == (Object)null || (Object)(object)m_animator == (Object)null || (Object)(object)m_humanoid == (Object)null || (Object)(object)m_monsterAI == (Object)null || (Object)(object)m_zview == (Object)null || m_zview.m_zdo == null)
			{
				Debug.LogWarning((object)("[HUMANOID RANDOMIZER]Incomplete requirments for: " + ((Object)((Component)this).gameObject).name));
				if ((Object)(object)m_visEquipment == (Object)null)
				{
					Debug.LogWarning((object)"missing: VisEquipment  script");
				}
				if ((Object)(object)m_animator == (Object)null)
				{
					Debug.LogWarning((object)"missing: animator");
				}
				if ((Object)(object)m_humanoid == (Object)null)
				{
					Debug.LogWarning((object)"missing: Humanoid script");
				}
				if ((Object)(object)m_monsterAI == (Object)null)
				{
					Debug.LogWarning((object)"missing: MonsterAi script");
				}
				if ((Object)(object)m_zview == (Object)null)
				{
					Debug.LogWarning((object)"missing: ZNetView script");
				}
				else if (m_zview.m_zdo == null)
				{
					Debug.LogWarning((object)"missing: ZDO");
				}
				return;
			}
			string prefabName = editZnetName(((Object)((Component)this).gameObject).name);
			if (!RandomizerConfig.IsCreatureEnabled(prefabName))
			{
				RestoreOriginalEquipment();
				m_zview.m_zdo.Set("humanoidRandomizerActive", false);
				m_zview.m_zdo.Set("humanoidRandomizerSetName", string.Empty);
				return;
			}
			if (itemSets == null || itemSets.Count == 0)
			{
				setupItemSets();
			}
			setAnimatorControler();
			bool chosen = m_zview.m_zdo.GetBool("humanoidRandomizerActive", false);
			PickRandomSet(chosen);
			if (string.IsNullOrEmpty(m_itemSetName))
			{
				RestoreOriginalEquipment();
				return;
			}
			setWeaponState(m_itemSetName);
			m_monsterAI.m_minAttackInterval = 2f;
			clearMissingFiles();
		}

		public void CaptureOriginalEquipment(Humanoid humanoid)
		{
			if (!hasOriginalEquipmentSnapshot && !((Object)(object)humanoid == (Object)null))
			{
				originalDefaultItems = CloneArray(humanoid.m_defaultItems);
				originalRandomArmor = CloneArray(humanoid.m_randomArmor);
				originalRandomShield = CloneArray(humanoid.m_randomShield);
				originalRandomWeapon = CloneArray(humanoid.m_randomWeapon);
				originalRandomSets = (ItemSet[])((humanoid.m_randomSets != null) ? ((Array)(ItemSet[])humanoid.m_randomSets.Clone()) : ((Array)new ItemSet[0]));
				originalUnarmedWeapon = humanoid.m_unarmedWeapon;
				hasOriginalEquipmentSnapshot = true;
			}
		}

		private void RestoreOriginalEquipment()
		{
			if (hasOriginalEquipmentSnapshot && !((Object)(object)m_humanoid == (Object)null))
			{
				m_humanoid.m_defaultItems = CloneArray(originalDefaultItems);
				m_humanoid.m_randomArmor = CloneArray(originalRandomArmor);
				m_humanoid.m_randomShield = CloneArray(originalRandomShield);
				m_humanoid.m_randomWeapon = CloneArray(originalRandomWeapon);
				m_humanoid.m_randomSets = (ItemSet[])((originalRandomSets != null) ? ((Array)(ItemSet[])originalRandomSets.Clone()) : ((Array)new ItemSet[0]));
				m_humanoid.m_unarmedWeapon = originalUnarmedWeapon;
				m_itemSetName = string.Empty;
				m_itemSetSimplified = string.Empty;
			}
		}

		private static GameObject[] CloneArray(GameObject[] source)
		{
			return (GameObject[])((source != null) ? ((Array)(GameObject[])source.Clone()) : ((Array)new GameObject[0]));
		}

		private void clearMissingFiles()
		{
			m_humanoid.m_defaultItems = FilterMissing(m_humanoid.m_defaultItems);
			m_humanoid.m_randomArmor = FilterMissing(m_humanoid.m_randomArmor);
			m_humanoid.m_randomShield = FilterMissing(m_humanoid.m_randomShield);
		}

		private static GameObject[] FilterMissing(GameObject[] source)
		{
			if (source == null || source.Length == 0)
			{
				return (GameObject[])(object)new GameObject[0];
			}
			List<GameObject> list = new List<GameObject>(source.Length);
			foreach (GameObject val in source)
			{
				if ((Object)(object)val != (Object)null)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		private void setupItemSets()
		{
			switch (editZnetName(((Object)this).name))
			{
			case "Skeleton_Meadows":
			case "Skeleton_Swamps":
			case "Skeleton_Mountains":
			case "Skeleton_DeepNorth":
			case "Skeleton_aspect":
			case "Skeleton_Friendly":
			case "Skeleton":
				itemSets = VariantTypeCheck.itemSetsSkeleton;
				break;
			case "Skeleton_Meadows_noarcher":
			case "Skeleton_Swamps_noarcher":
			case "Skeleton_Mountains_noarcher":
			case "Skeleton_NoArcher":
				itemSets = VariantTypeCheck.itemSetsSkeletonNoArcher;
				break;
			case "Skeleton_Poison":
				itemSets = VariantTypeCheck.itemSetsSkeletonPoison;
				break;
			case "Draugr":
				itemSets = VariantTypeCheck.itemSetsDraugr;
				break;
			case "Draugr_Elite":
				itemSets = VariantTypeCheck.itemSetsDraugrElite;
				break;
			case "Draugr_Ranged":
				itemSets = VariantTypeCheck.itemSetsDraugrRanged;
				break;
			case "Goblin":
				itemSets = VariantTypeCheck.itemSetsGoblin;
				break;
			case "GoblinArcher":
				itemSets = VariantTypeCheck.itemSetsGoblinArcher;
				break;
			case "GoblinShaman":
				itemSets = VariantTypeCheck.itemSetsGoblinShaman;
				break;
			}
		}

		private bool validatePrefab()
		{
			string[] array = new string[18]
			{
				"Skeleton", "Skeleton_NoArcher", "Skeleton_Poison", "Draugr", "Draugr_Elite", "Draugr_Ranged", "Goblin", "GoblinArcher", "GoblinShaman", "Skeleton_Meadows",
				"Skeleton_Meadows_noarcher", "Skeleton_Swamps", "Skeleton_Swamps_noarcher", "Skeleton_Mountains", "Skeleton_Mountains_noarcher", "Skeleton_DeepNorth", "Skeleton_aspect", "Skeleton_Friendly"
			};
			bool flag = false;
			string[] array2 = array;
			foreach (string value in array2)
			{
				if (((Object)((Component)this).gameObject).name.Contains(value))
				{
					flag = true;
					break;
				}
			}
			if (!flag)
			{
				return false;
			}
			string name = ((Object)((Component)this).gameObject).name;
			name = editZnetName(name);
			return array.Contains(name);
		}

		private string editZnetName(string name)
		{
			name = name.Replace("(Clone)", "");
			int num = name.IndexOf("(");
			if (num >= 0)
			{
				name = name.Substring(0, num);
			}
			return name.Trim();
		}

		private Biome GetBiome()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			return Heightmap.FindBiome(((Component)this).transform.position);
		}

		private void setAnimatorControler()
		{
			Animator componentInChildren = ((Component)this).gameObject.GetComponentInChildren<Animator>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				componentInChildren.runtimeAnimatorController = sourceAnimator;
			}
			else
			{
				m_animator.runtimeAnimatorController = sourceAnimator;
			}
		}

		private void PickRandomSet(bool chosen = false)
		{
			if (itemSets == null || itemSets.Count == 0)
			{
				Debug.LogWarning((object)("[HUMANOID RANDOMIZER] No item sets available for " + ((Object)((Component)this).gameObject).name));
				return;
			}
			string text = null;
			ItemSet val = null;
			if (chosen && (Object)(object)m_zview != (Object)null && m_zview.m_zdo != null)
			{
				text = m_zview.m_zdo.GetString("humanoidRandomizerSetName", "");
				val = FindItemSet(text);
			}
			if (val == null)
			{
				text = getWeightedSetName();
				val = FindItemSet(text);
			}
			if (val == null)
			{
				RestoreOriginalEquipment();
				m_zview.m_zdo.Set("humanoidRandomizerSetName", string.Empty);
				m_zview.m_zdo.Set("humanoidRandomizerActive", false);
				Debug.LogWarning((object)("[HUMANOID RANDOMIZER] No enabled biome-eligible variant is available for " + editZnetName(((Object)((Component)this).gameObject).name) + "; restoring original equipment."));
			}
			else
			{
				m_zview.m_zdo.Set("humanoidRandomizerSetName", text);
				m_itemSetName = text;
				m_itemSetSimplified = text;
				m_humanoid.m_randomSets = (ItemSet[])(object)new ItemSet[1] { val };
				m_zview.m_zdo.Set("humanoidRandomizerActive", true);
			}
		}

		private ItemSet FindItemSet(string setName)
		{
			if (string.IsNullOrEmpty(setName) || itemSets == null)
			{
				return null;
			}
			for (int i = 0; i < itemSets.Count; i++)
			{
				ItemSet val = itemSets[i];
				if (val != null && string.Equals(val.m_name, setName, StringComparison.Ordinal))
				{
					return val;
				}
			}
			return null;
		}

		private string getWeightedSetName()
		{
			if (itemSets == null || itemSets.Count == 0)
			{
				return null;
			}
			string name = editZnetName(((Object)this).name);
			List<ItemSet> list = new List<ItemSet>();
			List<int> list2 = new List<int>();
			long num = 0L;
			for (int i = 0; i < itemSets.Count; i++)
			{
				ItemSet val = itemSets[i];
				if (val != null && !string.IsNullOrEmpty(val.m_name) && (!VariantTypeCheck.biome.TryGetValue(val.m_name, out var value) || IsCorrectBiome(value, name)))
				{
					int variantWeight = RandomizerConfig.GetVariantWeight(val.m_name);
					if (variantWeight > 0)
					{
						list.Add(val);
						list2.Add(variantWeight);
						num += variantWeight;
					}
				}
			}
			if (list.Count == 0 || num <= 0)
			{
				return null;
			}
			int num2 = (int)((num > int.MaxValue) ? int.MaxValue : num);
			int num3 = Random.Range(0, num2);
			long num4 = 0L;
			for (int j = 0; j < list.Count; j++)
			{
				long val2 = ((num > int.MaxValue) ? ((long)((double)list2[j] / (double)num * 2147483647.0)) : list2[j]);
				num4 += Math.Max(1L, val2);
				if (num3 < num4)
				{
					return list[j].m_name;
				}
			}
			return list[list.Count - 1].m_name;
		}

		private bool IsCorrectBiome(int id, string name)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Invalid comparison between Unknown and I4
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Invalid comparison between Unknown and I4
			switch (name)
			{
			default:
				if (!(name == "Skeleton_Friendly"))
				{
					return true;
				}
				goto case "Skeleton";
			case "Skeleton":
			case "Skeleton_NoArcher":
			case "Skeleton_Poison":
			case "Skeleton_DeepNorth":
			case "Skeleton_aspect":
				switch (id)
				{
				case 1:
					return true;
				case 2:
					if ((int)spawnBiome != 1)
					{
						return true;
					}
					break;
				}
				if (id == 3 && (int)spawnBiome != 1 && (int)spawnBiome != 8)
				{
					return true;
				}
				return false;
			}
		}

		private void setMonsterName()
		{
			if (((Character)m_humanoid).m_name != prototyepname() + " " + m_itemSetSimplified)
			{
				newName = prototyepname() + " " + m_itemSetSimplified;
				((Character)m_humanoid).m_name = newName;
			}
		}

		private string prototyepname()
		{
			GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == editZnetName(((Object)((Component)this).gameObject).name));
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)"Original not found");
				return ((Character)m_humanoid).m_name;
			}
			string result = ((Character)val.GetComponent<Humanoid>()).m_name;
			if (((Object)((Component)this).gameObject).name == "Skeleton_Poison")
			{
				result = "Rancid";
			}
			return result;
		}

		private string simplifyName(string setName)
		{
			if (m_itemSetName.Contains("Guardian"))
			{
				return "Guardian";
			}
			if (m_itemSetName.Contains("Marauder"))
			{
				return "Marauder";
			}
			if (m_itemSetName.Contains("Warrior"))
			{
				return "Warrior";
			}
			return setName;
		}

		private void setWeaponState(string setName)
		{
			m_animator.SetFloat("weaponStance", 0f);
			switch (setName)
			{
			case "Sailor":
			case "Bonebreaker":
			case "Frozenhammer":
			case "Splasher":
				m_animator.SetFloat("weaponStance", 3f);
				break;
			case "Swordmaster":
			case "Blackblade":
			case "Soulcalibur":
				m_animator.SetFloat("weaponStance", 2f);
				break;
			case "Executioner":
			case "Reaper":
			case "Reaver":
				m_animator.SetFloat("weaponStance", 1f);
				break;
			case "Arbalist":
				m_animator.SetFloat("weaponStance", 4f);
				break;
			case "Stabber":
			case "Thief":
			case "Assassin":
			case "Savage":
			case "Corsair":
			case "Lightbringer":
				m_animator.SetFloat("weaponStance", 5f);
				break;
			default:
				m_animator.SetFloat("weaponStance", 0f);
				break;
			}
		}

		public void AddArmorPieces()
		{
			if (((Character)m_humanoid).m_level == 1 || (((Object)((Component)this).gameObject).name != "Goblin(Clone)" && ((Object)((Component)this).gameObject).name != "GoblinArcher(Clone)") || ((Character)m_humanoid).m_level == 1)
			{
				return;
			}
			List<GameObject> list = new List<GameObject>();
			list.AddRange(m_humanoid.m_randomSets[0].m_items);
			GameObject helmet = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinHelmet");
			GameObject arms = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinArmband");
			GameObject sholders = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinShoulders");
			GameObject boots = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinLegband");
			switch (((Character)m_humanoid).m_level)
			{
			case 2:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				break;
			case 3:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null)
				{
					list.Add(boots);
				}
				break;
			case 4:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null)
				{
					list.Add(boots);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)helmet).name) == (Object)null)
				{
					list.Add(helmet);
				}
				break;
			case 5:
			case 6:
			case 7:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null)
				{
					list.Add(boots);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)helmet).name) == (Object)null)
				{
					list.Add(helmet);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)sholders).name) == (Object)null)
				{
					list.Add(sholders);
				}
				break;
			}
			m_humanoid.m_randomSets[0].m_items = list.ToArray();
		}
	}
	public class LevelEffectGenerator
	{
		private BaseLevelEffectSetupValue baseLevelEffectSetupValue = new BaseLevelEffectSetupValue();

		public void CreateVisuals(LevelEffects levelEffects)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			baseLevelEffectSetupValue.getSetup(levelEffects);
			int num = 0;
			if (levelEffects.m_levelSetups != null)
			{
				num = levelEffects.m_levelSetups.Count;
			}
			int num2 = 6 - num;
			for (int i = 0; i < num2; i++)
			{
				LevelSetup item = createSetup(baseLevelEffectSetupValue.scale, baseLevelEffectSetupValue.saturation, baseLevelEffectSetupValue.hue, baseLevelEffectSetupValue.value, baseLevelEffectSetupValue.setEmmisive, baseLevelEffectSetupValue.emissive, baseLevelEffectSetupValue.sumValue * (float)(i + 1), num2, i + 1);
				levelEffects.m_levelSetups.Add(item);
			}
		}

		public LevelEffects CreateLevelEffectAt(Transform visual, SkinnedMeshRenderer meshRenderer)
		{
			if ((Object)(object)meshRenderer == (Object)null)
			{
				return null;
			}
			if ((Object)(object)meshRenderer != (Object)null)
			{
				LevelEffects val = ((Component)visual).gameObject.AddComponent<LevelEffects>();
				val.m_mainRender = (Renderer)(object)meshRenderer;
				val.m_character = (Character)(object)((Component)visual.parent).gameObject.GetComponent<Humanoid>();
				return val;
			}
			return null;
		}

		public LevelEffects CreateLevelEffectComponent(Transform visual)
		{
			SkinnedMeshRenderer[] componentsInChildren = ((Component)visual).GetComponentsInChildren<SkinnedMeshRenderer>();
			if (componentsInChildren.Length > 1)
			{
				return null;
			}
			if (componentsInChildren.Length == 1)
			{
				LevelEffects val = ((Component)visual).gameObject.AddComponent<LevelEffects>();
				val.m_mainRender = (Renderer)(object)componentsInChildren[0];
				val.m_character = (Character)(object)((Component)visual.parent).gameObject.GetComponent<Humanoid>();
				return val;
			}
			return null;
		}

		private LevelSetup createSetup(float scale, float saturation, float hue, float value, bool isEmmisive, Color emission, float changeValue, int maxAmount, int lvl)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			LevelSetup val = new LevelSetup();
			val.m_scale = scale;
			val.m_saturation = saturation + changeValue;
			val.m_hue = hue + changeValue;
			val.m_value = value + changeValue;
			val.m_enableObject = pickEnabledObject(maxAmount, lvl);
			val.m_setEmissiveColor = isEmmisive;
			val.m_emissiveColor = new Color(emission.r + changeValue, emission.g + changeValue, emission.b + changeValue, emission.a);
			return val;
		}

		private GameObject pickEnabledObject(int maxAmount, int lvl)
		{
			if (maxAmount == 6)
			{
				if (lvl > 4)
				{
					return baseLevelEffectSetupValue.enabledObjectLevel3;
				}
				if (lvl > 2)
				{
					return baseLevelEffectSetupValue.enabledObjectLevel2;
				}
			}
			if (maxAmount == 3)
			{
				if (lvl > 3)
				{
					return baseLevelEffectSetupValue.enabledObjectLevel3;
				}
				if (lvl > 2)
				{
					return baseLevelEffectSetupValue.enabledObjectLevel2;
				}
			}
			if (maxAmount < 3)
			{
				switch (lvl)
				{
				case 2:
					return baseLevelEffectSetupValue.enabledObjectLevel3;
				case 1:
					return baseLevelEffectSetupValue.enabledObjectLevel2;
				}
			}
			return baseLevelEffectSetupValue.enabledObject;
		}
	}
	public class BuildPieceTargeting
	{
		private static string[] names = new string[0];

		public void changePieceTargeting(List<GameObject> gameObjects)
		{
			List<GameObject> list = gameObjects.FindAll((GameObject x) => (Object)(object)x.GetComponent<WearNTear>() != (Object)null);
			foreach (GameObject item in list)
			{
				Piece component = item.GetComponent<Piece>();
				if ((Object)(object)component != (Object)null && names.Contains(((Object)item).name))
				{
					((StaticTarget)component).m_primaryTarget = true;
				}
				if ((Object)(object)component != (Object)null && shouldBePrimaryTarget(item))
				{
					((StaticTarget)component).m_primaryTarget = true;
				}
				setResistances(item);
			}
		}

		private bool shouldBePrimaryTarget(GameObject gameObject)
		{
			if ((Object)(object)gameObject.GetComponent<Door>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<CraftingStation>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<StationExtension>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<Container>() != (Object)null)
			{
				return false;
			}
			return false;
		}

		private void setResistances(GameObject gameObject)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			WearNTear component = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component != (Object)null)
			{
				component.m_damages.m_chop = setChopDamageResistance(component);
				component.m_damages.m_pickaxe = setPickaxeDamageResistance(component);
				component.m_damages.m_fire = setFireDamageResistance(component);
			}
		}

		private DamageModifier setChopDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 6, 
				3 => 2, 
				2 => 5, 
				1 => 1, 
				_ => 0, 
			});
		}

		private DamageModifier setPickaxeDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 0, 
				3 => 1, 
				2 => 2, 
				1 => 6, 
				_ => 0, 
			});
		}

		private DamageModifier setFireDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 6, 
				3 => 2, 
				2 => 0, 
				1 => 5, 
				_ => 0, 
			});
		}
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == ((Object)status).name) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
			}
			else
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer:  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetRecipe(recipe.m_item.m_itemData) == (Object)null)
				{
					ObjectDB.instance.m_recipes.Add(recipe);
				}
			}
			else
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer:  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
			}
			else
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer:  " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondHumanoidRandomizer", "BalrondHumanoidRandomizer", "1.5.0")]
	public class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(AudioMan), "Awake")]
		public static class AudioMan_Awake_Path
		{
			public static void Postfix(AudioMan __instance)
			{
				AudioRoutingService.OnAudioManAwake(__instance);
			}
		}

		[HarmonyPatch(typeof(Game), "Awake")]
		public static class Game_Awake_Path
		{
			public static void Prefix()
			{
				hasSpawned = false;
				SetupNewHudElements();
			}
		}

		[HarmonyPatch(typeof(MonsterAI), "Awake")]
		public static class MonsterAI_Path
		{
			public static void Postfix(MonsterAI __instance)
			{
				if (!((Object)(object)__instance == (Object)null) && !((Object)(object)((Component)__instance).gameObject == (Object)null) && (((Object)((Component)__instance).gameObject).name.Contains("Variant") || (Object)(object)((Component)__instance).gameObject.GetComponent<HumanoidRandomizer>() != (Object)null))
				{
					string baseCreatureName = GetBaseCreatureName(((Component)__instance).gameObject);
					if (RandomizerConfig.IsCreatureEnabled(baseCreatureName))
					{
						__instance.m_minAttackInterval = 2.5f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class Object_CopyOtherDB_Path
		{
			public static void Postfix()
			{
				if (!IsObjectDBValid())
				{
					return;
				}
				try
				{
					StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => (Object)(object)x != (Object)null && ((Object)x).name == "Spirit");
					if ((Object)(object)val != (Object)null && modResourceLoader != null)
					{
						val.m_icon = modResourceLoader.spiritBurnIcon;
					}
					itemEdits.editItems(ObjectDB.instance.m_items);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
					databaseAddMethods.AddItems(modResourceLoader.attackList);
					databaseAddMethods.AddItems(modResourceLoader.visualList);
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("BalrondHumanoidRandomizer: Object_CopyOtherDB_Path failed\n" + ex));
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Path
		{
			public static bool hasSpawned;

			public static void Postfix()
			{
				if (!IsObjectDBValid())
				{
					return;
				}
				try
				{
					StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => (Object)(object)x != (Object)null && ((Object)x).name == "Spirit");
					if ((Object)(object)val != (Object)null && modResourceLoader != null)
					{
						val.m_icon = modResourceLoader.spiritBurnIcon;
					}
					itemEdits.editItems(ObjectDB.instance.m_items);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
					databaseAddMethods.AddItems(modResourceLoader.attackList);
					databaseAddMethods.AddItems(modResourceLoader.visualList);
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("BalrondHumanoidRandomizer: ObjectDB_Awake_Path failed\n" + ex));
				}
			}
		}

		[HarmonyPatch(typeof(CharacterDrop), "GenerateDropList")]
		public static class CharacterDrop_GenerateDropList_Path
		{
			public static void Prefix(CharacterDrop __instance)
			{
				if (!((Object)(object)__instance == (Object)null) && !((Object)(object)__instance.m_character == (Object)null) && __instance.m_character.GetLevel() >= 4)
				{
					__instance.m_character.SetLevel(4);
				}
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Path
		{
			public static void Prefix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogWarning((object)"BalrondHumanoidRandomizer: No ZnetScene found");
					return;
				}
				try
				{
					modResourceLoader.AddPrefabsToZnetScene(__instance);
					if (hasSpawned)
					{
						return;
					}
					itemSetBuilder.ResetRuntimeState();
					pieceTargeting.changePieceTargeting(__instance.m_prefabs);
					itemSetBuilder.setup(__instance.m_prefabs);
					itemSetBuilder.fixAllReferences();
					GameObject val = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton");
					GameObject val2 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_NoArcher");
					GameObject val3 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Poison");
					GameObject val4 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Meadows");
					GameObject val5 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Meadows_noarcher");
					GameObject val6 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Swamps");
					GameObject val7 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Swamps_noarcher");
					GameObject val8 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Mountains");
					GameObject val9 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Mountains_noarcher");
					GameObject val10 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_DeepNorth");
					GameObject val11 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_aspect");
					GameObject val12 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Friendly");
					GameObject val13 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Draugr");
					GameObject val14 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Draugr_Ranged");
					GameObject val15 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Draugr_Elite");
					GameObject val16 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Goblin");
					GameObject val17 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "GoblinArcher");
					GameObject val18 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "GoblinShaman");
					if ((Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_StatusEffects != null)
					{
						StatusEffect val19 = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => (Object)(object)x != (Object)null && x.m_name == "Shield_MonsterRandomizer");
						if ((Object)(object)val19 != (Object)null)
						{
							StatusEffectBuilder.setupVisualsForStatus(val19, __instance.m_prefabs);
						}
					}
					if ((Object)(object)val != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton"));
					}
					if ((Object)(object)val2 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val2, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_NoArcher"));
					}
					if ((Object)(object)val3 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val3, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Poison"));
					}
					if ((Object)(object)val4 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val4, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Meadows"));
					}
					if ((Object)(object)val5 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val5, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Meadows_noarcher"));
					}
					if ((Object)(object)val6 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val6, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Swamps"));
					}
					if ((Object)(object)val7 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val7, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Swamps_noarcher"));
					}
					if ((Object)(object)val8 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val8, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Mountains"));
					}
					if ((Object)(object)val9 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val9, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Mountains_noarcher"));
					}
					if ((Object)(object)val10 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val10, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_DeepNorth"));
					}
					if ((Object)(object)val11 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val11, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_aspect"));
					}
					if ((Object)(object)val12 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val12, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Friendly"));
					}
					if ((Object)(object)val13 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val13, modResourceLoader.animatorControllerDraugr, RandomizerConfig.IsCreatureEnabled("Draugr"));
					}
					if ((Object)(object)val14 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val14, modResourceLoader.animatorControllerDraugr, RandomizerConfig.IsCreatureEnabled("Draugr_Ranged"));
					}
					if ((Object)(object)val15 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val15, modResourceLoader.animatorControllerDraugr, RandomizerConfig.IsCreatureEnabled("Draugr_Elite"));
					}
					if ((Object)(object)val16 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val16, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Goblin"));
					}
					if ((Object)(object)val17 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val17, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("GoblinArcher"));
					}
					if ((Object)(object)val18 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val18, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("GoblinShaman"));
					}
					addPrefabList(itemSetBuilder.prefabs, __instance.m_prefabs);
					AudioRoutingService.Process((IEnumerable<GameObject>)itemSetBuilder.prefabs);
					monsterManager.setupMonsterList(__instance.m_prefabs);
					monsterManager.changeMonsterResistance();
					monsterManager.setupSpawners(__instance.m_prefabs);
					GameObject val20 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Player");
					if ((Object)(object)val20 != (Object)null)