Decompiled source of balrond humanoidRandomizer v1.6.2

plugins/BalrondHumanoidRandomizer.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BalrondHumanoidRandomizer.Compatibility;
using BalrondHumanoidRandomizer.Config;
using BalrondHumanoidRandomizer.Monsters;
using BalrondHumanoidRandomizer.Networking;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondHumanoidRandomizer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondHumanoidRandomizer")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f405ea1c-ac25-47a3-9aa2-a8f56c14bfd6")]
[assembly: AssemblyFileVersion("1.6.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.6.2.0")]
[module: UnverifiableCode]
namespace BalrondHumanoidRandomizer
{
	internal static class AudioPrefabService
	{
		private sealed class ReferenceComparer<T> : IEqualityComparer<T> where T : class
		{
			internal static readonly ReferenceComparer<T> Instance = new ReferenceComparer<T>();

			public bool Equals(T x, T y)
			{
				return x == y;
			}

			public int GetHashCode(T value)
			{
				return RuntimeHelpers.GetHashCode(value);
			}
		}

		private static readonly Dictionary<string, AudioMixerGroup> LiveGroups = new Dictionary<string, AudioMixerGroup>(StringComparer.OrdinalIgnoreCase);

		private static readonly Dictionary<Type, FieldInfo[]> SerializedFields = new Dictionary<Type, FieldInfo[]>();

		private static readonly HashSet<GameObject> Visited = new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance);

		private static readonly HashSet<object> ManagedVisited = new HashSet<object>(ReferenceComparer<object>.Instance);

		private static AudioMan _audioMan;

		private static AudioMixer _liveMixer;

		private static AudioMixerGroup _master;

		private static AudioMixerGroup _sfx;

		private static AudioMixerGroup _ambient;

		private static AudioMixerGroup _music;

		private static int _changed;

		private static int _alreadyValid;

		private static int _sources;

		private const int MaxReferencedObjects = 8192;

		private const int MaxFieldDepth = 12;

		private static readonly List<GameObject> OwnedRoots = new List<GameObject>();

		private static readonly HashSet<GameObject> OwnedRootSet = new HashSet<GameObject>(ReferenceComparer<GameObject>.Instance);

		private static readonly HashSet<string> Warnings = new HashSet<string>(StringComparer.Ordinal);

		internal static bool DebugLogging { get; set; }

		internal static void WarningOnce(string key, string message)
		{
			if (Warnings.Add(key))
			{
				Launch.LogWarning("[Audio] " + message);
			}
		}

		internal static void Process(GameObject root)
		{
			if ((Object)(object)root != (Object)null && OwnedRootSet.Add(root))
			{
				OwnedRoots.Add(root);
			}
			ApplyAfterFxRebinding();
		}

		internal static void Process(IEnumerable<GameObject> roots)
		{
			if (roots == null)
			{
				return;
			}
			foreach (GameObject root in roots)
			{
				if ((Object)(object)root != (Object)null && OwnedRootSet.Add(root))
				{
					OwnedRoots.Add(root);
				}
			}
			ApplyAfterFxRebinding();
		}

		internal static void Apply(AudioMan audioMan)
		{
			if (!((Object)(object)audioMan == (Object)null) && (!((Object)(object)ZNet.instance != (Object)null) || !ZNet.instance.IsDedicated()))
			{
				_audioMan = audioMan;
				RebuildLiveMixer(audioMan);
				RouteOwnedPrefabs();
			}
		}

		internal static void ApplyAfterFxRebinding()
		{
			if (!((Object)(object)_audioMan == (Object)null))
			{
				if ((Object)(object)_sfx == (Object)null)
				{
					RebuildLiveMixer(_audioMan);
				}
				if ((Object)(object)_sfx != (Object)null)
				{
					RouteOwnedPrefabs();
				}
			}
		}

		internal static void Reset()
		{
			OwnedRoots.Clear();
			OwnedRootSet.Clear();
			Warnings.Clear();
			_audioMan = null;
			_liveMixer = null;
			_master = (_sfx = (_ambient = (_music = null)));
			LiveGroups.Clear();
			Visited.Clear();
			ManagedVisited.Clear();
			SerializedFields.Clear();
		}

		private static void RebuildLiveMixer(AudioMan audioMan)
		{
			LiveGroups.Clear();
			_master = ReadGroup(audioMan, "m_masterMixer");
			_ambient = ReadGroup(audioMan, "m_ambientMixer");
			_music = ReadGroup(audioMan, "m_musicMixer");
			FieldInfo field = typeof(AudioMan).GetField("m_masterMixer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			_liveMixer = (AudioMixer)(((object)((field != null) ? /*isinst with value type is only supported in some contexts*/: null)) ?? ((object)(MixerOf(_master) ?? MixerOf(_ambient) ?? MixerOf(_music))));
			AddGroup(_master);
			AddGroup(_ambient);
			AddGroup(_music);
			if ((Object)(object)_liveMixer != (Object)null)
			{
				try
				{
					AudioMixerGroup[] array = _liveMixer.FindMatchingGroups(string.Empty);
					if (array != null)
					{
						for (int i = 0; i < array.Length; i++)
						{
							AddGroup(array[i]);
						}
					}
				}
				catch (Exception ex)
				{
					WarningOnce("audio-groups", "Cannot enumerate live mixer groups: " + ex.Message);
				}
			}
			_ambient = _ambient ?? FindGroup("Ambient");
			_music = _music ?? FindGroup("Music");
			_sfx = FindGroup("SFX") ?? FindGroup("Effects") ?? FindGroup("Sound Effects");
			if ((Object)(object)_sfx == (Object)null)
			{
				WarningOnce("audio-sfx-missing", "No runtime SFX group found; leaving audio routes intact instead of incorrectly assigning Master.");
			}
		}

		private static void RouteOwnedPrefabs()
		{
			if ((Object)(object)_sfx == (Object)null)
			{
				return;
			}
			Visited.Clear();
			ManagedVisited.Clear();
			_changed = (_alreadyValid = (_sources = 0));
			foreach (GameObject ownedRoot in OwnedRoots)
			{
				InspectPrefab(ownedRoot);
			}
			if (DebugLogging)
			{
				Launch.LogInfo("[Audio] sources=" + _sources + ", rerouted=" + _changed + ", preservedRuntime=" + _alreadyValid + ", prefabGraph=" + Visited.Count + ".");
			}
			Visited.Clear();
			ManagedVisited.Clear();
		}

		private static void InspectPrefab(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null || Visited.Count >= 8192 || !Visited.Add(prefab))
			{
				return;
			}
			try
			{
				AudioSource[] componentsInChildren = prefab.GetComponentsInChildren<AudioSource>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					RouteSource(componentsInChildren[i]);
				}
				MonoBehaviour[] componentsInChildren2 = prefab.GetComponentsInChildren<MonoBehaviour>(true);
				foreach (MonoBehaviour val in componentsInChildren2)
				{
					if (!((Object)(object)val == (Object)null) && !(val is ZSFX))
					{
						InspectSerializedObject(val, 0);
					}
				}
			}
			catch (Exception ex)
			{
				WarningOnce("audio-prefab:" + ((Object)prefab).GetInstanceID(), "Could not inspect prefab audio graph '" + ((Object)prefab).name + "': " + ex.Message);
			}
		}

		private static void RouteSource(AudioSource source)
		{
			if ((Object)(object)source == (Object)null)
			{
				return;
			}
			_sources++;
			AudioMixerGroup outputAudioMixerGroup = source.outputAudioMixerGroup;
			if (IsLiveGroup(outputAudioMixerGroup))
			{
				_alreadyValid++;
				if (DebugLogging)
				{
					Launch.LogInfo("[Audio] preserved live group '" + ((Object)outputAudioMixerGroup).name + "' on '" + ((Object)((Component)source).gameObject).name + "'.");
				}
				return;
			}
			AudioMixerGroup val = null;
			if ((Object)(object)outputAudioMixerGroup != (Object)null && !string.IsNullOrEmpty(((Object)outputAudioMixerGroup).name) && !IsMasterName(((Object)outputAudioMixerGroup).name))
			{
				val = FindGroup(((Object)outputAudioMixerGroup).name);
			}
			if ((Object)(object)val == (Object)null && (Object)(object)outputAudioMixerGroup != (Object)null && ((Object)outputAudioMixerGroup).name != null)
			{
				if (((Object)outputAudioMixerGroup).name.IndexOf("ambient", StringComparison.OrdinalIgnoreCase) >= 0)
				{
					val = _ambient;
				}
				else if (((Object)outputAudioMixerGroup).name.IndexOf("music", StringComparison.OrdinalIgnoreCase) >= 0)
				{
					val = _music;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				val = _sfx;
			}
			if (outputAudioMixerGroup == val)
			{
				_alreadyValid++;
				return;
			}
			try
			{
				source.outputAudioMixerGroup = val;
				_changed++;
				if (DebugLogging)
				{
					Launch.LogInfo("[Audio] '" + ((Object)((Component)source).gameObject).name + "': '" + (((Object)(object)outputAudioMixerGroup != (Object)null) ? ((Object)outputAudioMixerGroup).name : "<none>") + "' -> '" + ((Object)val).name + "'.");
				}
			}
			catch (Exception ex)
			{
				WarningOnce("audio-source:" + ((Object)source).GetInstanceID(), "AudioSource mixer rebinding failed for '" + ((Object)((Component)source).gameObject).name + "': " + ex.Message);
			}
		}

		private static void InspectSerializedObject(object data, int depth)
		{
			if (data == null || depth > 12 || Visited.Count >= 8192 || (!data.GetType().IsValueType && !ManagedVisited.Add(data)))
			{
				return;
			}
			FieldInfo[] serializedFields = GetSerializedFields(data.GetType());
			for (int i = 0; i < serializedFields.Length; i++)
			{
				object value;
				try
				{
					value = serializedFields[i].GetValue(data);
				}
				catch
				{
					continue;
				}
				InspectValue(value, depth + 1, serializedFields[i].Name);
			}
		}

		private static void InspectValue(object value, int depth, string originField)
		{
			if (value == null || depth > 12 || Visited.Count >= 8192)
			{
				return;
			}
			EffectList val = (EffectList)((value is EffectList) ? value : null);
			if (val != null)
			{
				EffectData[] effectPrefabs = val.m_effectPrefabs;
				if (effectPrefabs == null)
				{
					return;
				}
				for (int i = 0; i < effectPrefabs.Length; i++)
				{
					if (effectPrefabs[i] != null)
					{
						InspectPrefab(effectPrefabs[i].m_prefab);
					}
				}
				return;
			}
			GameObject val2 = (GameObject)((value is GameObject) ? value : null);
			if ((Object)(object)val2 != (Object)null)
			{
				if (IsAudioLink(originField))
				{
					InspectPrefab(val2);
				}
				return;
			}
			Component val3 = (Component)((value is Component) ? value : null);
			if ((Object)(object)val3 != (Object)null)
			{
				AudioSource val4 = (AudioSource)(object)((val3 is AudioSource) ? val3 : null);
				if ((Object)(object)val4 != (Object)null)
				{
					RouteSource(val4);
				}
				else if (IsAudioLink(originField))
				{
					InspectPrefab(val3.gameObject);
				}
			}
			else
			{
				if (value is Object || value is string)
				{
					return;
				}
				if (value is IEnumerable enumerable)
				{
					int num = 0;
					{
						foreach (object item in enumerable)
						{
							InspectValue(item, depth + 1, originField);
							if (++num >= 512)
							{
								break;
							}
						}
						return;
					}
				}
				Type type = value.GetType();
				if (!type.IsPrimitive && !type.IsEnum && !(type == typeof(decimal)) && !(type.Namespace == "System") && type.IsSerializable)
				{
					InspectSerializedObject(value, depth + 1);
				}
			}
		}

		private static bool IsAudioLink(string name)
		{
			if (string.IsNullOrEmpty(name))
			{
				return false;
			}
			return name.IndexOf("effect", StringComparison.OrdinalIgnoreCase) >= 0 || name.IndexOf("sound", StringComparison.OrdinalIgnoreCase) >= 0 || name.IndexOf("audio", StringComparison.OrdinalIgnoreCase) >= 0 || name.IndexOf("sfx", StringComparison.OrdinalIgnoreCase) >= 0 || name.IndexOf("vfx", StringComparison.OrdinalIgnoreCase) >= 0;
		}

		private static FieldInfo[] GetSerializedFields(Type type)
		{
			if (SerializedFields.TryGetValue(type, out var value))
			{
				return value;
			}
			List<FieldInfo> list = new List<FieldInfo>();
			Type type2 = type;
			while (type2 != null && type2 != typeof(MonoBehaviour) && type2 != typeof(Behaviour) && type2 != typeof(Component) && type2 != typeof(Object))
			{
				FieldInfo[] fields = type2.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				foreach (FieldInfo fieldInfo in fields)
				{
					if (!fieldInfo.IsStatic && !fieldInfo.IsNotSerialized && !fieldInfo.IsLiteral && (fieldInfo.IsPublic || Attribute.IsDefined(fieldInfo, typeof(SerializeField))))
					{
						list.Add(fieldInfo);
					}
				}
				type2 = type2.BaseType;
			}
			value = list.ToArray();
			SerializedFields[type] = value;
			return value;
		}

		private static AudioMixerGroup ReadGroup(AudioMan audioMan, string name)
		{
			try
			{
				FieldInfo field = typeof(AudioMan).GetField(name, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				object obj = ((field != null) ? field.GetValue(audioMan) : null);
				AudioSource val = (AudioSource)((obj is AudioSource) ? obj : null);
				return (AudioMixerGroup)(((Object)(object)val != (Object)null) ? val.outputAudioMixerGroup : ((obj is AudioMixerGroup) ? obj : null));
			}
			catch
			{
				return null;
			}
		}

		private static AudioMixer MixerOf(AudioMixerGroup group)
		{
			try
			{
				return ((Object)(object)group != (Object)null) ? group.audioMixer : null;
			}
			catch
			{
				return null;
			}
		}

		private static bool IsLiveGroup(AudioMixerGroup group)
		{
			if ((Object)(object)group == (Object)null)
			{
				return false;
			}
			if ((Object)(object)_liveMixer != (Object)null && (Object)(object)MixerOf(group) == (Object)(object)_liveMixer)
			{
				return true;
			}
			return group == _master || group == _sfx || group == _ambient || group == _music;
		}

		private static AudioMixerGroup FindGroup(string name)
		{
			if (string.IsNullOrEmpty(name))
			{
				return null;
			}
			if (LiveGroups.TryGetValue(name, out var value))
			{
				return value;
			}
			if ((Object)(object)_liveMixer == (Object)null)
			{
				return null;
			}
			try
			{
				AudioMixerGroup[] array = _liveMixer.FindMatchingGroups(name);
				if (array != null)
				{
					for (int i = 0; i < array.Length; i++)
					{
						AddGroup(array[i]);
						if ((Object)(object)array[i] != (Object)null && string.Equals(((Object)array[i]).name, name, StringComparison.OrdinalIgnoreCase))
						{
							return array[i];
						}
					}
				}
			}
			catch
			{
			}
			return null;
		}

		private static void AddGroup(AudioMixerGroup group)
		{
			if ((Object)(object)group != (Object)null && !string.IsNullOrEmpty(((Object)group).name) && !LiveGroups.ContainsKey(((Object)group).name))
			{
				LiveGroups.Add(((Object)group).name, group);
			}
		}

		private static bool IsMasterName(string name)
		{
			return string.Equals(name, "Master", StringComparison.OrdinalIgnoreCase) || string.Equals(name, "MasterAudio", StringComparison.OrdinalIgnoreCase) || string.Equals(name, "Master Mixer", StringComparison.OrdinalIgnoreCase);
		}
	}
	public class FxReplacment
	{
		private List<GameObject> allPrefabs;

		private string projectName = "[BalrondHumanoidRandomizer]";

		public void setInstance(List<GameObject> gameObjects)
		{
			allPrefabs = gameObjects;
		}

		public void ReplaceOnObject(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			SpawnArea component = gameObject.GetComponent<SpawnArea>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList spawnEffects = component.m_spawnEffects;
				if (spawnEffects != null)
				{
					findEffectsAndChange(spawnEffects.m_effectPrefabs);
				}
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList destroyedEffect = component2.m_destroyedEffect;
				if (destroyedEffect != null)
				{
					findEffectsAndChange(destroyedEffect.m_effectPrefabs);
				}
			}
			Projectile component3 = gameObject.GetComponent<Projectile>();
			if ((Object)(object)component3 != (Object)null)
			{
				EffectList hitEffects = component3.m_hitEffects;
				if (hitEffects != null)
				{
					findEffectsAndChange(hitEffects.m_effectPrefabs);
				}
				EffectList hitWaterEffects = component3.m_hitWaterEffects;
				if (hitWaterEffects != null)
				{
					findEffectsAndChange(hitWaterEffects.m_effectPrefabs);
				}
				EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects;
				if (spawnOnHitEffects != null)
				{
					findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs);
				}
			}
		}

		public void ReplaceOnVegetation(GameObject gameObject)
		{
			Pickable component = gameObject.GetComponent<Pickable>();
			if ((Object)(object)component != (Object)null)
			{
				fixPlant(component);
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				fixPDestructable(component2);
			}
			MineRock5 component3 = gameObject.GetComponent<MineRock5>();
			if ((Object)(object)component3 != (Object)null)
			{
				fixMineRock5(component3);
			}
			MineRock component4 = gameObject.GetComponent<MineRock>();
			if ((Object)(object)component4 != (Object)null)
			{
				fixMineRock(component4);
			}
		}

		private void fixPlant(Pickable pickable)
		{
			EffectList pickEffector = pickable.m_pickEffector;
			if (pickEffector != null)
			{
				findEffectsAndChange(pickEffector.m_effectPrefabs);
			}
		}

		private void fixPDestructable(Destructible minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock5(MineRock5 minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock(MineRock minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		public void ReplaceOnMonster(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			Humanoid component = gameObject.GetComponent<Humanoid>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			EffectList dropEffects = component.m_dropEffects;
			if (dropEffects != null)
			{
				findEffectsAndChange(dropEffects.m_effectPrefabs);
			}
			EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects;
			if (backstabHitEffects != null)
			{
				findEffectsAndChange(backstabHitEffects.m_effectPrefabs);
			}
			EffectList consumeItemEffects = component.m_consumeItemEffects;
			if (consumeItemEffects != null)
			{
				findEffectsAndChange(consumeItemEffects.m_effectPrefabs);
			}
			EffectList critHitEffects = ((Character)component).m_critHitEffects;
			if (critHitEffects != null)
			{
				findEffectsAndChange(critHitEffects.m_effectPrefabs);
			}
			EffectList deathEffects = ((Character)component).m_deathEffects;
			if (deathEffects != null)
			{
				findEffectsAndChange(deathEffects.m_effectPrefabs);
			}
			EffectList hitEffects = ((Character)component).m_hitEffects;
			if (hitEffects != null)
			{
				findEffectsAndChange(hitEffects.m_effectPrefabs);
			}
			EffectList jumpEffects = ((Character)component).m_jumpEffects;
			if (jumpEffects != null)
			{
				findEffectsAndChange(jumpEffects.m_effectPrefabs);
			}
			EffectList perfectBlockEffect = component.m_perfectBlockEffect;
			if (perfectBlockEffect != null)
			{
				findEffectsAndChange(perfectBlockEffect.m_effectPrefabs);
			}
			EffectList pickupEffects = component.m_pickupEffects;
			if (pickupEffects != null)
			{
				findEffectsAndChange(pickupEffects.m_effectPrefabs);
			}
			EffectList slideEffects = ((Character)component).m_slideEffects;
			if (slideEffects != null)
			{
				findEffectsAndChange(slideEffects.m_effectPrefabs);
			}
			EffectList tarEffects = ((Character)component).m_tarEffects;
			if (tarEffects != null)
			{
				findEffectsAndChange(tarEffects.m_effectPrefabs);
			}
			EffectList waterEffects = ((Character)component).m_waterEffects;
			if (waterEffects != null)
			{
				findEffectsAndChange(waterEffects.m_effectPrefabs);
			}
			FootStep component2 = gameObject.GetComponent<FootStep>();
			if (!((Object)(object)component2 != (Object)null))
			{
				return;
			}
			List<StepEffect> effects = component2.m_effects;
			foreach (StepEffect item in effects)
			{
				GameObject[] effectPrefabs = item.m_effectPrefabs;
				List<GameObject> list = new List<GameObject>();
				list.AddRange(effectPrefabs);
				for (int i = 0; i < list.Count; i++)
				{
					if ((Object)(object)list[i] != (Object)null)
					{
						string name = ((Object)list[i]).name;
						GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
						if (!((Object)(object)val == (Object)null))
						{
							list[i] = val;
						}
					}
				}
			}
		}

		public void ReplaceOnItem(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			if (!((Object)(object)component == (Object)null))
			{
				EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
				if (hitTerrainEffect != null)
				{
					findEffectsAndChange(hitTerrainEffect.m_effectPrefabs);
				}
				EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect;
				if (holdStartEffect != null)
				{
					findEffectsAndChange(holdStartEffect.m_effectPrefabs);
				}
				EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
				if (trailStartEffect != null)
				{
					findEffectsAndChange(trailStartEffect.m_effectPrefabs);
				}
				EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect;
				if (blockEffect != null)
				{
					findEffectsAndChange(blockEffect.m_effectPrefabs);
				}
			}
		}

		public void ReplaceFxOnPiece(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			Piece component = gameObject.GetComponent<Piece>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList placeEffect = component.m_placeEffect;
				if (placeEffect != null)
				{
					findEffectsAndChange(placeEffect.m_effectPrefabs);
				}
			}
			WearNTear component2 = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
			}
		}

		private void findEffectsAndChange(EffectData[] effects)
		{
			if (effects == null || effects.Length == 0)
			{
				return;
			}
			foreach (EffectData val in effects)
			{
				if ((Object)(object)val.m_prefab != (Object)null)
				{
					string name = ((Object)val.m_prefab).name;
					GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
					if (!((Object)(object)val2 == (Object)null))
					{
						val.m_prefab = val2;
					}
				}
			}
		}
	}
	public class ShaderReplacment
	{
		public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();

		public static List<Material> materialsInPrefabs = new List<Material>();

		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public static List<Shader> shaders = new List<Shader>();

		private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();

		public static bool debug = true;

		public static Shader findShader(string name)
		{
			Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
			if (array.Length == 0)
			{
				Debug.LogWarning((object)"SHADER LIST IS EMPTY!");
				return null;
			}
			if (debug)
			{
			}
			return shaders.Find((Shader x) => ((Object)x).name == name);
		}

		public static Shader GetShaderByName(string name)
		{
			return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
		}

		public static void debugShaderList(List<Shader> shadersRes)
		{
			foreach (Shader shadersRe in shadersRes)
			{
				Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
			}
			debug = false;
		}

		public static void Replace(GameObject gameObject)
		{
			prefabsToReplaceShader.Add(gameObject);
			GetMaterialsInPrefab(gameObject);
		}

		public static void GetMaterialsInPrefab(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					continue;
				}
				Material[] array2 = sharedMaterials;
				foreach (Material val2 in array2)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						materialsInPrefabs.Add(val2);
					}
				}
			}
		}

		public static void getMeShaders()
		{
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item in enumerable3)
				{
					CachedShaders.Add(item);
				}
			}
		}

		public static void runMaterialFix()
		{
			getMeShaders();
			shaders.AddRange(CachedShaders);
			foreach (Material materialsInPrefab in materialsInPrefabs)
			{
				Shader shader = materialsInPrefab.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && name.Contains("Balrond"))
					{
						setProperValue(materialsInPrefab, name);
					}
				}
			}
		}

		private static void setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader shaderByName = GetShaderByName(name);
			if (!((Object)(object)shaderByName == (Object)null))
			{
				material.shader = shaderByName;
			}
		}

		private static string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
	public class StatusEffectBuilder
	{
		public List<StatusEffect> statusEffects = new List<StatusEffect>();

		public void setShieldStatus(SE_LevelShield statusEffect, Sprite icon)
		{
			((StatusEffect)statusEffect).m_icon = icon;
			((StatusEffect)statusEffect).m_ttl = 40f;
			((Object)statusEffect).name = "SE_LevelShield";
			((StatusEffect)statusEffect).m_name = "Shield_MonsterRandomizer";
			((StatusEffect)statusEffect).m_tooltip = "You been shielded";
			((StatusEffect)statusEffect).m_activationAnimation = "";
			statusEffects.Add((StatusEffect)(object)statusEffect);
		}

		public StatusEffect cloneShield(StatusEffect shield, int absorb, string name)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			SE_Shield val = (SE_Shield)shield.Clone();
			val.m_absorbDamage = absorb;
			((StatusEffect)val).m_name = name;
			((Object)val).name = name;
			return (StatusEffect)(object)val;
		}

		public static void setupVisualsForStatus(StatusEffect statusEffect, List<GameObject> list)
		{
			if ((Object)(object)statusEffect == (Object)null)
			{
				Debug.LogWarning((object)"Status Effect is null!");
				return;
			}
			string name = statusEffect.m_name;
			string text = name;
			if (text == "Shield_MonsterRandomizer")
			{
				List<EffectData> list2 = new List<EffectData>();
				SE_LevelShield sE_LevelShield = (SE_LevelShield)(object)statusEffect;
				list2.Add(createEffectData(list, "fx_GoblinShieldBreak", attach: false, "", scale: true));
				list2.RemoveAll((EffectData x) => (Object)(object)x.m_prefab == (Object)null);
				sE_LevelShield.m_breakEffects.m_effectPrefabs = list2.ToArray();
				List<EffectData> list3 = new List<EffectData>();
				list3.Add(createEffectData(list, "fx_GoblinShieldHit"));
				list3.RemoveAll((EffectData x) => (Object)(object)x.m_prefab == (Object)null);
				sE_LevelShield.m_hitEffects.m_effectPrefabs = list3.ToArray();
				List<EffectData> list4 = new List<EffectData>();
				list4.Add(createEffectData(list, "vfx_GoblinShield", attach: true, "", scale: true));
				list4.RemoveAll((EffectData x) => (Object)(object)x.m_prefab == (Object)null);
				((StatusEffect)sE_LevelShield).m_startEffects.m_effectPrefabs = list4.ToArray();
			}
		}

		private static EffectData createEffectData(List<GameObject> list, string name, bool attach = false, string attachName = "", bool scale = false)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectData val = new EffectData();
			val.m_variant = -1;
			val.m_prefab = FindEffect(list, name);
			val.m_enabled = true;
			val.m_attach = attach;
			val.m_scale = scale;
			val.m_childTransform = attachName;
			return val;
		}

		private static GameObject FindEffect(List<GameObject> list, string name)
		{
			if (list == null)
			{
				return null;
			}
			GameObject val = list.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val;
			}
			return null;
		}
	}
	public class HumanoidExtend : MonoBehaviour
	{
		private MonsterAI monster;

		private Humanoid humanoid;

		private ZNetView m_nview;

		private bool itemStolen = false;

		private int growthAmount = 1;

		private int maxLevel = 7;

		private int currentLevel;

		public bool canSteal = false;

		public bool levelingEnabled = true;

		public bool expOnKillEnabled = true;

		public bool bossLeveling = false;

		public int chanceToSteal = 25;

		public int currentGrowth = 0;

		public int growthToLevel = 40000;

		public int expForKill = 500;

		public GameObject levelUpEffect;

		public GameObject stealEffect;

		public ItemData stolenItem = null;

		public bool toggleReset = false;

		private SphereCollider collider;

		private void Awake()
		{
			humanoid = ((Component)this).GetComponent<Humanoid>();
			monster = ((Component)this).GetComponent<MonsterAI>();
			m_nview = ((Component)this).GetComponent<ZNetView>();
			currentLevel = ((Character)humanoid).GetLevel();
			if (!((BaseAI)monster).m_character.IsTamed())
			{
				collider = ((Component)monster).gameObject.AddComponent<SphereCollider>();
				collider.radius = 3f;
				((Collider)collider).isTrigger = true;
			}
			m_nview.Register<string, int>("Steal", (Action<long, string, int>)RPC_StolenItem);
			if (((Character)humanoid).IsBoss() && bossLeveling && !levelingEnabled)
			{
				levelingEnabled = false;
				bossLeveling = false;
			}
			Character character = ((BaseAI)monster).m_character;
			character.m_onDeath = (Action)Delegate.Combine(character.m_onDeath, (Action)delegate
			{
				detectKill(((Component)monster).transform);
			});
			Character character2 = ((BaseAI)monster).m_character;
			character2.m_onDeath = (Action)Delegate.Combine(character2.m_onDeath, (Action)delegate
			{
				DropStolen();
			});
			setMaxExpToLevel();
			((MonoBehaviour)this).InvokeRepeating("CheckLeveling", 1f, 1f);
		}

		private void CheckTamed()
		{
			if (((BaseAI)monster).m_character.IsTamed())
			{
				Object.DestroyImmediate((Object)(object)collider);
			}
		}

		private void CheckLeveling()
		{
			ResetLevel();
			CheckTamed();
			if (((Component)this).gameObject.activeInHierarchy)
			{
				if (levelingEnabled)
				{
					currentGrowth += growthAmount;
				}
				if (currentGrowth >= growthToLevel && currentLevel < maxLevel)
				{
					TransferExpOnLevel();
					setMaxExpToLevel();
					monsterLevelUp();
				}
			}
		}

		private void TransferExpOnLevel()
		{
			if (currentGrowth > growthToLevel)
			{
				int num = currentGrowth - growthToLevel;
				if (num > 0)
				{
					currentGrowth += num;
				}
			}
			else
			{
				currentGrowth = 0;
			}
		}

		private void setMaxExpToLevel()
		{
			growthToLevel *= currentLevel;
		}

		private void monsterLevelUp()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			currentLevel++;
			if ((Object)(object)levelUpEffect != (Object)null && ((Character)humanoid).GetLevel() < currentLevel)
			{
				Object.Instantiate<GameObject>(levelUpEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null);
			}
			if (((Character)humanoid).GetLevel() < currentLevel)
			{
				((Character)humanoid).SetLevel(currentLevel);
				((Character)humanoid).RPC_Heal((long)((Object)humanoid).GetInstanceID(), ((Character)humanoid).GetMaxHealth(), false);
			}
		}

		public void detectKill(Transform transform)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			if (!expOnKillEnabled)
			{
				return;
			}
			Collider[] array = Physics.OverlapSphere(transform.position, 3f, LayerMask.GetMask(new string[1] { "character" }));
			Collider[] array2 = array;
			HumanoidExtend humanoidExtend = default(HumanoidExtend);
			foreach (Collider val in array2)
			{
				if (((Component)val).TryGetComponent<HumanoidExtend>(ref humanoidExtend))
				{
					Humanoid component = ((Component)humanoidExtend).GetComponent<Humanoid>();
					if (((Character)component).m_faction != ((Character)humanoid).m_faction)
					{
						addExpToFound(humanoidExtend);
					}
				}
			}
		}

		private void ResetLevel()
		{
			if (toggleReset)
			{
				((Character)humanoid).SetLevel(1);
				toggleReset = false;
			}
		}

		private void addExpToFound(HumanoidExtend humanoidExtend)
		{
			humanoidExtend.currentGrowth += expForKill;
		}

		private void OnCollisionEnter(Collision collision)
		{
			int num = Random.Range(1, 100);
			Player val = default(Player);
			if (!itemStolen && num <= 33 && canSteal && collision.gameObject.TryGetComponent<Player>(ref val) && ((Character)val).m_nview.IsValid())
			{
				CustomSteal(monster, val);
				itemStolen = true;
			}
		}

		private void CustomSteal(MonsterAI monster, Player player)
		{
			Inventory inventory = ((Humanoid)player).GetInventory();
			FindItemToSteal(inventory, player);
		}

		private void FindItemToSteal(Inventory inventory, Player player)
		{
			List<ItemData> allItems = inventory.GetAllItems();
			List<ItemData> list = allItems.FindAll((ItemData x) => (!x.m_equipped && x.m_quality == 1 && x.m_variant == 0 && !x.IsWeapon()) || ((Object)x.m_dropPrefab).name.Contains("Torch"));
			if (list.Count > 0)
			{
				int index = Random.Range(0, list.Count);
				GameObject dropPrefab = list[index].m_dropPrefab;
				string name = list[index].m_shared.m_name;
				Debug.Log((object)("STOLEN ITEM: " + ((Object)dropPrefab).name));
				((Character)player).Message((MessageType)2, name + " was stolen!", 0, (Sprite)null, false);
				stolenItem = list[index];
				inventory.RemoveItem(list[index]);
				m_nview.InvokeRPC("Steal", new object[2]
				{
					((Object)list[index].m_dropPrefab).name,
					list[index].m_stack
				});
			}
			else
			{
				Debug.Log((object)"There was nothing to steal");
			}
		}

		private void RPC_StolenItem(long sender, string name, int amount)
		{
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ObjectDB.instance == (Object)null || ObjectDB.instance.m_items == null)
			{
				return;
			}
			GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name);
			ItemDrop val2 = (((Object)(object)val != (Object)null) ? val.GetComponent<ItemDrop>() : null);
			if ((Object)(object)val2 == (Object)null || val2.m_itemData == null)
			{
				Debug.LogWarning((object)("BalrondHumanoidRandomizer: Could not restore stolen item prefab: " + name));
				return;
			}
			stolenItem = val2.m_itemData.Clone();
			stolenItem.m_stack = amount;
			if ((Object)(object)stealEffect != (Object)null)
			{
				Object.Instantiate<GameObject>(stealEffect, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null);
			}
		}

		public void CustomDoorInteract(Transform character, Door door)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)character).transform.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			bool flag = Vector3.Dot(((Component)this).transform.forward, normalized) < 0f;
			door.m_nview.InvokeRPC("UseDoor", new object[2]
			{
				((Object)((Component)humanoid).GetComponent<ZNetView>()).GetInstanceID(),
				flag
			});
		}

		private void DropStolen()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (canSteal && itemStolen && stolenItem != null)
			{
				Object.Instantiate<GameObject>(stolenItem.m_dropPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null).GetComponent<ItemDrop>().m_itemData.m_stack = stolenItem.m_stack;
			}
		}
	}
	[Serializable]
	public class HumanoidRandomizer : MonoBehaviour
	{
		private ZNetView m_zview;

		private MonsterAI m_monsterAI;

		private Humanoid m_humanoid;

		private VisEquipment m_visEquipment;

		public string newName;

		public bool isNameSet = false;

		public List<ItemSet> itemSets;

		public string m_itemSetName = "";

		public string m_itemSetSimplified = "";

		public int m_weaponStance = 0;

		private Animator m_animator;

		public RuntimeAnimatorController sourceAnimator;

		public Biome spawnBiome = (Biome)1;

		public bool hasOriginalEquipmentSnapshot;

		public GameObject[] originalDefaultItems = (GameObject[])(object)new GameObject[0];

		public GameObject[] originalRandomArmor = (GameObject[])(object)new GameObject[0];

		public GameObject[] originalRandomShield = (GameObject[])(object)new GameObject[0];

		public GameObject[] originalRandomWeapon = (GameObject[])(object)new GameObject[0];

		public ItemSet[] originalRandomSets = (ItemSet[])(object)new ItemSet[0];

		public ItemDrop originalUnarmedWeapon;

		public string fixedVariantName = string.Empty;

		private bool initializedForSpawn;

		internal void InitializeForSpawn()
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			if (initializedForSpawn)
			{
				return;
			}
			if (!validatePrefab())
			{
				Debug.LogWarning((object)("I should not  be randomized: " + ((Object)((Component)this).gameObject).name));
				return;
			}
			m_zview = ((Component)this).GetComponent<ZNetView>();
			m_monsterAI = ((Component)this).GetComponent<MonsterAI>();
			m_humanoid = ((Component)this).GetComponent<Humanoid>();
			m_animator = (((Object)(object)m_humanoid != (Object)null) ? ((Character)m_humanoid).m_animator : null);
			m_visEquipment = ((Component)this).GetComponent<VisEquipment>();
			newName = (((Object)(object)m_humanoid != (Object)null) ? ((Character)m_humanoid).m_name : string.Empty);
			spawnBiome = GetBiome();
			if ((Object)(object)m_visEquipment == (Object)null || (Object)(object)m_animator == (Object)null || (Object)(object)m_humanoid == (Object)null || (Object)(object)m_monsterAI == (Object)null || (Object)(object)m_zview == (Object)null || m_zview.m_zdo == null)
			{
				Debug.LogWarning((object)("[HUMANOID RANDOMIZER]Incomplete requirments for: " + ((Object)((Component)this).gameObject).name));
				if ((Object)(object)m_visEquipment == (Object)null)
				{
					Debug.LogWarning((object)"missing: VisEquipment  script");
				}
				if ((Object)(object)m_animator == (Object)null)
				{
					Debug.LogWarning((object)"missing: animator");
				}
				if ((Object)(object)m_humanoid == (Object)null)
				{
					Debug.LogWarning((object)"missing: Humanoid script");
				}
				if ((Object)(object)m_monsterAI == (Object)null)
				{
					Debug.LogWarning((object)"missing: MonsterAi script");
				}
				if ((Object)(object)m_zview == (Object)null)
				{
					Debug.LogWarning((object)"missing: ZNetView script");
				}
				else if (m_zview.m_zdo == null)
				{
					Debug.LogWarning((object)"missing: ZDO");
				}
				return;
			}
			initializedForSpawn = true;
			string prefabName = editZnetName(((Object)((Component)this).gameObject).name);
			if (!RandomizerConfig.IsCreatureEnabled(prefabName))
			{
				RestoreOriginalEquipment();
				if (m_zview.IsOwner())
				{
					m_zview.m_zdo.Set("humanoidRandomizerActive", false);
					m_zview.m_zdo.Set("humanoidRandomizerSetName", string.Empty);
				}
				return;
			}
			if (itemSets == null || itemSets.Count == 0)
			{
				setupItemSets();
			}
			setAnimatorControler();
			bool chosen = m_zview.m_zdo.GetBool("humanoidRandomizerActive", false);
			PickRandomSet(chosen);
			if (string.IsNullOrEmpty(m_itemSetName))
			{
				RestoreOriginalEquipment();
				return;
			}
			if (!string.IsNullOrEmpty(fixedVariantName) && fixedVariantName != m_itemSetName)
			{
				string text = " " + fixedVariantName;
				if (((Character)m_humanoid).m_name.EndsWith(text, StringComparison.Ordinal))
				{
					((Character)m_humanoid).m_name = ((Character)m_humanoid).m_name.Substring(0, ((Character)m_humanoid).m_name.Length - text.Length) + " " + m_itemSetName;
				}
			}
			setWeaponState(m_itemSetName);
			m_monsterAI.m_minAttackInterval = 2f;
			clearMissingFiles();
		}

		public void CaptureOriginalEquipment(Humanoid humanoid)
		{
			if (!hasOriginalEquipmentSnapshot && !((Object)(object)humanoid == (Object)null))
			{
				originalDefaultItems = CloneArray(humanoid.m_defaultItems);
				originalRandomArmor = CloneArray(humanoid.m_randomArmor);
				originalRandomShield = CloneArray(humanoid.m_randomShield);
				originalRandomWeapon = CloneArray(humanoid.m_randomWeapon);
				originalRandomSets = (ItemSet[])((humanoid.m_randomSets != null) ? ((Array)(ItemSet[])humanoid.m_randomSets.Clone()) : ((Array)new ItemSet[0]));
				originalUnarmedWeapon = humanoid.m_unarmedWeapon;
				hasOriginalEquipmentSnapshot = true;
			}
		}

		private void RestoreOriginalEquipment()
		{
			if (hasOriginalEquipmentSnapshot && !((Object)(object)m_humanoid == (Object)null))
			{
				m_humanoid.m_defaultItems = CloneArray(originalDefaultItems);
				m_humanoid.m_randomArmor = CloneArray(originalRandomArmor);
				m_humanoid.m_randomShield = CloneArray(originalRandomShield);
				m_humanoid.m_randomWeapon = CloneArray(originalRandomWeapon);
				m_humanoid.m_randomSets = (ItemSet[])((originalRandomSets != null) ? ((Array)(ItemSet[])originalRandomSets.Clone()) : ((Array)new ItemSet[0]));
				m_humanoid.m_unarmedWeapon = originalUnarmedWeapon;
				m_itemSetName = string.Empty;
				m_itemSetSimplified = string.Empty;
			}
		}

		private static GameObject[] CloneArray(GameObject[] source)
		{
			return (GameObject[])((source != null) ? ((Array)(GameObject[])source.Clone()) : ((Array)new GameObject[0]));
		}

		private void clearMissingFiles()
		{
			m_humanoid.m_defaultItems = FilterMissing(m_humanoid.m_defaultItems);
			m_humanoid.m_randomArmor = FilterMissing(m_humanoid.m_randomArmor);
			m_humanoid.m_randomShield = FilterMissing(m_humanoid.m_randomShield);
		}

		private static GameObject[] FilterMissing(GameObject[] source)
		{
			if (source == null || source.Length == 0)
			{
				return (GameObject[])(object)new GameObject[0];
			}
			List<GameObject> list = new List<GameObject>(source.Length);
			foreach (GameObject val in source)
			{
				if ((Object)(object)val != (Object)null)
				{
					list.Add(val);
				}
			}
			return list.ToArray();
		}

		private void setupItemSets()
		{
			switch (editZnetName(((Object)this).name))
			{
			case "Skeleton_Meadows":
			case "Skeleton_Swamps":
			case "Skeleton_Mountains":
			case "Skeleton_DeepNorth":
			case "Skeleton_aspect":
			case "Skeleton_Friendly":
			case "Skeleton":
				itemSets = VariantTypeCheck.itemSetsSkeleton;
				break;
			case "Skeleton_Meadows_noarcher":
			case "Skeleton_Swamps_noarcher":
			case "Skeleton_Mountains_noarcher":
			case "Skeleton_NoArcher":
				itemSets = VariantTypeCheck.itemSetsSkeletonNoArcher;
				break;
			case "Skeleton_Poison":
				itemSets = VariantTypeCheck.itemSetsSkeletonPoison;
				break;
			case "Draugr":
				itemSets = VariantTypeCheck.itemSetsDraugr;
				break;
			case "Draugr_Elite":
				itemSets = VariantTypeCheck.itemSetsDraugrElite;
				break;
			case "Draugr_Ranged":
				itemSets = VariantTypeCheck.itemSetsDraugrRanged;
				break;
			case "Goblin":
				itemSets = VariantTypeCheck.itemSetsGoblin;
				break;
			case "GoblinArcher":
				itemSets = VariantTypeCheck.itemSetsGoblinArcher;
				break;
			case "GoblinShaman":
				itemSets = VariantTypeCheck.itemSetsGoblinShaman;
				break;
			}
		}

		private bool validatePrefab()
		{
			string[] array = new string[18]
			{
				"Skeleton", "Skeleton_NoArcher", "Skeleton_Poison", "Draugr", "Draugr_Elite", "Draugr_Ranged", "Goblin", "GoblinArcher", "GoblinShaman", "Skeleton_Meadows",
				"Skeleton_Meadows_noarcher", "Skeleton_Swamps", "Skeleton_Swamps_noarcher", "Skeleton_Mountains", "Skeleton_Mountains_noarcher", "Skeleton_DeepNorth", "Skeleton_aspect", "Skeleton_Friendly"
			};
			bool flag = false;
			string[] array2 = array;
			foreach (string value in array2)
			{
				if (((Object)((Component)this).gameObject).name.Contains(value))
				{
					flag = true;
					break;
				}
			}
			if (!flag)
			{
				return false;
			}
			string name = ((Object)((Component)this).gameObject).name;
			name = editZnetName(name);
			return array.Contains(name);
		}

		private string editZnetName(string name)
		{
			return Launch.GetBaseCreatureNameFromString(name);
		}

		private Biome GetBiome()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			return Heightmap.FindBiome(((Component)this).transform.position);
		}

		private void setAnimatorControler()
		{
			Animator componentInChildren = ((Component)this).gameObject.GetComponentInChildren<Animator>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				componentInChildren.runtimeAnimatorController = sourceAnimator;
			}
			else
			{
				m_animator.runtimeAnimatorController = sourceAnimator;
			}
		}

		private void PickRandomSet(bool chosen = false)
		{
			if (itemSets == null || itemSets.Count == 0)
			{
				Debug.LogWarning((object)("[HUMANOID RANDOMIZER] No item sets available for " + ((Object)((Component)this).gameObject).name));
				return;
			}
			string text = null;
			ItemSet val = null;
			if (chosen && (Object)(object)m_zview != (Object)null && m_zview.m_zdo != null)
			{
				text = m_zview.m_zdo.GetString("humanoidRandomizerSetName", "");
				val = FindItemSet(text);
				if (!IsEligible(val))
				{
					val = null;
				}
			}
			if (val == null && !string.IsNullOrEmpty(fixedVariantName))
			{
				val = FindItemSet(fixedVariantName);
				if (!IsEligible(val))
				{
					val = null;
				}
				else
				{
					text = fixedVariantName;
				}
			}
			if (val == null)
			{
				text = getWeightedSetName();
				val = FindItemSet(text);
			}
			if (val == null)
			{
				RestoreOriginalEquipment();
				if (m_zview.IsOwner())
				{
					m_zview.m_zdo.Set("humanoidRandomizerSetName", string.Empty);
					m_zview.m_zdo.Set("humanoidRandomizerActive", false);
				}
				Debug.LogWarning((object)("[HUMANOID RANDOMIZER] No enabled biome-eligible variant is available for " + editZnetName(((Object)((Component)this).gameObject).name) + "; restoring original equipment."));
				return;
			}
			if (m_zview.IsOwner())
			{
				m_zview.m_zdo.Set("humanoidRandomizerSetName", text);
			}
			m_itemSetName = text;
			m_itemSetSimplified = text;
			m_humanoid.m_randomSets = (ItemSet[])(object)new ItemSet[1] { val };
			if (m_zview.IsOwner())
			{
				m_zview.m_zdo.Set("humanoidRandomizerActive", true);
			}
		}

		private ItemSet FindItemSet(string setName)
		{
			if (string.IsNullOrEmpty(setName) || itemSets == null)
			{
				return null;
			}
			for (int i = 0; i < itemSets.Count; i++)
			{
				ItemSet val = itemSets[i];
				if (val != null && string.Equals(val.m_name, setName, StringComparison.Ordinal))
				{
					return val;
				}
			}
			return null;
		}

		private string getWeightedSetName()
		{
			if (itemSets == null || itemSets.Count == 0)
			{
				return null;
			}
			string text = editZnetName(((Object)this).name);
			List<ItemSet> list = new List<ItemSet>();
			List<int> list2 = new List<int>();
			long num = 0L;
			for (int i = 0; i < itemSets.Count; i++)
			{
				ItemSet val = itemSets[i];
				if (val != null && !string.IsNullOrEmpty(val.m_name) && IsEligible(val))
				{
					int variantWeight = RandomizerConfig.GetVariantWeight(val.m_name);
					if (variantWeight > 0)
					{
						list.Add(val);
						list2.Add(variantWeight);
						num += variantWeight;
					}
				}
			}
			if (list.Count == 0 || num <= 0)
			{
				return null;
			}
			int maxValue = (int)((num > int.MaxValue) ? int.MaxValue : num);
			int num2 = new Random(m_zview.m_zdo.GetInt(ZDOVars.s_seed, 0)).Next(maxValue);
			long num3 = 0L;
			for (int j = 0; j < list.Count; j++)
			{
				long val2 = ((num > int.MaxValue) ? ((long)((double)list2[j] / (double)num * 2147483647.0)) : list2[j]);
				num3 += Math.Max(1L, val2);
				if (num2 < num3)
				{
					return list[j].m_name;
				}
			}
			return list[list.Count - 1].m_name;
		}

		private bool IsEligible(ItemSet set)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			return set != null && !string.IsNullOrEmpty(set.m_name) && RandomizerConfig.GetVariantWeight(set.m_name) > 0 && VariantTypeCheck.IsAllowedInBiome(editZnetName(((Object)((Component)this).gameObject).name), set.m_name, spawnBiome);
		}

		private void setMonsterName()
		{
			if (((Character)m_humanoid).m_name != prototyepname() + " " + m_itemSetSimplified)
			{
				newName = prototyepname() + " " + m_itemSetSimplified;
				((Character)m_humanoid).m_name = newName;
			}
		}

		private string prototyepname()
		{
			GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == editZnetName(((Object)((Component)this).gameObject).name));
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)"Original not found");
				return ((Character)m_humanoid).m_name;
			}
			string result = ((Character)val.GetComponent<Humanoid>()).m_name;
			if (((Object)((Component)this).gameObject).name == "Skeleton_Poison")
			{
				result = "Rancid";
			}
			return result;
		}

		private string simplifyName(string setName)
		{
			if (m_itemSetName.Contains("Guardian"))
			{
				return "Guardian";
			}
			if (m_itemSetName.Contains("Marauder"))
			{
				return "Marauder";
			}
			if (m_itemSetName.Contains("Warrior"))
			{
				return "Warrior";
			}
			return setName;
		}

		private void setWeaponState(string setName)
		{
			m_animator.SetFloat("weaponStance", 0f);
			switch (setName)
			{
			case "Sailor":
			case "Bonebreaker":
			case "Frozenhammer":
			case "Splasher":
				m_animator.SetFloat("weaponStance", 3f);
				break;
			case "Swordmaster":
			case "Blackblade":
			case "Soulcalibur":
				m_animator.SetFloat("weaponStance", 2f);
				break;
			case "Executioner":
			case "Reaper":
			case "Reaver":
				m_animator.SetFloat("weaponStance", 1f);
				break;
			case "Arbalist":
				m_animator.SetFloat("weaponStance", 4f);
				break;
			case "Stabber":
			case "Thief":
			case "Assassin":
			case "Savage":
			case "Corsair":
			case "Lightbringer":
				m_animator.SetFloat("weaponStance", 5f);
				break;
			default:
				m_animator.SetFloat("weaponStance", 0f);
				break;
			}
		}

		public void AddArmorPieces()
		{
			if (((Character)m_humanoid).m_level == 1 || (((Object)((Component)this).gameObject).name != "Goblin(Clone)" && ((Object)((Component)this).gameObject).name != "GoblinArcher(Clone)") || ((Character)m_humanoid).m_level == 1)
			{
				return;
			}
			List<GameObject> list = new List<GameObject>();
			list.AddRange(m_humanoid.m_randomSets[0].m_items);
			GameObject helmet = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinHelmet");
			GameObject arms = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinArmband");
			GameObject sholders = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinShoulders");
			GameObject boots = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "GoblinLegband");
			switch (((Character)m_humanoid).m_level)
			{
			case 2:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				break;
			case 3:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null)
				{
					list.Add(boots);
				}
				break;
			case 4:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null)
				{
					list.Add(boots);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)helmet).name) == (Object)null)
				{
					list.Add(helmet);
				}
				break;
			case 5:
			case 6:
			case 7:
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)arms).name) == (Object)null)
				{
					list.Add(arms);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)boots).name) == (Object)null)
				{
					list.Add(boots);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)helmet).name) == (Object)null)
				{
					list.Add(helmet);
				}
				if ((Object)(object)list.Find((GameObject x) => ((Object)x).name == ((Object)sholders).name) == (Object)null)
				{
					list.Add(sholders);
				}
				break;
			}
			m_humanoid.m_randomSets[0].m_items = list.ToArray();
		}
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == ((Object)status).name) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
			}
			else
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer:  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetRecipe(recipe.m_item.m_itemData) == (Object)null)
				{
					ObjectDB.instance.m_recipes.Add(recipe);
				}
			}
			else
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer:  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
			}
			else
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer:  " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondHumanoidRandomizer", "BalrondHumanoidRandomizer", "1.6.2")]
	public class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(AudioMan), "Awake")]
		public static class AudioMan_Awake_Path
		{
			public static void Postfix(AudioMan __instance)
			{
				AudioPrefabService.Apply(__instance);
			}
		}

		[HarmonyPatch(typeof(Game), "Awake")]
		public static class Game_Awake_Path
		{
			public static void Prefix()
			{
				hasSpawned = false;
				SpiritResistanceManager.Reset();
				StandaloneLevelEffectsService.Reset();
				SetupNewHudElements();
			}
		}

		[HarmonyPatch(typeof(Humanoid), "GiveDefaultItems")]
		private static class HumanoidDefaultEquipmentPatch
		{
			private static void Prefix(Humanoid __instance)
			{
				HumanoidRandomizer component = ((Component)__instance).GetComponent<HumanoidRandomizer>();
				if ((Object)(object)component != (Object)null)
				{
					component.InitializeForSpawn();
				}
			}
		}

		[HarmonyPatch(typeof(MonsterAI), "Awake")]
		public static class MonsterAI_Path
		{
			public static void Postfix(MonsterAI __instance)
			{
				if (!((Object)(object)__instance == (Object)null) && !((Object)(object)((Component)__instance).gameObject == (Object)null) && (((Object)((Component)__instance).gameObject).name.Contains("Variant") || (Object)(object)((Component)__instance).gameObject.GetComponent<HumanoidRandomizer>() != (Object)null))
				{
					string baseCreatureName = GetBaseCreatureName(((Component)__instance).gameObject);
					if (RandomizerConfig.IsCreatureEnabled(baseCreatureName))
					{
						__instance.m_minAttackInterval = 2.5f;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class Object_CopyOtherDB_Path
		{
			public static void Postfix()
			{
				if (!IsObjectDBValid())
				{
					return;
				}
				try
				{
					StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => (Object)(object)x != (Object)null && ((Object)x).name == "Spirit");
					if ((Object)(object)val != (Object)null && modResourceLoader != null)
					{
						val.m_icon = modResourceLoader.spiritBurnIcon;
					}
					itemEdits.editItems(ObjectDB.instance.m_items);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
					databaseAddMethods.AddItems(modResourceLoader.attackList);
					databaseAddMethods.AddItems(modResourceLoader.visualList);
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("BalrondHumanoidRandomizer: Object_CopyOtherDB_Path failed\n" + ex));
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Path
		{
			public static bool hasSpawned;

			public static void Postfix()
			{
				if (!IsObjectDBValid())
				{
					return;
				}
				try
				{
					StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => (Object)(object)x != (Object)null && ((Object)x).name == "Spirit");
					if ((Object)(object)val != (Object)null && modResourceLoader != null)
					{
						val.m_icon = modResourceLoader.spiritBurnIcon;
					}
					itemEdits.editItems(ObjectDB.instance.m_items);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
					databaseAddMethods.AddItems(modResourceLoader.attackList);
					databaseAddMethods.AddItems(modResourceLoader.visualList);
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("BalrondHumanoidRandomizer: ObjectDB_Awake_Path failed\n" + ex));
				}
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Path
		{
			[HarmonyPriority(0)]
			public static void Postfix()
			{
				AudioPrefabService.ApplyAfterFxRebinding();
			}

			public static void Prefix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogWarning((object)"BalrondHumanoidRandomizer: No ZnetScene found");
					return;
				}
				try
				{
					modResourceLoader.AddPrefabsToZnetScene(__instance);
					if (hasSpawned)
					{
						return;
					}
					itemSetBuilder.ResetRuntimeState();
					itemSetBuilder.setup(__instance.m_prefabs);
					itemSetBuilder.fixAllReferences();
					GameObject val = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton");
					GameObject val2 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_NoArcher");
					GameObject val3 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Poison");
					GameObject val4 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Meadows");
					GameObject val5 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Meadows_noarcher");
					GameObject val6 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Swamps");
					GameObject val7 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Swamps_noarcher");
					GameObject val8 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Mountains");
					GameObject val9 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Mountains_noarcher");
					GameObject val10 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_DeepNorth");
					GameObject val11 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_aspect");
					GameObject val12 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Skeleton_Friendly");
					GameObject val13 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Draugr");
					GameObject val14 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Draugr_Ranged");
					GameObject val15 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Draugr_Elite");
					GameObject val16 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "Goblin");
					GameObject val17 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "GoblinArcher");
					GameObject val18 = __instance.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == "GoblinShaman");
					if ((Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_StatusEffects != null)
					{
						StatusEffect val19 = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => (Object)(object)x != (Object)null && x.m_name == "Shield_MonsterRandomizer");
						if ((Object)(object)val19 != (Object)null)
						{
							StatusEffectBuilder.setupVisualsForStatus(val19, __instance.m_prefabs);
						}
					}
					if ((Object)(object)val != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton"));
					}
					if ((Object)(object)val2 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val2, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_NoArcher"));
					}
					if ((Object)(object)val3 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val3, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Poison"));
					}
					if ((Object)(object)val4 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val4, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Meadows"));
					}
					if ((Object)(object)val5 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val5, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Meadows_noarcher"));
					}
					if ((Object)(object)val6 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val6, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Swamps"));
					}
					if ((Object)(object)val7 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val7, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Swamps_noarcher"));
					}
					if ((Object)(object)val8 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val8, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Mountains"));
					}
					if ((Object)(object)val9 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val9, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Mountains_noarcher"));
					}
					if ((Object)(object)val10 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val10, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_DeepNorth"));
					}
					if ((Object)(object)val11 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val11, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_aspect"));
					}
					if ((Object)(object)val12 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val12, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Skeleton_Friendly"));
					}
					if ((Object)(object)val13 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val13, modResourceLoader.animatorControllerDraugr, RandomizerConfig.IsCreatureEnabled("Draugr"));
					}
					if ((Object)(object)val14 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val14, modResourceLoader.animatorControllerDraugr, RandomizerConfig.IsCreatureEnabled("Draugr_Ranged"));
					}
					if ((Object)(object)val15 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val15, modResourceLoader.animatorControllerDraugr, RandomizerConfig.IsCreatureEnabled("Draugr_Elite"));
					}
					if ((Object)(object)val16 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val16, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("Goblin"));
					}
					if ((Object)(object)val17 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val17, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("GoblinArcher"));
					}
					if ((Object)(object)val18 != (Object)null)
					{
						itemSetBuilder.CreateItemSets(val18, modResourceLoader.animatorController, RandomizerConfig.IsCreatureEnabled("GoblinShaman"));
					}
					addPrefabList(itemSetBuilder.prefabs, __instance.m_prefabs);
					AudioPrefabService.Process((IEnumerable<GameObject>)itemSetBuilder.prefabs);
					AudioPrefabService.ApplyAfterFxRebinding();
					StandaloneLevelEffectsService.Apply(__instance.m_prefabs);
					SpiritResistanceManager.ApplyFallback(__instance.m_prefabs);
					hasSpawned = true;
					if (!((Object)(object)ZNet.instance != (Object)null) || !ZNet.instance.IsDedicated())
					{
						ShaderReplacment.runMaterialFix();
					}
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("BalrondHumanoidRandomizer: ZNetScene_Awake_Path failed\n" + ex));
				}
			}
		}

		[HarmonyPatch(typeof(EnemyHud), "UpdateHuds")]
		public static class EnemyHudUpdateHudsPatch
		{
			public static void Prefix(EnemyHud __instance)
			{
				if ((Object)(object)__instance == (Object)null || __instance.m_huds == null || ExternalHudCompatibility.IsPresent || ExternalHudCompatibility.IsPresent)
				{
					return;
				}
				foreach (KeyValuePair<Character, HudData> hud in __instance.m_huds)
				{
					HudData value = hud.Value;
					Character val = value?.m_character;
					if (value == null || (Object)(object)val == (Object)null || (!val.IsPlayer() && !val.IsBoss() && !value.m_isMount && value.m_hoverTimer >= __instance.m_hoverShowDuration))
					{
						continue;
					}
					if ((Object)(object)value.m_gui != (Object)null)
					{
						value.m_gui.SetActive(true);
					}
					int level = val.GetLevel();
					if (level < 2)
					{
						continue;
					}
					bool flag = val.IsBoss();
					bool num;
					if (!flag)
					{
						if (level < 4)
						{
							continue;
						}
						num = level <= 7;
					}
					else
					{
						if (level < 2)
						{
							continue;
						}
						num = level <= 7;
					}
					if (num)
					{
						SetUiStarElement(value, level, flag);
					}
				}
			}
		}

		[HarmonyPatch(typeof(Character), "RPC_Damage")]
		public static class RPC_DamagePatch
		{
			public static int chanceForBlunt = 1;

			public static int chanceForPierce = 1;

			public static int chanceForSLash = 1;

			public static void Prefix(Character __instance, ref HitData hit)
			{
				if (hit == null)
				{
					return;
				}
				Character attacker = hit.GetAttacker();
				Humanoid val = (Humanoid)(object)((attacker is Humanoid) ? attacker : null);
				if ((Object)(object)val == (Object)null || ((Character)val).IsPlayer())
				{
					return;
				}
				try
				{
					HitData val2 = HumanoidRandomizerDamageModificator.modifyOutput(((Component)val).gameObject, hit);
					if (val2 != null)
					{
						hit = val2;
					}
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("BalrondHumanoidRandomizer: RPC_DamagePatch failed\n" + ex));
				}
			}
		}

		private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondHumanoidRandomizer");

		private static ManualLogSource log;

		public const string PluginGUID = "balrond.astafaraios.BalrondHumanoidRandomizer";

		public const string PluginName = "BalrondHumanoidRandomizer";

		public const string PluginVersion = "1.6.2";

		public static ModResourceLoader modResourceLoader = new ModResourceLoader();

		public static ItemEdits itemEdits = new ItemEdits();

		public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();

		public static ItemSetBuilder itemSetBuilder = new ItemSetBuilder();

		public static HumanoidRandomizerDamageModificator HumanoidRandomizerDamageModificator = new HumanoidRandomizerDamageModificator();

		public static GameObject RootObject;

		public static GameObject PrefabContainer;

		public static GameObject rightHand;

		public static GameObject leftHand;

		public static bool hasSpawned = false;

		private static readonly string MainSceneName = "main";

		private static readonly string GuiPath = "_GameMain/LoadingGUI/PixelFix/IngameGui/EnemyHud/HudRoot/HudBase";

		private static readonly string GuiBossPath = "_GameMain/LoadingGUI/PixelFix/IngameGui/EnemyHud/HudRoot/HudBaseBoss";

		public static GameObject gui;

		public static GameObject gui2;

		public static bool CLLCdetected = false;

		public static bool modDetected = false;

		public static bool StarLevelSystemDetected = false;

		private static readonly HashSet<string> MissingStarUiWarnings = new HashSet<string>(StringComparer.Ordinal);

		public static string[] validNames = new string[18]
		{
			"Skeleton_NoArcher", "Skeleton_Poison", "Skeleton", "Skeleton_Meadows", "Skeleton_Meadows_noarcher", "Skeleton_Swamps", "Skeleton_Swamps_noarcher", "Skeleton_Mountains", "Skeleton_Mountains_noarcher", "Skeleton_DeepNorth",
			"Skeleton_aspect", "Skeleton_Friendly", "Draugr", "Draugr_Elite", "Draugr_Ranged", "Goblin", "GoblinArcher", "GoblinShaman"
		};

		private void Awake()
		{
			log = ((BaseUnityPlugin)this).Logger;
			try
			{
				ServerSyncBridge.Initialize("balrond.astafaraios.BalrondHumanoidRandomizer", "BalrondHumanoidRandomizer", "1.6.2");
				RandomizerConfig.Initialize(this);
				createPrefabContainer();
				if (modResourceLoader != null)
				{
					modResourceLoader.loadAssets();
					rightHand = modResourceLoader.rightHand;
					leftHand = modResourceLoader.leftHand;
					RegisterOwnedAudioRoots();
					AudioPrefabService.Apply(AudioMan.instance);
					ShieldBashBalance.Apply(modResourceLoader.attackList);
				}
				if (HumanoidRandomizerDamageModificator != null)
				{
					HumanoidRandomizerDamageModificator.setup();
				}
				VariantTypeCheck.setBiomeRestriction();
				harmony.PatchAll();
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer: Awake failed\n" + ex));
			}
		}

		private static void RegisterOwnedAudioRoots()
		{
			if (modResourceLoader != null)
			{
				AudioPrefabService.Process((IEnumerable<GameObject>)modResourceLoader.attackList);
				AudioPrefabService.Process((IEnumerable<GameObject>)modResourceLoader.visualList);
				AudioPrefabService.Process((IEnumerable<GameObject>)modResourceLoader.otherList);
				AudioPrefabService.Process(modResourceLoader.rightHand);
				AudioPrefabService.Process(modResourceLoader.leftHand);
				GameObject[] roots = (GameObject[])(object)new GameObject[10] { modResourceLoader.lvl4, modResourceLoader.lvl5, modResourceLoader.lvl6, modResourceLoader.lvl7, modResourceLoader.lvl2boss, modResourceLoader.lvl3boss, modResourceLoader.lvl4boss, modResourceLoader.lvl5boss, modResourceLoader.lvl6boss, modResourceLoader.lvl7boss };
				AudioPrefabService.Process((IEnumerable<GameObject>)roots);
			}
		}

		private void OnDestroy()
		{
			try
			{
				harmony.UnpatchSelf();
				SpiritResistanceManager.Reset();
				StandaloneLevelEffectsService.Reset();
				AudioPrefabService.Reset();
				ShieldBashBalance.Reset();
				ServerSyncBridge.Reset();
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("BalrondHumanoidRandomizer: OnDestroy failed\n" + ex));
			}
		}

		internal static void LogInfo(string message)
		{
			if (log != null)
			{
				log.LogInfo((object)message);
			}
			else
			{
				Debug.Log((object)("[BalrondHumanoidRandomizer] " + message));
			}
		}

		internal static void LogWarning(string message)
		{
			if (log != null)
			{
				log.LogWarning((object)message);
			}
			else
			{
				Debug.LogWarning((object)("[BalrondHumanoidRandomizer] " + message));
			}
		}

		internal static void LogError(string message)
		{
			if (log != null)
			{
				log.LogError((object)message);
			}
			else
			{
				Debug.LogError((object)("[BalrondHumanoidRandomizer] " + message));
			}
		}

		public void createPrefabContainer()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			if ((Object)(object)RootObject == (Object)null)
			{
				RootObject = GameObject.Find("_BalrondHumanoidRandomizerRoot");
			}
			if ((Object)(object)RootObject == (Object)null)
			{
				RootObject = new GameObject("_BalrondHumanoidRandomizerRoot");
				Object.DontDestroyOnLoad((Object)(object)RootObject);
			}
			if ((Object)(object)PrefabContainer == (Object)null)
			{
				Transform val = RootObject.transform.Find("Prefabs");
				if ((Object)(object)val != (Object)null)
				{
					PrefabContainer = ((Component)val).gameObject;
					return;
				}
				PrefabContainer = new GameObject("Prefabs");
				PrefabContainer.transform.SetParent(RootObject.transform, false);
				PrefabContainer.SetActive(false);
			}
		}

		public static GameObject cloneMe(GameObject source, string name = "")
		{
			if ((Object)(object)source == (Object)null)
			{
				Debug.LogWarning((object)"BalrondHumanoidRandomizer: cloneMe source is null");
				return null;
			}
			if ((Object)(object)PrefabContainer == (Object)null)
			{
				Debug.LogWarning((object)"BalrondHumanoidRandomizer: PrefabContainer is null");
				return null;
			}
			GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)("BalrondHumanoidRandomizer: Failed to clone " + ((Object)source).name));
				return null;
			}
			((Object)val).name = ((!string.IsNullOrEmpty(name)) ? name : ((Object)source).name);
			return val;
		}

		internal static string GetBaseCreatureName(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null || string.IsNullOrEmpty(((Object)gameObject).name))
			{
				return string.Empty;
			}
			return GetBaseCreatureNameFromString(((Object)gameObject).name);
		}

		internal static string GetBaseCreatureNameFromString(string input)
		{
			string text = (input ?? string.Empty).Replace("(Clone)", string.Empty);
			int num = text.IndexOf("_Variant_", StringComparison.OrdinalIgnoreCase);
			if (num >= 0)
			{
				text = text.Substring(0, num);
			}
			int num2 = text.IndexOf("(", StringComparison.Ordinal);
			if (num2 >= 0)
			{
				text = text.Substring(0, num2);
			}
			return text.Trim();
		}

		private static bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items != null && ObjectDB.instance.m_recipes != null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		public static void SetupNewHudElements()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			if (ExternalHudCompatibility.IsPresent)
			{
				return;
			}
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name != MainSceneName)
			{
				return;
			}
			if ((Object)(object)gui == (Object)null)
			{
				gui = GameObject.Find(GuiPath);
			}
			if ((Object)(object)gui2 == (Object)null)
			{
				gui2 = GameObject.Find(GuiBossPath);
			}
			if (modResourceLoader == null)
			{
				Debug.LogWarning((object)"Resource loader is empty!");
				return;
			}
			SetupHud(gui, delegate
			{
				modResourceLoader.LoadNewStars();
			}, () => (GameObject[])(object)new GameObject[4] { modResourceLoader.lvl4, modResourceLoader.lvl5, modResourceLoader.lvl6, modResourceLoader.lvl7 }, "I did not load the UI", default(Vector3));
			SetupHud(gui2, delegate
			{
				modResourceLoader.LoadNewBossStars();
			}, () => (GameObject[])(object)new GameObject[6] { modResourceLoader.lvl2boss, modResourceLoader.lvl3boss, modResourceLoader.lvl4boss, modResourceLoader.lvl5boss, modResourceLoader.lvl6boss, modResourceLoader.lvl7boss }, "I did not load the BOSS UI", default(Vector3));
		}

		private static void SetupHud(GameObject hud, Action loadAction, Func<GameObject[]> getElements, string warning, Vector3 offset)
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)hud == (Object)null)
			{
				Debug.LogWarning((object)warning);
				return;
			}
			if (getElements == null)
			{
				Debug.LogWarning((object)"BalrondHumanoidRandomizer: SetupHud element provider is empty");
				return;
			}
			GameObject[] array = getElements();
			if (array == null || array.Length == 0)
			{
				Debug.LogWarning((object)"BalrondHumanoidRandomizer: SetupHud elements array is empty");
				return;
			}
			if ((Object)(object)array[0] == (Object)null)
			{
				loadAction?.Invoke();
				array = getElements();
			}
			AudioPrefabService.Process((IEnumerable<GameObject>)array);
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (!((Object)(object)val == (Object)null))
				{
					if (offset.x != 0f || offset.y != 0f || offset.z != 0f)
					{
						Transform transform = hud.transform;
						transform.position += offset;
					}
					else
					{
						val.transform.SetParent(hud.transform, false);
					}
				}
			}
		}

		public static void addStatusToAttackField(GameObject gameObject, StatusEffect statusEffect)
		{
			if (!((Object)(object)gameObject == (Object)null) && !((Object)(object)statusEffect == (Object)null))
			{
				ItemDrop component = gameObject.GetComponent<ItemDrop>();
				if (!((Object)(object)component == (Object)null) && component.m_itemData != null && component.m_itemData.m_shared != null)
				{
					component.m_itemData.m_shared.m_equipStatusEffect = statusEffect;
				}
			}
		}

		public static void addPrefabList(List<GameObject> newList, List<GameObject> znetScene)
		{
			if (newList == null || znetScene == null)
			{
				return;
			}
			foreach (GameObject prefab in newList)
			{
				if ((Object)(object)prefab != (Object)null && znetScene.FindAll((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == ((Object)prefab).name).Count == 0)
				{
					znetScene.Add(prefab);
				}
			}
		}

		public List<GameObject> GeneratePrefabs(GameObject gameObject)
		{
			List<GameObject> list = new List<GameObject>();
			if ((Object)(object)gameObject == (Object)null)
			{
				Debug.LogWarning((object)"BalrondHumanoidRandomizer: GeneratePrefabs gameObject is null");
				return list;
			}
			HumanoidRandomizer component = gameObject.GetComponent<HumanoidRandomizer>();
			if ((Object)(object)component == (Object)null || component.itemSets == null)
			{
				Debug.LogWarning((object)("BalrondHumanoidRandomizer: GeneratePrefabs no HumanoidRandomizer/itemSets on " + ((Object)gameObject).name));
				return list;
			}
			List<ItemSet> itemSets = component.itemSets;
			foreach (ItemSet item in itemSets)
			{
				if (item == null)
				{
					continue;
				}
				GameObject val = cloneMe(gameObject, ((Object)gameObject).name + "_Variant_" + item.m_name);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Unable to clone: " + ((Object)gameObject).name));
					continue;
				}
				Humanoid component2 = val.GetComponent<Humanoid>();
				if ((Object)(object)component2 == (Object)null)
				{
					Debug.LogWarning((object)("BalrondHumanoidRandomizer: No Humanoid on cloned variant " + ((Object)val).name));
					continue;
				}
				component2.m_defaultItems = item.m_items;
				HumanoidRandomizer component3 = val.GetComponent<HumanoidRandomizer>();
				if ((Object)(object)component3 != (Object)null)
				{
					component3.fixedVariantName = item.m_name;
					component2.m_defaultItems = (GameObject[])(object)new GameObject[0];
				}
				if ((Object)(object)((Character)component2).m_animator != (Object)null)
				{
					switch (item.m_name)
					{
					case "Bonebreaker":
						((Character)component2).m_animator.SetFloat("weaponStance", 3f);
						break;
					case "Swordmaster":
						((Character)component2).m_animator.SetFloat("weaponStance", 2f);
						break;
					case "Executioner":
						((Character)component2).m_animator.SetFloat("weaponStance", 1f);
						break;
					case "Arbalist":
						((Character)component2).m_animator.SetFloat("weaponStance", 4f);
						break;
					case "Assassin":
					case "Savage":
						((Character)component2).m_animator.SetFloat("weaponStance", 5f);
						break;
					default:
						((Character)component2).m_animator.SetFloat("weaponStance", 0f);
						break;
					}
				}
				list.Add(val);
			}
			Debug.LogWarning((object)("Generated variants: " + list.Count));
			return list;
		}

		private static void SetUiStarElement(HudData hudData, int level, bool isBoss)
		{
			if (hudData == null)
			{
				return;
			}
			Transform val = ((!isBoss) ? (((Object)(object)hudData.m_level2 != (Object)null) ? ((Component)hudData.m_level2).transform : null) : (((Object)(object)hudData.m_healthFast != (Object)null) ? ((Component)hudData.m_healthFast).transform : null));
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			string text = (isBoss ? ("level_" + level + "_boss") : ("level_" + level));
			Transform val2 = ((!isBoss) ? (((Object)(object)val.parent != (Object)null) ? val.parent.Find(text) : null) : (((Object)(object)val.parent != (Object)null && (Object)(object)val.parent.parent != (Object)null) ? val.parent.parent.Find(text) : null));
			if ((Object)(object)val2 == (Object)null)
			{
				if (MissingStarUiWarnings.Add(text))
				{
					LogWarning("Star UI object not found: " + text + ". Further warnings for this element are suppressed.");
				}
			}
			else
			{
				GameObject gameObject = ((Component)val2).gameObject;
				gameObject.SetActive(true);
				CopyTransform(val, gameObject.transform);
			}
		}

		private static void CopyTransform(Transform source, Transform target)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)source == (Object)null) && !((Object)(object)target == (Object)null))
			{
				target.position = source.position;
				target.localPosition = source.localPosition;
				target.rotation = source.rotation;
			}
		}
	}
	internal static class ShieldBashBalance
	{
		private sealed class Baseline
		{
			internal SharedData Shared;

			internal DamageTypes Damage;

			internal DamageTypes PerLevel;
		}

		private static readonly Dictionary<ItemDrop, Baseline> Originals = new Dictionary<ItemDrop, Baseline>();

		internal static void Apply(IEnumerable<GameObject> attacks)
		{
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			if (attacks == null)
			{
				return;
			}
			foreach (GameObject attack in attacks)
			{
				if ((Object)(object)attack == (Object)null || ((Object)attack).name != "shield_slam_bal")
				{
					continue;
				}
				ItemDrop component = attack.GetComponent<ItemDrop>();
				if (!((Object)(object)component == (Object)null) && component.m_itemData != null && component.m_itemData.m_shared != null)
				{
					SharedData shared = component.m_itemData.m_shared;
					if (!Originals.TryGetValue(component, out var value) || value.Shared != shared)
					{
						value = new Baseline
						{
							Shared = shared,
							Damage = shared.m_damages,
							PerLevel = shared.m_damagesPerLevel
						};
						Originals[component] = value;
					}
					shared.m_damages = value.Damage;
					shared.m_damagesPerLevel = value.PerLevel;
					((DamageTypes)(ref shared.m_damages)).Modify(RandomizerConfig.ShieldBashDamageMultiplier);
					((DamageTypes)(ref shared.m_damagesPerLevel)).Modify(RandomizerConfig.ShieldBashDamageMultiplier);
				}
			}
		}

		internal static void Reset()
		{
			Originals.Clear();
		}
	}
	public class ModResourceLoader
	{
		public AssetBundle assetBundle;

		public List<Recipe> recipes = new List<Recipe>();

		public List<StatusEffect> statusEffects = new List<StatusEffect>();

		public Sprite spiritBurnIcon = null;

		public StatusEffectBuilder statusEffectBuilder = new StatusEffectBuilder();

		public List<GameObject> attackList = new List<GameObject>();

		public List<GameObject> visualList = new List<GameObject>();

		public List<GameObject> otherList = new List<GameObject>();

		public FxReplacment fxReplacment = null;

		public GameObject lvl4;

		public GameObject lvl5;

		public GameObject lvl6;

		public GameObject lvl7;

		public GameObject lvl2boss;

		public GameObject lvl3boss;

		public GameObject lvl4boss;

		public GameObject lvl5boss;

		public GameObject lvl6boss;

		public GameObject lvl7boss;

		public Sprite newLogo = null;

		public RuntimeAnimatorController animatorController = null;

		public RuntimeAnimatorController animatorControllerDraugr = null;

		public GameObject rightHand;

		public GameObject leftHand;

		private const string BasePath = "Assets/BalrondNPC/UI/";

		public void loadAssets()
		{
			assetBundle = GetAssetBundleFromResources("monsterrandomizer");
			if ((Object)(object)assetBundle == (Object)null)
			{
				throw new InvalidOperationException("Embedded asset bundle 'monsterrandomizer' could not be loaded.");
			}
			string text = "Assets/BalrondNPC/";
			spiritBurnIcon = assetBundle.LoadAsset<Sprite>(text + "spiritburn1.png");
			animatorController = assetBundle.LoadAsset<RuntimeAnimatorController>(text + "humanoid_randomizer.controller");
			animatorControllerDraugr = assetBundle.LoadAsset<RuntimeAnimatorController>(text + "humanoidDraugr_randomizer.controller");
			rightHand = assetBundle.LoadAsset<GameObject>(text + "Visuals/RightHand_Attach_bal.prefab");
			leftHand = assetBundle.LoadAsset<GameObject>(text + "Visuals/LeftHand_Attach_bal.prefab");
			LoadNewStars();
			LoadNewBossStars();
			LoadAttacks(text);
			LoadVisuals(text);
			LoadOther(text);
			prepareOtherEffects(text);
		}

		public void LoadNewStars()
		{
			lvl4 = LoadPrefabIfNull(lvl4, "level_4.prefab");
			lvl5 = LoadPrefabIfNull(lvl5, "level_5.prefab");
			lvl6 = LoadPrefabIfNull(lvl6, "level_6.prefab");
			lvl7 = LoadPrefabIfNull(lvl7, "level_7.prefab");
		}

		public void LoadNewBossStars()
		{
			lvl2boss = LoadPrefabIfNull(lvl2boss, "level_2_boss.prefab");
			lvl3boss = LoadPrefabIfNull(lvl3boss, "level_3_boss.prefab");
			lvl4boss = LoadPrefabIfNull(lvl4boss, "level_4_boss.prefab");
			lvl5boss = LoadPrefabIfNull(lvl5boss, "level_5_boss.prefab");
			lvl6boss = LoadPrefabIfNull(lvl6boss, "level_6_boss.prefab");
			lvl7boss = LoadPrefabIfNull(lvl7boss, "level_7_boss.prefab");
		}

		private GameObject LoadPrefabIfNull(GameObject current, string prefabName)
		{
			if ((Object)(object)current != (Object)null)
			{
				return current;
			}
			if ((Object)(object)assetBundle == (Object)null)
			{
				Debug.LogWarning((object)("AssetBundle is missing. Cannot load: " + prefabName));
				return null;
			}
			GameObject val = assetBundle.LoadAsset<GameObject>("Assets/BalrondNPC/UI/" + prefabName);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)("Could not load prefab: " + prefabName));
				return null;
			}
			GameObject val2 = Launch.cloneMe(val);
			if ((Object)(object)val2 == (Object)null)
			{
				Debug.LogError((object)("Could not clone prefab: " + prefabName));
				return null;
			}
			val2.SetActive(false);
			return val2;
		}

		public void AddPrefabsToZnetScene(ZNetScene zNetScene)
		{
			if ((Object)(object)zNetScene == (Object)null || zNetScene.m_prefabs == null)
			{
				Debug.LogWarning((object)"BalrondHumanoidRandomizer: ZNetScene prefab list is unavailable.");
				return;
			}
			HashSet<string> hashSet = new HashSet<string>(StringComparer.Ordinal);
			for (int i = 0; i < zNetScene.m_prefabs.Count; i++)
			{
				GameObject val = zNetScene.m_prefabs[i];
				if ((Object)(object)val != (Object)null && !string.IsNullOrEmpty(((Object)val).name))
				{
					hashSet.Add(((Object)val).name);
				}
			}
			AddPrefabCollection(zNetScene.m_prefabs, attackList, hashSet);
			AddPrefabCollection(zNetScene.m_prefabs, visualList, hashSet);
			AddPrefabCollection(zNetScene.m_prefabs, otherList, hashSet);
			zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null);
		}

		private static void AddPrefabCollection(List<GameObject> target, List<GameObject> source, HashSet<string> registeredNames)
		{
			if (source == null)
			{
				return;
			}
			for (int i = 0; i < source.Count; i++)
			{
				GameObject val = source[i];
				if (!((Object)(object)val == (Object)null) && !string.IsNullOrEmpty(((Object)val).name) && registeredNames.Add(((Object)val).name))
				{
					target.Add(val);
				}
			}
		}

		public void LoadAttacks(string mainPath)
		{
			string[] array = new string[43]
			{
				"attack_kick_unarmed_bal", "dual_pierce_bal", "dual_pierce_slash_bal", "dual_slashBLUNT_bal", "dual_slashSLASH_bal", "fireball_bal", "frostbolt_bal", "left_blade_bal", "left_blunt_bal", "left_special_bal",
				"poisonbolt_bal", "right_blade_bal", "right_blunt_bal", "right_special_bal", "spiritbolt_bal", "thunderbolt_bal", "twoHand_Pierce_bal", "twoHand_slam_bal", "twoHand_slash_bal", "twoHand_spin_bal",
				"twoHand_swing_bal", "twoHand_sword_bal", "twoHand_uppercutBlunt_bal", "twoHand_uppercutPierce_bal", "twoHand_uppercutSlash_bal", "left_specialBlunt_bal", "right_specialBlunt_bal", "twoHand_slamBlunt_bal", "twoHand_spinBlunt_bal", "twoHand_swingBlunt_bal",
				"attack_punch_bal", "shield_slam_bal", "arbalest_shoot_bal", "spear_throw_bal", "cast_protect_caster_bal", "cast_protect_guardian_bal", "heal_base_bal", "heal_draugr_bal", "heal_goblin_bal", "poison_spray_bal",
				"fire_spray_bal", "spirit_spray_bal", "firebomb_bal"
			};
			string[] array2 = array;
			foreach (string text in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(mainPath + "Attacks/" + text + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find file with name: " + text));
					continue;
				}
				ShaderReplacment.Replace(val);
				val.SetActive(true);
				attackList.Add(val);
			}
		}

		public void LoadVisuals(string mainPath)
		{
			string[] array = new string[64]
			{
				"base_arbalest_bal", "base_axe_left_bal", "base_axe_right_bal", "base_bastard_bal", "base_battleaxe_bal", "base_knife_left_bal", "base_knife_right_bal", "base_mace_left_bal", "base_mace_right_bal", "base_sledge_bal",
				"base_spear_bal", "base_sword_left_bal", "base_sword_right_bal", "dual_dagger_base_bal", "spellhand_left_fire_bal", "spellhand_left_ice_bal", "spellhand_left_poison_bal", "spellhand_left_spirit_bal", "spellhand_left_thunder_bal", "spellhand_right_fire_bal",
				"spellhand_right_ice_bal", "spellhand_right_poison_bal", "spellhand_right_spirit_bal", "spellhand_right_thunder_bal", "spellhand_left_mage_bal", "spellhand_right_mage_bal", "dual_dagger_kick_bal", "base_torch_bal", "dual_claws_attack_bal", "dual_claws_kick_bal",
				"dual_claws_pierce_bal", "dual_dagger_slash_bal", "base_saber_left_bal", "base_saber_right_bal", "base_anchor_bal", "base_staff_left_bal", "base_staff_right_bal", "base_sledge_frost_bal", "base_sledge_poison_bal", "base_curse_axe_left_bal",
				"base_curse_axe_right_bal", "base_bastard_poison_bal", "base_bastard_spirit_bal", "base_battleaxe_poison_bal", "base_mace_frost_bal", "base_mace_left_frost_bal", "draugr_bow_base_bal", "draugr_bow_fire_bal", "draugr_bow_frost_bal", "draugr_bow_poison_bal",
				"draugr_bow_spirit_bal", "skeleton_bow_base_bal", "skeleton_bow_fire_bal", "skeleton_bow_frost_bal", "skeleton_bow_poison_bal", "skeleton_bow_spirit_bal", "goblin_bow_base_bal", "goblin_bow_fire_bal", "goblin_bow_frost_bal", "goblin_bow_poison_bal",
				"goblin_bow_spirit_bal", "base_harpoon_bal", "base_torch_right_bal", "base_battleaxe_spirit_bal"
			};
			string[] array2 = array;
			foreach (string text in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(mainPath + "Visuals/" + text + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find file with name: " + text));
					continue;
				}
				ShaderReplacment.Replace(val);
				visualList.Add(val);
			}
		}

		public void LoadOther(string mainPath)
		{
			string[] array = new string[36]
			{
				"fx_firebomb_hit", "bloodbolt_projectile", "fireball_projectile", "flamewave_ground_projectile 1", "frostbolt_pro