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BatBoys-Signwright-1.1.20 icon

Signwright

Edit wood signs where they stand. Colors, styles, symbols, stamps, and runes, saved as normal sign text. Put it on the server and on every player.

Date uploaded 2 weeks ago
Version 1.1.20
Download link BatBoys-Signwright-1.1.20.zip
Downloads 69
Dependency string BatBoys-Signwright-1.1.20

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Signwright

Signwright replaces the wood-sign text box with an editor on the sign. You write the words, pick a color, set the style, and save. Other players see that sign, and a dedicated server keeps it after a restart.

Install

Install it with your mod manager in both places:

  • The dedicated server.
  • Every player who will write a sign, or read one longer than 50 characters.

A sign of 50 characters or fewer is still a normal Valheim sign. A player without this mod can read it. A longer sign is cut short for anyone who does not have it. The server needs the mod too, or it cuts those longer signs back when it saves the world.

BepInEx for Valheim is required. A mod manager installs that for you.

To install by hand, put Signwright.dll and symbols.txt in BepInEx/plugins/Signwright/ on the server and on each of those players. The two files have to stay in the same folder.

Open and close

Place a wood sign, look at it, and use it. The window opens on that sign.

  • Save writes the sign.
  • Cancel, Escape, or B puts the old text back. On a PlayStation pad, Circle is that same button.

The plank does not grow. A very large size hangs off the board.

The window

  • The bar at the top shows how long the sign is. It is green up to 50 characters, gold up to your limit, and red past it. When it is red, Save is off and the window tells you how many characters to remove.
  • Undo and Redo step back and forward through your changes. Ctrl+Z, Ctrl+Shift+Z, and Ctrl+Y work too.
  • Text and Style are always at the top. Symbols, Inks, Stamps, Runes, and Sign text are tabs below them.
  • Drag the window by its title. It stays on the screen, and it opens where you left it next time.
  • The window shrinks to fit a small screen. You can make it bigger or smaller in the settings.

While the window is open

The map, emotes, guardian power, and the other game keys stay off. The mouse wheel does not zoom the camera. Those come back when you close the window.

Text

  • The line buttons pick a line. + Line adds one. Delete this line removes the line you are on.
  • A line can have more than one colored part. + Part starts a new part right after the one you are on, with its own ink and style. Click a part's button to edit it again. Clear this part empties it, and Delete this part removes it.
  • The box is the words for that part. Click in it to place the cursor.
  • Left, Center, and Right set the line.

Style

  • Normal, Raised, and Lowered move the words on the line.
  • Italic, Underline, Strike, Highlight, and Small caps mark the words.
  • Size, Height, Spacing, and Tilt stay off until you turn one on. Each one has a slider with - and + buttons and shows its value. Size starts at 5. With no size, the game fits the words to the plank, up to about 8. Size 14 fills the plank. A negative size flips the letters.

Symbols

Search by name. The search looks through every group, not just the one that is open. Bird finds a hen, and chicken finds a poultry leg. The symbol is inserted at the cursor. If text is selected, the symbol replaces it.

Many symbols do not draw in the text box. The name on the button is what they are. Some also show as an empty box on the sign, because the game font does not have them. Flags, skin colors, and joined emoji are not in the list.

Inks

Pick a named ink, or any color. The swatch, the red, green, and blue sliders, and the hex box all set the same color. c74 and cc7744 both work. Opacity sets how solid the color is. 100% is solid, and lower is more see-through.

Stamps

A stamp replaces the whole sign with a ready-made label, such as a store, a tavern, a portal, a warning, or a dock. If the sign already has words, the window asks first: Replace sign or Keep my sign. You can change the stamp after, or press Undo.

Runes

Type letters and press Carve. th becomes one rune. Carve replaces the words in the part you have selected. Add my character's name on a new line adds your character's name under the sign.

Sign text

The Sign text tab is the text the sign stores. You can edit it by hand. You do not have to.

Settings

After the first launch, the config file is BepInEx/config/com.signwright.valheim.cfg.

Setting What it does
CharacterLimit How long a sign may be. Default 400. You can set 50 to 800.
ReplaceEditor On by default. Turn it off to keep the normal text box, still with the longer limit.
Window / Scale Size of the editor window. Default 1. You can set 0.6 to 2.
Window / ValheimFont On by default. The window uses Valheim's font. Turn it off if a label looks wrong.
Window / X and Y Where the window opens. Dragging the window sets these for you.

More from BatBoys

Find more mods and updates at batboys.dev.

  • Long Bō: blunt fighting staffs for every tier.
  • Town Portal: a portal home to your bed or Runic Spawn Point.

Coming soon: Sækonungr Ships, eight new ships inspired by historical Viking ships, with flat decks for Build On Ship. See it on batboys.dev.

CHANGELOG

1.1.21

  • Docs only: removed the More from BatBoys footer. Added an AI-tools credit line. No gameplay changes.

1.1.20

  • 1.1.20: Docs only: website link now points to batboys.dev; added More from BatBoys links. No gameplay changes.

1.1.19

  • A fresh look: wooden buttons, gold headings, and Valheim's own font.
  • The window fits your screen, stays on it, and opens where you left it.
  • Text and Style stay at the top. Symbols, Inks, Stamps, Runes, and Sign text are now tabs instead of one long scroll.
  • Undo and Redo, with Ctrl+Z and Ctrl+Y.
  • A stamp asks before it replaces a sign that already has words.
  • A line can have several colored parts, and you can go back and edit each one.
  • Line buttons wrap instead of running off the window.
  • Symbol search looks through every group.
  • Empty boxes show a hint of what to type.
  • Fade is now Opacity, shown as a percent. Sliders have - and + buttons and show their value.
  • The length bar turns red past your limit, and the window says how much to remove before you can save.
  • Signs saved with earlier versions open and save the same way.
  • New icon.

1.1.18

  • The package page is a player guide, and this changelog is the version history.
  • B, or Circle on a PlayStation pad, closes the editor without saving.
  • A symbol is inserted at the cursor, or replaces selected text.
  • Game hotkeys stay off while the editor is open.

1.1.0

  • Named inks, any hex color, and a fade slider.
  • Ready-made stamps for stores, taverns, portals, warnings, and docks.
  • Carve turns letters into runes. th is one rune.
  • Add your character's name on a new line.
  • Search symbols by name, including similar words.

1.0.0

  • The editor opens on a placed wood sign and saves into the sign's normal text.
  • The length limit defaults to 400 and is kept by a dedicated server.
  • A sign of 50 characters or fewer can still be read without this mod.