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StoneOvenAlarm
Plays an alarm when food is done in the Stone Oven (and cooking stations) so it doesn't burn. Client-side, configurable sound, volume and repeat count.
By Batera
| Last updated | 2 days ago |
| Total downloads | 125 |
| Total rating | 3 |
| Categories | Tweaks Client-side Utility |
| Dependency string | Batera-StoneOvenAlarm-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351shudnal-ConfigurationManager
Localized, recolored, refined. Split view mode. Config files editor. Setting edit window. Changed values are highlighted. Prevent user input or pause the game while window is open. Window scale depends on game scale.
Preferred version: 1.1.22README
Stone Oven Alarm
Tired of burnt bread and pies? This mod plays an alarm when food finishes cooking in the Stone Oven (and, optionally, cooking stations like spits and the iron cooking station), so you can grab it before it burns.
- Client-side only: install it just for yourself. The server and other players don't need it.
- Works for every player near the oven, not only for the one who put the food in.
- Choose from Valheim's own sounds (magic bells, forge, crafting, the oven itself, Hugin), a built-in chime, or your own
.wav/.ogg/.mp3. - Configurable repeat count, interval, volume and range.
- Optional on-screen message ("Comida pronta!" by default, or your own text).
- Configure everything in game: press F1 (Configuration Manager, installed automatically) and use the Test alarm button to hear your settings.
Configuration
The easiest way is in game: press F1 to open the Configuration Manager and find StoneOvenAlarm. Changes apply immediately.
You can also edit BepInEx/config/batera.StoneOvenAlarm.cfg (created on first launch) with r2modman's Config editor.
| Section | Setting | Default | Description |
|---|---|---|---|
| General | Enabled |
true |
Turn the alarm on/off |
| General | StoneOvenOnly |
true |
Only alarm for the Stone Oven (ignore spits / iron cooking station) |
| General | MaxDistance |
60 |
Only alarm if you are within this many meters of the station |
| Sound | SoundPreset |
MagicBells |
Chime, MagicBells, Forge, CraftDone, OvenDone, Hugin or Custom |
| Sound | SoundFile |
(empty) | Custom .wav, .ogg or .mp3 (pick it with Browse...), used when SoundPreset = Custom |
| Sound | RepeatCount |
1 |
How many times the sound plays |
| Sound | RepeatInterval |
0.4 |
Pause (seconds) between repetitions |
| Sound | Volume |
0.6 |
0.0 to 1.0 |
| Sound | TestAlarm |
Button in the F1 window that plays the alarm with the current settings | |
| Message | ShowMessage |
true |
Show a message in the center of the screen |
| Message | MessageText |
Comida pronta! |
Message text. {item} = food, {station} = station |
Using a custom sound
In game, press F1, click Browse... next to SoundFile and pick any .wav, .ogg or .mp3 on your computer. The preset switches to Custom automatically. Click Reset to clear it.
Editing the .cfg by hand also works: use an absolute path, or put the file in your profile's BepInEx/config folder and type just its name.
Game sound presets are loaded from the game itself, so they only work inside a world. Outside a world (e.g. testing in the main menu), the built-in chime plays instead.
Changelog
See CHANGELOG.md.