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Decompiled source of BeastheimDvergrCompat v1.0.1
BeastheimDvergrCompat.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Jotunn; using Jotunn.Managers; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BeastheimDvergrCompat { [BepInPlugin("beastheim.dvergrcompat", "BeastheimDvergrCompat", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BeastheimDvergrCompatPlugin : BaseUnityPlugin { private struct PrefabAlias { public string LegacyPrefabId; public string CurrentPrefabId; public PrefabAlias(string legacyPrefabId, string currentPrefabId) { LegacyPrefabId = legacyPrefabId; CurrentPrefabId = currentPrefabId; } } public const string PluginGuid = "beastheim.dvergrcompat"; public const string PluginName = "BeastheimDvergrCompat"; public const string PluginVersion = "1.0.0"; private static readonly PrefabAlias[] Aliases = new PrefabAlias[1] { new PrefabAlias("dvergr_fermenter_tq", "teq_dv_ferm_fermenter") }; private void Awake() { PrefabManager.OnVanillaPrefabsAvailable += CreateAliases; } private void CreateAliases() { PrefabAlias[] aliases = Aliases; for (int i = 0; i < aliases.Length; i++) { PrefabAlias prefabAlias = aliases[i]; GameObject prefab = PrefabManager.Instance.GetPrefab(prefabAlias.LegacyPrefabId); if ((Object)(object)prefab != (Object)null) { Logger.LogInfo((object)("[BeastheimDvergrCompat] '" + prefabAlias.LegacyPrefabId + "' already resolves (no alias needed) - skipping.")); continue; } GameObject val = PrefabManager.Instance.CreateClonedPrefab(prefabAlias.LegacyPrefabId, prefabAlias.CurrentPrefabId); if ((Object)(object)val == (Object)null) { Logger.LogError((object)("[BeastheimDvergrCompat] Failed to alias '" + prefabAlias.LegacyPrefabId + "' -> '" + prefabAlias.CurrentPrefabId + "' - is Tequila-Dvergr_Pieces actually loaded and does it still use that prefab name?")); } else { Logger.LogInfo((object)("[BeastheimDvergrCompat] Registered legacy alias '" + prefabAlias.LegacyPrefabId + "' -> '" + prefabAlias.CurrentPrefabId + "' (not added to any PieceTable - alias only, not player-craftable under the old name).")); } } } } }