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ValheimRiftMagic
Rift magic for Valheim: a blink-and-rift teleport staff, a poison-and-mend staff, rideable rift companions from any tamed animal, a trinket to call them, and the Riftling, an elite Ashlands foe.
CHANGELOG
Changelog
1.3.0
- Your mount fights too. Secondary attack from the saddle makes your mount attack with its own bite, horns or tusks. From its first bond star it gains a special, paid for with your Eitr: the moose calls Eikthyr's lightning down its antlers, the asksvin lobs Staff of Embers fireballs, the lox shakes the earth, the boar charges, the wolf pounces and the hen's fire breath grows. Two stars make every one of them stronger.
- Your companions are on the map, marked with their trophy - where they are, or where you left them.
- Rested at home. A companion staying at your spawn point heals three times as fast.
- Level-up and saddling messages stay on screen long enough to read.
- Some rift companions now see with more eyes than they were born with.
- ...and what stirs beneath the thrashing waves pulls harder on the line, carries its rider high above the swell, and answers to a harpoon thrown by the one it trusts...
1.2.1
- Fixes 1.2.0 not loading. A bad setting name stopped the whole mod from starting, so none of its items, staffs or companions appeared. Everything is back.
1.2.0
- Followers keep a fitting distance. Big companions no longer shove into you trying to get close; each stops at a distance that suits its size.
- A worn saddle shows its own name, not the name of the saddle it borrowed its fit from.
- ...and a new mysterious unrest deep under the thrashing waves...
1.1.0
- A saddle per animal. Each is made of its own biome's materials - bronze and deer hide for a boar, silver for a wolf, black metal for a lox, flametal for an asksvin, Deep North hide and celestial feathers for a moose - so mounts follow your progress through the world. Surtling Cores hold the early ones together, Rift Cores the late ones.
- Saddles upgrade four levels, dearly. Each level makes the companion tougher and stronger and improves its riding stamina, speed and jump.
- A saddle's recipe appears once you have handled its materials and tamed that animal.
- The plain Rift Saddle still fits anything, and is now the dearest: Galdr Table, level 3.
- Companions bound before this update keep working; taking their saddle off returns a Rift Saddle.
1.0.1
- Blink reaches further and costs less: 16 m and 8 Eitr to begin with, up to 36 m for 4 Eitr at Rift Magic 100 with a fully upgraded staff (was 12 m and 20 Eitr, up to 26 m).
1.0.0
First public release.
- Riftwalker's Staff: blink along your line of sight; plant an anchor and open rifts that deliver everything they dissolve to it. Faster, further and cheaper with Rift Magic skill and staff upgrades.
- Staff of the Gnarled Root: poison bolts and clouds that harm foes and mend allies.
- Rift Saddle: bind a named, tamed animal as a rift companion. Boars, wolves and hens can be ridden, with jumps, air jumps and feather fall tuned per species; Lox, Asksvin and Moose keep their own saddles and grow with the rift. Fight from the saddle, breathe fire from a Battle Hen, trample with a Moose. Companions grow stars through a bond, and only their owner can ride them.
- Rift Tether: a trinket that calls your chosen companion to your side, every ten minutes.
- The Riftling: an elite Surtling of the Ashlands that blinks around and blinks you with its bolts. Drops the Rift Core.
- Rift Core: needed for the staff, saddle and tether. Forge one from ten Surtling Cores at the Black Forge.
rift_summon [species]console command (devcommands).