Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
BirdlanValheim
Private co-op Valheim progression pack with tuned EpicLoot, CreatureManager, NVLB configuration, and custom compatibility plugins.
By Birdlan
CHANGELOG
Changelog
1.0.25
- Fixes resistance values above 100% zeroing hits before the previous final-damage floor could run; hostile combat damage is now capped at 75% resistance inside
RPC_Damageafter EpicLoot's resistance prefix. - Changes creature scaling to a linear +100% maximum health and +100% damage per star for all 0-100 star creatures.
- Prevents Karma Enforcer boss candidates from being selected until that boss's world defeat key exists, including the Deep North Frozen King progression key.
1.0.24
- Raises the Armor Piercing monster modifier from 25% to 60% ignored player armor while keeping its 25% appearance chance.
1.0.23
- Fixes hostile monster hits still displaying zero damage when extreme armor reduced damage after the EpicLoot resistance cap.
- Guarantees hostile-monster hits retain at least 5% of their pre-mitigation damage after all resistance and armor calculations, with an absolute minimum of 1 damage.
1.0.22
- Raises the Armor Piercing monster modifier chance from 15% to 25%; affected monsters continue to ignore 25% of armor.
- Raises the Withered anti-healing modifier chance to 25%; its attacks have a 75% chance to reduce healing by 75% for 10 seconds.
- Hostile monster physical attacks now pierce the Bonemass power's physical damage reduction while leaving elemental damage and non-hostile attackers unchanged.
1.0.21
- Caps combined EpicLoot physical and elemental resistance at 75%, preventing Ancient equipment stacks from reducing monster attacks to zero.
- Preserves high armor and strong mitigation while guaranteeing that at least 25% of each damage component reaches the normal armor calculation.
1.0.20
- Fixes Boss Loot One Shot loading before EpicLoot, which prevented its EpicLoot callback guard from being installed.
- Adds an explicit EpicLoot dependency and a deferred startup retry so duplicate ragdoll callbacks are suppressed on both owners and non-owner clients.
1.0.19
- Fixes Epic Loot Recall Compass startup failure with current NVLB releases where
GraveCompassHudis a static service with no constructor. - Calls NVLB's static compass API directly while preserving the recall-weapon position marker and HUD configuration.
1.0.18
- Fixes bosses repeatedly executing
Ragdoll.SpawnLootand producing continuous vanilla/EpicLoot drop bursts. - Persists a one-shot loot marker on the authoritative ragdoll ZDO before any drop callback runs.
- Explicitly suppresses EpicLoot's postfix during duplicate SpawnLoot invocations while preserving the first legitimate drop.
1.0.17
- Adds Ground Item Cleanup: loose ItemDrop objects are removed after 10 minutes using persistent server-world timestamps.
- Player tombstones, container inventories, displayed items, and placed structures are excluded.
- Cleanup is ownership-safe for multiplayer and checks items at staggered intervals to avoid a cleanup frame spike.
1.0.16
- Adds each biome's main boss to its outdoor Karma Enforcer pool once regional Karma reaches 80.
- Boss Enforcers consume 60 Karma, have selection weight 2, and receive a +25 level bonus so they always spawn with at least 25 stars.
1.0.15
- Extends Shield Generator No Spawn to CreatureManager Karma Enforcers and their summoned minions, which bypass Valheim's normal SpawnSystem.
1.0.14
- Adds Shield Generator No Spawn: active Shield Generator domes reject natural, raid, nest/SpawnArea, and fixed CreatureSpawner spawns.
- Existing creatures can still walk into the shield; the change only prevents new creatures from being created inside it.
1.0.13
- Adds ValheimPerformanceOptimizations 1.2.2 as a package dependency.
- Ships its client configuration with experimental threaded terrain collision baking disabled to prevent missing terrain while keeping the other optimizations enabled.
1.0.12
- Fixes the Creature Star Damage Curve dependency so the configured nonlinear damage curve loads correctly.
- Makes every level from 1 through 101 equally likely: each result from 0 through 100 stars has a 1-in-101 chance.
- Adds ZNetScene Null Guard to clear stale destroyed-object references before they cause repeated
RemoveObjectserrors and severe area-specific stutter.
1.0.11
- Adds real monster levels through 101, allowing up to 100 visible stars for regular creatures, Mistlands creatures, and bosses.
- Keeps the normal +30% health-per-star formula, but reduces high-star visual growth to 2% per star.
- Replaces linear star damage with a safer curve: +100% per star through 10 stars, +25% through 30 stars, then +5% through 100 stars.
1.0.10
- Expands Rune-list top overscroll to reveal the full first two rows.
1.0.9
- Lets the Rune effect list overscroll above its normal top limit, exposing the first effect row beneath the heading without hiding the list.
1.0.8
- Restores visibility of the EpicLoot Rune effect list while preserving its faster mouse-wheel scrolling.
1.0.7
- Adds Universal Farming: crops grow anywhere, including every biome, uncultivated ground, under roofs, hot or cold areas, and tightly spaced plots.
- Raises Farming AOE harvest range to the maximum setting and unlocks it from Farming level 0.
- Raises Farming skill gain rate to 5x.
1.0.6
- Fixes the Rune effect list becoming blank after the first-row visibility adjustment.
- Keeps the first Rune effect row below the panel header and clickable.
1.0.5
- Fixes the first EpicLoot Rune effect row being clipped beneath the panel header and impossible to select.
- Adds compensated top spacing so both the first and last Rune effect rows remain reachable while scrolling.
1.0.4
- Allows all EpicLoot damage-increasing magic effects to coexist on the same item.
- Fixes the EpicLoot Runes enchantment list overflowing into other controls.
- Adds mouse-wheel scrolling to the Runes enchantment list and increases its scroll speed.
- Keeps normal item tooltips available while using the Runes panel.
- Changes creature scaling per additional star to +1.0x damage and +0.3x health.
- Raises Karma gains to 8 per normal kill and 100 per boss kill, with stronger star and dungeon multipliers.
- Raises Karma rewards for dangerous elite creatures, including 25 for Fallen Valkyries.
1.0.2
- Allows EpicLoot's Explosive Shot and Triple Bow Shot effects to roll on the same bow.
- Triple Bow Shot remains mutually exclusive with Quick Draw.
- Leveling System Critical Chance now grants 2.5% per rank.
- Leveling System Critical Damage now reaches 150% at rank 20.
- Leveling System Experience Gain is doubled to 4% per rank (80% at rank 20).
1.0.1
- Fixed new-item crafting incorrectly bypassing the required crafting-station level when materials came from nearby chests.
- Upgrade recipes intentionally continue to allow station-level bypass.
1.0.0
- Initial Thunderstore release of the shared profile.
- Includes the current EpicLoot, CreatureManager, NVLB and supporting-mod configuration.
- Includes seven custom compatibility and balance plugins.
- Adds EpicLoot movement-speed and stamina-reduction caps.
- Adds fixed chest crafting, Recall owner lock, and NVLB-style Recall compass.