Birdlan-BirdlanValheim icon

BirdlanValheim

Private co-op Valheim progression pack with tuned EpicLoot, CreatureManager, NVLB configuration, and custom compatibility plugins.

By Birdlan

CHANGELOG

Changelog

1.0.25

  • Fixes resistance values above 100% zeroing hits before the previous final-damage floor could run; hostile combat damage is now capped at 75% resistance inside RPC_Damage after EpicLoot's resistance prefix.
  • Changes creature scaling to a linear +100% maximum health and +100% damage per star for all 0-100 star creatures.
  • Prevents Karma Enforcer boss candidates from being selected until that boss's world defeat key exists, including the Deep North Frozen King progression key.

1.0.24

  • Raises the Armor Piercing monster modifier from 25% to 60% ignored player armor while keeping its 25% appearance chance.

1.0.23

  • Fixes hostile monster hits still displaying zero damage when extreme armor reduced damage after the EpicLoot resistance cap.
  • Guarantees hostile-monster hits retain at least 5% of their pre-mitigation damage after all resistance and armor calculations, with an absolute minimum of 1 damage.

1.0.22

  • Raises the Armor Piercing monster modifier chance from 15% to 25%; affected monsters continue to ignore 25% of armor.
  • Raises the Withered anti-healing modifier chance to 25%; its attacks have a 75% chance to reduce healing by 75% for 10 seconds.
  • Hostile monster physical attacks now pierce the Bonemass power's physical damage reduction while leaving elemental damage and non-hostile attackers unchanged.

1.0.21

  • Caps combined EpicLoot physical and elemental resistance at 75%, preventing Ancient equipment stacks from reducing monster attacks to zero.
  • Preserves high armor and strong mitigation while guaranteeing that at least 25% of each damage component reaches the normal armor calculation.

1.0.20

  • Fixes Boss Loot One Shot loading before EpicLoot, which prevented its EpicLoot callback guard from being installed.
  • Adds an explicit EpicLoot dependency and a deferred startup retry so duplicate ragdoll callbacks are suppressed on both owners and non-owner clients.

1.0.19

  • Fixes Epic Loot Recall Compass startup failure with current NVLB releases where GraveCompassHud is a static service with no constructor.
  • Calls NVLB's static compass API directly while preserving the recall-weapon position marker and HUD configuration.

1.0.18

  • Fixes bosses repeatedly executing Ragdoll.SpawnLoot and producing continuous vanilla/EpicLoot drop bursts.
  • Persists a one-shot loot marker on the authoritative ragdoll ZDO before any drop callback runs.
  • Explicitly suppresses EpicLoot's postfix during duplicate SpawnLoot invocations while preserving the first legitimate drop.

1.0.17

  • Adds Ground Item Cleanup: loose ItemDrop objects are removed after 10 minutes using persistent server-world timestamps.
  • Player tombstones, container inventories, displayed items, and placed structures are excluded.
  • Cleanup is ownership-safe for multiplayer and checks items at staggered intervals to avoid a cleanup frame spike.

1.0.16

  • Adds each biome's main boss to its outdoor Karma Enforcer pool once regional Karma reaches 80.
  • Boss Enforcers consume 60 Karma, have selection weight 2, and receive a +25 level bonus so they always spawn with at least 25 stars.

1.0.15

  • Extends Shield Generator No Spawn to CreatureManager Karma Enforcers and their summoned minions, which bypass Valheim's normal SpawnSystem.

1.0.14

  • Adds Shield Generator No Spawn: active Shield Generator domes reject natural, raid, nest/SpawnArea, and fixed CreatureSpawner spawns.
  • Existing creatures can still walk into the shield; the change only prevents new creatures from being created inside it.

1.0.13

  • Adds ValheimPerformanceOptimizations 1.2.2 as a package dependency.
  • Ships its client configuration with experimental threaded terrain collision baking disabled to prevent missing terrain while keeping the other optimizations enabled.

1.0.12

  • Fixes the Creature Star Damage Curve dependency so the configured nonlinear damage curve loads correctly.
  • Makes every level from 1 through 101 equally likely: each result from 0 through 100 stars has a 1-in-101 chance.
  • Adds ZNetScene Null Guard to clear stale destroyed-object references before they cause repeated RemoveObjects errors and severe area-specific stutter.

1.0.11

  • Adds real monster levels through 101, allowing up to 100 visible stars for regular creatures, Mistlands creatures, and bosses.
  • Keeps the normal +30% health-per-star formula, but reduces high-star visual growth to 2% per star.
  • Replaces linear star damage with a safer curve: +100% per star through 10 stars, +25% through 30 stars, then +5% through 100 stars.

1.0.10

  • Expands Rune-list top overscroll to reveal the full first two rows.

1.0.9

  • Lets the Rune effect list overscroll above its normal top limit, exposing the first effect row beneath the heading without hiding the list.

1.0.8

  • Restores visibility of the EpicLoot Rune effect list while preserving its faster mouse-wheel scrolling.

1.0.7

  • Adds Universal Farming: crops grow anywhere, including every biome, uncultivated ground, under roofs, hot or cold areas, and tightly spaced plots.
  • Raises Farming AOE harvest range to the maximum setting and unlocks it from Farming level 0.
  • Raises Farming skill gain rate to 5x.

1.0.6

  • Fixes the Rune effect list becoming blank after the first-row visibility adjustment.
  • Keeps the first Rune effect row below the panel header and clickable.

1.0.5

  • Fixes the first EpicLoot Rune effect row being clipped beneath the panel header and impossible to select.
  • Adds compensated top spacing so both the first and last Rune effect rows remain reachable while scrolling.

1.0.4

  • Allows all EpicLoot damage-increasing magic effects to coexist on the same item.
  • Fixes the EpicLoot Runes enchantment list overflowing into other controls.
  • Adds mouse-wheel scrolling to the Runes enchantment list and increases its scroll speed.
  • Keeps normal item tooltips available while using the Runes panel.
  • Changes creature scaling per additional star to +1.0x damage and +0.3x health.
  • Raises Karma gains to 8 per normal kill and 100 per boss kill, with stronger star and dungeon multipliers.
  • Raises Karma rewards for dangerous elite creatures, including 25 for Fallen Valkyries.

1.0.2

  • Allows EpicLoot's Explosive Shot and Triple Bow Shot effects to roll on the same bow.
  • Triple Bow Shot remains mutually exclusive with Quick Draw.
  • Leveling System Critical Chance now grants 2.5% per rank.
  • Leveling System Critical Damage now reaches 150% at rank 20.
  • Leveling System Experience Gain is doubled to 4% per rank (80% at rank 20).

1.0.1

  • Fixed new-item crafting incorrectly bypassing the required crafting-station level when materials came from nearby chests.
  • Upgrade recipes intentionally continue to allow station-level bypass.

1.0.0

  • Initial Thunderstore release of the shared profile.
  • Includes the current EpicLoot, CreatureManager, NVLB and supporting-mod configuration.
  • Includes seven custom compatibility and balance plugins.
  • Adds EpicLoot movement-speed and stamina-reduction caps.
  • Adds fixed chest crafting, Recall owner lock, and NVLB-style Recall compass.