Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Ravns Valhalla
This is a Mod Pack used in my dedicated server Ravns Valhalla
| Date uploaded | 11 months ago |
| Version | 1.0.13 |
| Download link | Blackbird_Rogue-Ravns_Valhalla-1.0.13.zip |
| Downloads | 62 |
| Dependency string | Blackbird_Rogue-Ravns_Valhalla-1.0.13 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1Azumatt-Azus_UnOfficial_ConfigManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.4Advize-CartographySkill
Adds the cartography skill, allowing you to increase your map explore radius as you uncover more of your map.
Preferred version: 3.1.1Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0Advize-PlantEasily
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Preferred version: 2.0.3Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.5Azumatt-AzuAutoStore
This mod pulls nearby items from the ground into containers. Optionally, use a hotkey to store items in your inventory into containers. Read the mod description for more information.
Preferred version: 3.0.11Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.12Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.1.4Azumatt-AzuWorkbenchTweaks
A mod that changes some behaviour of workbenches.
Preferred version: 1.0.5Azumatt-BowsBeforeHoes
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
Preferred version: 1.3.13Azumatt-Build_Camera_Custom_Hammers_Edition
Adds a build camera to your vanilla and custom hammers. Taken over from the original mod by Azumatt.
Preferred version: 1.2.9Azumatt-CurrencyPocket
Adds a simple UI and a bit of functionality to store your coins in a "bank" on the player.
Preferred version: 1.0.12Azumatt-MistBeGone
A simple plugin that removes the Mist from Mistlands. Globally. Everywhere. It gives no fucks. Will control anything that uses the vanilla mist components to generate mist. Use global keys or not to control when.
Preferred version: 1.0.7Azumatt-Recipe_Description_Expansion
Adds a scroll component to the recipe description inside the crafting tab. Mods can now add a description to their recipes of any length without worrying about the description overflowing the crafting tab.
Preferred version: 1.1.7Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.3.10blacks7ar-BoatAdditions
Adds 3 small and 5 new large boats with anchors and lamps and a boatyard that can help you on your journey.
Preferred version: 1.4.1blacks7ar-NoTreeStump
A simple commissioned mod that removes the stump from all trees when cutted down.
Preferred version: 1.0.3blacks7ar-OdinsHares
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Preferred version: 1.3.1blacks7ar-OreMines
Adds 8 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last biome), that automatically resets (configurable reset day).
Preferred version: 1.2.0BlackViking-TopMining
Mine ore deposits by simply mining at the same area until its gone.
Preferred version: 420.1.6Frenvius-Valharvest
New vegetables to plant and harvest, like potatoes, rice, tomatoes, pumpkins, etc, and new ingredients to prepare new foods!
Preferred version: 3.1.2hyleanlegend-Rune_Magic
Hold back the rain, command the earth, and calm the seas! This mod adds powerful magic runes that can be cast or engraved on standing stones for a variety of unique non-combat effects.
Preferred version: 1.3.2JoelOliMclean-NoRainDamage
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Preferred version: 1.2.4MaxFoxGaming-Better_Beehives
Beehives speed up plant growth and may drop a queen bee and royal jelly when harvested.
Preferred version: 1.2.3Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.9OdinPlus-CraftyCartsRemake
Crafting stations on wheels! Comes with built in storage and lights
Preferred version: 3.1.11OdinPlus-OdinsFoodBarrels
ModWish from OdinPlus Community - buildable dynamic storage containers for seeds, fruits, and vegetables!
Preferred version: 1.2.1OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.6.4Pineapple-TorchesEternal
v0.3.0 by Xenofell and fixed by wildbill22 at NexusMods. A Mod that automatically adds wood to nearby fireplaces and resin to torches. Does not require that you have these resources in your inventory, hence the Eternal part of the mod name :)
Preferred version: 0.3.0Ruijven-BetterSmelting
Enhance your Valheim production experience with configurable ore/fuel capacities, smelting speed, and blast furnace functionality. Now includes ALL production structures.
Preferred version: 1.1.0Searica-DodgeShortcut
Simple mod to add a configurable dodge button. Allows you to dodge with a single key press.
Preferred version: 1.3.1shudnal-ExtraSlots
More inventory slots dedicated for equipment, food, ammo and misc items. Extra utility slots. Quick slots. Custom slots API. Player inventory resize. Gamepad friendly. Slot obtaining progression.
Preferred version: 1.1.5shudnal-HipLantern
Craftable little lantern on your hip to cast away the darkness
Preferred version: 1.0.23shudnal-MoreGatesExtended
MoreGates mod originally created by LordHayze. Localization support, configurable recipes, disableable pieces.
Preferred version: 1.0.2Smoothbrain-AntiCensorship
Removes the censorship in the game. Also speeds up the loading of the server list by a lot.
Preferred version: 1.0.2Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.6Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.1.3Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.1Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.7Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Valkyrie_Mods-Valkyrie_Death_Messages
Announce your cause of death via shout! Let your pain be heard!
Preferred version: 0.4.1Vapok-ShieldMeBruh
A Valheim Quality of Life Mod that will auto equip a selected shield when a one-handed weapon is equipped. I need a shield! Shield me Bruh!
Preferred version: 1.1.2VegettaPT-No_Food_Degradation
Removes food degradation. Food will always give you full health, full stamina and full eitr.
Preferred version: 1.0.0WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.63Xutz-ValheimCuisine
Adds more than 300 food recipes inspired on cultural nordic delicacies, with norse mythology references to fit the game.
Preferred version: 2.2.3README
This Mod Pack just includes some really nice QoL mods and a few extra surprises for the players that will spice some things up :)
So either gather those resources and build your dream Viking home or craft a shield and knife and charge into the forests!!!
Thank you to all of the Mod Authors that have put in so much time, work and effort into making these mods for us all to enjoy.
CHANGELOG
1.1.3
•Azumatt-BowsBeforeHoes-1.3.13
- Patch Epic Loot to consider quivers as enchantable. Thank you to MidnightsFX for directions on where to patch.
•shudnal-ExtraSlots-1.1.5
- changed behaviour of "fixed item list" in "Death tweaks" section to always keep configured items regardless of group
configs "Keep items at X slots".
•Xutz-ValheimCuisine-2.2.3
- Fixed the bug that caused the Hollowed Tree to spawn the vanilla's blue mushroom instead of the mod's Nótt's
Cap. If you have this problem in your world, update the mod first, then use the command locations_reset VC_HollowedTree1,
VC_HollowedTree2 of Upgrade World;
- Fixed the Völva's Cauldron placement issue;
- Fixed log errors related to the smokehouse;
- Fixed the issue that caused a fueled smokehouse to return the wrong fuel after destroying it;
- Removed roots as possible fuel for the smokehouses;
- Changed Völva's Infusion's variations' crafting station to the Völva Cauldron, as they should be in the first place;
- Added the missing Hákarl conversions to the food fermenters;
- Added recipe toggle configurations to the Keg Hammer and Milking Bucket;
- Added recipe variations to Amma’s Hearty Stew, Biksemad and Jomsviking Stew (now you can use every single fish, except tetra);
- Added cauldron recipe Scrambled Eggs;
1.1.1 / 1.1.2
•Xutz-ValheimCuisine-2.2.0 (Massive update and rework of configs)
- After lots of requests and consideration, I've decided to add eitr foods since the beggining of the game. Not at meadows
though, but starting at the black forest biome with the addition of a new cooking station, a new dungeon and a new creature,
as well as new materials and the foods themselves. However, foods that grant most significant amounts of eitr are still
available from the mistlands-tier upwards;
- Fixed the "hasn't had a baby yet" issue when milking lox;
- Fixed duplication bug when adding feasts to trader's shopping list;
- Removed Unbaked Stuffed Turnips from seasonal crafting list. Now it's available anytime;
- Reworked some models and textures;
- Fixed Hanging Ladles' placement bug;
- Fixed Troll Meat and Ægir’s Blessing auto-pickup;
- Added the missing recipe "Járnbjörn Stew";
- Fixed Vitki's Cordial Base's recipe;
- Added two new cooking stations: the smokehouse and the drying rack;
- The smokehouse is directly related to the ealry eitr foods addition: the first version, the wooden smokehouse, is fairly
cheap to make, but it can only be fueled with some types of wood or roots. The recipes are vanilla meats or some of the
mod's own meats and the result are smoked meats with slightly better stats and an eitr pool;
- The drying rack (and it's early version, the drying hook) is for curing meats. Since these meats will (at least by default)
take a considerable amount of time to be ready to eat, they will be very rewarding as well;
- Added a new dungeon, the Hollowed Tree, with two variants, spawned at the black forest biome. Inside, you will find a new
creature, the Corrupted Vættr, a new mushroom, Nótt's Cap and a new wood, Sporebark, used to fuel the smokehouse;
- Nótt's Cap also have a chance to drop from greydwarves at night;
- The Corrupted Vættr also have a 30% chance to spawn in the black forest at night;
- To unclutter the prep table's crafting list, the butcher table (cauldron's extension) was made into a crafting station
and the mod's chopped meats and barnacles have been moved to it;
- Reworked Grimpy's Box: now instead of generating ectoplasm over time, Grimpy will eat sweets you put inside his box.
Items and conversion time are configurable;
- Reworked Elixir of Berserkergang: now instead of the 10% damage boost, you can use the Hamask power by pressing "G". This
power increases your damage by 25% for 12 seconds and staggers nearby enemies, but also taunts enemies in a 80 meter range.
It still increases adrenaline gain by 100% and still cause -5 health loss per second. Hamask's values are all configurable;
- Reworked the god draughts made in the Völva's Cauldron. Descriptions are too long to be written here, so check out the
google docs file at page 22;
- Reworked Hákarl's and Bonemaw Hákarl's cooking process: first ferment them in the food fermenter, than dry them on the
drying rack/hook;
- Cured Pork, Boar Ham, Wolf Salami, Lox Ham, Bonemaw Hákarl, Morrpølse and Hákarl are now products of the drying rack/drying hook
- Added drying rack recipe Stockfish;
- Added smoked variants to all meats, plus upgrades to some meats: Bacon (Cured Pork), Smoked Boar Ham, Smoked Sausages,
Smoked Wolf Salami, Smoked Lox Ham and Smoked Morrpølse;
- Added cauldron foods: Mushroom Skewer, Boar Stew, Smoked Bear Stew, Ectoplasm Soup, Perry Broth, Glowing Stew, Mushroom
Chowder, Squirrel Stew and Garðaríki Stew;
- Added food fermenter recipes Pickled Shrooms and Spiced Perry;
- Added legendary recipes Ymir's Broth (food) and Ginnungagap’s Cauldron (feast);
- Added fuling cauldron recipe Shaman's Gutfire Brew;
- Added völva's cauldron recipes Freyr’s Draught of Prosperity, Njörðr's Seafarer Draught, Þórr’s Draught of Wrath, Iðunn’s
Golden Draught and Baldr’s Draught of Radiance;
- Added bombs, made in the völva's cauldron, that spawn creatures on explosion: Experimental Bomb: Niflheimr, Experimental
Bomb: Bloodmoon and Experimental Bomb: The Horde;
- Added the potion Hvergelmir Drops, available for purchase from the Bog Witch;
- Added options to enable/disable recipes (both food and piece recipes), change conversion pieces and tons of new configuration;
•Xutz-ValheimCuisine-2.2.1
- Fixed the issue with vanilla conversion pieces not working.
•ValheimModding-Jotunn-2.27.1
- Fixed the Vulkan compile target of internal AssetBundles (thx MidnightsFX)
- Fixed an issue where unloaded SoftReference location assets were still released, causing errors on access (thx warp)
•Azumatt-BowsBeforeHoes-1.3.12
- Update to latest AzuEPI API.
- Fix issue with capes and quivers.
•Xutz-ValheimCuisine-2.2.2
- Fixed a bug that caused sacrificial items not being consumed while summoning bosses.
1.1.0
•shudnal-ExtraSlots-1.1.4
- item weight reduction percent in slots tooltip (if set)
- a bit more compatible CanAddItem algorithm with support of absurdly high item stack sizes causing signed integer overflow
- fixed mod breaking on startup if localization file is incorrect
- fixed vanilla slots reordering not working properly
•Installed WackyMole-WackysDatabase-2.4.63
1.0.19
•Azumatt-Azus_UnOfficial_ConfigManager-18.4.4
- Collapse can now expand all. Search Highlighting, dropdowns no longer break if they are at the bottom.
Escape to close. Better input
•Azumatt-Build_Camera_Custom_Hammers_Edition-1.2.9
- Make the build camera inherit the Wisplight from the player. It will now follow the camera while in build mode and
smoothly transition back to the player when you leave it. Thank you to amberbeanzz for the idea!
- Defaults to being 2.5x the normal clearing range for easier building.
- Configure the range, configure if the feature is on or not. (Default is on)
1.0.18
•shudnal-ExtraSlots-1.1.3
- new config for Death Tweaks and Tombstone Auto Equip - item list. You can set your custom items to be kept on death
or auto equipped
- Infused Megingjord from NorseDemigods added to unique-equipped items along with other belts increasing carry weight
- added support of equippable items with custom "increase carry weight" algorithms
(like said Infused Megingjord from NorseDemigods)
- items auto equip after tombstone pickup was improved a bit for better support of mods altering respawning or
tombstone interaction (like Afterdeath and Resurrection)
•Azumatt-AzuCraftyBoxes-1.8.12
- Fix issues with EpicLoot enchant table not consuming things from Backpacks.
- Fix issues with KG ItemDrawers contents not being seen in the enchanting table of EpicLoot.
1.0.17
•shudnal-ExtraSlots-1.1.0
- more translations and current translations polished a bit
- new feature: lightened slots. Make regular inventory rows to have reduced item weight. By default config is set for last
two extra inventory rows to have item weight reduction. You can configure extra inventory rows to work as kinda embedded
backpack upgraded on boss kills. If you are interested but confused by configs pls feel free to contact me at discord.
- new config: black lists for items in food, ammo, misc slots
- fixed mouse side buttons not available to bind
- increased performance when looking at Fermenter with AzuCraftyBoxes and BowBeforeHoes enabled
•Azumatt-AzuCraftyBoxes-1.8.11
- Fix an issue where Makail ItemDrawers compatibility was causing stuttering.
•shudnal-ExtraSlots-1.1.1 and 1.1.2
- fixed issue with progression based on item name not working in some cases
- fixed item icons in lightened slot visuals (less saturated and less size)
- new configs to show/hide lightened slots background icon and tooltip
•OdinPlus-OdinArchitect-1.6.3 and 1.6.4
- Fixed issue with Marble Creep Wide randomly rotating when placed.
- Fixed issue with Marble Creep Wide randomly rotating when placed... on a 2nd piece
•OdinPlus-CraftyCartsRemake-3.1.10 and 3.1.11
- Update ServerSync internally
- Fix issue with ZenSign
- While I was viewing it...I updated code to early exit, easier to read,
implicit checks for Unity object lifetime are now explicit. Probably didn't do all I could, but I was lazy.
1.0.16
•Azumatt-AzuCraftyBoxes-1.8.10 - Fuck, forgot to add back Makail ItemDrawers to the nearby list.
•shudnal-HipLantern-1.0.23
- custom slots for AzuEPI and ExtraSlots can now be dynamically enabled and disabled
(this fixes the issue when slot is disabled on a client and enabled on a server)
- utility and custom type value can now also be changed without restart
•Removed turbero-BiomeConqueror-1.3.3
1.0.14 / 1.0.15
•Azumatt-AzuCraftyBoxes-1.8.8
- Performance tweaks. Early returns, more caching, etc. Should help with ExtraSlots and AzuEPI's code being hammered
while looking at a Fermenter. Depending on the mod chosen, people could see 157 -> 12 FPS or 157 -> 117 FPS. Also
helps overall for vanilla containers.
- Makail ItemDrawers compatibility explicitly added.
•Azumatt-AzuContainerSizes-1.1.4
- Change how I approach container sizing. Containers now dynamically resize to accommodate any items that end up outside
their configured grid size. If items occupy overflow slots, the container will expand to fit them and stay at that size
until those overflow items are removed. Previously, overflow items would spawn on the ground next to the chest. That
no longer happens. Chests will now try to keep all items by resizing to include the overflow slots instead of dropping them.
•Azumatt-AzuCraftyBoxes-1.8.9
- Remove some of the harder caching from the previous version. Fermenter fix is still in place.
1.0.13
•Removed TastyChickenLegs-AutomaticFuel-1.4.6
•Removed Horem-Fruit_Trees-1.3.3
•Removed ValheimModding-JsonDotNET-13.0.4
•Ruijven-BetterSmelting-1.1.0
- Update for latest version of Valheim. Added max capacity and speed for: Smelter, Blast Furnace
(and all ore), Charcoal Kiln, Windmill, Spinning Wheel, Eitr Refinery, Beehive (speed only), Fermenter (speed only )
1.0.12
•shudnal-ExtraSlots-1.0.51
- rehauled approach to repositioning of side panels with reduced inventory size
•Azumatt-CurrencyPocket-1.0.12
- Remove previous force disable
- Add ExtraSlots “compatibility” once more: when ExtraSlots overfills its Panels to show with X rows configs (1/2/3) even
by default, CoinPocketUI automatically yeets itself out of those lists so my panel isn’t part of the resulting
(possible) visual trash fire (elements overlapping in the middle) depending on the mods you have installed. This
runs both on load and whenever those settings change, while still allowing CoinPocketUI to be the only panel in the
1-row config if you really want it there or a part of the other configurations if they aren't overfilled.
•Azumatt-AzuContainerSizes-1.1.2
- Prevent item loss when accidentally (or on purpose) changing the configuration to have less slots in a chest than there
are items. Items will spawn next to the chest that became invalid. The path is attempt to stack to existing -> find
empty slot -> if nothing, drop next to container.
•Azumatt-AzuContainerSizes-1.1.3
- Truly prevent item loss. Fixed issues in last update.
1.0.11
•OdinPlus-OdinArchitect-1.6.2
- Fixed issue with Grilled Neck Tail in the food smelter
•shudnal-ExtraSlots-1.0.50
- items from quick, ammo and food slots are now shown at ValheimRadial menu (disableable at Mods
compatibility - Valheim Radial)
•Azumatt-CurrencyPocket-1.0.11
- Fix gamepad key for coin extraction button.
- Forcibly disable Move armor and weight panels config in ExtraSlots. It doesn't seem to care if the inventory is
actually reduced like the configuration says. People keep reporting this to me as a bug, so brute force config to false.
1.0.10
•OdinPlus-OdinArchitect-1.6.1
- Changed shader settings for more shadows
•Azumatt-AzuAutoStore-3.0.11
- Update KGItemDrawers API
- Chunked item adds to reduce some churn
- Update README.md with much needed missing information.
- Changed format layout to settle my ocd
•Azumatt-Recycle_N_Reclaim-1.3.10
- Add Apply Crafted By config to 1 - General section. If on, the player will be the 'crafter' of each recyclaaaed item.
If off, these values are empty.
•Added Therzie-Wizardry-1.1.8
1.0.9
•TastyChickenLegs-AutomaticFuel-1.4.6
- Updated for newest patch and added shield generators
•Azumatt-Recycle_N_Reclaim-1.3.9
- Fix issues with Azumatt.Recycle_N_Reclaim_ExcludeLists.yml file still
showing recipes in the list, and some edge cases where recycling could still happen.
•Azumatt-AzuCraftyBoxes-1.8.6
- Fix smelter overflow. - Update KGItemDrawers API
•Azumatt-AzuCraftyBoxes-1.8.7
- Update KGItemDrawers API part #2
•Removed blacks7ar-FineWoodPieces-1.6.5
•Added OdinPlus-OdinArchitect-1.6.0
•Added RandyKnapp-Jam-1.1.0
•Added Horem-Fruit_Trees-1.3.3
1.0.8
•Azumatt-AzuAutoStore-3.0.10
- Add a new configuration option Fish Suction to 1.5 - Fish section. When on, this will allow
your ships to autostore fish (like the old bug) just by being nearby. Some people like this way
of "fishing" and have requested a configuration option to allow the behaviour again. To word it
a bit differently: Allow auto-storing fish that are still in water (boat 'netting').
- Add acceptable shortcut values to the hotkeys. Been getting a lot of requests for assistance for
people that insist on changing this directly in the file.
- Fix some more small issues with quality checks.
- Prevent some item loss scenarios that could occur.
- Throttle owner requests to only try if there isn't an owner already. (which could be the chest
fighting your auto-pickup). Hopefully this fixes some issues.
- Compatibility with the original ItemDrawers. This means this mod now supports both versions (Makail's and KG's)!
- Update README and Example files with new predefined group: Trinket added in Call To Arms.
1.0.6 / 1.0.7
•BlackViking-TopMining-420.1.6
- was updated on 11/10/25 but no changelog is available by author
•shudnal-ExtraSlots-1.0.49
- ZenUI assigned gear slots compatibility
- Fixed potential loss of Jewelcrafting extended tooltip
•Removed TastyChickenLegs-HoneyPlease-1.2.9 - clashed with another mod.
•Added MaxFoxGaming-Better_Beehives-1.2.3
•Added shudnal-MoreGatesExtended-1.0.2
•Added blacks7ar-BoatAdditions-1.4.1
1.0.5
•Added Valkyrie_Mods-Valkyrie_Death_Messages-0.4.1
•Added Digitalroot-Max_Dungeon_Rooms-2.0.37
•Added Azumatt-CurrencyPocket-1.0.10
•Vapok-ShieldMeBruh-1.1.2
- Updated to latest version of dependencies
•Vapok-NoFogBruh-1.1.6
- Updating Dependencies
1.0.4
•Azumatt-AzuAutoStore-3.0.9
- Fix issues with storing items of different quality when a chest is full.
- Fix small issue with ownership RPC.
1.0.3
•Azumatt-AzuWorkbench_Inventory_Repair-1.0.2 was removed as it was Deprecated by author.
•Removed Marlthon-OdinShipPlus-0.6.9 - It requires a KeyManager that is not supported.
•Azumatt-AAA_Crafting-2.1.5
- Fix an issue with quality when crafting something with require only one ingredient toggled.
(RawFish for example). This caused an issue that could result in a null exception from vanilla game code.
•Removed Horem-Fruit_Trees-1.3.3
•Nextek-SpeedyPaths-1.0.9
- Added support for Grausten structures
•shudnal-ExtraSlots-1.0.48-
- extra rows amount can now be set up to -3 to reduce regular inventory sizes
- added new configs for regular inventory rows progression
- items in extra utility slots made visible on player (disableable in config)
•Smoothbrain-PassivePowers-1.1.3
- was updated on 11/4/25 but no changelog is available by author
•Smoothbrain-TargetPortal-1.2.1
- was updated on 11/4/25 but no changelog is available by author
•Added OhhLoz-HoneyPlus-6.1.0
•Added Xutz-ValheimCuisine-2.1.9
•Added Frenvius-Valharvest-3.1.2
•Added Azumatt-AzuWorkbenchTweaks-1.0.5
•Added Azumatt-Recipe_Description_Expansion-1.1.7
1.0.2
•Azumatt-AAA_Crafting-2.1.4
- Fix an issue with MaxCraftAmount sometimes showing double what it should be.
•shudnal-ExtraSlots-1.0.47-
- you can now use prefab names instead of item names ($item_...). For example BeltStrength instead of $item_beltstrength
- changed default values of configs related to changes in item name -> prefab name. Previously configurated values still work.
- fixed wrong state of player inventory after obtaining player unique key expanding extra inventory rows (like when you get
Forsaken Power first time and that Forsaken Power was supposed to add inventory row)
1.0.1
•Removed Crystal-CrystalLib-1.1.2