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MoreGatesExtended
MoreGates mod originally created by LordHayze. Localization support, configurable recipes, disableable pieces.
| Last updated | 13 hours ago |
| Total downloads | 101150 |
| Total rating | 22 |
| Categories | Server-side Client-side Building Deep North Update |
| Dependency string | shudnal-MoreGatesExtended-1.0.5 |
| Dependants | 286 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.1README
MoreGatesExtended
MoreGates mod originally created by LordHayze. Localization support, configurable recipes, disableable pieces.
Some pieces are disabled in the build menu by default because they duplicate vanilla parts. Their prefabs remain registered, so existing structures stay loadable. Clear Disabled pieces to make them buildable again.
You can change the tool used to build the pieces. MoreGates pieces use vanilla piece categories and Valheim's native Hammer usage tags. Doors, windows, gates and drawbridges appear under the standard Doors and Windows tag; no separate MoreGates category is registered.
Recipes are configurable
It isn't done in a handy way. But it works.
Recipes are set in Custom recipes config and it's comma separated list of formatted string looking like "{prefabName}:{itemName}:{amount}:{itemName}:{amount}". Default value is given for example. h_drawbridge02:Wood:55:Bronze:8:Chain:4 means piece h_drawbridge02 takes 55 Wood, 8 Bronze ingots and 4 Chains to build.
Localization
Built-in translations cover 35 languages: English, Russian, German, Spanish, Czech, Dutch, French, Japanese, Korean, Polish, Portuguese_Brazilian, Turkish, Ukrainian, Chinese, Chinese_Trad, Swedish, Italian, Romanian, Bulgarian, Macedonian, Finnish, Danish, Norwegian, Icelandic, Lithuanian, Hungarian, Slovak, Portuguese_European, Hindi, Thai, Croatian, Georgian, Greek, Serbian, Latvian.
All 41 piece names are translated. Existing English and Russian text is preserved, and empty English descriptions remain empty in the additional languages.
Embedded files under translations/{LanguageName}/*.json are included automatically by the project and loaded in one deterministic loop. Adding a language does not require another C# call or project-file entry. Folder names are matched exactly, so Chinese/Chinese_Trad and the two Portuguese variants remain separate.
Localizations can be provide through loading side by side with the plugin. The folder structure which will be queried will be Translations/{LanguageName}/{anyname}.json, and can be placed in any sub directory within the plugin. An example of a path which will be read for localization at run time may be: BepInEx/plugins/MoreGatesExtended/Translations/English/moregates.json.
All .json files within such a directory will be iterated through and localizations added for each of those languages.
You can find a list of language names here.
Credits to LordHayze
Donation link: Patreon
Public Mod Discord: https://discord.gg/a4XZeRjdu2
Installation (manual)
extract MoreGatesExtended.dll folder to your BepInEx\Plugins\ folder.
Compatibility
- you need Jotunn for mod to work
- that mod is incompatible with original mod and will not be loaded in that case
Configurating
The best way to handle configs is Configuration Manager.
Or Official BepInEx Configuration Manager.
Server configuration
Install the mod and its dependencies on the server and all clients. Jotunn synchronizes the build tool, disabled pieces and recipes from the server; only server administrators can edit these settings during a multiplayer session. Changes are reapplied after piece registration, initial or subsequent synchronization, and local configuration changes. Local values are restored after disconnecting and used when entering a local game. Logging remains local and is not synchronized. Invalid custom recipes fall back to the default recipe for the affected piece.
Dependencies
Jotunn handles both prefab registration and configuration synchronization. Install a Jotunn release compatible with the current Valheim version on the server and all clients.