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Decompiled source of DraugrIronOre v1.0.1
BepInEx\plugins\DraugrIronOre.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("DraugrIronOre")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DraugrIronOre")] [assembly: AssemblyTitle("DraugrIronOre")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DraugrIronOre { [BepInPlugin("com.boombasketmods.draugrironore", "Draugr Iron Ore", "1.0.1")] public class DraugrIronOrePlugin : BaseUnityPlugin { public const string PluginGuid = "com.boombasketmods.draugrironore"; public const string PluginName = "Draugr Iron Ore"; public const string PluginVersion = "1.0.1"; internal static ConfigEntry<float> DropChance; internal static ConfigEntry<int> MinAmount; internal static ConfigEntry<int> MaxAmount; internal static ConfigEntry<bool> IncludeElite; internal static ConfigEntry<bool> IncludeRanged; internal static ManualLogSource Log; private Harmony _harmony; private void Awake() { //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; DropChance = ((BaseUnityPlugin)this).Config.Bind<float>("Drops", "DropChance", 0.33f, "Chance that an eligible Draugr drops bonus Iron Ore (0.25 = 25%)."); MinAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Drops", "MinAmount", 1, "Minimum Iron Ore per successful bonus drop."); MaxAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Drops", "MaxAmount", 3, "Maximum Iron Ore per successful bonus drop."); IncludeElite = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "IncludeEliteDraugr", true, "Also allow Draugr Elite to drop bonus Iron Ore."); IncludeRanged = ((BaseUnityPlugin)this).Config.Bind<bool>("Enemies", "IncludeRangedDraugr", true, "Also allow Draugr Ranged to drop bonus Iron Ore."); _harmony = new Harmony("com.boombasketmods.draugrironore"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded. Draugr bonus Iron Ore chance: " + DropChance.Value)); } private void OnDestroy() { if (_harmony != null) { _harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(Character), "OnDeath")] internal static class CharacterOnDeathPatch { private static void Postfix(Character __instance) { //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) try { if ((Object)(object)__instance == (Object)null || __instance.IsPlayer() || ((Object)(object)ZNet.instance != (Object)null && !ZNet.instance.IsServer()) || !IsTargetDraugr(((Object)((Component)__instance).gameObject).name.Replace("(Clone)", "").Trim())) { return; } float num = Mathf.Clamp01(DraugrIronOrePlugin.DropChance.Value); if (Random.value >= num || (Object)(object)ObjectDB.instance == (Object)null) { return; } GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("IronOre"); if ((Object)(object)itemPrefab == (Object)null) { DraugrIronOrePlugin.Log.LogWarning((object)"Could not find item prefab 'IronOre'. No bonus drop spawned."); return; } int num2 = Mathf.Max(1, DraugrIronOrePlugin.MinAmount.Value); int num3 = Mathf.Max(num2, DraugrIronOrePlugin.MaxAmount.Value); int stack = Random.Range(num2, num3 + 1); Vector3 val = ((Component)__instance).transform.position + Vector3.up * 0.25f; GameObject val2 = Object.Instantiate<GameObject>(itemPrefab, val, Quaternion.identity); ItemDrop component = val2.GetComponent<ItemDrop>(); if ((Object)(object)component == (Object)null) { Object.Destroy((Object)(object)val2); DraugrIronOrePlugin.Log.LogWarning((object)"IronOre prefab has no ItemDrop component."); } else { component.m_itemData.m_stack = stack; val2.transform.position = val; } } catch (Exception ex) { DraugrIronOrePlugin.Log.LogError((object)("Bonus drop failed: " + ex)); } } private static bool IsTargetDraugr(string prefabName) { if (string.Equals(prefabName, "Draugr", StringComparison.OrdinalIgnoreCase)) { return true; } if (DraugrIronOrePlugin.IncludeElite.Value && string.Equals(prefabName, "Draugr_Elite", StringComparison.OrdinalIgnoreCase)) { return true; } if (DraugrIronOrePlugin.IncludeRanged.Value && string.Equals(prefabName, "Draugr_Ranged", StringComparison.OrdinalIgnoreCase)) { return true; } return false; } } }