Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of WishboneMute v1.0.0
WishboneMute.dll
Decompiled 9 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("WishboneMute")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WishboneMute")] [assembly: AssemblyTitle("WishboneMute")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WishboneMute { [BepInPlugin("com.Azura.wishbonemute", "WishboneMute", "1.0.0")] public class WishboneMutePlugin : BaseUnityPlugin { public const string PluginGUID = "com.Azura.wishbonemute"; public const string PluginName = "WishboneMute"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<KeyCode> ToggleKey; public static ConfigEntry<bool> MuteAudio; public static ConfigEntry<bool> ShowNotification; public static bool IsFinderUpdating; public static bool IsMuted { get { if (MuteAudio != null) { return MuteAudio.Value; } return false; } } private void Awake() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) ToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Général", "ToucheBasculement", (KeyCode)289, "Touche pour couper ou réactiver le son du bréchet (Wishbone)."); MuteAudio = ((BaseUnityPlugin)this).Config.Bind<bool>("Général", "CouperSonBrechet", true, "Si activé, l'effet sonore du bréchet est coupé (le visuel reste actif)."); ShowNotification = ((BaseUnityPlugin)this).Config.Bind<bool>("Général", "AfficherNotificationHUD", true, "Affiche un message à l'écran lors du basculement."); new Harmony("com.Azura.wishbonemute").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("{0} v{1} chargé avec succès. Touche: {2}, Mute: {3}", "WishboneMute", "1.0.0", ToggleKey.Value, MuteAudio.Value)); } private void Update() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (ToggleKey != null && Input.GetKeyDown(ToggleKey.Value)) { MuteAudio.Value = !MuteAudio.Value; string text = (MuteAudio.Value ? "MUTÉ (Silencieux)" : "ACTIF (Sonore)"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("[WishboneMute] Son du bréchet: " + text)); if (ShowNotification.Value && (Object)(object)Player.m_localPlayer != (Object)null && (Object)(object)MessageHud.instance != (Object)null) { MessageHud.instance.ShowMessage((MessageType)1, "Bréchet audio : " + text, 0, (Sprite)null, false, true); } } } } [HarmonyPatch(typeof(SE_Finder), "UpdateStatusEffect")] public static class SE_Finder_UpdateStatusEffect_Patch { [HarmonyPrefix] public static void Prefix() { WishboneMutePlugin.IsFinderUpdating = true; } [HarmonyPostfix] [HarmonyFinalizer] public static void Finalizer() { WishboneMutePlugin.IsFinderUpdating = false; } } [HarmonyPatch(typeof(EffectList), "Create")] public static class EffectList_Create_Patch { [HarmonyPostfix] public static void Postfix(ref GameObject[] __result) { if (!WishboneMutePlugin.IsFinderUpdating || !WishboneMutePlugin.IsMuted || __result == null) { return; } for (int i = 0; i < __result.Length; i++) { GameObject val = __result[i]; if ((Object)(object)val == (Object)null) { continue; } AudioSource[] componentsInChildren = val.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource val2 in componentsInChildren) { if ((Object)(object)val2 != (Object)null) { val2.mute = true; val2.volume = 0f; val2.clip = null; val2.Stop(); ((Behaviour)val2).enabled = false; } } ZSFX[] componentsInChildren2 = val.GetComponentsInChildren<ZSFX>(true); foreach (ZSFX val3 in componentsInChildren2) { if ((Object)(object)val3 != (Object)null) { val3.Stop(); ((Behaviour)val3).enabled = false; } } if (!((Object)(object)val.GetComponentInChildren<ParticleSystem>(true) != (Object)null) && !((Object)(object)val.GetComponentInChildren<Renderer>(true) != (Object)null) && !((Object)(object)val.GetComponentInChildren<Light>(true) != (Object)null) && (componentsInChildren.Length != 0 || componentsInChildren2.Length != 0 || ((Object)val).name.IndexOf("sfx", StringComparison.OrdinalIgnoreCase) >= 0)) { val.SetActive(false); } } } } }