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TravelingMerchant
Sit by an outdoor Bonfire with a spare seat to summon a wandering merchant. Gather materials to unlock metals, hides and seeds. He also sells a staff that grants nearby companions movement speed.
By BranchOfYore
CHANGELOG
0.22.13
- Shorten the English description to the visit rules, summoning steps, material unlocks and walking staff.
0.22.12
- Allow a new visit one full in-game day after the previous visit started.
- Automatically migrate the previous default cooldown from 2 to 1.
- Keep saved world progression and existing unlocks.
0.22.11
- Invite the merchant at any time of day or night.
- Visits last five minutes after seating, then he packs up and leaves.
- Increase walking speed by about 27%, matching stride and staff timing to movement.
- Add seeds, tree seeds, cones, acorns, barley and flax. Each type unlocks after collecting 20 and costs 5 gold per item, without discounts.
- Import existing-world stored seeds once, independently of the earlier material import.
- Preserve the five-world-day age requirement and two skipped days between visits.
- Saved visits retain their original walking speed.
0.22.10
- Troll hide, wolf pelt and lox pelt now unlock after collecting 20 of each type, shared across the world.
- Keep the 50-unit requirement for metals, wood and obsidian.
- Add optional 25-item bundles for every wood type at the same per-item price. Single-item purchases remain available.
- Validate purchase quantities and total prices on the server.
0.22.9
- Reduce the default harvesting requirement to 50 units per material, shared across the world.
- Migrate the previous default setting of 100 to 50 once; preserve other custom thresholds.
- Unlock saved progress that already meets the lower threshold when loading the world.
- Bronze now requires 50 copper and 50 tin with the default settings.
0.22.8
- Support buildable furniture with nested seat components, including compatible modded chairs.
- Use actual seat attachments for orientation, height and server validation.
- Reserve individual seats rather than every seat on a shared furniture object.
- Allow the approach to furniture whose colliders are on its root and seats are nested inside.
0.22.7
- Existing worlds can unlock stored materials from a one-time scan of built-in chests. New worlds retain the 100-material requirement.
- Merchant music can recover from a missing start cue or interrupted playback.
- Guard against invalid network references while finding bonfire seating.
0.22.14
- Sells Sailing Progression's Tailwind Belt and Tailwind Charm for 1,000 Coins each when available.
0.22.15
- Tailwind offers support either Sailing Progression or the standalone Tailwind Gear mod.
0.22.16
- Njord's Favor naming in optional wind item documentation. Prices remain 1,000 Coins each.
0.22.17
- Short description includes optional Njord's Favor gear alongside the staff.