BranchOfYore-TravelingMerchant icon

TravelingMerchant

Sit by an outdoor Bonfire with a spare seat to summon a wandering merchant. Gather materials to unlock metals, hides and seeds. He also sells a staff that grants nearby companions movement speed.

CHANGELOG

0.22.13

  • Shorten the English description to the visit rules, summoning steps, material unlocks and walking staff.

0.22.12

  • Allow a new visit one full in-game day after the previous visit started.
  • Automatically migrate the previous default cooldown from 2 to 1.
  • Keep saved world progression and existing unlocks.

0.22.11

  • Invite the merchant at any time of day or night.
  • Visits last five minutes after seating, then he packs up and leaves.
  • Increase walking speed by about 27%, matching stride and staff timing to movement.
  • Add seeds, tree seeds, cones, acorns, barley and flax. Each type unlocks after collecting 20 and costs 5 gold per item, without discounts.
  • Import existing-world stored seeds once, independently of the earlier material import.
  • Preserve the five-world-day age requirement and two skipped days between visits.
  • Saved visits retain their original walking speed.

0.22.10

  • Troll hide, wolf pelt and lox pelt now unlock after collecting 20 of each type, shared across the world.
  • Keep the 50-unit requirement for metals, wood and obsidian.
  • Add optional 25-item bundles for every wood type at the same per-item price. Single-item purchases remain available.
  • Validate purchase quantities and total prices on the server.

0.22.9

  • Reduce the default harvesting requirement to 50 units per material, shared across the world.
  • Migrate the previous default setting of 100 to 50 once; preserve other custom thresholds.
  • Unlock saved progress that already meets the lower threshold when loading the world.
  • Bronze now requires 50 copper and 50 tin with the default settings.

0.22.8

  • Support buildable furniture with nested seat components, including compatible modded chairs.
  • Use actual seat attachments for orientation, height and server validation.
  • Reserve individual seats rather than every seat on a shared furniture object.
  • Allow the approach to furniture whose colliders are on its root and seats are nested inside.

0.22.7

  • Existing worlds can unlock stored materials from a one-time scan of built-in chests. New worlds retain the 100-material requirement.
  • Merchant music can recover from a missing start cue or interrupted playback.
  • Guard against invalid network references while finding bonfire seating.

0.22.14

  • Sells Sailing Progression's Tailwind Belt and Tailwind Charm for 1,000 Coins each when available.

0.22.15

  • Tailwind offers support either Sailing Progression or the standalone Tailwind Gear mod.

0.22.16

  • Njord's Favor naming in optional wind item documentation. Prices remain 1,000 Coins each.

0.22.17

  • Short description includes optional Njord's Favor gear alongside the staff.