Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ChestItemsHoverDisplay
Look at a chest, cart or armor stand to see what is inside: the real grid, item icons, stack counts, durability and quality, updated live. Respects private chests and wards. Client-only.
CHANGELOG
Changelog
0.3.3
New:
- How full a container is, next to its name (e.g. 8/15).
- Durability bars and quality numbers, as in the inventory. Broken items flash red.
- Position: below, above or left of the crosshair, or right under the hover text. Distance sets the gap.
- Big chests from other mods shrink to fit the screen (MaxScreenPercent, half the screen by default).
- The hold key can be a combination (e.g. Left Alt + Q).
Fixed:
- If the preview ever runs into an error, it hides itself instead of freezing other parts of the HUD.
- The hold key is read the way the game reads keys; a key the game cannot read no longer causes errors.
- Texts use the game's own fonts.
- HUD editors such as BetterUI can move the panel, and its own Position setting still works.
Changed:
- VerticalOffset is replaced by Position and Distance. A changed value is carried over automatically.
0.3.2
- Fixed: after leaving a world and joining again without restarting the game, the mod threw an error every frame and stopped the rest of the HUD from updating (a stray mount panel and an "equipping sword" bar could stay on screen).
0.3.1
- Fixed: the preview no longer draws over the inventory, the map, the menu or other windows.
0.3.0
- Carts: hover a cart to see its cargo.
- Armor stands: hover an armor stand to see what hangs on it.
0.2.0
- Chest name above the preview, in your game language.
- Wards are respected; hovering does not trigger the ward shield effect.
- The grid mirrors the chest's size and slots; empty cells are visible.
- Removed the GridColumns setting.
0.1.0
- Initial release.