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Carturs Compass and Clock
A Skyrim-style compass bar across the top of the screen. Shows your heading and your map pins at their real bearing, scaled and faded by distance.
| Date uploaded | a week ago |
| Version | 1.3.0 |
| Download link | Cartur-Carturs_Compass_and_Clock-1.3.0.zip |
| Downloads | 1880 |
| Dependency string | Cartur-Carturs_Compass_and_Clock-1.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Cartur's Compass and Clock
A compass bar across the top of the screen, with your map pins on it at their real bearing.


- A pin at your two o'clock appears at your two o'clock. Read straight from the in-game map, with the same icons.
- Icons grow and brighten as you close on them.
- The pin nearest the centre shows its name and distance. One at a time.
- A clock above the bar names the part of the day —
Dawn 42 - 6:40 AM,Night 43 - 12:15 AM— so you know whether it is safe out without doing the arithmetic. - Hides itself while the map, your inventory or the menu is open.
- Pins you have ticked off don't show, and nor do emptied chests if you also run Cartur's Map Pins.
Settings
BepInEx/config/com.jekkle.valheim.carturcompassandclock.cfg. Changes apply live.
| Setting | Default | What it does |
|---|---|---|
PinRange |
300 | Metres. Pins further out don't show. |
FieldOfView |
90 | Degrees of heading visible across the bar. |
ShowPinNames |
true | Name and distance of the centred pin. |
TwelveHourClock |
true | 1:05 PM. Off gives 13:05. |
FrameWidth |
657 | Bar width, on a 1920x1080 basis. Scales with your resolution. |
FrameOffsetX |
0 | Distance right of screen centre. Negative moves it left. |
FrameOffsetY |
54 | Gap from the top of the screen down to the bar. |
EditMode |
false | Drag the compass around the screen — see below. |
Moving and resizing it
- Turn on
EditMode. - Open your inventory, so you have a free cursor.
- Drag the box to move it. Drag the grip on its right edge to resize it.
- Turn
EditModeback off.
Where you drop it is written back to the three layout settings, so it survives restarts and you can still fine-tune the numbers by hand.
Install
Use a mod manager (r2modman / Thunderstore / Gale) and it pulls in BepInEx for you.
Manually: drop CarturCompassAndClock.dll into BepInEx/plugins.
Client-side. The server doesn't need it and neither do the people you play with.
Free, and always will be. If it improved your game you can tip me on Patreon.
More from Cartur: HD Blood · Map Pins · Safe Stamina · Follow Command · Flooring · UI HUD · Waste Management
CHANGELOG
Changelog
1.4.0
- The compass hides during a cinematic. Sleeping after a boss kill plays a full-screen video and the compass was drawn straight over it.
- Grave markers no longer have to crowd the bar. New DeathMarkers setting. Graves were exempt from the range test entirely, so every grave a character had ever left was drawn at any distance, and a long-lived character ended up with a bar full of skulls. All keeps that behaviour, InRange makes graves obey PinRange like every other pin - so the one you just made still shows while you walk back to it - and Off draws none. Your map is untouched either way.
1.3.1
- Markers no longer freeze at the edge of the compass. The sweep that retires a marker and the draw loop disagreed about how far is too far, so a pin in the gap between them was dropped by the draw without ever being hidden, and its marker stayed on screen.
1.3.0
- Home is always on the compass, in gold. The bed you last slept in shows at any distance, at a fixed size, and does not fade out - the whole point of a home marker is the walk back from somewhere you have never been. The name under the frame reads "Home".
- Graves show in dark red, at any distance, over everything else. A grave whose tombstone you have emptied stops being drawn, so only the ones still holding your gear stay on the bar. That lasts for the session; the pin itself is left alone on the map.
- A crowded bar stays readable. When several pins land on the same stretch of the compass, the nearest one keeps the spot and the ones behind it are hidden until the view thins out. Nothing is filtered by distance or by type, and home and graves are never the ones dropped.
- Pins take their colour from Cartur's Map Pins. A pin you have coloured on the map is drawn in that colour on the compass, ore tints included. Without that mod, or with a pin left at its default style, nothing changes.
- The clock says what time of day it is, and names the day. Three phases now - Morning 06:00-12:00, Afternoon 12:00-18:00, Night 18:00-06:00 - and the day number is labelled, so it reads "Morning, Day 106 - 9:14 AM" instead of "Night 106". Dawn and Dusk are gone: they were narrow bands that told you nothing the clock beside them did not. Translated into the same eleven languages as the rest of the clock.
- The name under the frame clears when you turn away. It only names a pin within 12 degrees of centre now, instead of anywhere in the visible arc.
1.2.1
- The compass no longer eats mouse clicks. Three of its parts - the centre tick, the clock and the name label under the frame - were set to catch clicks, which they have no use for, so anything of the game's sitting behind them could not be clicked. All three now let clicks straight through. Only the edit-mode box and its resize grip catch clicks, which is what they are for.
1.2.0
- Emptied chests drop off the compass again. If you also run Cartur's Map Pins, the compass hides chests you have already cleared out - it reads that mod's looted-chest icon to know which those are. Map Pins 1.3.0 renamed that setting, changed its type and moved where its icons live, so the compass stopped recognising them and looted chests came back. It now reads all three rather than assuming them, and asks Map Pins directly where its icons start, so a future icon set will not break it the same way.
- Links to Cartur's Flooring.
1.1.3
- Store page only - the plugin is unchanged from 1.1.2. Added in-game screenshots, a new icon taken from one of them, and a link to Cartur's Follow Command.
1.1.2
- Moved the links to my other mods to the top of the page.
1.1.1
- Added links to my other mods.
1.1.0
- Edit mode. Turn on
EditModeand a box appears around the bar: drag the box to move the compass anywhere on screen, drag the grip on its right edge to resize it. Position and size are saved when you let go. The compass stays visible in menus while edit mode is on, so you have a free cursor to drag with. - New
FrameOffsetXsetting for horizontal position. The bar could only be moved up and down before. - The slim tick-marked bar is now the frame you actually get. 1.0.0 shipped the older wide Nordic frame by mistake - the store icon has shown the slim one all along.
- New defaults: a little wider, a little further down, horizontally centred. Existing configs are left exactly as they are - this only changes a fresh install.
- The clock is set in Valheim's own serif, Averia Serif Libre, instead of Arial.
- New
TwelveHourClocksetting, on by default: the clock readsDay 42 - 1:05 PM. Turn it off forDay 42 - 13:05. - The clock names the time of day - Dawn, Morning, Afternoon, Dusk, Night - so the hour means something at a glance. Night keeps the game's own 18:00 to 06:00, the boundary its spawns and sleep rules run on, so the word still answers "is it safe out". Dusk is the two hours before dark, as a warning.
- Pin names under the bar are readable again. A chest read
$piece_chestwoodrather than its name. Pins store a raw localization token and the map translates it on the way to the label; the compass was printing the token straight through.
1.0.0
First release.
- Compass bar with cardinal and intercardinal headings and a tick every 15°.
- Map pins placed at their real bearing, scaling and fading with distance.
- Name and distance shown for the pin nearest the centre of the bar.
- Checked-off pins, emptied chests (with Cartur's Map Pins) and pins within 8 metres are left off the bar.
- Hides with the HUD, the large map, the inventory and the game menu.
- In-game day and time above the bar.