Decompiled source of Carturs Safe Stamina v1.0.6

plugins/CarturSafeStamina.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CarturSafeStamina")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.6.0")]
[assembly: AssemblyInformationalVersion("1.0.6+6b61d443a301494a7e2ded54861f28dad40dcea2")]
[assembly: AssemblyProduct("CarturSafeStamina")]
[assembly: AssemblyTitle("CarturSafeStamina")]
[assembly: AssemblyVersion("1.0.6.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CarturSafeStamina
{
	[BepInPlugin("com.jekkle.valheim.cartursafestamina", "Cartur's Safe Stamina", "1.0.6")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.jekkle.valheim.cartursafestamina";

		public const string PluginName = "Cartur's Safe Stamina";

		public const string PluginVersion = "1.0.6";

		public static ConfigEntry<float> SafeRadius;

		public static ConfigEntry<bool> AffectSprint;

		public static ConfigEntry<bool> AffectJump;

		public static ConfigEntry<bool> AffectBuild;

		public static ConfigEntry<bool> AffectSwim;

		public static ConfigEntry<bool> AffectAttacks;

		public static ConfigEntry<bool> AffectSneak;

		private static float _lastCheckTime = -999f;

		private static bool _lastResult = true;

		private const float CheckInterval = 0.25f;

		private void Awake()
		{
			SafeRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SafeRadius", 25f, "No stamina cost for sprint/jump/build/swim/sneak when no enemy is within this many meters.");
			AffectSprint = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectSprint", true, "Free sprint stamina when safe.");
			AffectJump = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectJump", true, "Free jump stamina when safe.");
			AffectBuild = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectBuild", true, "Free build/repair/remove stamina when safe.");
			AffectSwim = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectSwim", true, "Free swim stamina when safe. Note this also removes the drowning risk while safe, since drowning only starts once stamina is empty.");
			AffectAttacks = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectAttacks", true, "Free attack stamina when safe - chopping wood, mining, and weapon swings all pay through the same cost.");
			AffectSneak = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectSneak", true, "Free sneak/crouch stamina when safe.");
			Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, "com.jekkle.valheim.cartursafestamina");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Cartur's Safe Stamina 1.0.6 loaded.");
		}

		public static bool IsSafe(Player player)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)player == (Object)null)
			{
				return true;
			}
			if (Time.time - _lastCheckTime < 0.25f)
			{
				return _lastResult;
			}
			_lastCheckTime = Time.time;
			_lastResult = true;
			float value = SafeRadius.Value;
			float num = value * value;
			Vector3 position = ((Component)player).transform.position;
			foreach (Character allCharacter in Character.GetAllCharacters())
			{
				if (!((Object)(object)allCharacter == (Object)null) && !((Object)(object)allCharacter == (Object)(object)player) && !allCharacter.IsDead() && BaseAI.IsEnemy((Character)(object)player, allCharacter))
				{
					Vector3 val = ((Component)allCharacter).transform.position - position;
					if (((Vector3)(ref val)).sqrMagnitude <= num)
					{
						_lastResult = false;
						break;
					}
				}
			}
			return _lastResult;
		}
	}
	[HarmonyPatch(typeof(Player), "CheckRun")]
	public static class Patch_CheckRun
	{
		private static float _saved;

		private static void Prefix(Player __instance, ref float ___m_runStaminaDrain)
		{
			_saved = ___m_runStaminaDrain;
			if (Plugin.AffectSprint.Value && Plugin.IsSafe(__instance))
			{
				___m_runStaminaDrain = 0f;
			}
		}

		private static void Postfix(ref float ___m_runStaminaDrain)
		{
			___m_runStaminaDrain = _saved;
		}
	}
	[HarmonyPatch(typeof(Player), "OnJump")]
	public static class Patch_OnJump
	{
		private static float _saved;

		private static void Prefix(Player __instance, ref float ___m_jumpStaminaUsage)
		{
			_saved = ___m_jumpStaminaUsage;
			if (Plugin.AffectJump.Value && Plugin.IsSafe(__instance))
			{
				___m_jumpStaminaUsage = 0f;
			}
		}

		private static void Postfix(ref float ___m_jumpStaminaUsage)
		{
			___m_jumpStaminaUsage = _saved;
		}
	}
	[HarmonyPatch(typeof(Player), "GetBuildStamina")]
	public static class Patch_GetBuildStamina
	{
		private static void Postfix(Player __instance, ref float __result)
		{
			if (Plugin.AffectBuild.Value && Plugin.IsSafe(__instance))
			{
				__result = 0f;
			}
		}
	}
	[HarmonyPatch(typeof(Attack), "GetAttackStamina")]
	public static class Patch_GetAttackStamina
	{
		private static void Postfix(ref float __result, Humanoid ___m_character)
		{
			if (Plugin.AffectAttacks.Value && __result != 0f)
			{
				Player val = (Player)(object)((___m_character is Player) ? ___m_character : null);
				if (val != null && !((Object)(object)val != (Object)(object)Player.m_localPlayer) && Plugin.IsSafe(val))
				{
					__result = 0f;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Player), "OnSwimming")]
	public static class Patch_OnSwimming
	{
		private static float _savedMin;

		private static float _savedMax;

		private static void Prefix(Player __instance, ref float ___m_swimStaminaDrainMinSkill, ref float ___m_swimStaminaDrainMaxSkill)
		{
			_savedMin = ___m_swimStaminaDrainMinSkill;
			_savedMax = ___m_swimStaminaDrainMaxSkill;
			if (Plugin.AffectSwim.Value && Plugin.IsSafe(__instance))
			{
				___m_swimStaminaDrainMinSkill = 0f;
				___m_swimStaminaDrainMaxSkill = 0f;
			}
		}

		private static void Postfix(ref float ___m_swimStaminaDrainMinSkill, ref float ___m_swimStaminaDrainMaxSkill)
		{
			___m_swimStaminaDrainMinSkill = _savedMin;
			___m_swimStaminaDrainMaxSkill = _savedMax;
		}
	}
	[HarmonyPatch(typeof(Player), "OnSneaking")]
	public static class Patch_OnSneaking
	{
		private static float _saved;

		private static void Prefix(Player __instance, ref float ___m_sneakStaminaDrain)
		{
			_saved = ___m_sneakStaminaDrain;
			if (Plugin.AffectSneak.Value && Plugin.IsSafe(__instance))
			{
				___m_sneakStaminaDrain = 0f;
			}
		}

		private static void Postfix(ref float ___m_sneakStaminaDrain)
		{
			___m_sneakStaminaDrain = _saved;
		}
	}
	[HarmonyPatch(typeof(Player), "UpdateStats", new Type[] { typeof(float) })]
	public static class Patch_UpdateStats
	{
		private static void Postfix(Player __instance, float dt, ref float ___m_stamina, float ___m_staminaRegenTimer)
		{
			if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer) && !(___m_staminaRegenTimer > 0f) && BlockedAndAllowed(__instance) && Plugin.IsSafe(__instance))
			{
				float maxStamina = ((Character)__instance).GetMaxStamina();
				if (!(___m_stamina >= maxStamina))
				{
					float num = __instance.m_staminaRegen + (1f - ___m_stamina / maxStamina) * __instance.m_staminaRegen * __instance.m_staminaRegenTimeMultiplier;
					float num2 = 1f;
					((Character)__instance).GetSEMan().ModifyStaminaRegen(ref num2);
					___m_stamina = Mathf.Min(maxStamina, ___m_stamina + num * num2 * dt * Game.m_staminaRegenRate);
				}
			}
		}

		private static bool BlockedAndAllowed(Player p)
		{
			if (((Character)p).IsSwimming() && !((Character)p).IsOnGround())
			{
				return Plugin.AffectSwim.Value;
			}
			if (((Character)p).InAttack() || ((Character)p).InDodge())
			{
				return Plugin.AffectAttacks.Value;
			}
			if (!((Character)p).IsWallRunning())
			{
				return ((Character)p).IsEncumbered();
			}
			return true;
		}
	}
}