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Forsaken Ascension
Refight seven bosses through five star tiers, earn upgraded trophies and combine permanent blessings. Includes cumulative boss moves, tier appearances and progression scaling.
By ChasingPolys
CHANGELOG
Changelog
0.0.38 — summon camera shake fix
- Removes continuous camera shake from the local summon sound copies before they start. Native buildup and arrival audio remain enabled for every boss.
- Uses the sound prefab's native cleanup time instead of extending every sound object to at least 30 seconds.
- Retains the server summoning and trophy behavior from 0.0.37. Server and all clients must update to 0.0.38; preserve configuration and progression.
0.0.37 — summon atmosphere and reward diagnostics
- Restores native preparation and arrival sounds locally for nearby players, including single-player and dedicated-server challenges. Sound cues cannot create network objects, damage effects or another boss.
- Keeps native visual/gameplay effects on the host and retains referenced summon assets for their lifetime.
- Logs why a death earns no Ascension trophy when nobody meets the participation requirement. Kill commands alone do not earn progression; weapon damage and other configured participation still do.
- Reward checks cover every boss and tier in local-host and remote-owner paths, including exact trophy identity, duplicate death reports and altar upgrades.
- Server and every client must update to 0.0.37. Preserve existing configuration and progress.
0.0.36 — remote altar summoning
- Summoning can read the native altar definition from saved world data without loading its arena on the server.
- The summoning client checks native terrain and clearance; the server checks altar identity, proximity, offering, unlocked tier and spawn bounds before creating the challenge.
- The initialized boss uses normal network ownership on the nearby client. Duplicate requests reconcile the existing boss instead of creating another.
- Mounted offerings can be read from saved ritual stands. A disconnect before spawning cancels the ritual and keeps offering recovery available.
- Server and every client must update to 0.0.36. Preserve existing configuration and progress. Live dedicated-server validation remains in progress.
0.0.35 — altar compatibility and loading rollback
- Removed the 0.0.34 server area-loading workaround and preparation retry, which did not resolve the reported dedicated-server altar failure.
- Rejected summons close the menu and release input immediately while offering recovery continues.
- Existing vanilla trophies at the sacrificial stones establish normal blessings and unlock one-star challenges, including in worlds created before installing the mod. Higher earned tiers are preserved.
- Trophy display upgrades no longer overwrite the saved native attachment or affect removable decoration stands.
- Retains the 0.0.33 server progression fix. The original dedicated-server summoning failure remains unresolved; this update restores the earlier behavior rather than claiming a server summoning fix.
- Server and every client must update to 0.0.35. Preserve existing config and progress.
0.0.34 — dedicated server summoning
- Fixed remote summoning altars being rejected as unavailable when their saved objects were not instantiated on a dedicated server.
- Temporarily loads the altar's native static area for spawn and offering checks, with bounded loading and automatic cleanup.
- Retries an unready altar briefly before taking offerings and displays the rejection reason if preparation fails.
- Preserves existing progression, configuration and offering recovery. Server and every client must update to 0.0.34.
0.0.33 — dedicated server progression
- Fixed progression synchronization for dedicated servers where Valheim leaves the connection's legacy player ID unset. F8, challenge selection and trophy blessing descriptions can now receive the server's progression.
- Applied the same character identity fix to summoning, trophy offerings, claims, sailing blessings and boss participation tracking.
- Preserved existing progression and settings; no reset or migration is required.
- Both the server and every client must update to plugin 0.0.33.
0.0.32 — gameplay screenshots
- Added a horizontal screenshot strip showing a five-star Eikthyr fight, challenge selection and a permanent trophy blessing.
- Listing-only update; gameplay DLL and default configuration are unchanged.
0.0.31 — feedback note
- Added a short notice about expected bugs and balance issues, welcoming player reports and feedback.
- Documentation-only update; gameplay and configuration are unchanged.
0.0.30 — listing cleanup
- Shortened the description and removed Beta labels from the listing.
- Focused the README on features, progression, blessings, boss moves and compatibility.
- Removed the detailed install, test results, known issues, reporting and credits sections from the listing.
- Documentation-only package update: gameplay DLL and configuration remain identical to 0.0.29.
0.0.29 — beta testing tools
- Added host-only
fa_test spawn <boss> <stars 0-5> [stage 0-7]for all seven bosses with current configured scaling, skins and cumulative moves. - Added native altar/arena shortcuts, loaded test boss information, location lookup and test boss/guard cleanup.
- Test bosses suppress native/Epic Loot drops, boss defeat flags and progression reports; reload/death handling retains the test tag. Regular altar challenges retain their reward flow.
- Added command argument coverage and 42 real Character Awake spawn fixtures. Live AI, console/terrain placement and co-op still need gameplay testing.
- No balance changes or fixes to the previously documented Fader/Elder beta issues.
0.0.28 — beta
- Added five cumulative move unlocks each for Elder, Bonemass, Moder, Yagluth, Queen and Fader: thirty additional boss mechanics.
- Added destructible roots, wards, crystals and ritual stones, plus capped temporary guards.
- Added warned Queen native rush and waypoint-based emergence with floor/path checks.
- Preserved Eikthyr's existing five unlocks, normal fights and accepted fight snapshots.
- Added six independent boss-moveset config switches.
- Prepared a Gale/Thunderstore package with dependency metadata, icon and automatic-progression defaults. Gameplay DLL matches the previously verified 0.0.28 playtest build.
- Known beta issues remain documented in the README; this packaging pass does not change gameplay.
0.0.27
- Replaced fresh one-star Eikthyr Antler Rush with a warned Antler Sweep.
- Added continuous subtle electrical arcs to storm-touched boars.
Earlier playtest milestones
- Added cumulative Eikthyr mechanics, challenge skins, repeatable beaten tiers and world-progression scaling.
- Added permanent simultaneous blessings, tiered trophies, offering/progression interfaces and optional loot integration.
Earlier development milestones are summarized here; this is the first prepared Thunderstore-format package, not a claim that earlier versions were publicly published.