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RunicBuildCamera
A bounded detached build camera with remote building, loose-item pickup, and Wisplight mist-clearing support.
CHANGELOG
Changelog
1.0.0
- Promote the completed standalone Runic Build Camera feature set to its first stable release.
- Preserve the bounded detached-camera, remote-action, loose-item pickup, and Wisplight behavior established in the initial preview without adding a Runic foundation dependency.
0.1.0
- Establish the standalone chazman.RunicBuildCamera plugin identity with no dependency on Runic Precision Build Tool or the Runic foundation packages.
- Add a detached camera for Valheim's normal building workflow, with configurable movement speed, fast movement, world-relative movement, and independent mouse and controller look inversion.
- Bound camera travel to 60 metres by default and 100 metres at the hard maximum.
- Support placement and removal targeting through the camera with a separate 100-metre default and hard maximum.
- Keep only build inputs live during a camera session so camera look/movement cannot trigger avatar use, hotbar, walk-toggle, auto-pickup-toggle, or body-look actions.
- Raise effective crafting-station range only inside the scoped remote call without changing any station field, while exact player reach is restored through success, exception, and unload.
- Add optional, interval-limited pickup checks for loose world items around the detached camera; chests and other containers are outside the feature.
- Add optional follow behavior for the player's existing Wisplight demister with a configurable range multiplier.
- Add concise diagnostics with opt-in verbose state-transition logging.
- Document that the avatar remains vulnerable, client-side limits are not server enforcement, and the implementation has an explicit clean-room boundary.