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RunicExploration
Bounded search and navigation for saved pins in Valheim map cells the player has already explored.
CHANGELOG
Changelog
1.0.0
- Fixed the large-map browser permanently disappearing when a typing or filter change narrowed the result set during the same IMGUI draw; row rendering now uses the post-input result bounds.
- Added deterministic, bounded search/category/source filtering for saved pins on already explored local/shared map pixels, with display-only duplicate grouping and preserved authorship.
- Added explicit known-asset tags and truthful
LAST KNOWNstatus for pin-based boats, carts, tameables, portals, beds, and tombstones without entity, radar, or world-location scans. - Added revalidated map centering, straight-line direction/distance/elevation, tombstone topology warnings, and current local controlled-ship sailing context.
- Added no-map/dedicated fail-closed boundaries, input isolation, safe-area UI/controller scaling, bounded text and caches, low-frequency state fingerprints, and vanilla fallback.
- Added optional Runic Portals enabled-state detection through BepInEx metadata without a registry, capability, protocol, directory query, or hard optional dependency.
- Added focused deterministic, installed-Valheim 0.221.12 signature/IL, privacy, mutation, dependency, documentation, icon, and 100/1,000/10,000 work-profile tests.
- Added 0.75-second evidence quieting and a two-second maximum continuous-churn rebuild cadence, with repeated-change allocation/time budgets at 100, 1,000, and 10,000 pins.
- Clarified the local-client-only authority and multiplayer/server boundary: no RPC, ownership, remote disclosure, or server/world mutation.
- Made the package independently installable with BepInExPack Valheim as its only dependency.