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ChilloutMods-ChilloutPathRules-1.0.3 icon

ChilloutPathRules

Consolidated Path of Valheiman progression and compatibility rules for Chillout.

Date uploaded 3 weeks ago
Version 1.0.3
Download link ChilloutMods-ChilloutPathRules-1.0.3.zip
Downloads 38
Dependency string ChilloutMods-ChilloutPathRules-1.0.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
treextr-PathOfValheiman-5.3.2 icon
treextr-PathOfValheiman

Reforge Valheim: two passive trees for combat and crafting with 6,000+ nodes. Discover deep loot and crafting systems, world events, new bosses and quality-of-life upgrades.

Preferred version: 5.3.2

README

Chillout Path Rules 1.0.3

Client-side policy and compatibility layer for Path of Valheiman 5.1.2.

  • Keeps the four weapon oils behind world progression instead of teaching all recipes on first spawn.
  • Preserves oils already authorized by the world's defeated bosses across relogs, avoiding false "new recipe" announcements.
  • Hides Path's automatic setup wizard without disabling its settings or trees.
  • Repairs resource-cell progression: a category's profession capacity talent unlocks the matching Path resource cell because the published 5.1.2 trees no longer contain the legacy Cells* unlock nodes.
  • Leaves stack calculation, item categories and visual markers owned by Path.
  • Adds no polling or per-frame loop and writes no custom character data.

This package replaces ChilloutOilProgression and the never-deployed ChilloutResourceCellsFix prototype. It belongs only in playing client profiles: the dedicated server has no local-player inventory, recipe book or setup window for these patches to operate on.

CHANGELOG

Changelog

1.0.5

  • Rebuilt and structurally validated against Path of Valheiman 5.3.2.
  • Keeps the 1.0.4 policy unchanged: no oil, recipe or player-knowledge hooks.
  • Confirms that setup-wizard suppression and profession-based resource-cell repair still target the published Path contracts.

1.0.4

  • Removes every weapon-oil hook after runtime diagnostics proved that Path had already learned all four recipes and supplied all four to the crafting list.
  • Leaves oil requirements and nearby-chest progression entirely to Path.
  • Documents SeneaL UI 1.2.5's misleading Not unlocked fallback when a known recipe's ingredients are in nearby chests but Path's corresponding supplies mastery has not been taken.
  • Removes the unnecessary SeneaL UI dependency.
  • Keeps only the independent setup-wizard suppression and resource-cell repair.

1.0.3

  • Rebuilt and validated against Path of Valheiman 5.1.2.
  • Keeps the same progression rules; no configuration or character-data migration is required.

1.0.2

  • Stops removing already boss-authorized oils when a character spawns.
  • Prevents those valid oils from being rediscovered and announced again after every relog.
  • Keeps later oil recipes locked until their existing world-progression keys are active.
  • Rebuilt and validated against Path of Valheiman 5.1.0.

1.0.1

  • Rebuilt and validated against Path of Valheiman 5.0.10.
  • Keeps the same progression and compatibility behavior; no configuration or character-data migration is required.

1.0.0

  • Keeps the four weapon oils behind world-boss progression.
  • Disables Path's automatic first-run setup window.
  • Restores resource-cell unlocks through the matching profession capacity talents.
  • Consolidates and replaces the former Chillout Oil Progression package.