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ChilloutPathRules
Consolidated Path of Valheiman progression and compatibility rules for Chillout.
By ChilloutMods
| Last updated | a day ago |
| Total downloads | 46 |
| Total rating | 0 |
| Categories | Mods Tweaks Client-side Utility AI Generated |
| Dependency string | ChilloutMods-ChilloutPathRules-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351treextr-PathOfValheiman
Reforge Valheim: two passive trees for combat and crafting with 6,000+ nodes. Discover deep loot and crafting systems, world events, new bosses and quality-of-life upgrades.
Preferred version: 5.1.0README
Chillout Path Rules 1.0.2
Client-side policy and compatibility layer for Path of Valheiman 5.1.0.
- Keeps the four weapon oils behind world progression instead of teaching all recipes on first spawn.
- Preserves oils already authorized by the world's defeated bosses across relogs, avoiding false "new recipe" announcements.
- Hides Path's automatic setup wizard without disabling its settings or trees.
- Repairs resource-cell progression: a category's profession capacity talent
unlocks the matching Path resource cell because the published 5.0.10 trees no
longer contain the legacy
Cells*unlock nodes. - Leaves stack calculation, item categories and visual markers owned by Path.
- Adds no polling or per-frame loop and writes no custom character data.
This package replaces ChilloutOilProgression and the never-deployed
ChilloutResourceCellsFix prototype. It belongs only in playing client
profiles: the dedicated server has no local-player inventory, recipe book or
setup window for these patches to operate on.