Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Including a HUD and OdinShipPlus Support.
Last updated: 19 minutes ago
Comprehensive statistics tracking and analysis for Valheim with in-game overlay and Flask dashboard.
Last updated: 5 hours ago
Displays Valheim map-marker names in real mixed case using an original lowercase Norse typeface while preserving the game's uppercase font and marker styling.
Last updated: 5 hours ago
A Valheim mod that adds nine custom playable races (Aswid, Draugh, Dvergar, Fenrir, Furling, Skadi, Skeleton, Trenta, Trol) each with unique abilities, traits, and a deep boss-driven progression system.
Last updated: 7 hours ago
Adds groups and an enhanced chat to Valheim.
Last updated: 9 hours ago
Adds multiplayer moderation, teleportation, spawning, map, and player commands.
Last updated: 9 hours ago
Returns a boss trophy from its Sacrificial Stone five seconds after selecting the associated power.
Last updated: 9 hours ago
Increases server capacity to up to 100 players
Last updated: 9 hours ago
Keep your weapons, armor, and tools after death; only treasures and gathered materials go to your tombstone.
Last updated: 9 hours ago
Add 32 combat modifiers and launch live boss hunt events across dungeons and the open world. Clone and configure creatures, attacks, AI, equipment, appearances, and textures; inspect resistances and scale difficulty by biome, distance, or preset.
Last updated: 12 hours ago
Pollination boosts honey and plant growth, rain speeds plant growth, hoe/cultivator ranges scale with grid views, pickaxes get scalable digging, scythes harvest all crops, and Farming skill scales mass planting, plant growth, and beehive capacity.
Last updated: 12 hours ago
Exploration rewards for RuneStones and Vegvisirs: reveal weighted global map pins from pinless RuneStones, grant biome-based Vegvisir buffs with cooldowns.
Last updated: 12 hours ago
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and fist weapons.
Last updated: 12 hours ago
Automatically archiving Inactive-player structure and tamed animals per zone, zone bundle save/load/restore, player activity tracking, archive protection rules, per-zone WearNTear limits and terrain proxies that you can save in blueprints.
Last updated: 12 hours ago
Reduces network pressure and desync with adaptive ZDO scheduling, safer ownership recovery, payload reduction, negotiated compression, and client-side stutter protection.
Last updated: 12 hours ago
Easy way to configure recipes, items, pieces and effects by organized reference system. Item cloning with visual tweaks and localization. Weight, stack, amount multiplier for items. Shows comfort group and value in hammer tab.
Last updated: 12 hours ago
Forsaken powers overhaul, despawn abandoned bosses with offering refunds, hover an altar to see the offering and boss, rotate Forsaken Powers remotely, block duplicate summons, personalize boss stones, and pressure tames near bosses.
Last updated: 12 hours ago
Custom equipment/quick slots, multicraft, progressive rows, keep-on-death, favorites, scrollable tooltips, crafting grid/search/sort, container stack/restock/sort, item comparison and controller support. Compatible with EpicLoot and Jewelcrafting.
Last updated: 12 hours ago
Easy way to configure all drops, spawns and events(raid) by reference system. Prevent high tier mobs spawning on low tier biomes. Make dungeon creaturespawners respawn. Multiple trophies and stacked drop instantly from creatures with linear scaling.
Last updated: 12 hours ago
Console panel GUI with favorites, Expands vanilla itemsets command via YAML with EpicLoot and Jewelcrafting examples. Also adds learn/unlearn and clear-inventory commands, suppresses recipe unlock spam, removes equip delay and skill-up effects.
Last updated: 12 hours ago
Fixes for stale swimming/tar states, ZNetScene cleanup errors, LiquidVolume array lifetime, Character and StatusEffect teardown, EnemyHud cleanup, and optional MagicPlugin projectile, summon teleport, and registry interoperability.
Last updated: 12 hours ago
Adds an in-game dev tools UI for running common Valheim dev commands.
Last updated: 16 hours ago
Adds rain-resistant versions of the vanilla workbench and building pieces. Includes a vertical pier support that extends to the seabed, optional extended-range placement for vanilla and waterproof pieces, and removes the workbench roof requirement.
Last updated: 18 hours ago
7 RPG classes with multiplayer, controller support, biome progression, 8 abilities and a level-70 Ascension. Discord: discord.gg/QwthPaNAME
Mods
Misc
Crafting
Server-side
Client-side
Utility
Mistlands Update
Hildir's Request Update
Ashlands Update
Bog Witch Update
AI Generated
Last updated: a day ago