RustyProductions-ValheimCityBuilder icon

ValheimCityBuilder

Press F7 and Valheim becomes a city builder: settlers, needs, production chains, taxes, research, scouts, clans, armies and boss camps. Every boss starts a new age with its own building style.

Last updated 19 hours ago
Total downloads 235
Total rating 2 
Categories Mods NPCs AI Generated Building Enemies
Dependency string RustyProductions-ValheimCityBuilder-1.0.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Valheim City Builder

Press F7 and Valheim turns into a city builder.

Watch the video: I Turned Valheim Into a City Builder

Valheim City Builder puts a classic city-builder view, economy and progression on top of Valheim. Your Viking is still there: press F7 again and you're back in the normal game.

Features

  • City-builder view (F7): top-down camera, build menu, resource bar, minimap, tooltips and info panels.
  • Settlers: build a Viking Hut and Vikings move in on their own. They pay taxes every minute, and they work in your buildings.
  • Houses build themselves, piece by piece, out of real Valheim building parts.
  • Needs: Vikings want food. Karls want meat or honey, and mead. Jarls want meat, mead, coal and bread. If a need isn't met, people move out.
  • Upgrades: a full house with all needs met can be upgraded on the spot: Viking Hut → Karl House → Jarl Hall.
  • Production chains: Lumberjack's Hut, Forager's Hut, Hunting Cabin, Smokehouse, Apiary, Carrot Farm, Quarry, Meadery, Barley Farm, Mill, Bakery, Charcoal Kiln and more. Lumberjacks replant, and nature grows back.
  • Roads: buildings need a road to a warehouse. Roads snap to a grid.
  • Research: the Skald's Fire turns sagas into knowledge, and knowledge buys research in three branches (Economy, Community, War).
  • The world outside: the map starts under fog. Scouts uncover it and find Viking clans with real villages, traders, the Dvergr and hostile tribes. Trade, send gifts, sign agreements or go to war.
  • Armies: Weaponsmith and Barracks train Spearmen into squads. Attack camps from the world map and watch the battle happen.
  • Boss camps: every boss lives in a guarded camp. Beat the garrison with your army, then the boss. Each victory starts a new age.
  • Seven ages: every age unlocks new buildings and a new look for your town (core wood, stone and iron, crystal windows, dark shingles, black marble, grausten and ashwood).
  • City-builder look: smaller trees and rocks, warm light and a tilt-shift miniature effect in the top-down view.

Getting started

  1. Install with r2modman / Thunderstore Mod Manager (BepInEx is installed automatically).
  2. Create a new world. Worlds you create with the mod installed get flat terrain automatically, which makes building much easier. Mountains stay. Existing worlds are not changed.
  3. Press F7. The first warehouse is free.

Controls

Key Action
F7 Switch between city-builder view and Viking view
WASD / mouse wheel Move and zoom the camera
Q / E Rotate the camera
Left click Select, place, confirm
Right click / Esc Cancel
R Rotate the building before placing
T Next design of the building
G Grid on/off
M World map
K Research
Ctrl+C / Ctrl+V Copy and paste buildings with their roads
F9 Miniature look on/off

Configuration

All options are in BepInEx/config/rusty.valheimcitybuilder.cfg: view key, flat worlds, fog, raids, boss camps, regrowth, road rule, grid, tree size and more.

Notes

  • This is an early version. Back up your worlds before trying it on an existing save.
  • Made for singleplayer. Multiplayer is not tested.
  • Boss camps replace summoning bosses at their altars (can be turned off in the config).
  • Your own blueprints (PlanBuild .blueprint or BuildShare .vbuild) can be dropped into BepInEx/config/ValheimCityBuilder/blueprints and show up in the Blueprints tab.

Feedback

Something broke or you have an idea? Leave a comment under the video on my YouTube channel. That's how it gets better.