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ValheimCityBuilder
Press F7 and Valheim becomes a city builder: settlers, needs, production chains, taxes, research, scouts, clans, armies and boss camps. Every boss starts a new age with its own building style.
| Last updated | 19 hours ago |
| Total downloads | 235 |
| Total rating | 2 |
| Categories | Mods NPCs AI Generated Building Enemies |
| Dependency string | RustyProductions-ValheimCityBuilder-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Valheim City Builder
Press F7 and Valheim turns into a city builder.
Watch the video: I Turned Valheim Into a City Builder
Valheim City Builder puts a classic city-builder view, economy and progression on top of Valheim. Your Viking is still there: press F7 again and you're back in the normal game.
Features
- City-builder view (F7): top-down camera, build menu, resource bar, minimap, tooltips and info panels.
- Settlers: build a Viking Hut and Vikings move in on their own. They pay taxes every minute, and they work in your buildings.
- Houses build themselves, piece by piece, out of real Valheim building parts.
- Needs: Vikings want food. Karls want meat or honey, and mead. Jarls want meat, mead, coal and bread. If a need isn't met, people move out.
- Upgrades: a full house with all needs met can be upgraded on the spot: Viking Hut → Karl House → Jarl Hall.
- Production chains: Lumberjack's Hut, Forager's Hut, Hunting Cabin, Smokehouse, Apiary, Carrot Farm, Quarry, Meadery, Barley Farm, Mill, Bakery, Charcoal Kiln and more. Lumberjacks replant, and nature grows back.
- Roads: buildings need a road to a warehouse. Roads snap to a grid.
- Research: the Skald's Fire turns sagas into knowledge, and knowledge buys research in three branches (Economy, Community, War).
- The world outside: the map starts under fog. Scouts uncover it and find Viking clans with real villages, traders, the Dvergr and hostile tribes. Trade, send gifts, sign agreements or go to war.
- Armies: Weaponsmith and Barracks train Spearmen into squads. Attack camps from the world map and watch the battle happen.
- Boss camps: every boss lives in a guarded camp. Beat the garrison with your army, then the boss. Each victory starts a new age.
- Seven ages: every age unlocks new buildings and a new look for your town (core wood, stone and iron, crystal windows, dark shingles, black marble, grausten and ashwood).
- City-builder look: smaller trees and rocks, warm light and a tilt-shift miniature effect in the top-down view.
Getting started
- Install with r2modman / Thunderstore Mod Manager (BepInEx is installed automatically).
- Create a new world. Worlds you create with the mod installed get flat terrain automatically, which makes building much easier. Mountains stay. Existing worlds are not changed.
- Press F7. The first warehouse is free.
Controls
| Key | Action |
|---|---|
| F7 | Switch between city-builder view and Viking view |
| WASD / mouse wheel | Move and zoom the camera |
| Q / E | Rotate the camera |
| Left click | Select, place, confirm |
| Right click / Esc | Cancel |
| R | Rotate the building before placing |
| T | Next design of the building |
| G | Grid on/off |
| M | World map |
| K | Research |
| Ctrl+C / Ctrl+V | Copy and paste buildings with their roads |
| F9 | Miniature look on/off |
Configuration
All options are in BepInEx/config/rusty.valheimcitybuilder.cfg: view key, flat worlds, fog, raids, boss camps, regrowth, road rule, grid, tree size and more.
Notes
- This is an early version. Back up your worlds before trying it on an existing save.
- Made for singleplayer. Multiplayer is not tested.
- Boss camps replace summoning bosses at their altars (can be turned off in the config).
- Your own blueprints (PlanBuild
.blueprintor BuildShare.vbuild) can be dropped intoBepInEx/config/ValheimCityBuilder/blueprintsand show up in the Blueprints tab.
Feedback
Something broke or you have an idea? Leave a comment under the video on my YouTube channel. That's how it gets better.