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ValheimCityBuilder

Press F7 and Valheim becomes a city builder: settlers, needs, production chains, taxes, research, scouts, clans, armies and boss camps. Every boss starts a new age with its own building style.

CHANGELOG

1.0.4

  • Performance: buildings placed by the mod no longer run Valheim's structural support and rain cover checks on every piece. Big towns should lag a lot less.
  • Tip: if a big town still lags, set AktiverBereich (active area) in the config to 1.

1.0.3

  • Boss camps now look like camps: a palisade ring with two gates, torches, fire pits and camp clutter around every boss altar, styled per boss. Monsters don't wreck camp pieces. Also gets built in existing worlds the next time you visit the camp.

1.0.2

  • Bosses stay in their camp. Eikthyr no longer chases you back to your town and wrecks it.
  • No more duplicate guards or bosses when you leave a boss camp and come back.
  • The shield message now tells you how many guards are left ("Kill them first or send your army").
  • Freshly trained scouts start exploring right away, no need to press Explore first.
  • Scouts no longer get stuck standing in one spot. If the path is blocked they walk straight on or around water, and a stuck scout picks a new target by itself.

1.0.1

  • New worlds you create with the mod installed now get flat terrain automatically (no more "flat" in the world name needed). Existing worlds stay untouched. Config: NeueWeltenFlach.
  • Tip in the city view when a world has normal Valheim terrain.

1.0.0

  • First public release.