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ChilloutPathRules
Consolidated Path of Valheiman progression and compatibility rules for Chillout.
By ChilloutMods
| Date uploaded | 3 weeks ago |
| Version | 1.0.4 |
| Download link | ChilloutMods-ChilloutPathRules-1.0.4.zip |
| Downloads | 29 |
| Dependency string | ChilloutMods-ChilloutPathRules-1.0.4 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351treextr-PathOfValheiman
Reforge Valheim: two passive trees for combat and crafting with 6,000+ nodes. Discover deep loot and crafting systems, world events, new bosses and quality-of-life upgrades.
Preferred version: 5.3.2README
Chillout Path Rules 1.0.4
Client-side policy and compatibility layer for Path of Valheiman 5.1.2.
- Leaves oil creation, discovery, requirements and nearby-chest progression entirely to Path of Valheiman. No oil recipe or player knowledge is changed.
- Hides Path's automatic setup wizard without disabling its settings or trees.
- Repairs resource-cell progression: a category's profession capacity talent
unlocks the matching Path resource cell because the published 5.1.2 trees no
longer contain the legacy
Cells*unlock nodes. - Leaves stack calculation, item categories and visual markers owned by Path.
- Adds no polling or per-frame loop and writes no custom character data.
When SeneaL UI is used with PovChests = false and PovProgression = true,
Path allows oils to consume materials from nearby chests only after the matching
"Nearby Chests (supplies)" mastery has been taken. Without that mastery, keep
the ingredients in the character inventory. SeneaL 1.2.5 can label this case
Not unlocked even though the recipe is already known; that label is not a
recipe-progression failure.
This package replaces ChilloutOilProgression and the never-deployed
ChilloutResourceCellsFix prototype. It belongs only in playing client
profiles: the dedicated server has no local-player inventory, recipe book or
setup window for these patches to operate on.
CHANGELOG
Changelog
1.0.5
- Rebuilt and structurally validated against Path of Valheiman 5.3.2.
- Keeps the 1.0.4 policy unchanged: no oil, recipe or player-knowledge hooks.
- Confirms that setup-wizard suppression and profession-based resource-cell repair still target the published Path contracts.
1.0.4
- Removes every weapon-oil hook after runtime diagnostics proved that Path had already learned all four recipes and supplied all four to the crafting list.
- Leaves oil requirements and nearby-chest progression entirely to Path.
- Documents SeneaL UI 1.2.5's misleading
Not unlockedfallback when a known recipe's ingredients are in nearby chests but Path's corresponding supplies mastery has not been taken. - Removes the unnecessary SeneaL UI dependency.
- Keeps only the independent setup-wizard suppression and resource-cell repair.
1.0.3
- Rebuilt and validated against Path of Valheiman 5.1.2.
- Keeps the same progression rules; no configuration or character-data migration is required.
1.0.2
- Stops removing already boss-authorized oils when a character spawns.
- Prevents those valid oils from being rediscovered and announced again after every relog.
- Keeps later oil recipes locked until their existing world-progression keys are active.
- Rebuilt and validated against Path of Valheiman 5.1.0.
1.0.1
- Rebuilt and validated against Path of Valheiman 5.0.10.
- Keeps the same progression and compatibility behavior; no configuration or character-data migration is required.
1.0.0
- Keeps the four weapon oils behind world-boss progression.
- Disables Path's automatic first-run setup window.
- Restores resource-cell unlocks through the matching profession capacity talents.
- Consolidates and replaces the former Chillout Oil Progression package.